Banning for Modding?
#251
Posté 31 mars 2012 - 03:25
#252
Posté 31 mars 2012 - 03:26
ronnok wrote...
wtf is this... really? no singleplayer only modding...
Yep. Welcome to EA's future of videogames.
#253
Posté 01 avril 2012 - 05:37
Arokel wrote...
ronnok wrote...
wtf is this... really? no singleplayer only modding...
Yep. Welcome to EA's future of videogames.
Tleining wrote...
i asked Thomas Abram for clarification on the different Statements in that Thread, this is his answer:
"Scylla's
statement is more accurate then mine. Refer to his for now that being
said my statement was more to make people think twice before modifying
the coalesced file as it can cause major problems that we really can't
help people with if all goes wrong."
So as long as you restore
the Original Coalesced when playing MP, you should be fine. (note: my
question was only about the coalesced. I don't know what happens if you
mod other files)
Reading is hard.
#254
Posté 01 avril 2012 - 05:47
I don't know of anyone who mods who doesn't understand that doing so can corrupt your game beyond repair (or at least a full reinstall.) Still, I understand why they always feel the need to remind us of it.
Modifié par T-Zero, 01 avril 2012 - 05:48 .
#255
Posté 01 avril 2012 - 05:49
* Several cheat key bindings ("god", "slomo", "setparagon", "initcredits")
* Increased asset starting values in order to bypass multiplayer necessity
* Increased damage on weapons, heightened multiplier on squadmate damage, automatic refilling of ammo whenever firing
* Disabled Reapers on galaxy map, increased radius of scan to scan entire galaxy at once, unlimited fuel
* Unlocked additional armor options and casual outfits from start of game (all clothing legitimately purchased first, so no DLC unlocked illegally)
* Eliminated weight encumbrance penalty
So, yeah, I just love to take all the fun out of a game, don't I?
Modifié par BobbyTheI, 01 avril 2012 - 05:51 .
#256
Posté 01 avril 2012 - 02:26
Saw the post where someone explained Abram was just using a scare tactic, but honestly... what the **** kind of idea was that? If you don't want people to mod because it might cause complications, then say so. Or at the very least come up with a lie that doesn't ****** off everyone who tweaks the damn game because they find something or another lacking (like "Origin scans the multiplayer section of the coalesced.bin for changes").
Maybe this is just him getting a little revenge on the community for all the grief Bioware's been getting over the ending.
#257
Posté 03 avril 2012 - 01:34
#258
Posté 03 avril 2012 - 04:34
It's really getting tiresome for me with ME3.. First the quest journal, the ending and now the limitations of modding -__-'. -sigh- I'm a sad panda..
#259
Posté 03 avril 2012 - 04:42
Personally, I don't care for the power loadouts of many of the classes, and like to tweak what I can. This gives the game replayability for me... but to do so with what's been said... do I really want to lose the ability to play MP? I personally could take it or leave it, but doesn't one's origin account also hand DLC?
Modifié par T-Zero, 03 avril 2012 - 05:31 .
#260
Posté 05 avril 2012 - 01:37





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