Banning for Modding?
#51
Posté 29 mars 2012 - 05:46
"Scylla's statement is more accurate then mine. Refer to his for now that being said my statement was more to make people think twice before modifying the coalesced file as it can cause major problems that we really can't help people with if all goes wrong."
So as long as you restore the Original Coalesced when playing MP, you should be fine. (note: my question was only about the coalesced. I don't know what happens if you mod other files)
#52
Posté 29 mars 2012 - 05:46
Animositisomina wrote...
Computron2000 wrote...
Don't firewall origin.exe but firewall masseffect3.exe. This way you can use mass effect without touching the EA servers. It automatically treats it as being unable to connect to the EA servers. The bad thing is that you're automatically at 50% war readiness regardless of whether you had a higher rating.
And yes the entire thing is because the local coalesced bin file is used during multiplayer so you can change it and some of the entries will still take effect even if you're not the game host. Incredibly stupid design.
Blocking the server might prevent access to DLC though, since it verifies on startup each time. Do you know if it does or not?
Sorry i don't have the dlc so i'm not sure. Maybe someone else can answer this?
#53
Posté 29 mars 2012 - 05:46
I'm done, I may have ME3, and I may get some of the DLC IF BW fixes the ending.... But i will NEVER buy another game that "requires" Origin EVER again.
EA has trampled on my freedom as a PC gamer, and this is something i will never forgive or forget.
Modifié par Alexraptor1, 29 mars 2012 - 05:47 .
#54
Posté 29 mars 2012 - 05:46
How are they going to sell this to you then?Baronesa wrote...
ahandsomeshark wrote...
Wow really? Did they give an explanation as to why? Would using the save editor count as modding?
Or if someone release a hot catsuit for Shepard to wear as casual clothing... adding that would get me banned?
Or if someone decides to add more hair options? or hair colors...
#55
Posté 29 mars 2012 - 05:46
ahandsomeshark wrote...
okay so you only get banned if you mod single player and then go into a multiplayer match, which is still weird but not as bad. But not for just modding your single player?
No. Every single time you launch ME3, Origin performs a scan. When it does this, it looks for any modifications to Coalesced.bin. This file is used for both SP and MP. So even if you only change, say, fuel consumption when exploring the galaxy, or add some new casual clothes -- it doesn't matter. Each time you launch the game, Origin does a scan. Any change it finds, according to Thomas Abram, can/will lead to a ban. It doesn't matter if you only modify singleplayer but never go into multiplayer. The scan happens when you launch the game.
#56
Posté 29 mars 2012 - 05:47
This kind of sucks.... i was thinking of trading in my 360 copy for a PC copy too....
#57
Posté 29 mars 2012 - 05:47
Can't you mod the readiness rating with a game save editor? And to be honest, why can't the swapping .ini method work? I personally mod all of the head armor pieces to give 20% bonuses instead of 10% since I like to build my own personal armor looks and don't like any of the completed sets.Computron2000 wrote...
Don't firewall origin.exe but firewall masseffect3.exe. This way you can use mass effect without touching the EA servers. It automatically treats it as being unable to connect to the EA servers. The bad thing is that you're automatically at 50% war readiness regardless of whether you had a higher rating.
And yes the entire thing is because the local coalesced bin file is used during multiplayer so you can change it and some of the entries will still take effect even if you're not the game host. Incredibly stupid design.
On a completely different point, just swap the Coalesce file when you want to load the readiness rating and then block EA when you don't want to mod the readiness rating and swap the Coalesce file again. If you get banned even if you moved the mod Coalesce file to another location, then we have a bigger problem since Origin is only suppose to scan for things in the Origin file.
IF you get banned from Origin, does that mean you can't play Mass Effect SP anymore or are you just locked out of MP?
Modifié par Ishiken, 29 mars 2012 - 05:49 .
#58
Posté 29 mars 2012 - 05:47
#59
Posté 29 mars 2012 - 05:47
Aurvant wrote...
So, I guess all those facial and hair mods we loved to use in Mass Effect 2 wont be getting any updates to be used in Mass Effect 3?
We have a thread running on this already. Turns out they're not nearly as compatible as you'd expect anyway.
#60
Posté 29 mars 2012 - 05:48
Baronesa wrote...
Maxwell Adams wrote...
I modded my game and I haven't been banned. I increased the FOV and rearranged the controls.
Sad thing is... those 2 should have been options for PC version in the first place
I am pretty sure you can rearange controls in the game itself, but I do aggree about FOV. I think the real problem about FOV is that its still considered a myth that for some people the default FOV might give them a headache. I dont think anyone went into the reasoning for it yet but I am pretty sure its not a myth at this point
#61
Posté 29 mars 2012 - 05:49
Foolish earth-clain, why would customer choice take precedence over a cash cow?Arokel wrote...
wth?
Does it still do this even if you are in offline mode?
Why did they have to bring in multiplayer?
#62
Posté 29 mars 2012 - 05:49
Foxhound2121 wrote...
Both Mass Effect 2 and Mass Effect 3 are both completely broken and unplayable without modding on the PC.
Mass Effect 2 has broken mouse sensitivity adjustment, and the game is fairly unplayable as it is. I'm surprised it even got a rating over 7 on pc launch day when you can't even walk through the first door of the game. Going into the Coalesced file is the only way to fix it since a fix never came from our own developers.
Mass Effect 3 doesn't allow you to import me1 characters.
Regardless, I don't plan on playing Bioware games if I can't mod the singleplayer, but I don't think that was the moderators response. I don't think he meant to make a sweeping generalization like that. There are currently many people modding without getting banned as we speak. Although, the mod that locked that thread should probably practice on how to respond to things. They are only talking about multiplayer or what effects multiplayer and that's it.
I think you misunderstand, the Origin bots check your software for modifications on startup to ensure no multiplayer cheating, so people who mod ME3 are getting locked out of their origin accounts for possibly trying to cheat.
#63
Posté 29 mars 2012 - 05:50
Ishiken wrote...
Can't you mod the readiness rating with a game save editor? And to be honest, why can't the swapping .ini method work?Computron2000 wrote...
Don't firewall origin.exe but firewall masseffect3.exe. This way you can use mass effect without touching the EA servers. It automatically treats it as being unable to connect to the EA servers. The bad thing is that you're automatically at 50% war readiness regardless of whether you had a higher rating.
And yes the entire thing is because the local coalesced bin file is used during multiplayer so you can change it and some of the entries will still take effect even if you're not the game host. Incredibly stupid design.
On a completely different point, just swap the Coalesce file when you want to load the readiness rating and then block EA when you don't want to mod the readiness rating and swap the Coalesce file again. If you get banned even if you moved the mod Coalesce file to another location, then we have a bigger problem since Origin is only suppose to scan for things in the Origin file.
IF you get banned from Origin, does that mean you can't play Mass Effect SP anymore or are you just locked out of MP?
You could do a file swap but its more likely of getting whacked due to forgetting to swap the file back.
#64
Posté 29 mars 2012 - 05:50
#65
Posté 29 mars 2012 - 05:50
ahandsomeshark wrote...
Baronesa wrote...
This is beyond STUPID
The big strengths of PC games over consoles is the ability for players to mod things...
Look at how many mods there are for other Bioware Games... DA2, DA:O and let's not even talk about NWN!!!!
yeah I don't know much about PC gaming, so if there's some direct possibly injury to Bioware/EA I can understand it, but if not what's the purpose?
Coalesced.bin file is the one you could edit a bit to get Javik without buying DLC. So yea, the injury is people getting access to what is already on their damn disc.
#66
Posté 29 mars 2012 - 05:50
Baronesa wrote...
This is beyond STUPID
The big strengths of PC games over consoles is the ability for players to mod things...
Look at how many mods there are for other Bioware Games... DA2, DA:O and let's not even talk about NWN!!!!
Look at Bethesda.
Many may not like them... but this is where they really shine.
Heres the game, they way we wanted it to be. We will not change our artistic vision.
BUT ... YOU can! Heres MOD tools, and a MOD kit. Have FUN!!!!
Though they have changed some things in the past.
Point is, they present the game the way the wanted it, but also give the players total control over additional content.
Some may argue that such a practice would hurt the sales of DLC.
But I ask, does it hurt them? I know I for one still buy thier DLCs.
Modifié par jess05, 29 mars 2012 - 05:52 .
#67
Posté 29 mars 2012 - 05:51
#68
Posté 29 mars 2012 - 05:51
If you use it in MP, that's a definite no no.
#69
Posté 29 mars 2012 - 05:51
#70
Posté 29 mars 2012 - 05:51
Anyway this isn't the ending of Modding Mass Effect. Modder will always find a way. My guess is one of them will release a program that cracks Mass Effect ( most likely the same type that pirates use ) and while you won't get online play. you will still be able to mod. ( I wonder if there is a way to install ME 3 twice and then block it's internet access via a firewall.
#71
Posté 29 mars 2012 - 05:51
Computron2000 wrote...
You could do a file swap but its more likely of getting whacked due to forgetting to swap the file back.
Swapping won't matter. Origin scans on game-launch, not when you enter multiplayer.
#72
Posté 29 mars 2012 - 05:51
#73
Posté 29 mars 2012 - 05:52
These kinds of things ENCOURAGE piracy.
#74
Posté 29 mars 2012 - 05:52
curufinwe03 wrote...
If players were allowed to mod their game, there would be no need to buy non-story DLC. Remember the giant modding community of DA:O? On the contrary to DA:O, EA sold Aegis weapon and armor for Mass Effect 2.
Counterargument: Bethesda. Incredible amounts of mods, DLC sells fine.
…
This is yet another ill effect of the terrible multiplayer bundling. Kill it, kill it now.
…
(Unlike the ending FTC nonsense, this is actually a consumer rights issue. Especially in Europe.)
Modifié par lillitheris, 29 mars 2012 - 05:56 .
#75
Posté 29 mars 2012 - 05:53
Persephone wrote...
I'm using a modded Coalesced in SP. For weeks. Haven't been banned.
If you use it in MP, that's a definite no no.
The only thing here is that we don't know if Origin's scanning system works the same way that Valve/Steam's VAC system does. That one can take weeks or even a month before your ban takes effect.





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