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Banning for Modding?


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#101
Baronesa

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Persephone wrote...

Animositisomina wrote...

Computron2000 wrote...

Somehow i doubt its origin scanning the file details.


From Thomas Abram, a BioWare employee:

"To confirm, YES you will be banned if Origin picks up that you modified SP which it scans for on ME3 launch."

Origin does the scanning.


That should read MP, not SP, I think....


That is the problem.. it is the same file...

If they had one file for MP and one for SP... there would be no problem

Modifié par Baronesa, 29 mars 2012 - 06:08 .


#102
pharsti

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Carlthestrange wrote...

This kinda makes me think that more people will be pirating copies of the game for modding purposes.


Yup, its the perfect solution so many game developers come up with.

They want people to not get used games and stop pirating with drm, they want people to get their games on launch and what not, so they come up with online passes, day one dlc and now this.
They encourage you to do what they dont want you to do with their solutions to stop you from doing..... starchild logic?

#103
count_4

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Well, that's what you get when a team handles MP for the first time. Hopefully they patch that crap so I can finally change the FOV.

Modifié par count_4, 29 mars 2012 - 06:12 .


#104
Humanoid_Typhoon

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Origin is beyond stupid, I miss the days when you bought a game dvd and you just freaking play it.

#105
ZodiEmish

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SoraStrife wrote...

ZodiEmish wrote...

This is odd... I mean why make it hard. The makers of Skyrim released a kit that promotes it.. why can't you Bioware? Modding missions would be fun. I want to get Garrus pink fuzzy armor.. why would you stop us?

Anyway this isn't the ending of Modding Mass Effect. Modder will always find a way. My guess is one of them will release a program that cracks Mass Effect ( most likely the same type that pirates use ) and while you won't get online play. you will still be able to mod. ( I wonder if there is a way to install ME 3 twice and then block it's internet access via a firewall.


The second part is incredibly easy, just by installing it in a second location on the hard drive. What sucks is that for people who dont give a toss about the co-op horde mode, the pirated version just got better than the paid version.


Thats what I figured to do. I have done it with other games. ( to run a modded version and a vanilla version )  but I am not 100% sure how this Origin Crap works. ME 3 was the first game I have bought that used it, but it should be all the same idea.

Also your right. With this thing of being able to be banned because you use a mod. The pirate version would look like a better opton, and sadly no matter how hard EA trys. They can't stop the pirates. It is sad really. I personally don't support pirates, and believe in buying the games you want to play. even if their endings suck.

#106
Animositisomina

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pharsti wrote...

They encourage you to do what they dont want you to do with their solutions to stop you from doing..... starchild logic?


If this weren't such a depressing notion, I'd be laughing at this comment.

#107
Computron2000

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Whatever you do for the bin file, do note that being banned in MP can result in your DLC not working
http://social.biowar...3/index/9689886

#108
Persephone

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Baronesa wrote...

Persephone wrote...

Animositisomina wrote...

Computron2000 wrote...

Somehow i doubt its origin scanning the file details.


From Thomas Abram, a BioWare employee:

"To confirm, YES you will be banned if Origin picks up that you modified SP which it scans for on ME3 launch."

Origin does the scanning.


That should read MP, not SP, I think....


That is the problem.. it is the same file...

If they had one file for MP and one for SP... there would be no problem


There is no problem. NO mods in MP. Easy as that. Modded SP here, working just fine.

#109
admcmei

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Animositisomina wrote...

Tleining wrote...

i asked Thomas Abram for clarification on the different Statements in that Thread, this is his answer:

"Scylla's statement is more accurate then mine. Refer to his for now that being said my statement was more to make people think twice before modifying the coalesced file as it can cause major problems that we really can't help people with if all goes wrong."

So as long as you restore the Original Coalesced when playing MP, you should be fine. (note: my question was only about the coalesced. I don't know what happens if you mod other files)


Quoting this so more people see it.


We read it, but his first post was pretty definitive while this is a lot more vague ("more" accurate, "for now"). He didn't just reinforce what was said before him, he said a completely different (and pretty alarming) thing. Now, I hope this is right, of course, but this needs further and clear, definitive clarification.

#110
Animositisomina

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admcmei wrote...

Animositisomina wrote...

Tleining wrote...

i asked Thomas Abram for clarification on the different Statements in that Thread, this is his answer:

"Scylla's statement is more accurate then mine. Refer to his for now that being said my statement was more to make people think twice before modifying the coalesced file as it can cause major problems that we really can't help people with if all goes wrong."

So as long as you restore the Original Coalesced when playing MP, you should be fine. (note: my question was only about the coalesced. I don't know what happens if you mod other files)


Quoting this so more people see it.


We read it, but his first post was pretty definitive while this is a lot more vague ("more" accurate, "for now"). He didn't just reinforce what was said before him, he said a completely different (and pretty alarming) thing. Now, I hope this is right, of course, but this needs further and clear, definitive clarification.


True... I suppose he didn't really answer that person's question anyhow. If anything, it's more evasive than before. But people were getting fussy that some of us didn't read it or see it, so I figured I'd quote it once at least.

#111
jess05

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So would it be fair to say that ...

if you legally purchase the game new you
1) Must install Origin and allow it to data mine
2) Prove you legally own the game and DLC at every launch
3) Limited in your ability to mod the game, and if you go into MP modded you can get banned as well as your DLC deactivated.

If you pirated the game:
No Mp but none of the rest applies. Have fun playing.


Somethings really bad wrong here ....

Modifié par jess05, 29 mars 2012 - 06:17 .


#112
Animositisomina

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jess05 wrote...

So would it be fair to say that ...

if you legally purchase the game new you
1) Must install Origin and allow it to data mine
2) Prove you legally own the game and DLC at every launch
3) Limited in your ability to mod the game, and if you go into MP modded you can get banned as well as your DLC deactivated.

If you pirated the game:
None of the above applies. Have fun playing.


Somethings really bad wrong here ....


Mostly true, except for the multiplayer part. You can't play online with pirated games.

#113
jess05

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Yep, overlooked that on my post.
just edited it. Thx for reminding.

#114
sheppard7

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Baronesa wrote...

This is beyond STUPID

The big strengths of PC games over consoles is the ability for players to mod things...

Look at how many mods there are for other Bioware Games... DA2, DA:O and let's not even talk about NWN!!!!


Add ME2 to your list.

#115
Baronesa

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Persephone wrote...

There is no problem. NO mods in MP. Easy as that. Modded SP here, working just fine.



That is what I said...

But the file you use for SP  is the same file the game use for MP!

If it were 2 files, the fear of being banned for changing your controls or increasing FoV would be lessened.

And why would anyone mod MP? it is not like the MP is hard or anything... it is easy and mindless fun...


But modding my SP? that is a must if I want to personalize things for my own taste... or make the game harder.

#116
SoraStrife

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jess05 wrote...

So would it be fair to say that ...

if you legally purchase the game new you
1) Must install Origin and allow it to data mine
2) Prove you legally own the game and DLC at every launch
3) Limited in your ability to mod the game, and if you go into MP modded you can get banned as well as your DLC deactivated.

If you pirated the game:
No Mp but none of the rest applies. Have fun playing.


Somethings really bad wrong here ....


Welcome to corporate anti-piracy measures. 

They try so hard to prevent theft that it makes the stolen product easier to access than the legitimate one, where as what they should be doing is outmaneuvering the pirates by making their products more customer accessible out of the box.

Its just greed and stuipidity.

#117
whichwitch

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jess05 wrote...

So would it be fair to say that ...

if you legally purchase the game new you
1) Must install Origin and allow it to data mine
2) Prove you legally own the game and DLC at every launch
3) Limited in your ability to mod the game, and if you go into MP modded you can get banned as well as your DLC deactivated.

If you pirated the game:
No Mp but none of the rest applies. Have fun playing.


Somethings really bad wrong here ....



Exactly.  Ignorant.  I love mods, even if only texture or color tweaks.  Oblivion, Skyrim and DA:O are games I stil play, since I can add a new mod and make it a different experience.  Idiocy........

#118
Iconoclaste

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Only speculating here, since I did not start modding ME3 yet, but...

Assuming those who already modded did all modding in "offline" mode, did you try to restore your "original" Coalesced.bin, then start the game in "online" mode once? Anyone risked to try this?

Since modding can allow to add things that cannot be properly rendered to other players on MP it can cause problems, I understand that easily. If the scan "checks a box" to ban you on your next "online" session, but you restore your original Coalesced.bin and start the game BEFORE ever going online, maybe the scan "clears" the "ban checkbox"? It would help if we could see how the scan keeps track of changes made to the files.

Modifié par Iconoclaste, 29 mars 2012 - 06:25 .


#119
Tleining

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admcmei wrote...


We read it, but his first post was pretty definitive while this is a lot more vague ("more" accurate, "for now"). He didn't just reinforce what was said before him, he said a completely different (and pretty alarming) thing. Now, I hope this is right, of course, but this needs further and clear, definitive clarification.


just a thought, but: This Thread was created 1 hour ago. 1 Hour which People used to bash Bioware, EA, Origin,...
It took Thomas Abram less than 5 Minutes to respond to my Message. If you want further Clarification, send him another one. Trust me, it's not that hard. Image IPB

#120
Iconoclaste

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Maybe artists should also have an "integrity scan" before they're allowed to release stuff to the public, but it's another matter altogether.

Modifié par Iconoclaste, 29 mars 2012 - 06:29 .


#121
Emperor Iaius I

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I don't know why Bioware doesn't just make a separate coalesced.bin file for multiplayer. I mean, good grief. People who mod SP are just tailoring the game. People who mod MP are cheating. SEPARATE THEM.

#122
Litefire

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This is what happens when you add a multiplayer to a single player game, companies can't allow moding of the single player game since the multiplayer uses the single player game files.

#123
FKA_Servo

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Meh. I'm on the xbox and I used gibbed to switch up my hair, but that's the extent of my modding shenanigans. I'm seriously hoping that's not an actionable offense - if it were, it's beyond ridiculous.

#124
lillitheris

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(Also, why not just “Modified file FILENAME detected. Multiplayer connection terminated.”?)

#125
ATHall88

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I modded Jack to be worth around 10000 points, so I wouldn't have to play the MP and I haven't had any trouble....yet. Granted I haven't played since I beat it and don't plan on it till they fix the ending, so maybe it's different now.