The only viable reason to select Adept in the character creation screen is for role-playing purposes. If you’re looking for tactical, flexible and diverse gameplay, do yourself a favor and pick a different class.
The root of the problem is the simplification of biotics in general and (biotic) combos in particular. The ME1 Adept was a master of Crowd Control, so much so that it trivialized gameplay up to breaking point (boring). Damage, however, came out of the barrel of guns. ME2 changed biotics, making them less over-powered CC devices, but this time biotics could also be used to deal massive damage to the enemy – a great balance between controlling the battlefield and dealing damage IMHO - and it gave purpose to every single power of the Adept’s arsenal. Biotics in ME3 have evolved into a brain-death bombing device only. Everything you do, regardless what (biotic) powers are used results in the exact same thing (explosion). Biotics have become BOOMidiotics
Let's take a look at the available powers of the ME3 Adept:
Singularity is used to get enemies airborne. They will be unable to fight back and can be detonated with another biotic power. Singularity works against red bars only.
Pull is a cloned version of Singularity, nothing more. It’s pointless to have both because they have the exact same purpose. Pull is slightly better (faster cooldown, better evolution options) though.
Warp is the most flexible power and the only one Adepts can use against enemies with blue, purple or yellow bars. It damages barriers and armor and can be used to setup or detonate enemies.
Throw is used to toss enemies around, but that only works against red bars. It can also be used to detonate enemies affected by Singularity, Pull, or Warp.
Shockwave is an inferior version of Throw.
Instead of 5 powers the Adept only has 3 worth mentioning and investing skillpoints in. They also have grenades but they are equipment, not a biotic power, and their only purpose is damage dealing (more of the same). This poor selection of (cloned) powers results in (roughly) two (power using) options in combat: Pull enemies with a red bar and blow them up with Throw or hit them (enemies with one of the other colored bars) with Warp and blow them up with Throw. If you don't care about killing in the most effective way, you can swap Pull with Singularity and/or Throw with Shockwave (or Warp in the case you target an enemy under the effect of Pull or Singularity). The results are always the same > BOOM. That's it. That's all the Adept is capable of.
Do you need to play Adept to bomb the crap out of everyone? No, you don’t. The two other biotics characters can do it too: The Sentinel has Warp and Throw - the best and most deadly (biotic) combo in ME3 that works against all enemies; the Vanguard has Pull to setup and Charge, Nova, and Shockwave to detonate everything with a red bar - those three powers also have diverse secondary effects (something the Adept lacks) making them useful in a lot of other situations too (beside detonating).
With the best intentions one could argue that the Adept has a tiny advantage over the other (part-time) biotic characters in the game when it comes down to blowing stuff up, but that isn't nearly enough to validate the existence of the class.
The worst thing about the Adept power selection is they all arc towards their (intended) target. This is highly problematic because:
1) The Adept has nothing to instantly CC enemies, and, more importantly:
2) All their powers can, and frequently will, be dodged by enemies - further reducing the Adept’s CC abilities.
This forces Adepts to act like cowards. The only way to play the class is to stay back, hide behind cover and attack the enemy at range. Leaving cover equals playing Russian Roulette (with a much higher chance of getting yourself killed). Why? Because all powers are unreliable. Casting Singularity, Pull, Throw or Shockwave against the weakest goons (those with red bars) is like a lottery; do I get lucky (power hits) or unlucky (power is dodged). To make matters worse, this constant dodging (40-50% of all the Adept’s powers do not hit the target - on Insanity) requires recasting the same power again and again which greatly reduces the time available to mix things up with gunplay. This also requires the player to focus on one enemy (or small area) at a time because you have to wait and observe whether or not the power connects. I’ll explain:
When, for example, you have one enemy on your right flank and a bunch of others on your left, you cannot cast Pull or Singularity to take out the one on the right (temporally) so you can deal with those on the left. You might be lucky (Sing/Pull connects > giving you the time you need), but there’s a high chance you won’t be lucky and get stabbed in the back by that single goon on your right who has dodged your power.
Obviously, the Sentinel and Vanguard casting biotic powers have the same (dodging) issues. They, however, have alternatives. The Sentinel has Overload; which hits instantly, provides CC - that works through shields - and has a huge AoE; and Tech Armor to increase survivability. The Vanguard's bread and butter is Charge (and Nova). Pull and Shockwave provide extra utility - a (ranged) alternative when Charging around gets a little boring (or too risky). Both classes are far ahead of the Adept when it gets to Crowd Control, which doesn't make any sense. The Adept should be the master of CC in the biotic power department, period.
Sentinels and Vanguards also have the option to play defensively, very aggressively, or something in between. The Adept doesn't have this luxury and is forced to hang back whenever the player is confronted with serious opposition - the fights that really matter. But wait Fortack, don't we have stuff like squadmates and bonus powers? They can help, don't they?
No, they only make matters worse:
Liara is an awesome teammate but when you have to rely on her powers (playing Adept) for CC something is wrong indeed. In fact, Liara is a more powerful, effective and versatile biotic than Adept Shep (I'd much rather play her instead). Liara's powers cannot be dodged which makes her version of Singularity a great tool to setup enemies Shep can detonate (with Warp, Throw or Shockwave). Hold on a minute, isn't that something the Sentinel and Vanguard can do too? Liara also has Warp (that cannot be dodged), great to finish off with Throw or Shockwave eh? Not really, both powers can be dodged. Charge always hits the targets, just saying. Javik and Kaidan are equally useful to help setup and/or detonate enemies with biotic powers regardless which biotic class you're playing. I think the point should be clear by now.
Bonus powers are available to anyone. An Adept who has to rely on Stasis to CC enemies consistently is on par with a Soldier doing the same thing. It's ridiculous that the Adept needs bonus powers to do what Adepts should be doing. It's also ridiculous that every single biotic bonus power is better and more useful than anything the Adept has by default. Stasis is what Singularity should have been, Slam is what either Pull, Throw or Shockwave should have been (instant hit), Reave is more than a match for Warp, Barrier would have given the Adept better survivability and so on.
It's beyond my understanding why Bioware have messed up my favorite class this badly. While all the tools - in the form of bonus powers - were lying right there under their noses. It's worth noting that they didn't make this mistake with the MP version(s) of the Adept. The Human version can do everything Adept Shep can do in SP, the Drell, and the Asari in particular are ahead of Shep with only 3 powers!
I have not given up all hope yet. Maybe the modding tools can help fix this mess by swapping redundant and cloned powers for something useful. Maybe it can help to get rid of the terrible dodging mechanics - which BTW are triggered when you press the button even when the target cannot see you! It's pathetic, whilst, like the weight system, it could have been a great addition to gameplay. This dodging mess is doing to powers what firing random blanks would do to weapons - you line up a perfect headshot, but no matter, it doesn't hit. Try again moron, maybe you have better luck next time.
I think I'll be going Tech next time. The Engineer does have an interesting set of powers who are not clones of one another, and some hit the target instantly to provide the necessary CC to go out there and blast enemies in the face with a shotgun. I guess Tech stands for Tactics this time while Biotic have become Boring Beyond Belief.
Goodbye Adept





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