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The Miserable Faith of the ME3 Adept :(


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#1
Fortack

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My greatest fear has become a reality. No, I am not talking about the Reapers wiping out all organic life in the galaxy. Neither about the pathetic ending of the trilogy. I am talking about the Adept – my favorite class of the series.

The only viable reason to select Adept in the character creation screen is for role-playing purposes. If you’re looking for tactical, flexible and diverse gameplay, do yourself a favor and pick a different class.

The root of the problem is the simplification of biotics in general and (biotic) combos in particular. The ME1 Adept was a master of Crowd Control, so much so that it trivialized gameplay up to breaking point (boring). Damage, however, came out of the barrel of guns. ME2 changed biotics, making them less over-powered CC devices, but this time biotics could also be used to deal massive damage to the enemy – a great balance between controlling the battlefield and dealing damage IMHO - and it gave purpose to every single power of the Adept’s arsenal. Biotics in ME3 have evolved into a brain-death bombing device only. Everything you do, regardless what (biotic) powers are used results in the exact same thing (explosion). Biotics have become BOOMidiotics :(

Let's take a look at the available powers of the ME3 Adept:

Singularity is used to get enemies airborne. They will be unable to fight back and can be detonated with another biotic power. Singularity works against red bars only.

Pull is a cloned version of Singularity, nothing more. It’s pointless to have both because they have the exact same purpose. Pull is slightly better (faster cooldown, better evolution options) though.

Warp is the most flexible power and the only one Adepts can use against enemies with blue, purple or yellow bars. It damages barriers and armor and can be used to setup or detonate enemies.

Throw is used to toss enemies around, but that only works against red bars. It can also be used to detonate enemies affected by Singularity, Pull, or Warp.

Shockwave is an inferior version of Throw.

Instead of 5 powers the Adept only has 3 worth mentioning and investing skillpoints in. They also have grenades but they are equipment, not a biotic power, and their only purpose is damage dealing (more of the same). This poor selection of (cloned) powers results in (roughly) two (power using) options in combat: Pull enemies with a red bar and blow them up with Throw or hit them (enemies with one of the other colored bars) with Warp and blow them up with Throw. If you don't care about killing in the most effective way, you can swap Pull with Singularity and/or Throw with Shockwave (or Warp in the case you target an enemy under the effect of Pull or Singularity). The results are always the same > BOOM. That's it. That's all the Adept is capable of.

Do you need to play Adept to bomb the crap out of everyone? No, you don’t. The two other biotics characters can do it too: The Sentinel has Warp and Throw - the best and most deadly (biotic) combo in ME3 that works against all enemies; the Vanguard has Pull to setup and Charge, Nova, and Shockwave to detonate everything with a red bar - those three powers also have diverse secondary effects (something the Adept lacks) making them useful in a lot of other situations too (beside detonating).

With the best intentions one could argue that the Adept has a tiny advantage over the other (part-time) biotic characters in the game when it comes down to blowing stuff up, but that isn't nearly enough to validate the existence of the class.

The worst thing about the Adept power selection is they all arc towards their (intended) target. This is highly problematic because:

1) The Adept has nothing to instantly CC enemies, and, more importantly:
2) All their powers can, and frequently will, be dodged by enemies - further reducing the Adept’s CC abilities.

This forces Adepts to act like cowards. The only way to play the class is to stay back, hide behind cover and attack the enemy at range. Leaving cover equals playing Russian Roulette (with a much higher chance of getting yourself killed). Why? Because all powers are unreliable. Casting Singularity, Pull, Throw or Shockwave against the weakest goons (those with red bars) is like a lottery; do I get lucky (power hits) or unlucky (power is dodged). To make matters worse, this constant dodging (40-50% of all the Adept’s powers do not hit the target - on Insanity) requires recasting the same power again and again which greatly reduces the time available to mix things up with gunplay. This also requires the player to focus on one enemy (or small area) at a time because you have to wait and observe whether or not the power connects. I’ll explain:

When, for example, you have one enemy on your right flank and a bunch of others on your left, you cannot cast Pull or Singularity to take out the one on the right (temporally) so you can deal with those on the left. You might be lucky (Sing/Pull connects > giving you the time you need), but there’s a high chance you won’t be lucky and get stabbed in the back by that single goon on your right who has dodged your power.

Obviously, the Sentinel and Vanguard casting biotic powers have the same (dodging) issues. They, however, have alternatives. The Sentinel has Overload; which hits instantly, provides CC - that works through shields - and has a huge AoE; and Tech Armor to increase survivability. The Vanguard's bread and butter is Charge (and Nova). Pull and Shockwave provide extra utility - a (ranged) alternative when Charging around gets a little boring (or too risky). Both classes are far ahead of the Adept when it gets to Crowd Control, which doesn't make any sense. The Adept should be the master of CC in the biotic power department, period.

Sentinels and Vanguards also have the option to play defensively, very aggressively, or something in between. The Adept doesn't have this luxury and is forced to hang back whenever the player is confronted with serious opposition - the fights that really matter. But wait Fortack, don't we have stuff like squadmates and bonus powers? They can help, don't they?

No, they only make matters worse:

Liara is an awesome teammate but when you have to rely on her powers (playing Adept) for CC something is wrong indeed. In fact, Liara is a more powerful, effective and versatile biotic than Adept Shep (I'd much rather play her instead). Liara's powers cannot be dodged which makes her version of Singularity a great tool to setup enemies Shep can detonate (with Warp, Throw or Shockwave). Hold on a minute, isn't that something the Sentinel and Vanguard can do too? Liara also has Warp (that cannot be dodged), great to finish off with Throw or Shockwave eh? Not really, both powers can be dodged. Charge always hits the targets, just saying. Javik and Kaidan are equally useful to help setup and/or detonate enemies with biotic powers regardless which biotic class you're playing. I think the point should be clear by now.

Bonus powers are available to anyone. An Adept who has to rely on Stasis to CC enemies consistently is on par with a Soldier doing the same thing. It's ridiculous that the Adept needs bonus powers to do what Adepts should be doing. It's also ridiculous that every single biotic bonus power is better and more useful than anything the Adept has by default. Stasis is what Singularity should have been, Slam is what either Pull, Throw or Shockwave should have been (instant hit), Reave is more than a match for Warp, Barrier would have given the Adept better survivability and so on.

It's beyond my understanding why Bioware have messed up my favorite class this badly. While all the tools - in the form of bonus powers - were lying right there under their noses. It's worth noting that they didn't make this mistake with the MP version(s) of the Adept. The Human version can do everything Adept Shep can do in SP, the Drell, and the Asari in particular are ahead of Shep with only 3 powers!

I have not given up all hope yet. Maybe the modding tools can help fix this mess by swapping redundant and cloned powers for something useful. Maybe it can help to get rid of the terrible dodging mechanics - which BTW are triggered when you press the button even when the target cannot see you! It's pathetic, whilst, like the weight system, it could have been a great addition to gameplay. This dodging mess is doing to powers what firing random blanks would do to weapons - you line up a perfect headshot, but no matter, it doesn't hit. Try again moron, maybe you have better luck next time.

I think I'll be going Tech next time. The Engineer does have an interesting set of powers who are not clones of one another, and some hit the target instantly to provide the necessary CC to go out there and blast enemies in the face with a shotgun. I guess Tech stands for Tactics this time while Biotic have become Boring Beyond Belief.

Goodbye Adept :crying:
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#2
spirosz

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Are you serious? I played my first playthrough on insanity as an Adept and I was a freaking truck running through the enemies, the only difficult part was near the end of Earth, with the constant Bashee/Brute spawning, ouch.

I find the Adept to be one of the more powerful classes in ME3, but I guess it's just me.

It felt like a good mix of ME1/2, the cooldown reduction because of using Biotic explosions was a great addition and made the class feel powerful, plus - all those Biotic combinations; there is what, quite a few I imagine.

#3
Fortack

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spiros9110 wrote...

Are you serious? I played my first playthrough on insanity as an Adept and I was a freaking truck running through the enemies, the only difficult part was near the end of Earth, with the constant Bashee/Brute spawning, ouch.


Really? Can you explain how you handle fights with multiple enemies who have machine guns using YOUR powers (not those of your teammates)? I ask because your powers will be dodged all the time and you die within seconds under fire.

I find the Adept to be one of the more powerful classes in ME3, but I guess it's just me.


Everyone is massively OP in ME3, that's not the point. Playing Adept isn't hard at all, but incredibly dull.

It felt like a good mix of ME1/2, the cooldown reduction because of using Biotic explosions was a great addition and made the class feel powerful, plus - all those Biotic combinations; there is what, quite a few I imagine.


What happened to CC? You cannot disable enemies for a decent amount of time. You either blow them up immediately or they are back in business within, what, 5 seconds?

Which combinations are you refering to? I can only name one: use any combination and things go BOOM.
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#4
Golgoret

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1. Take Liara
2. Spec for Energy Drain
3. Wipe out the entire galaxy in seconds

Liara's Singularity cooldown is almost non-existent. It can never be dodged (it also works on guardians even when their shield is up). Here is your adept guide:
Enemy has red bar: Liara Singularity then Shepard Warp (or Double Throw depending on how many mobs are captured)
Enemy has blue bar: Energy Drain. Enemy now has red bar.
Enemy has yellow bar: Liara warp, Shepard Throw
Enemy has purple bar: Liara warp, shepard Throw + Energy Drain. Enemy now has yellow or red bar.

Obviously, that's oversimplified, but Adepts are basically unstoppable. The only "problem" I've found with them is that sentinels seem vastly superior, in that they get the important adept abilities (warp + throw) but also get overload for demolishing shields and barriers. Liara synergizes extremely well (far too well imo) with other biotics, since she has super low cooldown biotic primers that you can detonate with warp and throw.

#5
Fortack

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What have Liara and Energy Drain got to do with playing Adept? You can do that with any class which is exactly my point. There isnt anything worth mentioning why anyone should play the class because you can do all the Adept can do - and a lot more - with the other ones.
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#6
spirosz

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Fortack wrote...

spiros9110 wrote...

Are you serious? I played my first playthrough on insanity as an Adept and I was a freaking truck running through the enemies, the only difficult part was near the end of Earth, with the constant Bashee/Brute spawning, ouch.


Really? Can you explain how you handle fights with multiple enemies who have machine guns using YOUR powers (not those of your teammates)? I ask because your powers will be dodged all the time and you die within seconds under fire.

I find the Adept to be one of the more powerful classes in ME3, but I guess it's just me.


Everyone is massively OP in ME3, that's not the point. Playing Adept isn't hard at all, but incredibly dull.

It felt like a good mix of ME1/2, the cooldown reduction because of using Biotic explosions was a great addition and made the class feel powerful, plus - all those Biotic combinations; there is what, quite a few I imagine.


What happened to CC? You cannot disable enemies for a decent amount of time. You either blow them up immediately or they are back in business within, what, 5 seconds?

Which combinations are you refering to? I can only name one: use any combination and things go BOOM.


You can pull enemies who have shields and stagger them for a moment, while that also can bring them out of cover and proceed to shoot them, or stasis them, energy drain, singularity, whatever. If you spec certain powers, like pull or throw to use two at the same time, so if they dodge the first one, more than likely the second will hit them, which leads to the biotic explosions. Plus, when did the Adept not cause a BOOM, it was like that in ME1 and 2, they were never able to necessarily "disable" opponents, well unless you spec to stasis.

The point of the classes are to use your powers in conjunction with your squad's. Best setup I found was Garrus/Liara, Garrus/Javik or anyone with EDI.

It depends on your playstyle too, if you're an aggressive player, you can toss singularity in a group or warp + throw, to cause the biotic explosion, to make it AOE, which lowers the cooldown because you just had a Biotic explosion (If you're spec'd that way) and use pull to grab a couple enemies and do what's needed.

For me, it's one of the most fun classes to play in SP or MP, Engineer is second because of the drone and it's ability to distract. The Adept was never really about distraction or disabling opponents, but more so to cause massive AOE dmg to the area, at least from the way I played it.

#7
spirosz

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If it really does bother you, just play another class, even though that may not be what you want.

#8
Kazoot

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I hate to say it, but this thread seems to contain a lot of whining. You're completely ignoring bonus powers, a major component of the game. Give stasis to an Adept and you've got the best class for crowd control in the game. Stasis bubble can lock down all non-armored enemies, giving them powerful CC abilities even on Insanity. You have squad mates for a reason, shields aren't a problem when you can have two other characters spamming overload.

#9
termokanden

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He has a good point. Enemies dodging powers is just plain annoying, and it still doesn't balance out biotics.

#10
Stardusk

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Golgoret wrote...

1. Take Liara
2. Spec for Energy Drain
3. Wipe out the entire galaxy in seconds

Liara's Singularity cooldown is almost non-existent. It can never be dodged (it also works on guardians even when their shield is up). Here is your adept guide:
Enemy has red bar: Liara Singularity then Shepard Warp (or Double Throw depending on how many mobs are captured)
Enemy has blue bar: Energy Drain. Enemy now has red bar.
Enemy has yellow bar: Liara warp, Shepard Throw
Enemy has purple bar: Liara warp, shepard Throw + Energy Drain. Enemy now has yellow or red bar.

Obviously, that's oversimplified, but Adepts are basically unstoppable. The only "problem" I've found with them is that sentinels seem vastly superior, in that they get the important adept abilities (warp + throw) but also get overload for demolishing shields and barriers. Liara synergizes extremely well (far too well imo) with other biotics, since she has super low cooldown biotic primers that you can detonate with warp and throw.


Think you missed his point.

#11
spirosz

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termokanden wrote...

He has a good point. Enemies dodging powers is just plain annoying, and it still doesn't balance out biotics.


Specing Pull or Throw to make them throw out two, usually balances that out. 

#12
termokanden

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spiros9110 wrote...

Specing Pull or Throw to make them throw out two, usually balances that out. 

Maybe, but it's not every power and it doesn't help in multiplayer where the evolutions are different.

I don't agree that adepts are in a bad state at the moment. But yeah I do think the power dodging is a bad thing.

#13
JaegerBane

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I both disagree and agree with Fortack, on different things.

The parts I agree with him are on the issues about range of powers and the subsequent redundancy that these powers have. I definitely think the the designers were running on a one-track mind when they came up with them - from purely a gameplay perspective, it is a little difficult to understand why they felt the need to make Shockwave and Throw, and Singularity and Pull, so similar. Warp is realistically the only truly flexible power they have when it comes to defences.
All that said, I fail to see how this is any different to how things worked in ME2. In fact this whole situation is more or less exactly what was wrong with the Adept in ME2. Too many powers did the same thing and too few powers actually offered options against defences. Even so, I'm less concerned about redundancy as, frankly, I enjoy playing with TK, and the situations each power works under best are subtle enough for it to feel like I can fine-tune exactly how my enemy ends up.

Where I disagree is regarding issues such as arcing, dodging and general lack of tactics. Personally, I feel that the devs only had two options they could go with to actually make the class competitive - they could have removed the effect defences have on biotics (creating a situation similar to ME1) or they offer the signature ability of biotic combos to be available regardless of defences, and I'm glad they chose the latter. This isn't particularly different to the tactics needed back in ME2 - the only real difference is the oh-so-tedious peppering from an SMG is no longer required. I'm still figuring out where to trigger my explosions, who to focus on, and when to drop the hammer when the subsequent explosion has blown off defences, and I simply don't get sick of that. The only real difference I'm seeing is that, without the pointless pew pew pew to remove defences, the class plays a lot faster.

Arcing and dodging are interesting. I personally think that dodging was a pointless addition to the game - all its done is offered more difficulty to arcing powers that just wasn't needed. On the flip side, arced powers, particularly singularity, seem to travel significantly faster. The end result is that I find dodging only becomes an issue at the kind of ranges where I should be sniping. At close to mid-range, its happens so rarely that it doesn't bother me.

The end result of this mixed bag is that:
a) the class plays very fast and very violently
B) the new weight system allows me to determine specifically how many weapons vs how fast I want my cooldown to be
c) the class spends far more time carrying out TK and explosions, and I am free to determine exactly how much time I spend shooting - something that hasn't been true in either previous game for different reasons.

Personally, this selection of traits makes it my favourite class of the lot. Its the Adept that I came to know from ME2, but orientated more towards my preferences.

Modifié par JaegerBane, 29 mars 2012 - 06:31 .


#14
goofyomnivore

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The Adept is dull I agree. It is a Sentinel without Overload. The Sentinel can do everything as well as the Adept as well as having options for tech burst.

Radius+Double Throw will make Throw almost never miss despite them roll dodging. Singularity and Warp missing is annoying, but if it bugs you that much I'd just use Liara or a bonus power like Stasis or Reave.

The dynamic of biotics is kind of gone IMO. You reacted to situations as they came at you, via pull+throw, pull+warp, singularity+warp, singularity+throw, etc. That is gone mainly now since everything just blows up and has short cooldowns due to 200% weight.

Modifié par strive, 29 mars 2012 - 06:33 .


#15
bennyjammin79

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Oh FATE. Gotcha.

#16
Talvaris

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First off the OP is a idiot to start with limiting the adept to 3 powers. You have got to be out of your mind. Go back and reread what a adept is a master of biotic powers and damage. Crowd control helps but is not essential for a adept since singularity can be spec to help deal with that. Second you talk as if its impossible to play as a adept and I can disagree with that with a passion. I have played Mass Effect 3 Multiplayer and have level my character or promoted at least twice. In Single player you look for cover when you need it and keep your weapons to where you get a good recharge time. So in the end if you do not like the adept or find so much wrong with it pick another class. Since like others say we get plenty of powers in single player based on bonus powers.

#17
Fisto The Sexbot

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Really? I played a soldier in my first playthrough of ME3. I even played as a Soldier in multiplayer to level 17. Playing an Adept is so much easier than playing a Soldier. I really only have to spam warp and throw repeatedly to get a high score.

#18
goofyomnivore

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First off the OP is a idiot to start with limiting the adept to 3 powers. You have got to be out of your mind. Go back and reread what a adept is a master of biotic powers and damage. Crowd control helps but is not essential for a adept since singularity can be spec to help deal with that. Second you talk as if its impossible to play as a adept and I can disagree with that with a passion. I


There are only three powers you need really(pull, throw and warp). Singularity has some use versus Guardians but overall Shepard's sucks compared to Liara's. Shockwave is a non factor.

He didn't say it was impossible to play an Adept he said it was boring due to overlapping nature of the powers (all uber damage explosion type). There wasn't any tactical/cc powers to use.

#19
daver321

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Just grab Energy Drain as a bonus power and you have a complete build. That's why we have bonus power options.

#20
Kamikaze Gopher

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While the Adept is still my favorite class, I do agree w what Fortack is saying. (execpt for the ME1 comment)

He's not saying that the Adept is terrible by any means, just that they are lacking in variety. Out of 6 abilities, 4 are essentially copies (Pull <-> Singularity and Throw<->Shockwave, different animations but similar effects). But if you're going to say something is subpar, then give suggestions on how to improve it:

Singularity: make it insta-cast.
Shockwave: make it so it dosent fully detonate biotic fields, allowing for combos like warp>shockwave>throw.

Maybe not the best changes, but at least it'll get the ball rolling.

#21
goofyomnivore

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Yeah Singularity being instant cast would make it different than Pull without making Pull completely redundant. It is something people have been begging for since ME2 instant cast Singularity. It would really shine as your slower cooldown pull that can't be dodged for when you really need to hit that guy.

Shockwave should be like a mini nova (Tech Armor explosion basically) and give it an evolution where if it detonates a biotic power it replenishes your barrier, and then you have an interesting power especially for the shotgun adept.

Modifié par strive, 29 mars 2012 - 07:01 .


#22
Fortack

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spiros9110 wrote...

You can pull enemies who have shields and stagger them for a moment, while that also can bring them out of cover and proceed to shoot them, or stasis them, energy drain, singularity, whatever. If you spec certain powers, like pull or throw to use two at the same time, so if they dodge the first one, more than likely the second will hit them, which leads to the biotic explosions. Plus, when did the Adept not cause a BOOM, it was like that in ME1 and 2, they were never able to necessarily "disable" opponents, well unless you spec to stasis.


Any class can use powers to stagger enemies. Stasis and Energy Drain are available to anyone. The Dual evos of Pull and Throw do not home in on the same target. When the target dodges it wont be affected, you can get lucky in that the other projectile finds a nearby target though. Again, why play Adept when the other biotic classes can do the same thing? Just list one move, anything, you can only experience playing Adept in ME3. I cannot name one, and that's my main problem with the class.

For me, it's one of the most fun classes to play in SP or MP, Engineer is second because of the drone and it's ability to distract. The Adept was never really about distraction or disabling opponents, but more so to cause massive AOE dmg to the area, at least from the way I played it.


ME1 biotics didnt go boom, and in ME2 only Warp resulted in an explosion. In ME1 biotics were all about disabling enemies, in ME2 too (less though, try slapping Sing on Harby and see what hes capable of for the next 7 seconds). Warp, Throw and Shockwave did good damage when you used them on ragdolled targets. To use Singularity and to execute biotic combos on your own you had to play Adept. No other class could do that, this no longer is the case. Adepts are not weak, they are just very one-dimensional. I got tired of spamming Pull-Throw and Warp-Throw all the time. What is the point of Shockwave or even Singularity when they do not provide anything different?

#23
Fortack

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JaegerBane wrote...

All that said, I fail to see how this is any different to how things worked in ME2. In fact this whole situation is more or less exactly what was wrong with the Adept in ME2. Too many powers did the same thing and too few powers actually offered options against defences. Even so, I'm less concerned about redundancy as, frankly, I enjoy playing with TK, and the situations each power works under best are subtle enough for it to feel like I can fine-tune exactly how my enemy ends up.


I agree about ME2 to a certain point. However, powers like Sing, Pull, Throw and Warp had their specific strengths and weaknesses. The circumstances determined which one was the best to use. I am not saying you cannot have fun playing the ME3 Adept, I am saying that I fail to see the point why they labeled it a class coz everything Adepts can do can be copied by Sentinels and Vanguards. Where is the Adept's equivalent of Charge or Tech Armor? Why has Singularity become such a crap power? Why are all biotic bonus powers superior? Why are squadmates' biotics more effective than Shepard's? That ain't right.

Where I disagree is regarding issues such as arcing, dodging and general lack of tactics. Personally, I feel that the devs only had two options they could go with to actually make the class competitive - they could have removed the effect defences have on biotics (creating a situation similar to ME1) or they offer the signature ability of biotic combos to be available regardless of defences, and I'm glad they chose the latter. This isn't particularly different to the tactics needed back in ME2 - the only real difference is the oh-so-tedious peppering from an SMG is no longer required. I'm still figuring out where to trigger my explosions, who to focus on, and when to drop the hammer when the subsequent explosion has blown off defences, and I simply don't get sick of that. The only real difference I'm seeing is that, without the pointless pew pew pew to remove defences, the class plays a lot faster.


I liked ME2's defense system. It's way better than the dull increase in HP you find in most other games (including ME3). The dodging mechanics are terrible. They should work to make targeting enemies more difficult, especially when shooting. Now they are nothing more than a random trick to artificially increase "difficulty" that only requires continuous recasting instead of skill and/or battlefield awareness. I much rather have they remove it completely and increase cooldowns of all powers by 100% or more. When I use a power I want to know what it will do (assuming proper targeting by the player), not the lottery it is in ME3.

#24
Fortack

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strive wrote...

The Adept is dull I agree. It is a Sentinel without Overload. The Sentinel can do everything as well as the Adept as well as having options for tech burst.

Radius+Double Throw will make Throw almost never miss despite them roll dodging. Singularity and Warp missing is annoying, but if it bugs you that much I'd just use Liara or a bonus power like Stasis or Reave.

The dynamic of biotics is kind of gone IMO. You reacted to situations as they came at you, via pull+throw, pull+warp, singularity+warp, singularity+throw, etc. That is gone mainly now since everything just blows up and has short cooldowns due to 200% weight.


I like this human, he understands ;)

#25
Fortack

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Kamikaze Gopher wrote...

While the Adept is still my favorite class, I do agree w what Fortack is saying. (execpt for the ME1 comment)

He's not saying that the Adept is terrible by any means, just that they are lacking in variety. Out of 6 abilities, 4 are essentially copies (Pull <-> Singularity and Throw<->Shockwave, different animations but similar effects). But if you're going to say something is subpar, then give suggestions on how to improve it:

Singularity: make it insta-cast.
Shockwave: make it so it dosent fully detonate biotic fields, allowing for combos like warp>shockwave>throw.

Maybe not the best changes, but at least it'll get the ball rolling.


Agreed, but the point here is not focused on possible solutions. I think pointing out the flaws is the first and perhaps most important phase when looking for possible improvements. It's rather pointless to start fixing something without knowing what the problem is ;)

But I play ball:

There have been countless debates on how to improve the ME2 Adept('s powers). Making Singularity insta-cast was something most of us agreed on. I would also have kept its ability to lock down enemies with protection (except boss level enemies like banshee, atlas, brutes etc) in ME3. Shockwave should have kept its huge AoE, having a power that's impossible to dodge, goes through cover, and can hit multiple enemies would make it very useful. Obviously both improvements should come at the cost of a much higher cooldown to keep the other powers balanced.

Stasis should only disable enemies, they should not take any damage (like in ME1 if you didn't go Bastion). That would make it a great and unique CC power. Barrier is good the way it is. Either one is way better and offers new options when it was added to replace grenades.