xJNPSx THE WAGN wrote...
double throw and wide singularity are decent cc. But the adept is wayyyy better than in me2. On insanity he was horrible. I beat insanity with every class in me2 and the adept was by far the hardest and most boring. At least now it has more tools for biotic explosions. Almost every power can set up or explode, unlike on me2 when only warp could explode. Also biotic explosions are cc in themselves. everything around it staggers or dies.
I have to respectfully disagree with you. The ME2 Adept - on Insanity - was the best and most fun way to play ME2 IMHO and I recommend watching these couple vids, they dismiss everything you've said:
www.youtube.com/watch - allround biotic destruction
www.youtube.com/watch - NG+ without Warp explosions
The ME2 Adept is a teamplayer, has excellent CC, can use the terrain to its advantage, has plenty of time to use weapons, has powers that are not dodged half the time, can blow up enemies or smash them against the wall, has an unique playstyle - the only class with access to Singularity and the only one capable of biotic combo'ing without help (and without squadmate limitations) etc.
The ME3 Adept can ONLY detonate enemies. There is no point, beside role-playing reasons, to select Adept in ME3 - the gimped version of the Sentinel and Vanguard. Sure, Adepts are powerful - like everyone else - but gameplay is the most simplistic (and dullest) of all 6 classes. Just give me one reason why anyone should play this class. Anything.
I don't think you can, coz there is nothing Adepts can do that other classes cannot. They are the equivalent of a Soldier without ARush, a Vanguard without Charge/Nova, the Infiltrator without Cloak etc. When one removes those signature abilities there is no point playing any of em, and that's what Bioware has done to the ME3 Adept.