The "Gamble" at PAX and why you need to be ready. *Updated 4/2/12 Contingency Plan Outlined* (Please Read)
#151
Posté 29 mars 2012 - 11:07
#152
Posté 29 mars 2012 - 11:08
DoctorCrowtgamer wrote...
So then if the ending is so perfect why did Bioware lie about it?
A key bit of information here.
#153
Posté 29 mars 2012 - 11:11
#154
Posté 29 mars 2012 - 11:15
Taboo-XX wrote...
No.
People need to understand that we are having an effect. If people spoke up like this against all forms of BS the world wouldn't be in this shape.
If you are going, know that you have more power than Bioware does and you always will. You simply do not have the materials to create. But your opinion does buy Bioware more paintbrushes and computers though. Always remember this.
Don't give up.
I should have read this before. I wouldn't have answered you... Talking about schizo patients.
Yeah, don't give up, keep on fighting for your great cause!
#155
Posté 29 mars 2012 - 11:16
Coreniro wrote...
Taboo-XX wrote...
No.
People need to understand that we are having an effect. If people spoke up like this against all forms of BS the world wouldn't be in this shape.
If you are going, know that you have more power than Bioware does and you always will. You simply do not have the materials to create. But your opinion does buy Bioware more paintbrushes and computers though. Always remember this.
Don't give up.
I should have read this before. I wouldn't have answered you... Talking about schizo patients.
Yeah, don't give up, keep on fighting for your great cause!
I don't believe corporations are people, nor do I believe they have a right to torment people. It's unethical. I apologize for being so liberal.
#156
Posté 29 mars 2012 - 11:32
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Modifié par Michael Gamble, 29 mars 2012 - 11:33 .
#157
Posté 29 mars 2012 - 11:35
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Thank you very much for your response. It means a lot to read this. My experience with producers has always been sour. By simply commenting on this thread you have alleved many of my fears. Don't think I won't give up though!
#158
Posté 29 mars 2012 - 11:35
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
You're right that we've been too hard on you, I personally think Casey shut you out on the endings with everyone else. I know you can't confirm it even if true, but that's what it looks like.
#159
Posté 29 mars 2012 - 11:38
Dragon Age II set the standard by having the full cast return for their DLC.Michael Gamble wrote...
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
Although I can't commit yet to purchasing any ME3 DLC, I do expect you to follow the road of excellence they paved.
#160
Posté 29 mars 2012 - 11:39
#161
Posté 29 mars 2012 - 11:40
Thank you for your response. I hope that PAX goes well for both the fans and Bioware. I was disappointed by the endings and associated plot holes but I have hope that Bioware can salvage this situation.Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
#162
Posté 29 mars 2012 - 11:40
Thanks, Michael! I look forward to it.Michael Gamble wrote...
More soon...And see, we still do read the forums![]()
#163
Posté 29 mars 2012 - 11:42
Taboo-XX wrote...
Important and useful things.
*bump*
#164
Posté 29 mars 2012 - 11:44
1. "Vocal Minority"
2. "Entitlement" or any variation of that
3. "Artistic Integrity"
4. "Clarification"
I'm not going to be there, but I'd wager not using those terms will greatly improve the chances of positive fan reaction to whatever is done. Though, if they intend to keep the Starchild around, I imagine many people will give up (I just don't see any way to "clarify" that into something that fits well into the story). I think a failed response by Bioware won't end in a bang, it'll end in a whimper, with angry forum posters becoming former-forum posters.
#165
Posté 29 mars 2012 - 11:45
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Thanks for the response! It's good to know that the team isn't ignoring the fans!
#166
Posté 29 mars 2012 - 11:47
#167
Posté 29 mars 2012 - 11:47
Michael Gamble wrote...
Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
I wouldn't be proud of the ending if I were in your chair, but maybe that's just my artistic integrity talking.
#168
Posté 29 mars 2012 - 11:49
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Ooo, nice to see! I really would like to see ME3 salvaged. I won't be at PAX, but I will be watching via 'Pulse'!
#169
Posté 29 mars 2012 - 11:49
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Mr Gamble,
Thanks for your unfiltered & direct response. Much appreciated.
I look forward to hearing some definitive news on ending changes soon.
--a ME fan
#170
Posté 29 mars 2012 - 11:50
Totally did not expect someone would bring artistic integrity up.effortname wrote...
Michael Gamble wrote...
Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
I wouldn't be proud of the ending if I were in your chair, but maybe that's just my artistic integrity talking.
#171
Posté 29 mars 2012 - 11:50
effortname wrote...
I wouldn't be proud of the ending if I were in your chair, but maybe that's just my artistic integrity talking.
This, that the ending was Casey and Mac's fault.
#172
Posté 29 mars 2012 - 11:50
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
If you really cared about Mass Effect you would have come through on the promises that were made while the game was in production and those in the advertising for it.
#173
Posté 29 mars 2012 - 11:51
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Thanks for coming over and talking to us. We really appreciate it. I hope things are constructive at PAX, and we can start down the road toward getting this resolved.
#174
Posté 29 mars 2012 - 11:52
TheOptimist wrote...
Michael Gamble wrote...
Folks,
I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.
I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.
More soon...And see, we still do read the forums
Thanks for coming over and talking to us. We really appreciate it. I hope things are constructive at PAX, and we can start down the road toward getting this resolved.
This is the ultimate goal.
#175
Posté 29 mars 2012 - 11:52
Michael Gamble wrote...
EA supports us, don't worry about that.
Mike (or Mr Gamble, if you prefer), I hope you don't mind me taking the time to highlight this specific part.
I think one thing Bioware has to take into account is that the very mention of the name EA automatically generates a lot of bad blood. So much even that I think that if pre-EA Bioware had made ME3 as it is now, you guys would've received criticism a fair bit milder.
That isn't to say that current criticism is fuelled for the most part by some sort of hatred for EA. The endings are still bad, EA or no EA (and again, I cannot stress enough how bad they are). But their presence has killed a lot of goodwill. When you say that EA supports you, what a lot of people read is that EA gives you money and then decides how you have to spend it. Most of us core fans would have played the ME trilogy through to the end even if it had never been made with additional EA funding, so for most of us there's really the question of what the added value of their presence is.
I know it's not a good idea for Bioware to come out and discuss this concern with us, since you don't generally offer a podium to people who oppose the people you're getting your funding from, but don't sweep our concerns under the rug. Much of this ending debacle comes down to fanbase goodwill as much as to the forgotten lessons of Storytelling 101.
Modifié par Eain, 29 mars 2012 - 11:53 .





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