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ME3 Multiplayer Mentors - newbies look here for help


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#76
Fiery Fury

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Ice Cold J wrote...

2. If you REALLY want to know, my N7 ranking is right around 400. Does THAT qualify me?


It means you SHOULD know things vitally important to the game...

... like meleeing a banshee...

This is a joke of course (not that it's impossible, I'm sure I've done it and lived), but what I mean is N7 400 means as much, or as little, as my N7 600. Saying I'm qualified is just a guess. In theory, there's experience. In practice, most likely, but it all anyone really knows about us is we know that when you give us a gun, we can shoot it at the enemy. Anything else is theorized.

For all anyone knows, I don't know how to use certain abilites or am oblivious to tech and biotic combos. Maybe I'm stupid and I keep charging that Banshee with my adept carrying a Revanant and Widow? Everything that we know, all our skills and knowledge, are speculative. It's not impossible for someone incompetent to rise up the ranks. I imagine we've all seen them.

I think one's ability to be a mentor is more than just experience with one's own builds, but also be observant to what people are working with in game or on the forums.


As it stands right now, it's just a list of people who want to help people who are starting out. I imagine that a N7 rank of 120 is enough to qualify, but there are no requirements.

I'm not going to demand there's a test. There's no real need for one, but it is a suggestion. I also don't know if Artst3in conceived of this and thought it better not to. As long as he's aware of the suggestion, I think it's his to consider it.

I'd imagine there could be downsides to such testing, but I wouldn't know.

#77
Artst3in

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Ok, this is going to be a long post.

mr_afk wrote...

Has anybody actually used these... services yet?


As far as I know, at least a few people.

mr_afk wrote...

In-game explanations to the gameplay mechanics seems a little inefficient. I would think that a written guide could cover it better, placing less time pressure to understanding concepts (so as to not annoy your 'mentor'). And it's not like you can teach a person how to be a better shot or to develop better situational awareness.

While an in-game explanation of a concept could benefit from direct demonstrations (nothing that a youtube video couldn't do), trying to explain the reasoning behind certain builds or weapon selections could take some time and there wouldn't be any access to the numbers/maths behind it (which might make it more clear to people).

So unless you're looking at just teaching people tips and tricks to certain maps (e.g. where enemies spawn) or how to deal with certain enemy types (e.g. guardians), I would think that simply writing a very broad beginners guide would be more ideal and would allow more people to access it (since it would also last forever).


As I stated in the first post, not everyone might like the idea of reading a guide and then playing, or reading a guide while playing, they might also be afraid that after reading a guide they will still be a burden for the team. This is just another way to help people.

Some people make videos. Others write extensive guides. We offer live help.

You contact EA support: do you prefer mail, phone or live chat? Choose whatever you want.

And of course nothing stops the mentor from giving the newbies links to some articles in which problems are explained and then watching them how they perform in game.

mr_afk wrote...

But whatever works I suppose - as long as ideas such as 'armour-piercing mods reduce damage' are corrected I suppose it'll be doing some good in this world haha.


I didn't notice any difference, so I just use thermal clip mod on my Widow... Just kidding.

Toxichobbit wrote...

However, while my writing skills are pretty good, my knowledge of web hosting isn't. I could just post an article on these forums, but unless a mod stickies it, it wouldn't be much use. Even if it is stickied, half the time people don't take much notice of stickied stuff. So, with that in mind, does anyone have any suggestions about hosting an article somewhere to make it accessable. Maybe a blog, website or something that's connected to the game would be interested. After that, a bit of promoting through links on here, in signatures and wherever else would probably suffice to get the word around.


Chamroeun created a topic on Mentors group forums in which we'll post links to helpful articles. You're welcome to create a guide here or somewhere else and we'll add it to the list. There's nothing more we can do, unfortunately.


Now, about the "examination system" idea.

First of all, I've been well aware of the suggestion that there should be a test and it took me some time to analyze that. The fact that I don't respond does not mean I don't read; I read all posts. It was an interesting suggestion, and I came up with some ideas.

First of all, we must remember something: this thread/group is open and, like Fiery Fury said before, we should be rather considered a group of "noob-friendly" people and treated like that rather than some kind of official tutors. We help. You ask questions, we answer. You can play with us and nobody's going to yell at you if you melee a banshee (even if you do that and live)...

However, I don't see any reasons why we wouldn't do that. This actually might be fun.

The only problem is: who would carry out the examinations? How would they look like? Should the results be public or not?

Actually, I think the best way to check if someone is a good teacher is for one person to simulate a newbie and give the candidate the task of teaching the newbie. One candidate, one newbie, one observer and one person writing a report (I guess). We have a whole team.

Fiery Fury wrote...

Another thought: Testing of skills could also add to specializations or proficiency that the tested mentor would have overlooked or considered him/herself inept at. This is according to examiner's speculation, of course.


Sure.

Fiery Fury wrote...

I'd imagine there could be downsides to such testing, but I wouldn't know.


Hmm... The only downside I can currently think of is the fact that some people could start perceiving "certified" mentors as better teachers, which of course would be wrong.


To be honest, when I created this thread, I never thought of making it so... official. But if it means for us to enjoy the game more, of course we can do that.

I hope this post answered some questions (at least those that were not answered by Fiery Fury, haha).

Damn, that took me half an hour to write!

#78
adrenaline1983

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Signing up as a mentor!

PC: hockeysense

class Preference: Engineer/Adept

Expertise: Gold, Reapers, Speed-runs.

Availability: EST (after 10pm) although my hours are all over the place.

Modifié par adrenaline1983, 19 avril 2012 - 09:37 .


#79
Tajah Silver-Sparke

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Just wanted to add a website that has class skill suggestions that might help, ME3 Multiplayer:

http://me3multiplayer.com/


and


a class builder site called Mass Effect 3 Multiplayer class Builder:

narida.pytalhost.com/me3/classes/#01BAAAA@0@0


*** I claim no ownership of these sites. Just sharing them for info***

#80
Chamroeun

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So how will this testing thing work? Do I need to buy a copy of ME3 for PC to get approval from you then start initiating exams for the PS3 mentors and so on? Or are we just going to try and get together on our respective platforms and synchronize times we can all play just to make sure we all know what we're doing.

#81
Chamroeun

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Tajah Silver-Sparke wrote...

Just wanted to add a website that has class skill suggestions that might help, ME3 Multiplayer:

http://me3multiplayer.com/


and


a class builder site called Mass Effect 3 Multiplayer class Builder:

narida.pytalhost.com/me3/classes/#01BAAAA@0@0


*** I claim no ownership of these sites. Just sharing them for info***


Actually I was thinking about that too, but I try to refrain from telling people what to do or how to build their characters.  So I'm a little on the fence about stuff that tells people how to make their classes since no one has the same playstyle.    Definitely will add it to the sticky thread on the Mentor forum though!

#82
Artst3in

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Chamroeun wrote...

So how will this testing thing work? Do I need to buy a copy of ME3 for PC to get approval from you then start initiating exams for the PS3 mentors and so on? Or are we just going to try and get together on our respective platforms and synchronize times we can all play just to make sure we all know what we're doing.


I forgot about that... The second option seems plausible though:O

#83
Rhaina

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Im on PST, typically have 1-2 spots that we can have free depending on whats taking place that evening. Weeknight play may vary from 5:30pm - 3:00am, typically I try to logoff between 9:00pm and 11:00pm however. Weekends can be hit or miss, but safe to assume similar times as during the week.

My friends and I typically run the full range of difficulties depending on our moods/classes/level of alcohol. We are also not opposed to running FB:W

If you see me on, and if joining game from friends list you get a game full error, message me, if we have a random player I or my friends can setup a new lobby.

I have yet to have any complaints concerning connectivity and lag while hosting and have played with people from many locations worldwide. (If you are an international player and join us and experience issues let me know so I can edit this information as necessary).

I also provide ventrilo for friends when playing, however recommed and endorse the use of Mass Rejects ventrilo.

Modifié par Rhaina, 19 avril 2012 - 09:30 .


#84
adrenaline1983

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For the record, I won't say what I can and can't do in terms of skill level, but I'm pretty confident I can hold my own in any setting. Whether it's pistols, powers, or whatever. I don't care. I care about having fun and don't mind showing ME3 newbies the ropes.

#85
DSxCallOfBooty-

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Good idea, I'll sign up as a mentor too.

Xbox 360: DSxCallOfBooty

Location: Mid-West U.S. (Mountain Time)
Specialization: Soldier, Sentinel, Vanguard
Proficiencies: How to build characters properly (powers & weapons), power-related strategies, map strategies, playstyle-specific strategies.
Requirements: Microphone, willingness to learn, polite attitude.

Best times for me to play are on weekends, and Fridays. Willing to help people through Bronze, Silver, or Gold matches.

#86
vonSlash

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edited

Modifié par vonSlash, 22 avril 2012 - 08:18 .


#87
sirus1988

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This is really helpful and cool! Thanks I will also join this if you want me to:

Platform: Playstation 3
PSN:wub0_0wub
Specializations: All, mostly Sentinel and Infiltrator
Playstyle: Long/mid range attacks in cover; map knowledge; biotic combos
Timezone: CET
Group for ME3 PS3 Multiplayer: http://social.bioware.com/group/5162/

There is a group for PS3 users to play with exceptional ME3 Multiplayers. I have played with many of them and they are great and friendly.

#88
Chamroeun

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Oh oh! I can vouch for sirus! I've played with him on several occasions ;3

#89
someone else

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First, thanks for creating this - I have been resisting starting a thread asking for help out of sheer embarrasment -

In a nutshell, I always end up last on the creds list - doesn't seem to matter what class or with whom I'm playing - and as a result I never play above bronze so as not to screw other players. I'm not technically a newbie - N7 @300 but I can only conclude I suck at MP.

(OK if I go as a novaguard or AA with mostly sub 100 players, I'm likely to do better, and I've once or twice scored higher with an engi or inf - but that's the exception.)

I don't turtle, I do try to support teammates, take my share of objectives, I avoid sniper rifles, don't much care for melee, tend to be a caster and shoot from cover, (nova excepted), and strangely "feel" as if I'm in the action mostly and getting my share - the numbers, however do not lie.

Any suggestions, up to and including finding another hobby would be welcome.

#90
Chamroeun

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Being "Top" on the list has little to no relevance..If you're winning a game and supporting you're team, you're doing all right for all intents and purposes. However I do sort of understand people not liking to be on the bottom of the list come time for the point tally. If you play Ps3 feel free to add me: HiruRyu

I'll be able to tell you what you're doing and how you can bump your way up the list, whether it being you need to play more aggressively, try to actively earn medals in game or if you should start watching for spawn points. Now I know most people will argue that it's pointless to try and compete with others in CO OP game, but just think of it as completing the game at an accelerated pace while maximizing exp earned.

I'd like to help you out, but it sounds like you're doing everything correctly as a team player so the only way I can help is by watching you play. Sorry bud.

#91
CHAw

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someone else wrote...

I don't turtle, I do try to support teammates, take my share of objectives, I avoid sniper rifles, don't much care for melee, tend to be a caster and shoot from cover, (nova excepted), and strangely "feel" as if I'm in the action mostly and getting my share - the numbers, however do not lie.

They kind of do, in this case. The game awards the most points for scoring kills, and also for inflicting lots of damage. Although arguably more critical to completing a match, you don't get many points for completing objectives or reviving teammates. You also don't get very many points for non-damaging support attacks (unless they're detonated) like Pull or Cryo Blast, even though they usually increase the entire squad's effectiveness.

But if you're still concerned about your performance, you should definitely try to arrange to play a match with one of the volunteering mentors, see if they can give you any pointers.

#92
someone else

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CHAw wrote...

someone else wrote...

I don't turtle, I do try to support teammates, take my share of objectives, I avoid sniper rifles, don't much care for melee, tend to be a caster and shoot from cover, (nova excepted), and strangely "feel" as if I'm in the action mostly and getting my share - the numbers, however do not lie.

They kind of do, in this case. The game awards the most points for scoring kills, and also for inflicting lots of damage. Although arguably more critical to completing a match, you don't get many points for completing objectives or reviving teammates. You also don't get very many points for non-damaging support attacks (unless they're detonated) like Pull or Cryo Blast, even though they usually increase the entire squad's effectiveness.

But if you're still concerned about your performance, you should definitely try to arrange to play a match with one of the volunteering mentors, see if they can give you any pointers.


Many thanks, and I will do so - I feel a little less sheepish - and think keeping at it may help - may even try a silver match just to see what happens - so far, people don't seem disposed to kick me, so maybe I'm not total dead weight....  

#93
scoobadude

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signing up for a mentor
Psn: Scoobadude
Best class: Infiltrator
Worst class: Sentinel
Everything else in between I'm pretty decent at.
Playstyle: It verys from class to class but I'm best at long range with my infiltrator.
I'm available mostly between noon EST to around 1 am. I have a mic but one is not required for me to play with anyone. Oh yeah I mostly play gold or silver but if someone needs to get some experience on bronze I'm fine with that as well.

Modifié par scoobadude, 20 avril 2012 - 04:06 .


#94
Patrick Kluczny

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I'd like to find a mentor!

This is the first online shooter I've ever played, and while I enjoy it immensely, I'll admit to being sub-par. If there's anyone willing to give me some pointers in the area of effective builds, mods, and detonations/ combos, I'd be more than grateful. :]

I play on PS3 (my ID is Pamriel), I have a mic, and I'll be available anytime after Sunday.

#95
Tetsuya133

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Signing up for mentor as well :)
PSN: Tetsuya133
Best class: Adept, Engineer, Drell
Can play about anything except soldier.
Message me anytime a day I'll reply as soon as I'm able to, it's usually fast xD

#96
iluminatae

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I'll mentor new players on xbox.

Tag: iluminatae

Adept, infiltrator and all manner of krogan with shotguns :)

#97
We_Are

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Mentor for 360:

GT:Wizardmanguy

Timezone: EST.

class specialties: Engineer, Vanguard, Adept, Sentinel, Infiltrator.

"To be good is noble, but to teach others how to be good is nobler--and less trouble."- Mark Twain

#98
uncertainsky

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Ill sign up as a mentor: Xbox 360
Good with any class other than sentinel, specialize with engineers, vanguard, and infiltrator.

Mountain time
GT: UncertainSky
N7 645

#99
Ice Cold J

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Fiery Fury wrote...

Ice Cold J wrote...

2. If you REALLY want to know, my N7 ranking is right around 400. Does THAT qualify me?


It means you SHOULD know things vitally important to the game...

... like meleeing a banshee...

This is a joke of course (not that it's impossible, I'm sure I've done it and lived), but what I mean is N7 400 means as much, or as little, as my N7 600. Saying I'm qualified is just a guess. In theory, there's experience. In practice, most likely, but it all anyone really knows about us is we know that when you give us a gun, we can shoot it at the enemy. Anything else is theorized.

For all anyone knows, I don't know how to use certain abilites or am oblivious to tech and biotic combos. Maybe I'm stupid and I keep charging that Banshee with my adept carrying a Revanant and Widow? Everything that we know, all our skills and knowledge, are speculative. It's not impossible for someone incompetent to rise up the ranks. I imagine we've all seen them.

I think one's ability to be a mentor is more than just experience with one's own builds, but also be observant to what people are working with in game or on the forums.


As it stands right now, it's just a list of people who want to help people who are starting out. I imagine that a N7 rank of 120 is enough to qualify, but there are no requirements.

I'm not going to demand there's a test. There's no real need for one, but it is a suggestion. I also don't know if Artst3in conceived of this and thought it better not to. As long as he's aware of the suggestion, I think it's his to consider it.

I'd imagine there could be downsides to such testing, but I wouldn't know.


When I first looked at it, the main list had mentors clarifying their strengths, weaknesses, and specializations.

Again, there's no way to "test" this, but I kinda doubt that most people posting here are gonna lie about it.

And, if someone isn't up to the task, I would urge them to message the OP and have their name taken off the list.

We'd ALL like ot think we're experts, but some of us aren't. That's fine. I know the game REALLY well, but I hardly ever get the most kills. That's just not my style. I do win 97% or the games I'm in and, considering they're rarely with peope I know or have mics, I think says something.

This group isn't for people who go out and get every kill to make it easier on their teammates. It's for people who can walk new players through the game, informing them and helping them.

#100
Fiery Fury

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Ice Cold J wrote...

This group isn't for people who go out and get every kill to make it easier on their teammates. It's for people who can walk new players through the game, informing them and helping them.


Trying to figure out if your post is a counter arguement, argreement, or additional commentary. Regardless, my response:

You're right: it isn't for the guy who's going to go off and solo the mission. That's actually counter productive. Our goal, as I see it, is to jump start new players, altering the learning curve so they'll be, at least, effective team players earlier. 

This is what I meant that we should be good at speculating. We observe how some players play their classes and take some lessons from them. We also have to observe, examine what the so-called student is doing, how he/she's performing, and offer recommendations. Recommended loadouts, recommended leveling systems, ability combos, map information. I think, essencially, it comes down to putting text into "monkey see, monkey do..." sorta.

As I specialize in Salarian Infiltrator, I can't teach someone sniping (plus I can't teach someone to snipe), but I can inform then how to maximize damage output and increase utility and survivability. Cloak isn't just a sniper booster!