Ok, this is going to be a long post.
mr_afk wrote...
Has anybody actually used these... services yet?
As far as I know, at least a few people.
mr_afk wrote...
In-game explanations to the gameplay mechanics seems a little inefficient. I would think that a written guide could cover it better, placing less time pressure to understanding concepts (so as to not annoy your 'mentor'). And it's not like you can teach a person how to be a better shot or to develop better situational awareness.
While an in-game explanation of a concept could benefit from direct demonstrations (nothing that a youtube video couldn't do), trying to explain the reasoning behind certain builds or weapon selections could take some time and there wouldn't be any access to the numbers/maths behind it (which might make it more clear to people).
So unless you're looking at just teaching people tips and tricks to certain maps (e.g. where enemies spawn) or how to deal with certain enemy types (e.g. guardians), I would think that simply writing a very broad beginners guide would be more ideal and would allow more people to access it (since it would also last forever).
As I stated in the first post, not everyone might like the idea of reading a guide and then playing, or reading a guide while playing, they might also be afraid that after reading a guide they will still be a burden for the team. This is just another way to help people.
Some people make videos. Others write extensive guides. We offer live help.
You contact EA support: do you prefer mail, phone or live chat? Choose whatever you want.
And of course nothing stops the mentor from giving the newbies links to some articles in which problems are explained and then watching them how they perform in game.
mr_afk wrote...
But whatever works I suppose - as long as ideas such as 'armour-piercing mods reduce damage' are corrected I suppose it'll be doing some good in this world haha.
I didn't notice any difference, so I just use thermal clip mod on my Widow... Just kidding.
Toxichobbit wrote...
However, while my writing skills are pretty good, my knowledge of web hosting isn't. I could just post an article on these forums, but unless a mod stickies it, it wouldn't be much use. Even if it is stickied, half the time people don't take much notice of stickied stuff. So, with that in mind, does anyone have any suggestions about hosting an article somewhere to make it accessable. Maybe a blog, website or something that's connected to the game would be interested. After that, a bit of promoting through links on here, in signatures and wherever else would probably suffice to get the word around.
Chamroeun created a topic on Mentors group forums in which we'll post links to helpful articles. You're welcome to create a guide here or somewhere else and we'll add it to the list. There's nothing more we can do, unfortunately.
Now, about the "examination system" idea.
First of all, I've been well aware of the suggestion that there should be a test and it took me some time to analyze that. The fact that I don't respond does not mean I don't read; I read all posts. It was an interesting suggestion, and I came up with some ideas.
First of all, we must remember something: this thread/group is open and, like
Fiery Fury said before, we should be rather considered a group of "noob-friendly" people and treated like that rather than some kind of official tutors. We help. You ask questions, we answer. You can play with us and nobody's going to yell at you if you melee a banshee (even if you do that and live)...
However, I don't see any reasons why we wouldn't do that. This actually might be fun.
The only problem is: who would carry out the examinations? How would they look like? Should the results be public or not?
Actually, I think the best way to check if someone is a good teacher is for one person to simulate a newbie and give the candidate the task of teaching the newbie. One candidate, one newbie, one observer and one person writing a report (I guess). We have a whole team.
Fiery Fury wrote...
Another thought: Testing of skills could also add to specializations or proficiency that the tested mentor would have overlooked or considered him/herself inept at. This is according to examiner's speculation, of course.
Sure.
Fiery Fury wrote...
I'd imagine there could be downsides to such testing, but I wouldn't know.
Hmm... The only downside I can currently think of is the fact that some people could start perceiving "certified" mentors as better teachers, which of course would be wrong.
To be honest, when I created this thread, I never thought of making it so... official. But if it means for us to enjoy the game more, of course we can do that.
I hope this post answered some questions (at least those that were not answered by
Fiery Fury, haha).
Damn, that took me half an hour to write!