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Please explain Jarrett Lee's post


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#1
Lalalandia

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Countless people have data-mined coalesced.ini and done multiple run throughs of the game and finished the game with a peak total of:  7200 War Assets
The default value for Galactic Readiness is: 50%

Effective Military Strength is: Total War Assets * Galactic Readiness

Thus far that means: 7200 * 50% = 7200 * 0.5 = 3600 points

An EMS of 3600 is insufficient to enjoy all of the game content as a particular outcome is reliant on an EMS of at least 4000 or 5000 if other choices are made with regard to the ending.

The last thread criticising the sticky post was locked down as after 18 pages with no response folks had gotten tetchy. Well it was locked down with a simple 'we're not lying' from Chris Priestly.

So then Chris or a colleague please explain how you get more than 3600 EMS without going near MultiPlayer?

Or explain why not being able to get more than 3600 EMS is consistent with the many statements that MP would not be required to get all of the content and that there was enough in SP to see all of it.

Modifié par Lalalandia, 07 avril 2012 - 02:17 .


#2
E-Type XR

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What annoyed me was that thread lasted for several days and had 14 pages of posts until the devs finally decided to lock it.

#3
Gtacatalina

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I really would like to know to!

I've imported a charater from ME1, ME2. I have the CE version. I've done all the side missions, and only come up with 3700EMS.

Someone has mentioned that there is a possible bug with not adding the war assets correctly. I don't know if this has been verified though.

#4
Lalalandia

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18 at last but what irks me is that rather than simply locking it and saying 'hey here's why we think it's possible' it was simply locked because they felt personally abused. Why not answer the question and thereby shame those casting aspersions?

To my mind the answer is simple the facts do not back up the assertion that all of the SP content can be accessed without MP.

#5
kbct

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Here is a link to the old thread because people made some good points in it:

http://social.biowar.../index/10288735

Just don't use the word "lie" because that was the reason for the lock.

Modifié par kbct, 29 mars 2012 - 06:51 .


#6
DocDoomII

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Lalalandia wrote...

Countless people have data-mined coalesced.ini and done multiple run throughs of the game and finished the game with a peak total of:  7200 War Assets
The default value for Galactic Readiness is: 50%

Effective Military Strength is: Total War Assets * Galactic Readiness

Thus far that means: 7200 * 50% = 7200 * 0.5 = 3600 points

An EMS of 3600 is insufficient to enjoy all of the game content as a particular outcome is reliant on an EMS of at least 4000 or 5000 if other choices are made with regard to the ending.

The last thread criticising the sticky post was locked down as after 18 pages with no response folks had gotten tetchy. Well it was locked down with a simple 'we're not lying' from Chris Priestly.

So then Chris or a colleague please explain how you get more than 3600 EMS without going near MultiPlayer?

Or explain why not being able to get more than 3600 EMS is consistent with the many statements that MP would not be required to get all of the content and that there was enough in SP to see all of it.


But you see. He is accurate.
Regarless of your choices or the fact that you play the MP or not, you always get the same ending. Color palette not withstanding.
The 10 seconds breathing movie cameo is just useless anyway.

#7
alx119

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It'd make sense that it's a bug, because I don't see the devs lying to us so blatantly. Or well, to simply say, yeah, you need to play multiplayer to get the needed EMS for your shepard to live through the red explosion.
It'd be a bit unfair for those who detest mp, but at least it'd be the truth.

#8
lawp79

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This is indeed poor show bioware.

#9
BatmanPWNS

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............ space magic?

#10
Rickin10

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alx119 wrote...

It'd make sense that it's a bug, because I don't see the devs lying to us so blatantly. Or well, to simply say, yeah, you need to play multiplayer to get the needed EMS for your shepard to live through the red explosion.
It'd be a bit unfair for those who detest mp, but at least it'd be the truth.


You obviously havn't seen the multitude of quotes by the devs that are blatent lies. This is just one in a huge list.

Modifié par Rickin10, 29 mars 2012 - 06:58 .


#11
xPandaHunterx

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Single player DLC.

#12
Sentr0

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Jarrett Lee is a PR guy, just saying

#13
Lalalandia

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I hope that isn't the answer xPandaHunterx as that would represent the lowest form of DLC come on yet. Essentially Bioware will be saying 'hey SP fans don't buy our games until 2 years after release when we're done shipping the DLC!'

#14
Tigerman123

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Isn't one of the primary purposes of this forum to provide accurate information to other users in a bid to help them? Don't see why threads that do that should be locked

#15
The Phazer

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Locking that thread without an explanation does seem pretty low. Surely if people have somehow got the wrong answer it would be much more polite and better PR to explain how? That would make Bioware look good.

This... Does not.

#16
av196vad

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I currently have 7000 EMS with 100% Galactic Readiness (I played MP). Cut that in half and it's 3500. This was a complete Paragon playthrough. I don't quite understand how you can get the best ending from single player alone.

#17
DoctorEss

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They won't do anything. He'll show up here, throw a sound bite, and type LOCKDOWN!

The simple thing to do would be explain how one gets that particular extra scene without multiplayer.

The reason they don't say how, is because it's NOT POSSIBLE.

Multiplayer is the DRM handed down by their corporate master, EA. If you HAVE to MP to get that scene, wham, they assume that'll cut down on piracy. Who cares what happens in a couple years when the servers are dead/empty/shut down, and you can't get that anymore? Not EA!

#18
Tietj

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Perhaps it's possible to get the extra scene with less than 4000 somehow? I've heard some people claim they did. Maybe certain dialogue options lead to it being available at less EMS? I'm convinced that there is no way in single player alone to get more than 4000, but where did we get that number from?

Probably just grasping at straws. But if Chris said it wasn't a lie, maybe it really wasn't.

#19
DoctorEss

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Tietj wrote...

Perhaps it's possible to get the extra scene with less than 4000 somehow? I've heard some people claim they did. Maybe certain dialogue options lead to it being available at less EMS? I'm convinced that there is no way in single player alone to get more than 4000, but where did we get that number from?

Probably just grasping at straws. But if Chris said it wasn't a lie, maybe it really wasn't.


Doubtful.  Look at all the other lies the community were told.  Such as telling us the ending wouldn't be selecting A, B, or C.  The ending is A, B, or C.  Literally, exactly that.  There's many, many other examples of pre-release things we were told that were proven blatantly and totally false.

#20
OdanUrr

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This would have been pretty easy to solve, in fact. All they had to do was say, "Yes, we're aware there's a problem with the number of war assets in the game and we'll be releasing a patch over the next few days. We apologize for the inconvenience and thank you for your patience." After that, release a patched Coalesced.bin. Problem solved, nobody brings it up again.

Of course, they should've said (and done) this a couple of weeks ago.:blush:

Modifié par OdanUrr, 29 mars 2012 - 07:13 .


#21
Swordfishtrombone

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The conclusion I drew eventually was that Jarett Lee is right in a lawyer-speak kind of way: every ending IS achievable without MP, if you mean by that that all of the 3 options given are available.

However, this is not what people who are complaining about the MP being required for all endings in the SP campaign are talking about. OUR point, which stands, is that there exists content in one of the endings which is not available to someone who only plays SP.

THAT is the point of contention - of course all 3 options are available to people who just play SP, but that's not what we are talking about; that's not the point of contention.

I think it would be good for the atmosphere in the forums if Jarett would edit his post, and simply acknowledge this fact. It would be even more appreciated, if that acknowledgement came with the news that this will be fixed in a future patch.

#22
Oldbones2

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So we keep making this thread, and they keep----WAIT.

The pattern has repeated itself more times than you can fathom.

Valid threads rise, evolve, advance, and at the apex of their glory they are extinguished. The Jarret Lee thread was not the first. It did not data mine the information. It merely found it, the legacy of Bioware.

#23
Lalalandia

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Tietj the 4000 EMS value comes from the coalesced.ini that contains all the War Asset values and the various thresholds for the endings. Perhaps there is a conversation option to achieve that ending but if the official Prima guide doesn't know it then I'm damned if I know how you're supposed to unlock it.

Like a lot of people here I played a pure Paragon and was able to conversation check myself into only needing 4000 EMS because of my high Paragon rating, yet still I've had no luck seeing the extra content. Others who have completed pure Renegade builds have also managed to skill check that scene and still not gotten the extra content. As there is no apparent room in the final conversation for any skill checks I remain baffled how conversations with random NPCs before then might influence the ability to get that extra content.

I'm deliberately choosing to be opaque in my answers as I want to avoid any appearance of spoilers as that got a 50+ thread on the same topic moved into the oblivion of the 'spoiler' forum. Again I and many others would leave this point alone if they simply came out and explained how that extra content activated at 4000/5000 EMS is viewable without MP. They can put it in the Spoilers forum as a sticky and hide the answer behind a spoiler tags. Just explain how we get that ending without MP

#24
Swordfishtrombone

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Lalandia - I believe that what I said in my post above is how Jarret Lee reasoned the isssue when he made the thread. There's a disconnect between what Jarrett is talking about when he says all the endings are available without MP, and what we are talking about when we say that not everything is available without MP.

#25
Tietj

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Actually I am completely on the same page. But perhaps there's a specific path we need to take that will also unlock it. For example (not saying this is the case) since the red ending results in a particular race getting shafted, maybe we have to have sided against them in our games, as well as choosing dialogue options that indicated that is what we wanted, or ones that basically say that we don't think we should have to sacrifice anyone (just picked one of these in my game, so they do exist). Again, not saying these things specifically, just giving examples of the type of thing I mean.

Honestly, though, I don't really think I'm right. But the Prima guide has been dreadfully wrong before, and particularly about these endings.