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Please explain Jarrett Lee's post


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#276
vallore

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Lalalandia wrote...

Countless people have data-mined coalesced.ini and done multiple run throughs of the game and finished the game with a peak total of:  7200 War Assets
The default value for Galactic Readiness is: 50%

Effective Military Strength is: Total War Assets * Galactic Readiness

Thus far that means: 7200 * 50% = 7200 * 0.5 = 3600 points

An EMS of 3600 is insufficient to enjoy all of the game content as a particular outcome is reliant on an EMS of at least 4000 or 5000 if other choices are made with regard to the ending.

The last thread criticising the sticky post was locked down as after 18 pages with no response folks had gotten tetchy. Well it was locked down with a simple 'we're not lying' from Chris Priestly.

So then Chris or a colleague please explain how you get more than 3600 EMS without going near MultiPlayer?

Or explain why not being able to get more than 3600 EMS is consistent with the many statements that MP would not be required to get all of the content and that there was enough in SP to see all of it.



I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.

Interestingly enough, this suggests why the endings are so disliked by so many players:

The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.

#277
bluewolv1970

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RiouHotaru wrote...

It's entirely possible there's a method to achieve 4k EMS minus multiplayer that we're simply not aware of at the moment.

For example: When ME2 was released, we were not aware of the Hold The Line segment of the suicide mission, which lead many of believe there was a bug or glitch in which Mordin or Tali would randomly die. Bioware later revealed the nuances of the segment to us.

I believe that likely the same thing is happening here. We're missing something. Something we're overlooking that makes it possible to achieve an effective 4k EMS without multiplayer that mere datamining won't reveal.


that makes no sense if there are nto enough war assets available - it is a simple numbers game and the numbers tell us that we cannot reach 4000...no amount of explanation can turn 3700 into 4000 can it???  

#278
SnakeSNMF

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vallore wrote...

Lalalandia wrote...

Countless people have data-mined coalesced.ini and done multiple run throughs of the game and finished the game with a peak total of:  7200 War Assets
The default value for Galactic Readiness is: 50%

Effective Military Strength is: Total War Assets * Galactic Readiness

Thus far that means: 7200 * 50% = 7200 * 0.5 = 3600 points

An EMS of 3600 is insufficient to enjoy all of the game content as a particular outcome is reliant on an EMS of at least 4000 or 5000 if other choices are made with regard to the ending.

The last thread criticising the sticky post was locked down as after 18 pages with no response folks had gotten tetchy. Well it was locked down with a simple 'we're not lying' from Chris Priestly.

So then Chris or a colleague please explain how you get more than 3600 EMS without going near MultiPlayer?

Or explain why not being able to get more than 3600 EMS is consistent with the many statements that MP would not be required to get all of the content and that there was enough in SP to see all of it.



I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.

Interestingly enough, this suggests why the endings are so disliked by so many players:

The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.



Where'd you get that endinng idea from?

It doesn't have to do with just Shepard. As a matter of fact, a lot of people think he deserves either a break--they may not care he dies, or in one specific ending, they'd like him to survive and have "babes with Liara." That's not all what they're complaining about.

Relays/Citadel being destroyed? Retarded.
Entire fleet being stranded in Sol with no way out? Retarded.
Relays being destroyed supposed to cause genocide to solar-system? Retarded.
Your team on Earth disappearing and stranded? Retarded.

We don't only want an ending based for Shepard, but fixing everything else. Fundementally changing everything else.
It's just retarded overall. That's it. Everything.

#279
vallore

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SnakeSNMF wrote...

vallore wrote...

Lalalandia wrote...

Countless people have data-mined coalesced.ini and done multiple run throughs of the game and finished the game with a peak total of:  7200 War Assets
The default value for Galactic Readiness is: 50%

Effective Military Strength is: Total War Assets * Galactic Readiness

Thus far that means: 7200 * 50% = 7200 * 0.5 = 3600 points

An EMS of 3600 is insufficient to enjoy all of the game content as a particular outcome is reliant on an EMS of at least 4000 or 5000 if other choices are made with regard to the ending.

The last thread criticising the sticky post was locked down as after 18 pages with no response folks had gotten tetchy. Well it was locked down with a simple 'we're not lying' from Chris Priestly.

So then Chris or a colleague please explain how you get more than 3600 EMS without going near MultiPlayer?

Or explain why not being able to get more than 3600 EMS is consistent with the many statements that MP would not be required to get all of the content and that there was enough in SP to see all of it.



I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.

Interestingly enough, this suggests why the endings are so disliked by so many players:

The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.



Where'd you get that endinng idea from?

It doesn't have to do with just Shepard. As a matter of fact, a lot of people think he deserves either a break--they may not care he dies, or in one specific ending, they'd like him to survive and have "babes with Liara." That's not all what they're complaining about.

Relays/Citadel being destroyed? Retarded.
Entire fleet being stranded in Sol with no way out? Retarded.
Relays being destroyed supposed to cause genocide to solar-system? Retarded.
Your team on Earth disappearing and stranded? Retarded.

We don't only want an ending based for Shepard, but fixing everything else. Fundementally changing everything else.
It's just retarded overall. That's it. Everything.


Simple. First, If the player doesn’t care about Shepard’s fate, it will not attribute importance to achieving the easter egg in the first place. Mind you, caring about Shepard’s fate and Shepard surviving is not the same thing.

Second, that is in no way the only reason why one can dislike the ending; that’s the reason I used “disliked by so many players” and not simply “why it is disliked.”

#280
devSin

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RiouHotaru wrote...

I believe that likely the same thing is happening here. We're missing something. Something we're overlooking that makes it possible to achieve an effective 4k EMS without multiplayer that mere datamining won't reveal.

Except nobody has been able to do it.

Everyone who has tried their own ME -> ME2 -> ME3 import has failed.

We have people with edited Coalesced.bin files (asset values are set up in one of the INI files), people using saved game editors to alter their values, and people confusing total assets and EMS (or not understanding how readiness works).

We have a few reports of people accessing the deep breath without having 4,000 EMS or higher, but these have never been substantiated, and nobody who tries can reproduce it.

The data-mining came after the inability to gather the required EMS through normal gameplay, and it simply verifies that there aren't enough assets attainable to reach 4,000 without doing something to bump readiness.

#281
Nosforit

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They should just have the N7 missions increase Galactic Readiness for that specific playthrough. Problem solved.

#282
Reever

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Wait for the next DLC guys! Take back Omega - with 500 extra War Assets! :D
(no really, I´d love to take back Omega!).

I really wonder if there´s something everybody misses, or if it really is just a misunderstanding. Then at least they could clarify it.

#283
Tietj

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@Vallore I completely agree with you, that is exactly my problem with the ending (and I make no apologies). I don't give two craps about the fate of the earth or the galaxy, not because I'm callous but because to me, that is how the story was presented: as Shepard's story. I barely even thought about earth until the third game. And yes, we're all humans from earth, but I think it was a gross miscalculation on Bioware's part to assume we cared more about earth than, for example, the fate of the people we came to know on the Citadel, or our love interest, or our friends. Earth was Shepard's motivation, not ours (or, at least, not mine).

#284
Blarty

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SnakeSNMF wrote...
Where'd you get that endinng idea from?

It doesn't have to do with just Shepard. As a matter of fact, a lot of people think he deserves either a break--they may not care he dies, or in one specific ending, they'd like him to survive and have "babes with Liara." That's not all what they're complaining about.

Relays/Citadel being destroyed? Retarded.
Entire fleet being stranded in Sol with no way out? Retarded.
Relays being destroyed supposed to cause genocide to solar-system? Retarded.
Your team on Earth disappearing and stranded? Retarded.

We don't only want an ending based for Shepard, but fixing everything else. Fundementally changing everything else.
It's just retarded overall. That's it. Everything.

Yeah its not like there's a Prothean archive on the next planet along, that could contain blueprints for the Conduit device..... Or that Shepard needs a stop watch so everyone knows EXACTLY how long he was blacked out for so we can work out by mathematical deduction the exact length of time it would take for the Normandy to pick up survivors in the wake of the decimation of the Crucible team by harbinger..... Or that we're all bombarded with Radiation from the sun all the time and manage to survive or anything.....

#285
Lalalandia

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What I like about the potential of the extra scene is that it contradicts what you were told by the Deus Ex Machina thus allowing me to imagine that everything else he said was hogwash too. I honestly never expected Shepard to survive this game, it only matters to me because of what it implies about the rest of what you were told.

#286
DJ CAVE SLAVE

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I wish they would just remove galactic readiness, and let us actually use the assets we get.

#287
TheRealJayDee

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Still no answer.

#288
Lalalandia

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And the tumbleweeds roll on.......

Seriously is it that hard to answer what should be a yes/no question?

#289
daftPirate

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This may have come up in the thread already, but I haven't seen it. I realized earlier today that multiplayer and the like may be even more required than I thought:

http://social.biowar.../index/10936185

#290
LeBurns

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Well I did send J Lee a PM explaining the problem and asking that the sticky post be updated. Course I have not heard anything back.

#291
ArthurBDD

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xPandaHunterx wrote...

Single player DLC.

Yeah, this. I reckon single player DLC will include substantial new sources of EMS.

Hell, maybe they'll tie this in with their embellishments to the ending - old endings stay in place, but new endings can be unlocked if you have a particularly high level of EMS.

#292
TheRealJayDee

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LeBurns wrote...

Well I did send J Lee a PM explaining the problem and asking that the sticky post be updated. Course I have not heard anything back.


I had a short exchange with Stanley Woo after the threads started getting deleted, stating that I didn't think that this course of action would solve any problems. He asked me what I thought they should do with hostile and inappropriate threads, and I told him that in this specific case it would be best to just respond to our concerns with the stickied thread, otherwise things like "hate" threads would just continue and probably get worse. He basically said he expected these threads would come back anyway, because some people would be unsatisfied with any answer and it's just the way it goes. I disagreed with this, but never got another answer.

#293
Lalalandia

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Addressing the tone of a complaint rather than it's substance is certainly an easier path for BW.

#294
Kub666

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ArthurBDD wrote...

xPandaHunterx wrote...

Single player DLC.

Yeah, this. I reckon single player DLC will include substantial new sources of EMS.

Hell, maybe they'll tie this in with their embellishments to the ending - old endings stay in place, but new endings can be unlocked if you have a particularly high level of EMS.


That would be poor decision on their part. What they really need to do is to patch it for everyone.

#295
LeBurns

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TheRealJayDee wrote...

LeBurns wrote...

Well I did send J Lee a PM explaining the problem and asking that the sticky post be updated. Course I have not heard anything back.


I had a short exchange with Stanley Woo after the threads started getting deleted, stating that I didn't think that this course of action would solve any problems. He asked me what I thought they should do with hostile and inappropriate threads, and I told him that in this specific case it would be best to just respond to our concerns with the stickied thread, otherwise things like "hate" threads would just continue and probably get worse. He basically said he expected these threads would come back anyway, because some people would be unsatisfied with any answer and it's just the way it goes. I disagreed with this, but never got another answer.


So looking at the mechanics of how the MP system works (they should know this), and telling us the truth, is not an option?  Because ... people will hate the truth?  Sorry but that just blows my mind.  I haven't felt this betrayed since someone told me there would be cake.

#296
Wulfram

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vallore wrote...

I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.

Interestingly enough, this suggests why the endings are so disliked by so many players:

The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.


My problem with the green ending is that, from what little information we get, it comes off as utterly abhorrent.  As well as being a particularly egregious case of ludicrous space magic.

So as a "best" ending it fails utterly.  Actually, I'd prefer to pretend it doesn't exist.

#297
bluewolv1970

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Wulfram wrote...

vallore wrote...

I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.

Interestingly enough, this suggests why the endings are so disliked by so many players:

The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.


My problem with the green ending is that, from what little information we get, it comes off as utterly abhorrent.  As well as being a particularly egregious case of ludicrous space magic.

So as a "best" ending it fails utterly.  Actually, I'd prefer to pretend it doesn't exist.


I agree - my gut reaction to synthesis was one of horror...to me it is the worst ending by far...and if Bioware thinks it is the best ending they should have simply patched a paragon interupt into Mass Effect to allow us to join Saren...it would have saved all those colonists in ME2 AND saved us from the ME3 endings.

regarding EMS - I PM'd Tom Abram on Sunday and he was kind enough to respond saying he would look into the EMS thing as they did test it pre-release and there should have been enough....

#298
Prism

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Wulfram wrote...

vallore wrote...

I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.

Interestingly enough, this suggests why the endings are so disliked by so many players:

The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.


My problem with the green ending is that, from what little information we get, it comes off as utterly abhorrent.  As well as being a particularly egregious case of ludicrous space magic.

So as a "best" ending it fails utterly.  Actually, I'd prefer to pretend it doesn't exist.


No one said that synthesis is the best ending, but rather having it available triggers a "best" ending scenario after you make a choice - Earth isn't destroyed+squadmates survive - as opposed to lower EMS scenarios where synthesis isn't available and Earth's+squaddies fates are worse as a result.

Modifié par Prismvg, 03 avril 2012 - 02:20 .


#299
Fenderbaum

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The very fact that you don't have your answer....

Should tell you everything. Bioware employees have been lying to us on this forum since Origins was released....nothing will change...

And for the record to clarify, it is impossible to get 4000 war assets in Sp alone...

http://www.gamefaqs....fect-3/62357390

#300
bluewolv1970

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Fenderbaum wrote...

The very fact that you don't have your answer....

Should tell you everything. Bioware employees have been lying to us on this forum since Origins was released....nothing will change...

And for the record to clarify, it is impossible to get 4000 war assets in Sp alone...

http://www.gamefaqs....fect-3/62357390


exactly