Lalalandia wrote...
Countless people have data-mined coalesced.ini and done multiple run throughs of the game and finished the game with a peak total of: 7200 War Assets
The default value for Galactic Readiness is: 50%
Effective Military Strength is: Total War Assets * Galactic Readiness
Thus far that means: 7200 * 50% = 7200 * 0.5 = 3600 points
An EMS of 3600 is insufficient to enjoy all of the game content as a particular outcome is reliant on an EMS of at least 4000 or 5000 if other choices are made with regard to the ending.
The last thread criticising the sticky post was locked down as after 18 pages with no response folks had gotten tetchy. Well it was locked down with a simple 'we're not lying' from Chris Priestly.
So then Chris or a colleague please explain how you get more than 3600 EMS without going near MultiPlayer?
Or explain why not being able to get more than 3600 EMS is consistent with the many statements that MP would not be required to get all of the content and that there was enough in SP to see all of it.
I believe Jarret was speaking of the green ending,(perfectly attainable in SP), not the final gasp easter egg. Therefore it is a misunderstanding, nothing more.
Interestingly enough, this suggests why the endings are so disliked by so many players:
The green ending, like the other two, focus on a specific fate of the galaxy, and apparently this was what Bioware felt was important. But, for many players, the good ending focus on the personal fate of Shepard, regardless of getting a red, blue or green ending. Apparently, Bioware got wrong what many players felt to be the most relevant issue: it should have been Shepard’s fate and that of her companions.





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