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Please explain Jarrett Lee's post


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#26
OdanUrr

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Tietj wrote...

Actually I am completely on the same page. But perhaps there's a specific path we need to take that will also unlock it. For example (not saying this is the case) since the red ending results in a particular race getting shafted, maybe we have to have sided against them in our games, as well as choosing dialogue options that indicated that is what we wanted, or ones that basically say that we don't think we should have to sacrifice anyone (just picked one of these in my game, so they do exist). Again, not saying these things specifically, just giving examples of the type of thing I mean.

Honestly, though, I don't really think I'm right. But the Prima guide has been dreadfully wrong before, and particularly about these endings.


I don't know about the Prima guide, I worked with the Coalesced.:?

#27
Lalalandia

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@Swordfishtrombone I think you're right I just want them to admit that. I'll leave this topic alone then and leave the forum sure in the knowledge that I can safely ignore all future statements from Bioware as they have developed a true lawyers appreciation of English.

#28
Tietj

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Does the coalesced file specifically state that 4000 is needed? If so, then yeah, we deserve an explanation. I'm not sure how files like that work or what info they give

#29
Guest_jojimbo_*

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to get the breathe clip, you need to have 4000 + ems before the illusive man cerberus base attack
you can of course alter a savegame in gibbed savegame editor,
or to see it for yourself, download my savegame from my sig,

Modifié par jojimbo, 29 mars 2012 - 08:38 .


#30
wellsoul2

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Having to play in multiplayer is another FAIL in my book.

That they don't explain it or have some indicator of adequate resources is annoying.

With the ending being so crappy why does any of it matter. If they don't explain then why
should anyone care? At least tell everyone so they can get every craptastic bit of the ending.
They make you jump through hoops and you don't even get an epilogue.

#31
Lalalandia

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I believe this was established by people editing War Asset values in coalesced.ini and then redoing the endings until they established the base line. As others have pointed out there have been hundreds of pages in various threads and 4000/5000 EMS is the received wisdom. Most folks who claimed to have seen all content on less than 4000 seem to be confusing the 'epilogue' ending (no idea what to call it without being spoiler-ish) that is available with several of the endings.

Having tried the ending with my own Shepard (3200 EMS or so) and been unsuccessful in seeing it and having yet to see any other explanation other than EMS values I'm inclined to believe it is a simple mathematical gate for that content.

The easy way to prove us all wrong would be for Bioware to post an explanation in the Spoiler forum.

#32
Tietj

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I have actually seen one poster, who seemed sinceresay that they got the Breath scene with something like 3500 EMS, and he described it, so I know he wasn't talking about the Stargazer scene. Now, I know other people have had the same or higher EMS and haven't seen it, so I was wondering if there was a different trigger we're not aware of.

#33
Cooymans

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kbct wrote...
Just don't use the word "lie" because that was the reason for the lock.


But it is an undeniable fact that they lied

#34
Tietj

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Sorry for the double post, I can't edit on my phone. I'm not suggesting 4000 isn't a trigger for the scene, just that there may be another, alternate one as well.

#35
BigZ7337

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Hey look, a Bioware employee is lying to us by telling us another employee was not lying. :/

If he took the time to post in the thread he's locking, why not explain himself? Tell us why Bioware isn't lying, and how one can go about getting the Shepard breathing scene without playing Multiplayer. It's just such a weird thing to do.

Modifié par BigZ7337, 29 mars 2012 - 08:03 .


#36
Lalalandia

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Thanks Jojimbo but I believe that is only required for the 'Stargazer' sequence (sod it it's too hard to differentiate between the two and that's obscure enough surely?). Thanks for the offer of a save with the right values but I want 'my' Shepard to get there (well once the face import bug is fixed).

I hope I'm wrong Tietj and that there is some obscure switch that can be triggered to grant access to that sequence without having > 4000 EMS. I would really love for a Bioware employee to hop on here and say 'Do X to get Y' to make me look the fool.

#37
BeefoTheBold

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It baffles me why Bioware hasn't addressed this yet. Either confirm or deny but say SOMETHING.

#38
Tietj

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It wouldn't make anyone look like a fool, the whole thing is vague and poorly explained. And for what it's worth I'm pretty sure you're right.

#39
Guest_jojimbo_*

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this was a complete pile of crap, sorry

Modifié par jojimbo, 29 mars 2012 - 08:39 .


#40
Tietj

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@Jojimbo are you saying that you got the Breathe scene with less than 4000 EMS on a new game +? I've seen people say it doesn't happen, but I've never played through twice with the same character.

#41
Jaulen

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I did a ng+ run through...and was not able to get Deep Breath. The deep breath scene is only avaialble with EMS > 4000.

The extra scene with NG+ or impoting a previous ME2 character is the Stargazer scene.

Modifié par Jaulen, 29 mars 2012 - 08:19 .


#42
Lalalandia

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Ahhh my mistake then Jojimbo I wasn't aware that an imported game was also a requirement for that scene. I've always imported my ME1 character into the sequels so I presumed that would be sufficient. I'm on the brink of launching the final mission on a re-import of my ME1 character in ME3 but I'm still short of the points required. I'm an infiltrator though but I really appreciated that Widow X, 3 hits to kill a harvester!

#43
Benth08x

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jojimbo wrote...

the breath scene only plays with a NG+ (import a mass effect 3 save) it doesnt matter how
many war assets you have if its your first playthrough, even with a ME2 import. i tested it all out.
i only got the breathe clip on a new game from a mass effect3 import,check out the clip,you can dl it from my sig.
you can even alter ems 10000+ with the gibbed save editor, it has no effect,

i can only assume the "breathe clip" is an easter egg for completeing the game twice, you can also upgrade weapons past level V,ie have a Mattlock X


This isn't true. I got the "breathe clip" on my first and only playthrough, but I did play multiplayer.

#44
GuardianAngel470

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Technically they said that you can get the perfect ending in just singleplayer. If by "perfect ending" they meant "synthesis ending" then yeah, it's totally possible.

At this point it just sounds like you guys and the devs are working on different contexts.

#45
BatmanPWNS

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GuardianAngel470 wrote...

Technically they said that you can get the perfect ending in just singleplayer. If by "perfect ending" they meant "synthesis ending" then yeah, it's totally possible.

At this point it just sounds like you guys and the devs are working on different contexts.


If synthesis is the perfect ending, then I really question Bioware and their morals.

#46
Scoob

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Wait, so when Bioware is lying, we're not allowed to state they are lying?

Bioware, do us all a favor and just answer the damn question.

#47
Lalalandia

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I interpret 'different contexts' as 'weasel words' if this is true. We were promised nothing would require MP but here we are seemingly stuck unable to access this content unless we play MP.

#48
Tietj

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I agree, this should be addressed. If nothing else, it's far easier to answer and/or fix than the ending hoopla

#49
jonesy1138

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Jarrett Lee said:

'You do NOT have to play multiplayer to get the best single-player endings.'

This is accurate.

The best ending is dying at the hands of Marauder Shields. This can be achieved with 0 EMs.

:innocent:

#50
Guest_jojimbo_*

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@Tietj , no mate you need 4000+ for the breathe clip,before you do the illusive man base mission.
i was incorrect about the NG+ sorry :(

you would think with all this confusion Bioware would actually let us know the requirements for the ending sequences and clips.