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#551
Rafe34

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The Angry One wrote...

Paulomedi wrote...

They're right not to accept it. It's a reminder of dissatisfaction, not a nice treat to them.

Great that you donated it Bioware folks. Kudos to you.


However, by choosing an option other than the 3 presented to them, they disregarded our desire to end this event the way we wanted and infringed upon our artistic integrity.


I see what you did there.

#552
Rafe34

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Balmung31 wrote...

Rafe34 wrote...

Balmung31 wrote...

Actually, I've just thought of something...

I'm glad these cupcakes went to these kids. I'm sure it brightened their day. Very nice message, very hopeful and caring. But now I have to ask, Bioware...

I'm sure a lot of these kids aren't old enough to play Mass Effect just yet, but let's say for a moment they were.

With how dark and depressing the ending(s) are for ME3, do you think these kids that have such hard lots in life would feel better after playing through your trilogy, or worse?


While I appreciate your motive, your analogy fails.

I don't want a game, necessarily, that will just make kids feel better. I want one that makes sense. If its dark, fine. As long as it makes sense. THAT is the problem with ME3's endings, NOT that they're not all kittens and rainbows.

There are plenty of great games that I doubt kids would feel better after playing. Same goes for movies. Some games/movies are not good for kids in that situation. That does not, in and of itself, make it a bad game.


I would argue that a dark ending doesn't make sense, really.  Not unless the specific player WANTS it to. 

The game was filled with hopes and dreams from all these different characters.  Some were hopeful, some were fatalistic, just like real life.  In the end Shepard can decide whether to give these people encouragement in their troubles, or to tell them to suck it up and move on.  Focus on the fight, not your personal problems. 

Do you think kids in shelters like the one Bioware sent the cupcakes to would respond better to encouragement, or being told to shut up and get the job done? 


Of course they would respond better to encouragement. That's not the point.

They're not the market for this kind of game.

I would be sad, very sad, if the ending was a tragedy. But as long as it made sense, I wouldn't be mad at Bioware for screwing up the franchise.

Would I prefer an option to have a happy ending? Yes. Is it *necessary* to fix the endings? No.

#553
Lyrandori

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I'd want a red one myself, to be perfectly honest, it looks good.

#554
Phydeaux314

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Hmm. That ended... remarkably well. I bet the kids were confused, though!

Also, slight irony in rejecting the choice we offered them to take a proverbial third option. I lol'd hardcore. THEY'RE HEADCANONING THE CUPCAKES GUIZE!

#555
Johanna

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bkp360 wrote...

Actually I think this was a class act move.  Hard to eat a cupcake which is really an insult.  But rather than throw them away they used them for a good cause.  In this case it was win/win.  Now if BW treats the customers with as much care and class we may be OK.


The cakes were not an insult.   The cakes were made to illustrate a point.  Most deliciously, I think.

Whatever.  Their loss.

Modifié par pants witch, 30 mars 2012 - 05:02 .


#556
Balmung31

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Rafe34 wrote...

Of course they would respond better to encouragement. That's not the point.

They're not the market for this kind of game.

I would be sad, very sad, if the ending was a tragedy. But as long as it made sense, I wouldn't be mad at Bioware for screwing up the franchise.

Would I prefer an option to have a happy ending? Yes. Is it *necessary* to fix the endings? No.


See, I thought one of the biggest selling points that Bioware was going for was in expanding their audience with this game.  Kinect functionality, saying you don't need to play the 2 previous games to dive right in, more CoD-style shooting, making an entire level of difficulty based soley on the narrative and not the combat, etc. 

And I'll just respectfully disagree on the necessary "happy" ending.  As an example, if I wanted someone to clarify my mother's untimely death in some painful fashion, would I benefit from knowing the truth that she suffered far more than I may have initially thought? 

Why would I pay money to get that kind of news, or in this case, ending?

Modifié par Balmung31, 30 mars 2012 - 05:06 .


#557
Rafe34

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Balmung31 wrote... 
See, I thought one of the biggest selling points that Bioware was going for was in expanding their audience with this game.  Kinect functionality, saying you don't need to play the 2 previous games to dive right in, more CoD-style shooting, making an entire level of difficulty based soley on the narrative and not the combat, etc.


Haha! Point to you. It's still a pretty dark game on some levels. I mean, do you really think kids would appreciate your crew getting liquified? Or even if you saved them, that scene of the woman getting liquified, (this would be ME2, ofc). Or of the idea of husks, in general? That was my point. It's rated 17+ for a reason.

Balmung31 wrote... 
And I'll just respectfully disagree on the necessary "happy" ending.  As an example, if I wanted someone to clarify my mother's untimely death in some painful fashion, would I benefit from knowing the truth that she suffered far more than I may have initially thought? 

Why would I pay money to get that kind of news, or in this case, ending?


All games/movies/books do not have to have a happy ending in order to be good movies/books/games. Is that really what you're saying here?

Modifié par Rafe34, 30 mars 2012 - 05:25 .


#558
Blazingkats

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Haha nice.

#559
AkeasharK

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I'm sorry for the folks that donated that the cupcakes didn't got to the staff there. On the other hand, I think it was a really nice thing that they did go to kids in a charity, and at least the entire thing was acknowledged.

#560
Lozark

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Their reasons for turning down the cupcakes give me pause, but surely the dev team heard about the cupcakes and their message even if they didn't get to enjoy delicious cupcake goodness.

In the end, though, I can't get too irked about kids getting to eat cupcakes.

#561
Balmung31

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Rafe34 wrote...

Balmung31 wrote... 
See, I thought one of the biggest selling points that Bioware was going for was in expanding their audience with this game.  Kinect functionality, saying you don't need to play the 2 previous games to dive right in, more CoD-style shooting, making an entire level of difficulty based soley on the narrative and not the combat, etc.


Haha! Point to you. It's still a pretty dark game on some levels. I mean, do you really think kids would appreciate your crew getting liquified? Or even if you saved them, that scene of the woman getting liquified, (this would be ME2, ofc). Or of the idea of husks, in general? That was my point. It's rated 17+ for a reason.


That's why I said "assume these kids were old enough".  They have such hard lots in life as it is.  Then they get this nice gesture by this game company they might not even have heard of.  They're gonna be interested in them, and probably want to play their games in the future. 

They'll play Mass Effect, see those themes of hope, cooperation and succeeding against all odds, and they'll take heart from it and identify with it.  I mean, one of Shepard's choices for a background is a kid in the slums of Earth with a dead-end future, until he decides to join the Alliance.  He finds meaning in that. 

And then you get to the ending...

Need I say more? 

Rafe34 wrote...

Balmung31 wrote... 
And I'll just respectfully disagree on the necessary "happy" ending.  As an example, if I wanted someone to clarify my mother's untimely death in some painful fashion, would I benefit from knowing the truth that she suffered far more than I may have initially thought? 

Why would I pay money to get that kind of news, or in this case, ending?


All games/movies/books do not have to have a happy ending in order to be good movies/books/games. Is that really what you're saying here?


No, I'm not.  I'm just saying that THIS game shouldn't have ONLY that.  I've said before that I don't mind the OPTION of failing miserably or mostly.  But to have that be the ONLY kind of ending in a game that makes you want to see the characters pull through and see their dreams come true is a giant a**pull to those of us who played these games for those reasons. 

Modifié par Balmung31, 30 mars 2012 - 06:01 .


#562
Rafe34

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Balmung31 wrote...
No, I'm not.  I'm just saying that THIS game shouldn't have ONLY that.  I've said before that I don't mind the OPTION of failing miserably or mostly.  But to have that be the ONLY kind of ending in a game that makes you want to see the characters pull through and see their dreams come true is a giant a**pull to those of us who played these games for those reasons. 

And yeah, that's why I said "assume these kids were old enough".  They have such hard lots in life as it is.  Then they get this nice gesture by this game company they might not even have heard of.  They're gonna be interested in them, and probably want to play their games in the future. 

They'll play Mass Effect, see those themes of hope, cooperation and suceeding against all odds, and they'll take heart from it and identify with it.  I mean, one of Shepard's choices for a background is a kid in the slums of Earth with a dead-end future, until he decides to join the Alliance.  He finds meaning in that. 

And then you get to the ending...

Need I say more? 


I'm not saying failing miserably. 

Although there should be a chance for the Reapers to win if you screw up.

I'm just saying Shepard dying regardless of ending wouldn't make me mad at Bioware, just sad for him. Again, I'd prefer it to be happy- but it's not necessary for the ending to make sense.

The kid analogy just doesn't work, IMO. I understand where you're going with it, and I do think the endings as they are are horrible.

I just don't think that a game should be judged because it would make a kid sad who played it.

#563
Balmung31

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Rafe34 wrote...

I'm not saying failing miserably. 

Although there should be a chance for the Reapers to win if you screw up.

I'm just saying Shepard dying regardless of ending wouldn't make me mad at Bioware, just sad for him. Again, I'd prefer it to be happy- but it's not necessary for the ending to make sense.

The kid analogy just doesn't work, IMO. I understand where you're going with it, and I do think the endings as they are are horrible.

I just don't think that a game should be judged because it would make a kid sad who played it.


I understand that it works for you.  I wouldn't want to deny that kind of ending to you.  But it doesn't work for me. 

The way they had all the characters act, all the things they wanted to do (Garrus seeing his family again, Tali getting a home, Samara returning to rebuild the monastery, Jacob starting a family [although I can understand if FemSheps who romanced him don't give a s*** about that ;)], Ashley helping her sister get through her husband's death, James becoming an N7, and Shepard doing any number of things)...

And then you get no resolution?  No option to see how all these things pan out?  Why put these things there if they were never going to matter in the end? 

Modifié par Balmung31, 30 mars 2012 - 05:55 .


#564
The_Crazy_Hand

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 If they're "still listening" then they need to come out and tell us they're no longer doing "clarification", cus we've made crystal clear we do not want that.

I'm starting to think that the listening is, at best, extremely selective, and at worst, a fairy tale to calm the masses.

#565
Wabajakka

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BW looks like heroes for throwing the communities message to raise awareness of our concerns away to some other charity.

The community looks like whiny, complaining, entitled ****es for raising over $70,000 for charity for awareness of our concerns, which also gets shut down.

The community failed twice to convey a message with some staying power.

No one else is upset about this?

#566
TODD9999

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As nice as it would have been for them to accept the cupcakes with good grace, it really was a backhanded gift. They received the cupcakes, they received the notes, hopefully they got the message. Then, they were able to take the cupcakes and put them to good use.

I mean, the point wasn't just to make them eat cupcakes, right? It was to convey the fanbase's dissatisfaction. Eating the cupcakes was not necessary for that message to sink in, and hopefully it did.

Although I do love the "They had 3 options and chose a 4th, why can't we?".

#567
OCG

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Jagri wrote...

I think irony would be a rather delicious word at the moment.

Bioware was given three choices...
Blue, Red, or Green and guess what!
They picked a fourth option.

Now Bioware all we ask is for our fourth option...


Cant argue with that logic ^^,

#568
DuneMuadDib

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lordofdogtown19 wrote...

 omg did anyone else see the last picture in the article with the note attached to it? 

 http://media1.gamein...upcakes6104.jpg 

It's so ****ing hilarious 


Truth hurts.  Not sure I would have phrased it that way though.

#569
twizbuck

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TODD9999 wrote...

As nice as it would have been for them to accept the cupcakes with good grace, it really was a backhanded gift. They received the cupcakes, they received the notes, hopefully they got the message. Then, they were able to take the cupcakes and put them to good use.

I mean, the point wasn't just to make them eat cupcakes, right? It was to convey the fanbase's dissatisfaction. Eating the cupcakes was not necessary for that message to sink in, and hopefully it did.

Although I do love the "They had 3 options and chose a 4th, why can't we?".


Agreed 100%. I like the donation idea they had a lot. Honestly I think eating the cupcakes would've been kind of awkward.

#570
MaleQuariansFTW

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Is donating the cupcakes to a children's shelter really a good thing? They're just encouraging childhood obesity.

The cupcakes were more of a message than a tasty treat to be eaten, but that's exactly what BioWare made it, while at the same time choosing a 4th option; something we couldn't do. Irony is just glowing from this whole ordeal.

#571
Wesley Wyndam Price

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Bioware: These cupcakes were not given in offering to our immaculate and flawless game! These cupcakes insult our artistic integrity...send them away!

At least kids get to enjoy them.

#572
Geneaux486

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Wesley Wyndam Price wrote...

Bioware: These cupcakes were not given in offering to our immaculate and flawless game! These cupcakes insult our artistic integrity...send them away!

At least kids get to enjoy them.


They worked really hard on the game, and put a lot into it.  Into all three games, really.  As a result, they get sent cupcakes not to congratulate them for any of the multitude of things most fans agree they did right, but for the one supposedly negative thing we can't seem to stop thinking about for five seconds.

And yes, it's good that kids got to enjoy them.  And you didn't see any Bioware employees asking for their cupcakes back because they mistakenly thought that donating them would guarantee them better cupcakes.

Modifié par Geneaux486, 30 mars 2012 - 06:59 .


#573
JeosDinas

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Orange Tee wrote...

BW looks like heroes for throwing the communities message to raise awareness of our concerns away to some other charity.

The community looks like whiny, complaining, entitled ****es for raising over $70,000 for charity for awareness of our concerns, which also gets shut down.

The community failed twice to convey a message with some staying power.

No one else is upset about this?


Not at all. Regardless of whatever good came from the money or the cupcakes, they were not given in good faith or for good reasons.

#574
wicked_being

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Well in some way this is still a victory for the Retakers. Most of the comments and reactions I've seen in various game sites are generally positive and supportive.

#575
Lozark

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Geneaux486 wrote...

Wesley Wyndam Price wrote...

Bioware: These cupcakes were not given in offering to our immaculate and flawless game! These cupcakes insult our artistic integrity...send them away!

At least kids get to enjoy them.


They worked really hard on the game, and put a lot into it.  Into all three games, really.  As a result, they get sent cupcakes not to congratulate them for any of the multitude of things most fans agree they did right, but for the one supposedly negative thing we can't seem to stop thinking about for five seconds.

And yes, it's good that kids got to enjoy them.  And you didn't see any Bioware employees asking for their cupcakes back because they mistakenly thought that donating them would guarantee them better cupcakes.


I get that, and I don't think they made a bad choice.

At the same time, I wish someone sent me cupcakes every time that I screwed up a painting.  Om nom nom.