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Any logical reason to destroy the mages?


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39 réponses à ce sujet

#26
Malkut

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Lotion Soronnar wrote...

Gregoir loves his charges. You should probe him a bit more in the tower.


BOW-CHIKA-BOW-WOW! :o

#27
Loc'n'lol

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blauregen wrote...

Wouldn't a truly pragmatic Greagoir have to kill you too then?


But then, anyone who attempts to kill you typically winds up dead, so a truly pragmatic person wouldn't dare attack the PC. :P

#28
JamesX

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Better safe than sorry is the logical reason to side with the Templars

#29
Taritu

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The mages were great against the archdemon, didn't have any problem with friendly fire. Other than the golems, they're the best army, as is to be expected.



How many innocents are you willing to kill? How paranoid are you? There's no particular reason to believe that the remaining mages are possessed, but if they are, they're smart enough to not do anything violent and stupid on the spot.



There's also a pragmatic/evil argument of "who cares if there are some possessed mages left, as long as they'll fight against the blight". I don't go with that argument, but it's legitimate. If Flemeth offered to come with me to fight the blight instead of her daugher, I'd take her.

#30
Krigwin

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sagevallant wrote...
Right everyone must die. Including yourself and your party. It's the only way.


This right here. Apparently the templars are supposed to just take your word for it, but you can't take the mages' word for it?

#31
Taleroth

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Krigwin wrote...

sagevallant wrote...
Right everyone must die. Including yourself and your party. It's the only way.


This right here. Apparently the templars are supposed to just take your word for it, but you can't take the mages' word for it?

Nuke the site from orbit.  It's the only way to be sure.

While you stay on site.  We all know that there was a third and a fourth movie because they left, too.

#32
barrelofmonkeyzz

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If your character is a devout Andrastian, you will side with the templars. Either with a total tower purge, or sending the survivors to the Chantry.

Allowing the mages to go without questioning does spawn several random encounters where you stumble across 2 or 3 massacred merchant caravans and refugee groups. Eventually you catch up with the abominations causing all the havoc and put them down. So your choices end up with innocents dying either way.

Modifié par barrelofmonkeyzz, 02 décembre 2009 - 09:29 .


#33
RunCDFirst

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Taleroth wrote...

Krigwin wrote...

sagevallant wrote...
Right everyone must die. Including yourself and your party. It's the only way.


This right here. Apparently the templars are supposed to just take your word for it, but you can't take the mages' word for it?

Nuke the site from orbit.  It's the only way to be sure.

While you stay on site.  We all know that there was a third and a fourth movie because they left, too.


This is blood magic though, you can never be too safe.
Better kill the people who launched the nuke too.

#34
Lotion Soronarr

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Riona45 wrote...

Lotion Soronnar wrote...

Gregoir loves his charges. You should probe him a bit more in the tower.


Could you elaborate?


Talk to him before you go in, ask him why didn't he charged in. Probe that line of questioning and he will cry out "It's...to poinfull to hope for survivors..only to find none".
Think about it - he's probably known all mages in the tower for years. Some for his whole life.

#35
DarrenHollywood

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After seeing what one little desire demon did to an entire kingdom after possessing a little boy... Do you really think it's a good idea to let those mages out?

The boy even acted normal at times, so you wouldn't be able to tell who is possessed and who isn't.

And that was just a small boy with no magical talents, what about an experienced mage... The havoc they could cause during a siege would be horrific.



My rogues theory on demons. Take no chances. So I don't.


#36
Varenus Luckmann

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Beriks wrote...
Good points all of you. But being a blood mage isn't actually = being a malificarum?
[...]

Yes, it is. All Blood Mages are Malificarum.

#37
Varenus Luckmann

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Taleroth wrote...

Krigwin wrote...

sagevallant wrote...
Right everyone must die. Including yourself and your party. It's the only way.


This right here. Apparently the templars are supposed to just take your word for it, but you can't take the mages' word for it?

Nuke the site from orbit.  It's the only way to be sure.

While you stay on site.  We all know that there was a third and a fourth movie because they left, too.

Image IPB



#38
Emryc

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A question related to this matter. My character (a Chantry hating mage, also a complete and utter bastard. Does the Beast With Two Backs with Morrigan) has currently entered the Tower up to the point where the conversation with Wynne starts. From a story/character point of view he wouldn't mind seeing the tower burn. However, slaughtering young children goes one step too far. Is there a middle-of-the-road option that hurts the Circle, but doesn't involve killing kiddies? I mean, threatening Revered Mothers and suggesting to commit some Elven genocide is one thing, but slaughtering kiddies go too far! :P

#39
Curlain

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RunCDFirst wrote...

Taleroth wrote...

Krigwin wrote...

sagevallant wrote...
Right everyone must die. Including yourself and your party. It's the only way.


This right here. Apparently the templars are supposed to just take your word for it, but you can't take the mages' word for it?

Nuke the site from orbit.  It's the only way to be sure.

While you stay on site.  We all know that there was a third and a fourth movie because they left, too.


This is blood magic though, you can never be too safe.
Better kill the people who launched the nuke too.


In fact, we better let the Blight suceed and then nuke all Thedas, it's the only way to be truly sure (and then set up a self-destruct sequence so whoever launched that nuke died to).  Only once everyone, everwhere is dead can we be truly sure

Modifié par Curlain, 02 décembre 2009 - 10:21 .


#40
KnightofPhoenix

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For those saying that everyone, including Templars and your own party must die just to be sure. O fourse I realise it's sarcasm. But to defend the logic behind purging the circle.



FIrst, we do get to kill many Templars.

Second, a demon possessing a mage is not the same thing as a demon possessing a non-mage. It was very clear that the possessed Templar was being possessed.

But a demon possessing a mage is a different thing. The relationship between mage and demon is symbiotic. It's like they merge and become one person. So it's not clear who is possessed and who is not. Uldred seemed perfectly ok before he turned into a demon.



So it's obvious when a non-mage is possessed. It's not obvious when a mage is possessed or not. Afterall, it's not apparent that Wynn is harboring a spirit within her either. So yes, the logic of killing every mage in the circle because all of them potentially are possessed by a demon, is sound.