I've been working through my playthrough of ME3 on Insanity after my first playthrough on Normal and I just thought I would share a few tips with you about how I've been finding it.
Character
- Import: It's definitely worth having as much previous gameplay to import as possible into your Insanity run; I initially imported an ME2 character to boost me straight to Level 30 and by the end of that playthrough I finished on Level 57. I then imported that Level 57 character in and immediately started kicking ass with significantly more powerful weapons, squadmates etc.
- Maximise your defences: Despite your much higher damage output by importing a character instead of starting out anew, shields and health will still be drained precipitously if you get caught off guard and so I would recommend choosing a class that gives you strong health/shields/barriers stats, such as Solider or Sentinel. Playing as a Soldier, I managed to get both my Shields and Health to just over 1000 by careful use of upgrade points and armor bonuses (stick mostly to the N7 armor components for the best health bonuses).
- Choose squadmate's weapons carefully: I've been testing out many different combinations of weapons for my squadmates to see what comes out as most effective in terms of the amount of damage a squadmate will do with a certain weapon with some interesting results. One thing to bare in mind is that squadmate's power cooldowns are not affected by the weight of a weapon, so go nuts on speccing out your squad with nice heavy weapons.
- Assault Rifles: I've found that, as it was in ME2, the assault rifle that your squadmates will generally use most effectively is the M-96 Mattock Heavy Rifle as they will fire this semi-auto weapon at nice high speeds for a reasonably long time for each 'burst.'
- Shotguns: While the Geth Plasma Shotgun doesn't offer as high of a damage output as other shotguns such as the M-300 Claymore, it has a lot longer range, and since your squadmates will generally not get into the enemies' face enough to make a short range weapon very effective, it is often a better choice. It is worth noting however that your squadmates will not use the Plasma Shotguns charge ability.
- Sniper Rifles: The Black Widow seems to have performed best in the hands of Garrus (or presumably Ashley, as she didn't survive my ME1 playthrough) as your squad has the highest damage output of any Sniper Rifle but isn't limited to a cripplingly slow reload speed of the standard M-98 Widow which drastically lowers your squad's effective DPS.
- Heavy Pistols: The M-5 Phalanx I found to be a superbly balanced pistol for my squad to use as it has a higher rate of fire than the M-3 Predator and is pretty much as accurate as the M-6 Carnifex. Although the N7 Eagle is a good alternative for squadmates where you have equipped a slow-firing primary, such as equipping Javik with a M-96 Mattock or M-15 Vindicator, as it can be used pretty much like an SMG.
- SMGs: By far the best SMG I've found to give to squadmates was the M-12 Locust as it's fantastic range is well suited to squadmates as they tend not to get to close enough ranges to be fully effective with with other SMGs. The only downside is the point at which you pick it up in game, which is obviously a problem if you are doing a new playthrough, but also limits your ability to upgrade the weapon on an imported playthrough until you have picked it up "again." - Always have a versatile squad of powers: This has held true in every Mass Effect game, but it is important to reiterate; having a sqaud that can deal with every type of defence and every type of enemy is important. For that reason I always suggest having somebody with Overload such as Garrus, EDI or Kaidan or Energy Drain from Tali for dealing with shielded opponents, and somebody capable of dealing damage to armor such as Kaidan's Rank 6 Reave, Liara's Warp, EDI's Incinerate or James' Carnage. It is also worth taking into consideration that your squadmates will die a lot easier on Insanity and so it becomes important to pick squadmates with higher HP. For this reason I unfortunately rarely use EDI or Liara even though I like them as characters. I mostly ended up using Garrus/Kaidan or Garrus/James (eventhough James has the emotional depth of a spoon).
- Rank up your Passive skills as a priority: I would recommend ranking up your Health/Shields/Weapon damage as a priority over other powers (particularly over all your Ammo powers if playing as a Soldier) as you will benefit more from that extra boost to your health and shields than from an increase to your active powers on Insanity.
- Defense Matrix as your bonus power: I used Slam as my bonus for a while, until I stumbled upon the awesomeness of EDI's Defense Matrix power. When fully ranked up, this power offers the same kind of protection as Barrier or Fortification, however when purged your shields will be restored to 100% immediately. This is invaluable on Insanity when you can caught off guard and have your shields drained in moments, this power can be used as a quick 'Get out of jail free' card for those sticky situations. Alternatively it can be used to maintain sustained fire when popping out of cover even when taking shots, though I wouldn't recommend you try that very often on Insanity.
- Slow and steady: On Insanity it's very easy to be caught with your pants down if you are trying to run and gun too much so I always try and stick to cover and only advance up the field when absolutely necessary. While it might become frustrating at times, it's important to be patient when playing on Insanity as running and gunning will rarely get you anywhere.
- Use the Power Wheel, lots: I would also recommend using the Power Wheel frequently, particularly with boss battles, as it gives you breathing space the plan out your strategy down to the minutest degree, including assessing the battlefield for the opportune moment to revive squadmates and such. The example I would use is the boss fight at the end of the Ardat-Yakshi monastery where you are fighting two Banshees and a handful of Husks. I used the Power Wheel every few seconds, not only to cast my squadmate's powers simultaneously (with Liara disabling the Husks with Singularity and Garrus dropping Overload on one Banshee) but also to assess the position of both Banshee's and the Husks to try and keep clear of them and to know when it was safe to revive my squad (read: just Liara, lol). I think I would have found this battle very difficult if I hadn't used the Power Wheel so much.
TL;DR - There isn't a TL;DR, go back and read you lazy bums :-P





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