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Sentinel - Biotic Bomber and Walking Armory


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#51
The Spamming Troll

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ashwind wrote...

The Spamming Troll wrote...

your cooldown is WAY TOO LONG!!!!

your character is worse then the ones that have fewer weapons. atleast thats kindof the way i feel about having throw on as long of a cooldown as you have it on.

i use throw no less then once every 5 seconds. im bombing like 500% more frequently.


You can spec Throw to have no cooldown time if it triggers a biotic explosion. Hence the Throw's cooldown is the same as Liara's Singularity.

The whole idea of the build is to go with weapons more instead of powers. :devil::devil::devil: 

And it is awesome because of the ammount of punishment you can take.


i thought he didnt evolve it for the reset cooldon.

but it cant possibly be a biotic bomber when your cooldowns in double digits.

#52
ashwind

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The Spamming Troll wrote...

i thought he didnt evolve it for the reset cooldon.

but it cant possibly be a biotic bomber when your cooldowns in double digits.


He did - he listed the evolution in his 1st post.

I play this build with different weapons, also suffer a -200% recharge penalty and I am throwing biotic explotion every 2~3 sec. As soon as Liara's Singularity is off CD, there will be an explotion.

As it is also remarked: This build relies heavily on squadmembers. 

#53
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I can't help but think how bad the sentinel is now. Honestly, tech armor should have 60% ability cooldown increase instead of the horrible 80%.

I feel I could play an engineer w/ defense matrix and be far better than a sentinel (which I just did..sabotage w/ 100% tech damage upgrade is fantastic.)

Please, someone, tell me sentinels are not as bad as they seem. So far...it seems to be a useless class if you can bring along a better defense power as a bonus power.

#54
NY Dynasty1977

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the sentinel has throw? I thought they had overload....

#55
Praetor Knight

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NY Dynasty1977 wrote...

the sentinel has throw? I thought they had overload....


Both: masseffect.wikia.com/wiki/Sentinel#Mass_Effect_3

#56
Jestina

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Warp, throw, overload, and gimped tech armor. They basically just feel like a version of adept now.

#57
NY Dynasty1977

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how useful are the lift grenades and cryo blast then? Is it worth investing points into them?

#58
ashwind

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NY Dynasty1977 wrote...

how useful are the lift grenades and cryo blast then? Is it worth investing points into them?


Because of the +200% recharge time of this build. Lift Grenades are wonderful for CC when things get a little hot. I personally love em.

Cryo Blast well... I dont see myself using it due to the ultra long cooldown.

:devil:

#59
Kronner

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Priisus wrote...

Question about damage protection... what does it affect really? Health/Shield or both?

So in essence, is damage protection > more shields?

Nice build btw, trying to roll a second Sentinel with a different playstyle, might try yours.


It mitigates incoming damage by 70%. So you only take 30% of damage.

As a result, 800 shield points are effectively turned into 2666,67 SP (800 / 0,3).

It works for health as well as far as I can tell.

The Spamming Troll wrote...

i thought he didnt evolve it for the reset cooldon.

but it cant possibly be a biotic bomber when your cooldowns in double digits.

 

Yes, Throw is evolved for the reset cooldown perk at rank 5. With Liara + Javik/Kaidan you can detonate all the time.

NY Dynasty1977 wrote...

how useful are the lift grenades and cryo blast then? Is it worth investing points into them?

 

Lift Grenades are really powerful. Great effective radius and damage. And they set off biotic bombs as well.

Modifié par Kronner, 01 avril 2012 - 08:32 .


#60
Doriath

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lightsnow13 wrote...

I can't help but think how bad the sentinel is now. Honestly, tech armor should have 60% ability cooldown increase instead of the horrible 80%.

I feel I could play an engineer w/ defense matrix and be far better than a sentinel (which I just did..sabotage w/ 100% tech damage upgrade is fantastic.)

Please, someone, tell me sentinels are not as bad as they seem. So far...it seems to be a useless class if you can bring along a better defense power as a bonus power.


Sentinels aren't bad and its not a useless class. This is one way to play it...certainly not the only one.

#61
NY Dynasty1977

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ashwind wrote...

NY Dynasty1977 wrote...

how useful are the lift grenades and cryo blast then? Is it worth investing points into them?


Because of the +200% recharge time of this build. Lift Grenades are wonderful for CC when things get a little hot. I personally love em.

Cryo Blast well... I dont see myself using it due to the ultra long cooldown.

:devil:

ok, cool, but seems like u only get 3-4 (5  if u go to lvl 5) of them, how can u refill after use or is dat ur whole supply for the mission?

#62
Kronner

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NY Dynasty1977 wrote...

ok, cool, but seems like u only get 3-4 (5  if u go to lvl 5) of them, how can u refill after use or is dat ur whole supply for the mission?


You can refill grenades by picking spare grenades. It works just like thermal clips.

Plus the missions are very short, so you will often have grenades left at the end of a mission.

#63
Fortack

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Kronner wrote...

Priisus wrote...

Question about damage protection... what does it affect really? Health/Shield or both?


It mitigates incoming damage by 70%. So you only take 30% of damage.

As a result, 800 shield points are effectively turned into 2666,67 SP (800 / 0,3).

It works for health as well as far as I can tell.


Yeah, that's the only sensible explanation. X% damage reduction reduces all damage taken by X%. So with Kronner's Sentinel that means an enemy hitting Shep inflicting 100 points of damage only does (100 - 70% =) 30 points of damage. Health of shield have nothing to do with this.

lightsnow13 wrote...

I feel I could play an engineer w/ defense matrix and be far better than a sentinel (which I just did..sabotage w/ 100% tech damage upgrade is fantastic.)

Please, someone, tell me sentinels are not as bad as they seem. So far...it seems to be a useless class if you can bring along a better defense power as a bonus power.


Engineer with Def Matrix doesn't come close to the amount of punishment this type of Sentinel can take. The only advantage Def Matrix adds to an Engineer is the ability to restore shields to avoid certain death. They cannot tank whatsoever.
Furthermore, the Engineer cannot go to battle with multiple heavy weapons. I've tried using the Wraith and Black Widow but they gimp cooldowns so hard your powers become more or less useless. The Sentinel has the cooldown reset option for Throw and grenades - thus, regardless cooldown penalties, the Sentinel can still spam 2 powers every couple of seconds, which is exactly what Kronner is doing in his vids.

The only disappointing thing IMHO is how little damage weapons add to this build. The massive 70% dmg reduction is good enough to go tanking, but without the constant biotic explosions I doubt this Sentinel will last very long out in the open.

The biggest problem with ME3's difficulty settings is that power combos scale whilst weapon damage does not. Hence why increasing difficulty equals reducing weapon damage. This silly feature is responsible for the lack luster feel of most weapons (in both SP and MP). Biotic explosions are just as effective on Normal as on Insanity, but weapon damage is cut in half (or worse) - assuming enemy HP is doubled (or more) when you increase the difficulty slider.

#64
Kronner

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Fortack wrote...

The only disappointing thing IMHO is how little damage weapons add to this build. The massive 70% dmg reduction is good enough to go tanking, but without the constant biotic explosions I doubt this Sentinel will last very long out in the open.


That is very true. The biotic bombs are integral part of this build. That said, at least you get to use your CQC weapons in between bombs and/or you can hang back and snipe/shoot.

#65
xJNPSx THE WAGN

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Are there armor pieces that increase damage reduction? You could get to 100% and be invincible XD. I'm pretty sure there isnt damage reduction armor though.

#66
xJNPSx THE WAGN

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Would reave's + 30% damage reduction make you temporarily invinvcible?!?!

edit: never mind reave is a bonus power and you can't have 2.  Oh well, but theoretically it could work if you modded.

Modifié par xJNPSx THE WAGN, 01 avril 2012 - 02:51 .


#67
Kronner

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xJNPSx THE WAGN wrote...

Would reave's + 30% damage reduction make you temporarily invinvcible?!?!


I think it's capped at 90% damage reduction. Not competely sure about that though.

#68
No Snakes Alive

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Haven't read anything other than the first post but it's weird that this is pretty much the exact build I've been rolling with. Tech for defense, Biotic for offense, and sweet, sweet tanking galore.

I've been considering going with the Bonus Power upgrade to Offensive Mastery and keeping Chain/Neural Shock on hand for the occasional no-cooldown throwback to the ME1 Medic Sentinel, but a 15% chance doesn't seem all that promising. I'm also more for squad bonuses than weight capacity because I don't need all those weapons and I like to take the Sentinel back to his old support roots.

It's really cool that someone else realized that (A) you can't get anywhere near as noticeable (even on Insanity) an amount of damage reduction on any other class so taking Defense Matrix is crucial to getting the most out of Sentinels, and (B) that Throw's insta-reset upgrade (and Lift Grenades being off cooldown) are the perfect compliment to this kind of tanking Sentinel. Thanks for saving me the time of not having to post this build myself lol.

#69
No Snakes Alive

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Another alternative to this build that focuses more on CC and less on tanking is to take Stasis with the Bonus Power evolution and take Offensive Mastery's Bonus Power evolution as well.

What that will do is give Stasis a 45% chance of not triggering a cooldown. So you can essentially bring an arsenal and still cast Stasis relatively frequently.

Going with Defense Matrix is probably preferable though because whereas Throw is guaranteed not to have cooldown on detonation, there's no guarantee Stasis won't trigger a cooldown, and when it does get ready to rely on Lift Grenades, guns and squadmates for a good long time.

#70
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It just seems a little sad..the only way a sentinel is useful is if you get A,B, and C.

Meanwhile, adepts and engineers (those are the only classes I've played thus far) are useful no matter their specs. Whether you want more CC abilities (lifting shockwave, singularity) or more damage abilities (warp, throw) or with the engineer (cryo incinerate or sabotage overload/incinerate), either way, they're useful no matter your choices. If the engineer has to get defense matrix, has to get throw w/ instant cooldown, has to get grenades, and has to get max defense reduction - it seem like a lot of requirements to make the class useful - or rather, to use the class to it's maximum potential.

#71
Kronner

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lightsnow13 wrote...

It just seems a little sad..the only way a sentinel is useful is if you get A,B, and C.


What do you mean? I think Sentinel is the most versatile class that can swicth playstyle on the fly. Sentinel is much better than Adept imho.

#72
goofyomnivore

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Meanwhile, adepts and engineers (those are the only classes I've played thus far) are useful no matter their specs


A Sentinel is basically an Adept with Overload. They're pretty much equal or superior to Adepts in every way.

Engineer is completely different. but I'd rather have Throw+Warp > than any of the other Engineer skills.

Maybe I'm misunderstanding you, but the Sentinel is pretty strong tank or caster. I'd wager it is better at casting than the Adept and the second best tank behind a Vanguard.

#73
E_rik

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I'm trying this build, but so far with just default weapons it's just kinda boring.

#74
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Better at casting? Than an adept? Not...really.. of course, it depends on the way you play the adept. My first adept playthrough I went with double throw, singularity, and warp. Honestly, this is a slow set up. You can sort of focus on multiple enemies only w/ singularity.

My second playthrough, far more effective, I went with aoe reave, pull field, and lifting shockwave. This made for awesome aoe detonations. Bringing along Liara and Kaidan, I would have non stop biotic explosions occuring. Javik was also amazing, cast dark channel and just shockwave through walls.

I think it was just my personal experience of a sentinel. They're just slower than the other classes.

Modifié par lightsnow13, 02 avril 2012 - 06:02 .


#75
mokponobi

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Are some people seriously complaining about this Sentinel Build, I am currently playing the build now and I can tell for sure that it is way more durable than any other build, it is way more satisfying than soldier's that's for sure. I carry 4 weapons, no SMG (redundant).

Last night, I went toe to toe with a brute, using warp/throw to stagger it and my Graal Shotgun to stagger it. We tangoed, it went down, very satisfying and fun. Only a vanguard could even attempt this.