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Sentinel - Biotic Bomber and Walking Armory


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#76
Jestina

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Fortack wrote...
Furthermore, the Engineer cannot go to battle with multiple heavy weapons.


Why would you need to?  Handgun plus assault rifle is all you need...or you can go shotgun plus handgun. Most of the time you will be casting anyways since that is what ME3 has reduced us to. Engineers can tank well enough if you know how to play them plus they have great crowd control ability.

I've kind of given up on my sentinel just because it feels too boring and too close to adept now.

#77
Boopitty

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This will seem like a silly question, but at which point in the story do you actually unlock Defense Matrix? I did my first play through of the game as a Sentinel, and got all the bonus powers except EDI's even though I thought I unlocked hers. But upon starting my Vanguard Insanity playthrough, I found that none of EDI's powers were unlocked. So, in this playthrough I'll try and get them for my eventual NG+ playthrough using this build, and would greatly appreciate if someone could tell me when you unlock Defense Matrix.

#78
No Snakes Alive

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Engineers, Adepts, and Sentinels can all cast equally well. Who gives a crap whether your Biotic or Cryo Exploding your enemy, or Tech Bursting or this or that? It's all the same in the end. No one caster is superior to the next.


This build, though, takes advantage of what's unique to the Sentinel: tanking. No other class can combine two armor powers so this build takes full advantage of that by realizing that since your cooldowns will already be pretty absurd from stacking two armor powers, you might as well ignore them entirely, take as many weapons as you want, and go with powers that complement your 10 minute cooldowns, of which the Sentinel conveniently has two.

Basically, if you wanna go the caster route, who cares if you're a Sentinel, Adept or Engineer? You spam powers and create combos. If you wanna go the tanking route though, why not get the most out of what powers you still can, max Throw and Lift Grenades, and bring the whole arsenal since your coolowns will suck regardless? It's a fun and unique build when you embrace the fact that tanking is its focus.

#79
No Snakes Alive

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Boopitty wrote...

This will seem like a silly question, but at which point in the story do you actually unlock Defense Matrix? I did my first play through of the game as a Sentinel, and got all the bonus powers except EDI's even though I thought I unlocked hers. But upon starting my Vanguard Insanity playthrough, I found that none of EDI's powers were unlocked. So, in this playthrough I'll try and get them for my eventual NG+ playthrough using this build, and would greatly appreciate if someone could tell me when you unlock Defense Matrix.



Specifically, not sure. But it's pretty early on after you unlock her. Decoy doesn't come until much later but Defense Matrix I used most of my Engineer playthrough until I unlocked Defense Drone, so it was definitely among the other first round powers.

#80
Kronner

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No Snakes Alive wrote...

Specifically, not sure. But it's pretty early on after you unlock her. Decoy doesn't come until much later but Defense Matrix I used most of my Engineer playthrough until I unlocked Defense Drone, so it was definitely among the other first round powers.


Yeah, unfortunately if you miss that conversation, you can never get that power for the remainder of the game.
I'd recommend reloading save after save that was created after the Turian Moon mission, and checking out on EDI.
You don't have to complete the game to have this power unlocked for good.

#81
Boopitty

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Kronner wrote...

No Snakes Alive wrote...

Specifically, not sure. But it's pretty early on after you unlock her. Decoy doesn't come until much later but Defense Matrix I used most of my Engineer playthrough until I unlocked Defense Drone, so it was definitely among the other first round powers.


Yeah, unfortunately if you miss that conversation, you can never get that power for the remainder of the game.
I'd recommend reloading save after save that was created after the Turian Moon mission, and checking out on EDI.
You don't have to complete the game to have this power unlocked for good.


I've done that mission and have gotten a conversation with her on the Citadel (she talks about Joker liking her) and on the CIC on the Normandy (talks about adjusting to the new body). Haven't obtained the unlock yet. 

#82
Kronner

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Boopitty wrote...

I've done that mission and have gotten a conversation with her on the Citadel (she talks about Joker liking her) and on the CIC on the Normandy (talks about adjusting to the new body). Haven't obtained the unlock yet. 


It should be in the next one, on the Normandy. She takes you away from Joker and asks you about something. 

(I am not 100% positive it is in this conversation though)

#83
Boopitty

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Kronner wrote...

Boopitty wrote...

I've done that mission and have gotten a conversation with her on the Citadel (she talks about Joker liking her) and on the CIC on the Normandy (talks about adjusting to the new body). Haven't obtained the unlock yet. 


It should be in the next one, on the Normandy. She takes you away from Joker and asks you about something. 

(I am not 100% positive it is in this conversation though)


I think I just had this one; she did want to talk privately, so I'm assuming this is the conversation you're referring to. Also, I remeber having this conversation on my last playthrough, so I'm pretty sure it's not it. Maybe it's a similar conversation that happens later on?

Btw, sorry to derail your thread like this!

#84
Boopitty

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I'm bumping so that I'll be able to get an answer to just how Defense Matrix is unlocked.

#85
stu_

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Boopitty wrote...

I'm bumping so that I'll be able to get an answer to just how Defense Matrix is unlocked.


Sorry i dont remember exactly when i unlocked my Defence matrix, But.

Best thing you can do is constantly talk to her.

After every mission go talk to her (even after the smaller N7 missions), Every time you visit the citadel go talk to her she'll give you it eventually.

#86
stu_

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Also worth Mentioning that if you are only after Defence matrix for the damage reduction, Barrier or Fortification are also usable till you unlock defence matrix.

If anything the synergy skill at rank 5 of both barrier and fortification will work better with the throw spam build! as the rank 5 synergy in matrix is for tech powers.

If you want matrix for the ability to purge and boost your shield? just an fyi i do not even need to take my socks and shoes off to count how many times i purged it in an entire run through..

#87
Boopitty

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stu_ wrote...

Also worth Mentioning that if you are only after Defence matrix for the damage reduction, Barrier or Fortification are also usable till you unlock defence matrix.

If anything the synergy skill at rank 5 of both barrier and fortification will work better with the throw spam build! as the rank 5 synergy in matrix is for tech powers.

If you want matrix for the ability to purge and boost your shield? just an fyi i do not even need to take my socks and shoes off to count how many times i purged it in an entire run through..


Really? Restoring your shields sounds like something that would come in extremelyu handy. Take for example, you're playing very aggresively with a shotgun or falcon or whatever, and then your shields drop, you can instantly restore them to find some cover, then snipe until your cooldwon resets, allowing you to go all Rambo. This is of course, assuming you are carrying many weapons, but with this build why wouldn't you?

#88
ashwind

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Boopitty wrote...
Really? Restoring your shields sounds like something that would come in extremelyu handy. Take for example, you're playing very aggresively with a shotgun or falcon or whatever, and then your shields drop, you can instantly restore them to find some cover, then snipe until your cooldwon resets, allowing you to go all Rambo. This is of course, assuming you are carrying many weapons, but with this build why wouldn't you?


Defensive Matrix's shield restoration is not really useful if you are using the Tank build Sentinel because after you deacvtivate/purge your defensive matrix... it takes... well forever for it to cooldown so that you can turn it back on.

Because of your 70% damage reduction, it is much faster to just run for cover to recharge your shield. :devil:

Modifié par ashwind, 03 avril 2012 - 12:56 .


#89
Boopitty

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ashwind wrote...

Boopitty wrote...
Really? Restoring your shields sounds like something that would come in extremelyu handy. Take for example, you're playing very aggresively with a shotgun or falcon or whatever, and then your shields drop, you can instantly restore them to find some cover, then snipe until your cooldwon resets, allowing you to go all Rambo. This is of course, assuming you are carrying many weapons, but with this build why wouldn't you?


Defensive Matrix's shield restoration is not really useful if you are using the Tank build Sentinel because after you deacvtivate/purge your defensive matrix... it takes... well forever for it to cooldown so that you can turn it back on.

Because of your 70% damage reduction, it is much faster to just run for cover to recharge your shield. :devil:


Yeah, the DR applies to your health, too, right? Stil, health doesn't regenerate...

#90
ashwind

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Boopitty wrote...

ashwind wrote...

Boopitty wrote...
Really? Restoring your shields sounds like something that would come in extremelyu handy. Take for example, you're playing very aggresively with a shotgun or falcon or whatever, and then your shields drop, you can instantly restore them to find some cover, then snipe until your cooldwon resets, allowing you to go all Rambo. This is of course, assuming you are carrying many weapons, but with this build why wouldn't you?


Defensive Matrix's shield restoration is not really useful if you are using the Tank build Sentinel because after you deacvtivate/purge your defensive matrix... it takes... well forever for it to cooldown so that you can turn it back on.

Because of your 70% damage reduction, it is much faster to just run for cover to recharge your shield. :devil:


Yeah, the DR applies to your health, too, right? Stil, health doesn't regenerate...


Yes, DR applies to health. But it goes by the mini-bar. Health regenerates if the mini-health-bar do not deplete 100%. There is always Medi-Gel when you health gets too low :P

#91
Praetor Knight

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Having a high Shield Regen % is very, very helpful. I'm going to be spec'ing my Sentinel to boost this.

Off hand I'm currently using:
Fitness level 5: Shield Regen 15%
Defense Matrix level 5: Shield Regen 15%
Kassa Chest Armor for the 10% Regen

For 40% Shield Regen right now.

And I'm thinking of going with the Collector Armor to get a total of 50% It works really well with being aggressive and closing on the enemy with guns blazing and having the 70% damage resistance. You still need to use cover from time to time, but I've been having fun with the Tanking Sentinel. It's gotta be a cake walk on the lower difficulties, I'm running this on Insanity, even if it takes longer in some fights compared to an Adept for example.

#92
LitHack NW

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Boopitty wrote...

I'm bumping so that I'll be able to get an answer to just how Defense Matrix is unlocked.


It was either the first time you talked to her on the ship or when you talked to her on the Presidium, pretty early on. There she asks you about romancing Jeff and I supported their relationship. I think this gave me the power. I never unlocked decoy on my 1st Vanguard playthrough though.

Who remembers where you can unlock Decoy?

#93
Cyrano

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Boopitty wrote...

I'm bumping so that I'll be able to get an answer to just how Defense Matrix is unlocked.



I just got Defense Matrix.  It's the first or second mission right after the battle on the Citadel. Talk to her on the Normandy and it will unlock then.

#94
Boopitty

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I'm hearing two different things. LitHack NW is saying the Joker relationship triggers it, which I already had and didn't recieve the power. So I'm guessing he's wrong.

Cyrano, you said it unlocks after Udina's coup? Well, that should work, and I'm pretty sure I didn't talk with EDI much after that point on my first playthrough either, so maybe that's why I haven't got it unlocked.

#95
goofyomnivore

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Having a high Shield Regen % is very, very helpful. I'm going to be spec'ing my Sentinel to boost this.


I did this as well. I was skeptical at first if it would help when I tried it but it is noticeable. I rock Barrier though for RP reasons on my Sentinel. One tech shield one biotic one.

My "min-max" Sentinel has;

40% shield replenish
70% damage resistance
200% weight (Mattock X+Paladin X), or if you don't NG+ Vindicator V + Paladin V.
Throw is 2.2s, Warp is 3.5s and Overload 4s with both shields on.

Modifié par strive, 03 avril 2012 - 04:28 .


#96
Cyrano

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Boopitty wrote...

I'm hearing two different things. LitHack NW is saying the Joker relationship triggers it, which I already had and didn't recieve the power. So I'm guessing he's wrong.

Cyrano, you said it unlocks after Udina's coup? Well, that should work, and I'm pretty sure I didn't talk with EDI much after that point on my first playthrough either, so maybe that's why I haven't got it unlocked.




I don't know if Joker's relationship with EDI triggers it or not. I did promote the relationship (I thought why not) but I doubt it makes any difference. Yep, for me it unlocked shortly after the citadel coup. So did Vega's Carnage and Ashley's Marksman (with her sister at the citadel).

#97
Praetor Knight

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I wanted to add that Javik is really awesome to have in the active Squad. So yeah Liara and Javik make an awesome squad.

With him, you can have a 70% Shield Regen with his lvl 6 Vengeful Ancient passive, the Fitness evolution, Defense Matrix evolution and with the Collector Armor. It's also works with the modular pieces, the helmet and chest piece to get the 20% from Armor.

#98
TevinterMagister

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My "min-max" Sentinel has;

40% shield replenish
70% damage resistance
200% weight (Mattock X+Paladin X), or if you don't NG+ Vindicator V + Paladin V.
Throw is 2.2s, Warp is 3.5s and Overload 4s with both shields on.


Just tried this on NG+, only I equipped the Rosenkov set+Archon Visor for 50% CD bonus and +25% power damage rank 5 in barrier, 1,63 CD on throw, almost as low as the ME2 Guardian Sentinel and faster than Raider. 70% DR + 45% power damage with ME2 cooldowns coupled with high dps weapons, it's a beast.

#99
capn233

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I started a Sentinel and was having a fine day just warp bombing and such with only Tech Armor until pointed here. I was using Warp Ammo before. After Citadel Coup I switch over to experiment with Defensive Matrix.

I guess the extra 30% damage reduction is nice. You still don't feel anywhere near the tank as you were in ME2. But I suppose it helps.

This build with nearly anybody and Liara is good. Javik and Liara together is a warp bomb extravaganza.

A couple things I don't like is that all in all I didn't feel like I have had a huge advantage over my Warp Ammo Sentinel with a mere 40% damage reduction. I guess I am playing it wrong. I didn't load up on super weapons, and I haven't got the Black Widow (I was sort of avoiding it since I used it to good effect as a Soldier, Engineer and Infiltrator already). The other thing is that if you for whatever reason decide to avoid a biotic squad mate you are at something of a disadvantage, IMO because is more difficult to actually set up a warp explosion unless you have light weapons. I did Fighter Base with Garrus and Ash just for fun and took the Revenant and Mantis, which was something like a slightly positive CD bonus.  Actually did Ex Cerberus Scientists with them as well and slightly lighter weapons without a huge difference.  At any rate, smaller enemies would usually die before I could detonate them bc of the long length of CD after Warp.  But, it is possible to just shoot and throw your way through the mission if you like.

The last thing to keep in mind is that it seems the magic shield busting enemies will still one shot your shields even with the extra damage protection (Nemesis and Geth Hunters, for example). Just something to be aware of. DM is sort of nice in this instance bc you can purge and get them back.

At any rate, this is probably one of the better builds for Sentinel all things considered though. Not that I have found any build that I liked on any character all that much except for Infiltrator. This is a praise, not a knock (well, it is a knock on ME3 character design, not your build :))

PS: I think Sentinel makes Adept nearly "useless." So I am with people with that sentiment. Some random powers like Throw probably shouldn't set off biotic explosions...

PSS: I don't know what people think is a heavy weapon load, but I finished the game as an import Engineer with the Vindicator and Black Widow V's. Cooldown was manageable... that isn't all that heavy but is more than enough firepower for any mission.

Modifié par capn233, 04 avril 2012 - 10:45 .


#100
Disciple888

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IMNWME here.

Been trying out this build on NG Insanity. It's... interesting. When the Warp bombs hit, it's a thing of beauty, but when you miss because of LoS issues or enemies dodging, the cooldown is looooong. Been running a kit of Mattock I, Mantis I, Eviscerator 1, and just got finished with Grissom Academy. Sometimes fights get bogged down b/c you really can't tank with this build like you could in ME2. It plays almost like a Warp Bombing soldier.

One piece of advice I'd really suggest to everyone taking the tank route is maximizing your Shield Recharge rate. If you have Javik, spec his Passive 6 to Squad -20% Shield Recharge, take the -15% from Defense Matrix, and the additional 15% from Fitness. Then, throw on the Collector Armor for another -20%. The difference is huuuuuge. Your shields will come back almost as soon as they break. Even with the 70% DR, my survivability outside of cover was not noticeably higher on Insanity until I did this. You don't want to purge Defense Matrix or Tech Armor except as last resort, b/c the cooldowns are killer.

I'm also curious if this build works better WITHOUT heavy weapons, and instead speccing Offensive Mastery 5 for Weight Capacity and using light weapons (say, Mattock X and Disciple X) for the 200% cooldown bonus. Using two armor pieces for the -20% Shield Regen, and the rest Rosenkov for -30% cooldown, I think would give this build a lot more versatility, without sacrificing the tanking aspect.

You do lose out on the guns you can carry, but gameplay wise, I notice I definitely miss being able to use a Throw to slam an enemy on his ass when flanking with a Shotgun. Or Warp to stagger. I play pretty aggressively (no point in having all this DR and Shield Recharge if you're just gonna stay glued to cover), and most of the time I don't need anything but a Phalanx to take care of things so this might suit my style better.