No Snakes Alive wrote...
Really? REALLY?
THIS much outrage over endings that leave a lot up to interpretation in a game series that has stressed player choice from the start?
So let me get this straight: we want obvious black and white choices that answer everything for us in a game about player choice? We don't want thought-provoking endings that leave enough up to our own interpretation that we can come up with theories that reach 10,000+ responses in these forums?
After 100+ hours of some of the very best gaming I've experienced in a life spent gaming, I'm still thinking about the ending more than anything else, and I at the very least love that about it. The ending ties in symbolically, metaphorically, philosophically, etc. with everything from the characters, dialogue and gameplay design of the series itself to real life ideologies about the nature of technology, humanity, theology, and so on.
There's a lot to think about, a lot beneath the surface of the final choices and how they were presented, and a lot to decide for ourselves, which is what Mass Effect has always been about. Shepard and co. told us all along that nothing about our victories in this war would come easy, and I'm glad that carries over to the ending too. I'd much rather figure it all out days - even weeks - later than have Bioware go against everything this series has taught me gaming is capable of and figure it all out for me.
I may be in the minority but I'm okay with that. I'd just like to thank the writers of the ending just as much as everyone else involved in this project for keeping this journey my own until the credits rolled, and helping cement Mass Effect as the best series I've ever played.
I don't think all anti-enders want black and white, hand-holding per se, but some do. And some do want happy endings.
I do definitely think that the endings tied in with the themes from the rest of the series. I've read an interesting thread that got buried super fast about how the endings are basically analogues of the choices in the first 2 games--Destroy is the ending in the first game, Destroy vs. Control is the ending of the second game, and Synthesis is foreshadowed in our choices in the third game, where we can fundamentally change the Krogan and/or the Geth if we choose. Even in ME3 we are given hints--Garrus and his ruthless calculus, the Geth uploading themselves into the Quarian suits as a kind of synthesis, and of course TIM and his whole schtick about controlling the Reapers. In fact in my 3rd replay now, where I'm actually paying a whole lot of attention to dialogue, the endings are pretty much strongly hinted at (almost bludgeoned, really) on Thessia with your conversation with TIM and Vendetta.
I don't think my choices from the previous games were worthless--in fact they were validated throughout the whole game! And like you, I definitely liked that the ending was very open and had lots to think about. One of the more interesting threads I've read was that thread saying that the endings were racist and offensive, because hell yes, there were parallels with TIM and n-a-z-i-s in WWII and the Starkid AI definitely has racist (or xenophobic) premises. Another interesting read was that thread about the planet Klencory and how it foreshadows the "beings of light" behind the Reapers.
We may be in the minority, but whatever. I liked the endings, I understand how other people can dislike the endings, and liking vs. disliking doesn't make anyone ignorant, uncaring of lore, not a true fan, or whatever.
Modifié par fle6isnow, 29 mars 2012 - 11:07 .