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#176
Wolven_Soul

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Geneaux486 wrote...

Hudathan wrote...

Plenty of backwards logic when it comes to complaints regarding the ending. Some are legit ways that the endings could have been better. Others are along the lines of 'I want my game to be based on my choices so show me a cutscene where you (Bioware) tell me what happens' or 'I don't like that you revealed the source of the Reapers to be some ancient god machine because I liked it better when I thought they were just some ancient god machines' etc.


There's certainly some faulty logic. . 


Right, and there's no faulty logic in the endings as they are either I'm sure.  People may have used some faulty logic in complaining about the endings, but it is nothing that I have seen in the endings that make any sense whatsoever. 

That, and I have yet to see any good posts from anyone who likes the endings explaining away the various plot holes, bad logic, etc.

#177
Rob_Nix

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Geneaux486 wrote...

I may be reading this out of context, but I don't see how they could make your choices carry over into the next game, especially if the indoctrination theory is correct


You did read it out of context. The point I was responding to was that because the choices you made in the first two games had visible outcomes, such should be the case for the end of the third, to which I responded that we saw the results of those choices because there were sequels to show them in, while the final game in the series has no such luxury.


That's the big twist in this game- your choices end up not having an impact.  No one saw it coming.

#178
Hudathan

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ashdrake1 wrote...

sean10mm wrote...

The Star Child telling my character that organic-synthetic conflict is inevitable might make more sense if I hadn't spent a good chunk of the game succesfully ending the Quarian-Geth war, making them allies, and uniting them against the Reapers while my pilot was dating an AI, and all without using genocide. Just a thought.


I really wish bioware had put in the option to argue with the starchild.  People could have thier Shepard try and argue philosphy with a being that is millions of years old.  It could result in shepard bleeding out and the reapers killing everything.  

Shepard is dying.  There is no button to push, no monster to kill.  No option to shoot harbinger in the face while shouting "Reap this!' then going home to sleep with the chearleader.  Shepard knows he/she is dying and is looking for a solution not a debate with an equivelent god.  If you hesitate all you did means nothing and everything will die.

It just goes to show that while the Shepard character is a hero who gets stuff done, we probably shouldn't trust the fate of the galaxy to some of these players.

#179
STAG IRONHIDE

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No Snakes Alive wrote...


It's coercion, not blatant mind control or brainwashing. Your seconds away from putting your plan into action and winning the war and the only Ace the reapers have left up their sleeve is to convince you it's the wrong choice to make.

Why the hell does it always have to be all or nothing for everyone? Seriously? Not everything in life is black and white. Yes I think the only say to wipe out the Reapers may have actually been to wipe out all synthetic life forms. Maybe even that was bull**** too. I don't know or care. I think the reapers are bending the truth to try and convince me the idea I've had that the survival of the universe depends on isn't as good as the ideas they have. There may be some truth in some of the things they say and they're may not. I don't care to distinguish which is which because I don't need to. I, again, don't need my hand to be held.

However the game managed to do it, it MADD me consider the very thoughts I despised from Saren and TIM's brainwashed minds as viable solutions to end this war for a second, and then it hit me what was going on and I realized that as sad as ending the Geth after all that would make me, it wad the only option.

Keep nitpicking at every single detail of you want. There's really no confusion for me though. The big picture it that I almost believed that my own plan was no better than the reapers' and their plans weren't so bad after all, but didn't fall for it in the end.

Anyone here ever have to write a college thesis or something of that nature and find that every single detail of the literature they were analyzing supported their thesis? Hell no. That's not how theorizing works. Even if some of you DO happen to find ways to poke holes in some minor aspects of what I think the ending meant to me, why bother?

If you can't draw your own conclusions from what you've been given or simply don't want to/ think Bioware should draw more of it out for you, oh well. Your loss, to be honest.


That's nice and all, but you see, it's a Catch-22. If they expand the ending with a Retcon then there was no point in having the original ending. Expanding the ending is admitting that it was incomplete from the start.

So if they leave it alone, that's fine and we can all make speculations and draw our own conclusions from the ending. But when a Retconned DLC is looming in the future, what is the point?

#180
WhiteJoker

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Geneaux486 wrote...

Let me be more specific:  Unless you get the ending where Earth literally burns, you can safely assume that the Catalyst itself did not destroy or kill anyone or anything.

Assume.  Not shown.  Not implied.  Not referred to.  Nothing.  Nada.  In other words this is your interpretation and not anything the ME3 ending gives you.  Again, if you like to do that, that's fine, but in so far as making something designed to make people speculate, it's poor design because it's as informative as a blank page; it doesn't even explain it's own references.

Anderson gives us regular reports on Earth.  People are dying or being captured, major cities are burning, communications are cut off, as is the case with Palaven and Thessia.

He gives you reports in the first half.  After that he just makes general references to how bleak things are.  That by the way is not the case in Thessia because they specifically state that since the Asari are such powerful biotics the Reapers don't bother with the indoctrination/wait game, they just went in and started breaking everything in sight.  By the time you get to Earth you don't know how bad things are beyond extrapolation however reliable that is given what little data we have.

Destruction of synthetics means destruction of synthetics, so if it's synthetic, it was destroyed.

Then you're contradicting yourself because space ships are synthetic but you interpret the destory end to mean the Quarians and the Turians have a fighting chance.  If anything and everything synthetic is destroyed that means their space ships no longer function and they are going to die.

Game doesn't tell us.  What it does tell us is that the Reapers stop attacking organics as soon as the effect takes off, and that activating the Crucible will "end the cycle".  That's more than enough to go off of.

No, that's nothing to go on because it has nothing to do with speculating on the future.  If that's speculative then you have a very odd idea of speculation because all that says is "the reapers are gone."

In the same way there's nothing to indicate that synthesis won't cause the universe to implode, yes.

Which is precisely the point and the problem.  The conversation is literally:

"So Synthesis will fix things!"
"Alright, cool, so how?"
"Dunno.  It just will."

That's not conductive to speculation or discussion because everything else is inserted from an outside source.

We see that the Normandy wasn't obliterated, nor was the planet they landed on, so actually, it is my point.

No, we see the Normandy crash landing on an unknown planet.  The Alpha Relay when it exploded did not destroy an entire star cluster or an entire galaxy, it destroyed the system it was in and possibly some of the systems around it.  We see nothing to indicate that the planet the Normandy landed on was in a system with a mass relay or even near a mass relay as in Arrival the Normandy successfully escapes from the Alpha Relay system with only seconds to spare which indicates that seconds is all you need once you enter a mass relay corridor to escape the shockwave of an exploding relay; which assumes Joker was flying it through a mass relay and didn't just go straight into FTL from Earth using the conventional drives which also does nothing to indicate anything at all about whether a mass relay exploding at the end of ME3 does or does not wipe out life in the surrounding system.

But it's neither.

I will concede that it's a subjective argument and thus moot to argue.  So rephraseing; by my standards it's poor storytelling and poor speculative groundwork.

I have more than proven that to be false at this point, citing various specific in-game examples.  If you want to keep thinking that we're not given information that we actually are, that's certainly your right, but at this point I can do little more than repeat myself.

Aside from Anderson you specified absolutely zero in-game examples; what you specified was your interpretation of how things would occur.  You cannot say that any of your answers are definitive because none of the things I quesitoned were shown in the ending at all.  Furthermore what was shown can be interpreted in multiple ways without being contradictory.

Your point needed clarification, hence why I asked for it.  We see the effects of our choices because there is a sequel in which to do so.  At the end of the story, there is no sequel, so yes, some things are going to be ambiguous.

No, you wanted to redefine my point into being about how cause and effect can only be shown from one game to the next which is not my argument.  The Mass Effect series is what I referred to, not specific games, but the series as a whole.  The series' central point was making decisions and seeing the effects.  That was the claim since before the very first game.  Cause and Effect.  The series, not the individual games but the entire series as a whole, was based on that principle.  The ending does not incorporate it.

#181
FabricatedWookie

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I don't find anything about the ending particularly thought provoking in the essential philosophical conundrums category. Glad your thoughts were provoked though.

#182
FieryIceQueen

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No Snakes Alive wrote...

After 100+ hours of some of the very best gaming I've experienced in a life spent gaming, I'm still thinking about the ending more than anything else, and I at the very least love that about it. The ending ties in symbolically, metaphorically, philosophically, etc. with everything from the characters, dialogue and gameplay design of the series itself to real life ideologies about the nature of technology, humanity, theology, and so on.

There's a lot to think about, a lot beneath the surface of the final choices and how they were presented, and a lot to decide for ourselves, which is what Mass Effect has always been about. Shepard and co. told us all along that nothing about our victories in this war would come easy, and I'm glad that carries over to the ending too. I'd much rather figure it all out days - even weeks - later than have Bioware go against everything this series has taught me gaming is capable of and figure it all out for me.

“If you have to ask what it symbolizes, it didn't.”
― Roger Ebert

#183
Wolven_Soul

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Geneaux486 wrote...


I see this misconception a lot.  All three games give us enough information to work with to make informed discussions about where civilization would go after each of the endings.  It's speculation, yes, but based on a multitude of facts we have been given.
Will the Quarians starve?  We know that they're far away from their home planet, but we also know that they have liveships, and have been feeding themselves without a home planet for centuries.
What about the Turians?  Emergency rations combined with the fact that they're now getting along with the Quarians gives us enough information to infer that they aren't doomed either.
The Mass Relays?  Even if the Reapers perish at the end, not only are they themselves salvageable, but so is the wreckage of the Mass Relays.
The endings are ambiguous, yes, but to say that we don't have any information to go on when we speculate is simply untrue.


I do not want to speculate.  I did not spend a few hundred dollars, and hundreds of hours on these games to figure out th endings for myself.



I find it odd that you chose this as an example, as it was actually pretty straightforward.  Synthesis basically altered and strengthened the DNA of all organics with synthetic tissue.  Looking at Joker tells us that the changes are subtle, which is to be expected, since the changes are occuring on a molecular level.  We also see that it stops the synthetic/organic war because the Reapers leave after the humans and others have been synthesized.


Do you really think that none of these new hybrids will make new synthetics down the road?  Nothing is stopping them after all.  Plus, look at this from the geth standpoint.  They used to have perfect mechanical bodies.  They did not have to eat, sleep, go to the bathroom.  They never aged.  Now they have organic tissue in them and their whole world is screwed up.  I bet the geth go down as hating the crap out of Shepherd for the synthesis ending.  Either way, it's a stupid choice that does not solve a danged thing.


Yes, but that is because the game continued the narrative into a sequel.  Unless Bioware had made it so that there were no choices at all involved in the ending, there was always going to be some ambiguity.  Even then, it's not as bad as it could have been, as the player's perspective outlives Shepard, and we get to see the end-result of the final choice.


That is exactly what they should have done.  They should have made the ending so that there was no choice.  The game should have given you the ending that you created by the choices that you made.

#184
thefallen2far

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Why is it, whenever someone defends the story, I'm reminded of the Emperor with no Clothes?

#185
STAG IRONHIDE

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Rob_Nix wrote...

That's the big twist in this game- your choices end up not having an impact.  No one saw it coming.


What a tweest! It's like everything they said the ending would be before the game came out was a lie....

#186
Wolven_Soul

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Hudathan wrote...

Some people are just mad that the relays are gone and they think that their beloved Mass Effect franchise is literally destroyed forever. I don't really know what to say to that. I can tell them that ME4 can still be interesting without us running around on the Citadel like we have done for 100+ hours already, but I would probably be wasting my time.



No one thinks that the franchise is ending.  We know that it is not ending because Bioware has told us so.  I do not know where your getting that idea from.

#187
STAG IRONHIDE

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Wolven_Soul wrote...

No one thinks that the franchise is ending.  We know that it is not ending because Bioware has told us so.  I do not know where your getting that idea from.


haha PSHHHHHHH.... like EA or Bioware would let this cash cow go.

#188
Wolven_Soul

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Geneaux486 wrote...



We saw what synthesis did to AIs earlier in the game.  The Reaper tech that turned individual Geth programs into fully evolved, thinking, feeling minds.  I would imagine something similar happened to EDI.  It's most likely that the synthesis energy mutated organics and altered tech.  EDI may not necesarilly have gotten DNA, but her already-actualized personality likely evolved even further.




What?  That had nothing to do with synthesis.  That was an upgrade.  They did not get any organic DNA in them which is what synthesis is supposed to be.

#189
FabricatedWookie

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More twists: shepard is the star child's dream\\
Anderson was the illusive man all along
Harbinger just wanted a buddy

#190
xMellowhype

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I like how people insult the intelligence of the pro change crowd when the endings blatantly CONTRADICT statements from the previous games. Sue us for wanting consistency instead of blind homerism.

#191
2484Stryker

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Throwing a bunch of meaningful words together in a sentence doesn't mean the ending was meaningful. That ending betrays every theme presented to us by Mass Effect. It's not philosophical, metaphorical, or symbolically relevant.

It's just plain bad.

#192
STAG IRONHIDE

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xMellowhype wrote...

I like how people insult the intelligence of the pro change crowd when the endings blatantly CONTRADICT statements from the previous games. Sue us for wanting consistency instead of blind homerism.


Naw man, you don't get it. The ending wuz 2 deep 4 u

Modifié par STAG IRONHIDE, 30 mars 2012 - 02:16 .


#193
Wolven_Soul

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No Snakes Alive wrote...

Alright let's not get all our panties in a collective twist because we're incapable of thinking outside the box. The best of most media, from art to literature to cinema to yes, videogames, often relies on the power of interpretation over just plain old closure. And to take just one example (since any I provide will just be kindling for more flames, I'm sure) from the same medium, would Braid have gotten half the praise it did if it weren't for everything its mind-blowing ending made us ask about what we've been doing all along?

I just completely fail to see how the ending rendered everything before it meaningless or worthless. We'd rather have destroying the Reapers lead to It's a Wonderful Life than actually draw parallels to what they were doing to us, and earlier conversations we had with Garrus about the cruel calculus of war? We'd rather them be the black and white evil than ever wonder if there may have been some gray area to them after all?

Or how about controlling them? We'd rather it be as simple as TIM = wrong because it's impossible than have to wonder if it would still be so wrong were it actually possible after all?

We'd rather the idea of synthesis between organics and synthetics remain what the imagery of husks has imprinted in our minds than have that flipped on us with a scene painting the potential harmony of the idea?

And then what if Indoctrination does play a role in it all? Are we as susceptible as Saren or TIM were after all? Can we be convinced that killing them off isn't the optimal decision after all? Do we think WE can control them or that we're better off joining them? Can we make the sacrifice we should have known we might have to and eliminate the species we just found true humanity in to take out the species threatening all humanity?

Does forcing questions upon us about everything we fought for and against in the series devalue all that we've done, or finally ask us to justify it all beyond merely "survival"? There's enough there for me to draw my own conclusions but I guess I'm one of the few.

I'm sorry so many of you didn't like the ending. I'm not sorry I did, though.


If Mass Effect had always had a theme of being thought provoking and making us interpret the endings for ourselves, that would be one thing.  But it's not.  These games told a story.  The people playing these games got invested in that story.  Then when it is all over, we have to figure out how the story ends for ourselves?  No, I am sorry but that is crap.  And the reason people think that the endings make everything we have gone through pointless, is because the choices that we made are not taken into account when we get to the ending.  I am pretty sure that has been one of the most well voices complaints.

#194
Wolven_Soul

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Anastassia wrote...

Look, I get you. I feel you. But it's not worth it, man. This forum is full of people who don't care to hear dissenting opinions. You will be called a troll, contrarian, hipster, idiot, not a true fan, COD fratbro, corporate shill, ****, and much, much more. How dare you not agree with them!

Oh wow, "bio drone" is now censored.



You know it is really easy to ignore those kinds of posts.  Anywho, there had been plenty of intelligent discussion about what was said.  That, and let's be honest, the OP, and several other of the pro-enders in here have been very, very condescending.  I am amazed that there have not been a lot more rude comments made.

#195
Geneaux486

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Not shown.  Not implied.


It's both.  We see Earth not be destroyed.  We see the Normandy, and the planet it lands on intact.  That is showing us the outcome.

Then you're contradicting yourself because space ships are synthetic but you interpret the destory end to mean the Quarians and the Turians have a fighting chance.  If anything and everything synthetic is destroyed that means their space ships no longer function and they are going to die.


The game has always referred to AI as "synthetic".  There's even a codex entry or something where society decided that "synthetic" was the PC term for it.  That is what the Catalyst is referring to.

No, that's nothing to go on because it has nothing to do with speculating on the future.


"Activating the Crucible will end the cycle."  Shepard activates it, the Reapers stop fighting and withdraw from the battle.  That's pretty damn straightforward.

We see nothing to indicate that the planet the Normandy landed on was in a system with a mass relay


How about the fact that mere seconds before the Normandy was outrunning one of the blasts.  Of course it landed on a planet near a relay.  The ship didn't get damaged, fly to a system with no relay, *then* crash.  Yes, that planet would have been caught in the blast, no, it was not obliterated, so my point still stands.

Aside from Anderson you specified absolutely zero in-game examples; what you specified was your interpretation of how things would occur.  You cannot say that any of your answers are definitive because none of the things I quesitoned were shown in the ending at all. 


Aside from Anderson I've given you a multitude of in-game examples, both lines that are spoken and things we can see.  *You* are choosing to reject them.  That's a problem on your end, not mine.

No, you wanted to redefine my point into being about how cause and effect can only be shown from one game to the next which is not my argument.


I redefined nothing.  What I said was very straightforward:  We see end results because we have sequels.  When a narrative ends, if the universe it's in keeps going, there is going to be a degree of ambiguity.  That's not related to what your argument was or was not, that's just a statement of fact.

I do not want to speculate.  I did not spend a few hundred dollars, and hundreds of hours on these games to figure out th endings for myself.


Neither did I, and I didn't have to.

Do you really think that none of these new hybrids will make new synthetics down the road?  Nothing is stopping them after all. 


Maybe they will, maybe they won't.  Synthesis results in the strengthening of organic DNA and causes the Reapers to leave organics alone, effectively putting their future in their own hands.  All future choices and consequences are their own.

They did not have to eat, sleep, go to the bathroom.  They never aged.  Now they have organic tissue in them and their whole world is screwed up.


Pretty sure it's their minds and thought processes that are more organic now.  The Reaper upgrades did a similar thing, so we have precendent to work with here.

They should have made the ending so that there was no choice.  The game should have given you the ending that you created by the choices that you made.


I disagree, but we can just chalk that one up to a difference of opinion.

#196
2484Stryker

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Something to think about, OP.

Reapers can indoctrinate people. Vent brat is creator of Reapers. Therefore, vent brat can also indoctrinate people.

Shepard knows this all too well, so why did he go along with vent brat? No investigation, and no challenge.

I'm fine with speculation (I loved Inception's ending), but when those speculations are based on something nonsensical, then we have a HUGE problem. I don't jump from A to Z without following a logical course, especially when it comes to story telling.

Sorry, but while you may have enjoyed that ending, you may also have made a few leaps in logical processing that sent you over the ledge.

That ending is just, plain, bad.

#197
Wolven_Soul

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[quote]No Snakes Alive wrote...

Hey everyone, you paid for a videogame, and got an amazing one that lasts 30+ hours, not including the multiplayer. If the last five minutes of it made you throw a tantrum, that doesn't really justify your false sense of entitlement to some sort of refund or correction. That's honestly ridiculous.

quote]

It's not ridiculous when they advertised something that they did not deliver on.

#198
No Snakes Alive

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Ma3j wrote...

No Snakes Alive wrote...

After 100+ hours of some of the very best gaming I've experienced in a life spent gaming, I'm still thinking about the ending more than anything else, and I at the very least love that about it. The ending ties in symbolically, metaphorically, philosophically, etc. with everything from the characters, dialogue and gameplay design of the series itself to real life ideologies about the nature of technology, humanity, theology, and so on.

There's a lot to think about, a lot beneath the surface of the final choices and how they were presented, and a lot to decide for ourselves, which is what Mass Effect has always been about. Shepard and co. told us all along that nothing about our victories in this war would come easy, and I'm glad that carries over to the ending too. I'd much rather figure it all out days - even weeks - later than have Bioware go against everything this series has taught me gaming is capable of and figure it all out for me.

“If you have to ask what it symbolizes, it didn't.”
― Roger Ebert


Good quote, bro! Except that Roger Ebert is a ****ing idiot of the highest order who had to retract his statement that videogames can't be art when his whole life is dedicated to the artistry of the most similar medium out there.

And except that it would take a complete moron to fail to grasp some of the blatant symbolism here. I mean, ****, the nature of the choices you make throughout the series AND the endings are even ****ing color-coded for you lmaoooo.

Really loving the snide remarks from the peanut gallery. No longer very surprised at why some of you couldn't grasp and thus did not like the ending.

#199
Wolven_Soul

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CaliGuy033 wrote...

aliengmr1 wrote...

Maybe if you left out the condescending tone people might be willing to discuss it with you.
 


I sincerely doubt it.  People have created "I like the ending" threads with a wide array of tones, ranging from incredibly deferential to incredibly condescending.  Every single one has been met with some level of disdain (although admittedly that level does vary some).  At this point, I don't believe there's any way you could approach a thread like this and not get a significant segment of people to respond back with some of the stuff you've seen in this thread.


And those of us who have made threads about why we do not like the endings have not gotten disdain or rudeness?  You just do not see it as much because there are a lot more people who dislike the endings than there are those that do.

#200
xMellowhype

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To all you anti change people, explain why you think it's fine this is entirely invalidated by starchild.



Your appeal to authority to BioWare can't work both ways since BioWare wrote both ways so I took the easy way out for you. Paradox.