jess05 wrote...
Why I think ME1 was the better RPG.
Where you put your points mattered more, and allowed for a bit more unique character builds. Beyond the class Choice.
classes were restricted to certain armor types. Heavy, Medium, Light. Some classes could train to the next highest tier.
classes were restricted to certain weapons, unless they trained to use something else.
Not only could you armor Shepard, but squadmates. Quarian, Krogan, Turian specific armors.
You could also swap Biotic amps, tech amps etc...
Now, any class can use any weapon and theres armor. Plain and simple. Choose a color.
Placing skill points was much better in 1 IMO, becasue you had to decide what was important to your build, and also made squad choice a bit more important.
For example, If Shepard had no Decrypt skill in ME1, try opening doors without Tali there to hack it for you.
Now, Shep can hack anything. It made characters individual strenghts mean something.
More Skills overall, not just 4.
In me 2 you were restricted by weapons and i thought for the most part skills mattered VERY little unless dumping large amounts of points into them. But just like in ME2 and in ME3 you cant level up ALL your skills but EACH level has a bigger impact than it did in ME1.
I feel however ME3 did more right in the weapons regard than wrong since shepard can use whatever class of weapon he feels he needs for the mission, sure certain classes are BETTER at certain weapons than others as they have more need than other ones, but i feel its a nice touch that my sentinel can choose between all 5 classes as needed or go with more but take a hit in power refreshing rate.
Granted you have less skills but thats because they got rid of some uneeded skills like the gun skills and what not not. Also the hacking skills for the most part were unneeded in ME2 and ME3 because you were raiding crates and lockers so much. I did prefer the bypass games in ME2 over 1 though. But a lot of the combat applications of those skills just got rolled up into different powers. Which I think the condensation of that was a good thing. It helped combat out immeasurably.
I'll give you that the armor system with light medium and heavy is a part i miss, but other than being bulkier they all pretty much looked the same and you could say the same with choose a color as that and stats is what it boiled down too, now armor just gives bonuses to certain stats.
But still i feel the RPG elements were just changed and refined, just because there's a little LESS customization in terms of some pointless stats doesn't necessarily mean its a lesser RPG, just different.
But even for ME 1 it was RPG-lite in a lot of ways.