I think the series was (for most parts) so great because games veren't carbon copies of each others. For example, ME1 is more akin of classic scifi and ME2 has more "cyberpunkish" feel in it. ME3 is a war story, yet again different tone in comparison to previous games.
However,I agree that some things weren't necessarily change for better. Personally I feel focusing to characters in ME2 might have worked out better if there were less characters. Also, main plot doesn't really go anywhere but in Arrival DLC.
What comes to ME3, I actually wish they were done some reinventing there. It was good that Cerberus story arch was closed, but IMO Cerberus was over used.
I definitely don't agree with this notion at all. It's never a good idea to change things up so much in a planned trilogy particularly if you can't manage to produce the same level of quality (or better) in all areas (and/or EXPAND those areas).
The entire point I would hope of a planned trilogy is so that you WOULD'NT have to keep building from scratch over and over again.
It'd be like a book series drastically changing up it's tone/feel every book while continually dropping vital characters in and out. (yeah I know not exactly the greatest comparsion but I hope you get my point).
I would have thought that with ME-1 they would have a foundation to which to build from. Not wildly change the tone of the game/settings every game. Being killed at the start of ME-2 was just dumb. Sure SOME things might have to change simply due to the way the story went (such as the attack on the Citadel) but for the most part you want some sort of continuation/familarity with all three games.
For example in ME-2 two years had passed which means the rachni queen probably should have been more then a simple cameo for cameo's sake. Building a foundation and keeping that foundation (like the inventory system intact with just some fine-tuning) would allow for the galaxy to continually expand (not contract/shrink) over time.
Also on the consoles my focus would have been on the gameplay/story and NOT the graphics (which takes up alot of room on the discs). That's the point of the PC. Otherwise you are sacrificing gameplay mechanics (ergo going style over substance).





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