Everyone, what is your desired ending?
#76
Posté 30 mars 2012 - 03:26
#77
Posté 30 mars 2012 - 03:29
I want to say that if you really got your desired ending that would be just as dissapointing as the one you got, you already can just imagine that you got your desired ending. The point of playing the video game is to experience something different from what you would have thought of on your own. If you always got exactly what you expected what would be the point of playing?
Sure, Bioware dissapointed a lot of people this time, but if we hammer them for it, then we can be sure that in the future they will always deliver us predictable formulaic stories because they will be too afraid to take a chance. And nobody would want that (well, apparently a lot of people want that, but I don't want that)
#78
Posté 30 mars 2012 - 03:30
#79
Posté 30 mars 2012 - 03:30
2.Make sure the peace between Quarians and Geth last longer than it does currently.
3.Shepard lives IF you a high enough EMS AND past decisions from the past 2 games.
4.Blue Babies.
#80
Posté 30 mars 2012 - 03:36
A) Indoctrination theory is true and expanded on (or everything post Harbinger is completely rewritten)
That's it. If sacrifice is indeed the theme of ME3's ending, I will gladly sacrifice Shepard if it means galactic civilization can rebuild together.
#81
Posté 30 mars 2012 - 03:37
effortname wrote...
Reaper victory, sad epilogue, camera zooms on a desolate world w/ the Liara time capsule flickering.
I like this SO much.
Honestly my desired ending is the one I've been given. So many people wanna "flip-off starchild" and kick some reaper ass with no repercussions, but in my opinion, starchild is just a construct of Shepard's own mind. It's the personification of Indoctrination and not something you can really object to any more than you already can by ignoring its coercion attempts and choosing to destroy the reapers no matter what the cost.
But if I had to choose a fan-made ending I didn't even have to read any further into the thread. This one for sure.
#82
Posté 30 mars 2012 - 03:44
Modifié par Kingofdragoons, 30 mars 2012 - 03:49 .
#83
Posté 30 mars 2012 - 04:08
Second-worst ending: Basically a bad version of 'Destroy'. You know you're going to lose, but at least you can take the bastards down with you. Advanced civilization is wiped out and relays are destroyed, but at least the Reapers are gone for good and future civilizations don't have to worry about them.
Middle: Defeat the Reapers, but Shepard dies, and depending on choices, some or all of your crew may die. Casualties are enormous, and humanity is virtually wiped out.
Best: Still bittersweet, but a 'good' ending. Shepard can live, depending on your actions, and be reunited with crew and love interest. Relays are intact. Earth has still suffered massive damage, and galactic civilization is in ruins, but people can now start rebuilding. Personally, I'd include a scene where they're building a memorial, and you have a flashback to everyone you've lost over the series. Ashley/Kaidan, anyone on the Suicide Mission, Thane, Mordin, Anderson, etc.
Modifié par Delta_V2, 30 mars 2012 - 04:09 .
#84
Posté 30 mars 2012 - 04:34
1. Reaper motivations change depending on Paragon/Renegade levels.
A) Paragon - Basically, the motivation is, as a concept, taken from this website: http://www.exitmundi...gexpansion.htm.
The tl;dr basically states that "humanity" might one day give itself immortality by placing their consciousness in spacefairing machines that spend much of their time sleeping to conserve energy. The Reapers in the Paragon Ending were originally a species that accomplished this task. However, as they began to consider the concept of eternity, the original Reapers decide to help other races "embrace eternity." At first, their methods were far more sympathetic, but as centuries became millennia and millennia became eons and epochs, the Reapers drifted farther and farther away from any concept of nobility and began the Cycle to simply automate the process.
2. The current ending still exists, with the Starchild and everything. The Indoctrination Theory takes over this portion of the storyline. The only changes are: cut the whole "Joker/Normandy Crash" scene, re-edit the "Reaper's Defeat" scenes into the portions of the original ending showing Shepard Shooting/Grabbing/Falling (strongly hinting that these are Shepard's thoughts as he does these actions). Oh, and maybe recut the Stargazer thing so that it's a memory of him/her with their Grandpa that suddenly flashes in Shepard's head during the Indoctrination process
3. Shepard's EMS and A/B/C Decision, like before, determines whether or not he "survives" the indoctrination process.
4. We then cut to the "Real World," as it looks like Harbinger has utterly annihilated everyone that ran down toward the light (not including Shepard's two cohorts, as they don't actually run down with you... turn around during that scene, they're just watching you). No one is responding and it seems that Shepard is dead. Harbinger begins mocking the assembled masses for putting so much faith into such a failure. This proceeds to ****** everyone off. You then select one of the other characters and you lead a charge toward Harbinger and the legions of minions at its feet. The greater Shepard's EMS, the more explosions and chaos ride in your wake. Here, if your character falls in battle, you pick another one and keep going, as that one has died. The whole time Harbinger tells you that this is a meaningless gesture, laughing at your rage, pain, and sadness. When you finally get down to where Harbinger is, the Character you are playing sees something...
5. This part is dependant on the data gleamed from (3). If Shepard survived, he walks out from underneath Harbinger, armed with an M90 Cain, blasting the hell out of Harbinger and bringing him down (temporarily, at least). If he died, but resisted Indoctrination, the surviving characters see Shepard's body and react, with one of the Characters (maybe LI?) grabing a nearby M90 Cain and blowing the hell out of a laughing Harbinger. If Shepard picked any other choice (Synthesis or Control), he crawls out from the rubble as Husk!Shep. The Character you control then talks to Shepard, convincing him to either kill himself or to kill Husk!Shep out of mercy. And then the aforementioned rage/explosion scene takes place.
6. With Harbinger temporarily disabled, a dialogue scene occurs where the Characters learn the truth about the Reapers, which is determined by how the Player chose to interact with the world. If Shepard was a Paragon, then the Reapers are actually misguided by whole epochs of self-aggrandizement. At Max Paragon, Shepard/Other Character might even be able to show the Reapers how wrong they are. If Shepard was a Renegade, the Reapers are monsters trying to destroy something even they fear. At Max Renegade, you can convince Harbinger that the Reapers are just cowards, and that the races of this Cycle are potentially capable of something even beyond his feeble imagination. At the end of the conversation, Harbinger finishes repairing himself and begins to rise...
7. At this point, your EMS determines one more thing: whether or not you defeat the Reapers or are destroyed by them. If your EMS is minimally high enough, as Harbinger rises he is blown up and killed by a massive naval bombardment. If it is truly high enough (I dunno, 4000+ maybe?), the Military eventually wins against the Reapers, showing some nifty cut scenes of Reapers blowing up and haunting scenes of what Reapers once were/horrific scenes of something beyond the reckoning of man beginning to pierce the veil of our world. If the EMS is too small, the Reapers defeat the assembled resistance and harvest what remains, showing us shots of Human, Asari, and Taurian Reapers joining the others in the darkness outside of the galaxy in order to conserve power until the end of the next Cycle.
8. Hmm. I just realized that this idea does not address the Crucible in any way, shape, or form. I guess that its effect would allow for control of the Mass Effect Relays to such a degree that the enemies of those who control the Crucible would simply be destroyed by them instead of enjoying their effects (including Reapers). Perhaps Shepard's Paragon/Renegade score would add a small scene regarding the Council Races either using the Crucible wisely during the Reaper War (Paragon) or collapse into infighting over control of the Crucible (Renegade).
Those are the thoughts that formed in my head as I avoided work today.
Love, Peace, and Chicken Grease
tmG2882
Modifié par tmG2882, 30 mars 2012 - 11:30 .
#85
Posté 30 mars 2012 - 04:36
Anderson/Sherpard farewell scene, then crucible docks and fires, go to destroy ending.
Cheap, easy, not a terrible fix even in fan edits. Surely Bioware can do better than those, and add some additional closure about what actually happens afterwards.
#86
Posté 30 mars 2012 - 04:36
- Commander Shepard & his/her Squadmates travel inside Harbinger.
- After fighting some of Harbinger's cronies (Husks, Cannibals, Marauders, Banshees, etc.) they get to Harbinger's Reaper Core.
- They upload a Virus, specifically designed to weaken all of the Reapers' defences, making them easier to kill, into the Harbinger's exposed Reaper Core.
- The uploaded "Anti-Reaper Virus" will cause Harbinger to slowly self-destruct. Giving Shepard & his/her Squadmates 5 minutes to escape from the dying Harbinger before he explodes.
- The conclusion of Harbinger blowing up will cause every Reapers' mind to fry, rendering all of them non-functional. Leaving them easy-pickings for the combined Alliance/Asari/Krogan/Salarian/Turian/etc. Fleet to destroy. (Think of how Sovereign got defeated in ME1, but on a much grander scale)
If Shepard and Co. didn't escape from Harbinger's "innards" when the 5 minute counter runs out, obviously he/she & her squadmates will perish in the explosion.
#87
Posté 30 mars 2012 - 04:37
Ellof wrote...
1.Destroy Harbinger as well as all other reapers.
2.Make sure the peace between Quarians and Geth last longer than it does currently.
3.Shepard lives IF you a high enough EMS AND past decisions from the past 2 games.
4.Blue Babies.
This pretty much sums it all up.
#88
Posté 30 mars 2012 - 04:40
I think that'll make a better ending than the one we've got in the final product. I suggest you also post it in the Suggest Changes thread as well.tmG2882 wrote...
How *I* personally would have done the endings is:
1. Reaper motivations change depending on Paragon/Renegade levels.
A) Paragon - Basically, the motivation is idea is taken from this website: http://www.exitmundi...gexpansion.htm.
The tl;dr basically states that "humanity" might one day give itself immortality by placing their consciousness in spacefairing machines that spend much of their time sleeping to conserve energy. The Reapers in the Paragon Ending were originally a species that accomplished this task. However, as they began to consider the concept of eternity, the original Reapers decide to help other races "embrace eternity." At first, their methods were far more sympathetic, but as centuries became millennia and millennia became eons and epochs, the Reapers drifted farther and farther away from any concept of nobility and began the Cycle to simply automate the process.Renegade - The Reapers are creatures whose motivations exist in fear and the need to survive. These beings, nearly all-powerful to the Council Races opposing them, have monsters living in their shadows as well, something that treats Universes as the Reapers treat galaxies (as the Cycle happens not just here, but everywhere). The Reapers exist in their own Cycle, and have chosen to use any and all methods at their disposal to discover how to defeat something so massive that even a race of organic supercomputers could barely comprehend.
2. The current ending still exists, with the Starchild and everything. The Indoctrination Theory takes over this portion of the storyline. The only changes are: cut the whole "Joker/Normandy Crash" scene, re-edit the "Reaper's Defeat" scenes into the portions of the original ending showing Shepard Shooting/Grabbing/Falling (strongly hinting that these are Shepard's thoughts as he does these actions). Oh, and maybe recut the Stargazer thing so that it's a memory of him/her with their Grandpa that suddenly flashes in Shepard's head during the Indoctrination process
3. Shepard's EMS and A/B/C Decision, like before, determines whether or not he "survives" the indoctrination process.
4. We then cut to the "Real World," as it looks like Harbinger has utterly annihilated everyone that ran down toward the light (not including Shepard's two cohorts, as they don't actually run down with you... turn around during that scene, they're just watching you). No one is responding and it seems that Shepard is dead. Harbinger begins mocking the assembled masses for putting so much faith into such a failure. This proceeds to ****** everyone off. You then select one of the other characters and you lead a charge toward Harbinger and the legions of minions at its feet. The greater Shepard's EMS, the more explosions and chaos ride in your wake. Here, if your character falls in battle, you pick another one and keep going, as that one has died. The whole time Harbinger tells you that this is a meaningless gesture, laughing at your rage, pain, and sadness. When you finally get down to where Harbinger is, the Character you are playing sees something...
5. This part is dependant on the data gleamed from (3). If Shepard survived, he walks out from underneath Harbinger, armed with an M90 Cain, blasting the hell out of Harbinger and bringing him down (temporarily, at least). If he died, but resisted Indoctrination, the surviving characters see Shepard's body and react, with one of the Characters (maybe LI?) grabing a nearby M90 Cain and blowing the hell out of a laughing Harbinger. If Shepard picked any other choice (Synthesis or Control), he crawls out from the rubble as Husk!Shep. The Character you control then talks to Shepard, convincing him to either kill himself or to kill Husk!Shep out of mercy. And then the aforementioned rage/explosion scene takes place.
6. With Harbinger temporarily disabled, a dialogue scene occurs where the Characters learn the truth about the Reapers, which is determined by how the Player chose to interact with the world. If Shepard was a Paragon, then the Reapers are actually misguided by whole epochs of self-aggrandizement. At Max Paragon, Shepard/Other Character might even be able to show the Reapers how wrong they are. If Shepard was a Renegade, the Reapers are monsters trying to destroy something even they fear. At Max Renegade, you can convince Harbinger that the Reapers are just cowards, and that the races of this Cycle are potentially capable of something even beyond his feeble imagination. At the end of the conversation, Harbinger finishes repairing himself and begins to rise...
7. At this point, your EMS determines one more thing: whether or not you defeat the Reapers or are destroyed by them. If your EMS is minimally high enough, as Harbinger rises he is blown up and killed by a massive naval bombardment. If it is truly high enough (I dunno, 4000+ maybe?), the Military eventually wins against the Reapers, showing some nifty cut scenes of Reapers blowing up and haunting scenes of what Reapers once were/horrific scenes of something beyond the reckoning of man beginning to pierce the veil of our world. If the EMS is too small, the Reapers defeat the assembled resistance and harvest what remains, showing us shots of Human, Asari, and Taurian Reapers joining the others in the darkness outside of the galaxy in order to conserve power until the end of the next Cycle.
Those are the thoughts that formed in my head as I avoided work today.
Love, Peace, and Chicken Grease
tmG2882
#89
Posté 30 mars 2012 - 04:41
#90
Posté 30 mars 2012 - 04:42
#91
Posté 30 mars 2012 - 04:43
#92
Posté 30 mars 2012 - 04:50
Red Dust wrote...
Add a boss fight with Harbinger controlled TIM-corpse. Add some dialog with space-brat so we can at least argue against his logic. Cut out or clarify the nonsense with the Normandy crash in dinosaur-planet.
Personally, I'm just fine without a final boss, and a TIM-corpse would have just felt like a re-hash of the Saren fight. That is one decision I agree with Bioware on (though the reasoning "because it was too video-gamey" was rather lame).
#93
Posté 30 mars 2012 - 04:51
1) Shepard gets indoctrinated per the indoctrination theory. Fights squad and has to be put down by LI. Squad goes on to defeat Reapers in a non color-coded fashion.
2) Allied forces lose. Shepard defiantly stands against Harby before being obliterated. No "Critical Mission Failure". After ME2's "bad" ending I totally expected this to be an option.
EDIT: also, I second the guy below me. With Liara at least.
Modifié par KillerHappyFace, 30 mars 2012 - 04:54 .
#94
Posté 30 mars 2012 - 04:52
#95
Guest_Kennith Shepard_*
Posté 30 mars 2012 - 04:55
Guest_Kennith Shepard_*
#96
Posté 30 mars 2012 - 05:04
#97
Posté 30 mars 2012 - 05:06
Delta_V2 wrote...
Red Dust wrote...
Add a boss fight with Harbinger controlled TIM-corpse. Add some dialog with space-brat so we can at least argue against his logic. Cut out or clarify the nonsense with the Normandy crash in dinosaur-planet.
Personally, I'm just fine without a final boss, and a TIM-corpse would have just felt like a re-hash of the Saren fight. That is one decision I agree with Bioware on (though the reasoning "because it was too video-gamey" was rather lame).
Time's whole final appearence was a giant analog to Saren's. Right down to talking a bullet into his head. Why only go half way on this thing.
#98
Posté 30 mars 2012 - 05:29
KillerHappyFace wrote...
2) Allied forces lose. Shepard defiantly stands against Harby before being obliterated. No "Critical Mission Failure". After ME2's "bad" ending I totally expected this to be an option.
EDIT: also, I second the guy below me. With Liara at least.
This should have been an option, but include the time capsules. Ultimately, you sacrifice everything and still lose, but your actions give the next cycle a better chance. That way, even the worst ending is not completely without hope. Even though you lost everything, your sacrifice gave the next civilization the knowledge and tools to break the cycle once and for all.
Red Dust wrote...
Time's whole final appearence was a giant analog to Saren's. Right down to talking a bullet into his head. Why only go half way on this thing.
That's true, and I did recognize the parallels. Maybe it's just that everything up until the final battle was cool, so I'm ok with them copying it, but that last fight was just annoying, so I'm more leery of them repeating it. Either way, it's not that big of a deal to me compared with the other issues.
Modifié par Delta_V2, 30 mars 2012 - 05:34 .
#99
Posté 30 mars 2012 - 05:30
Yeah, that.
#100
Posté 30 mars 2012 - 05:31





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