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Everyone, what is your desired ending?


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139 réponses à ce sujet

#101
Flyprdu

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  • Fans want to see all the assets acquired in action. Batarians, Volus, Elcors with back mounted bazookas. Everything engaged with the enemy. On the planet and in orbit.
  • Illustrate how acquiring assets makes the war easier. Progress if you have enough. Difficulty if you don't. (This would be easy to implement.)
  • Surviving squadmates from all Mass Effect 1, 2, and 3, all 16 of them shoulder to shoulder, working together on the battlefield to face the threat.
  • A face off with Harbinger and the Normandy.. I want to see my sweet ship fire her awesome gun.
  • The finale with Harbinger... inside of it. A final battle inside a living Reaper would be incredible.
  • A verbal showdown between Harbinger and Shepard that was completely missing from the entire game.
  • Total victory is a possibility. Make it difficult. But it at least needs to be on the table and achievable.
  • An epilogue. Fans want to know how it all ends up. Resolution. Closure. Catharsis. Whatever you want to call it, we just want to know what happens after.

Modifié par Flyprdu, 30 mars 2012 - 05:33 .


#102
Jerjud45

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Varied endings that make sense. Like low ems means you suck and everyone dies. High ems plus some shrewd decision making means the reapers get blasted to hell. And then stuff in between. Also adjust the ems values so you don't have to play multiplayer for the high ems ending, I'm not paying for Xbox Live Gold just to get a decent ending on a single player game.

I totally expected this type of variance to begin with. I don't know what those writers were smoking when it was time to write the ending, because the rest of the game was pretty good. They might have been on an acid trip, which would explain the different colors I suppose.

With all the different people that would have had to work on this other than the writers, I would be really, really surprised if not one of these employees stepped up and said something. If I worked there I certainly would have.

#103
aliengmr1

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Bantz wrote...

disney ending, kill reapers, shep lives, helps tali build her house on Rannoch. (or has blue babies with Liara if you took her) Tie up loose ends and something that makes sense.



#104
thesnake777

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My Shep and Harby bring the smack down on the reaper kid........

#105
Direwolf0294

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In my ideal ending:

Reapers are destroyed
Universe is saved
Mass Relays are still around
Shepard's alive
Shepard's friends are alive
Shepard has a couple kids with Liara
Everyone starts rebuilding their homes

#106
adidaz

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Tbh I would really like a LI ending.. Something like these ideas :)

social.bioware.com/forum/1/topic/355/index/10220906

social.bioware.com/forum/1/topic/355/index/10492891

#107
Snazzy McSplendid

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Everything happens the same up to the point where the Catalyst shows up. Then, Shephard says 'no' and shuts the Catalyst down. Another door opens and Shephard goes through... then, this... www.youtube.com/watch ...but, with Commander Shephard.

#108
Arios1570

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Check my signature.

#109
oblique9

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Tali.

An ending with Tali.

#110
FlavChi

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I'd like a virus ending. Rather than trying to control them with man mojo or synthesis, use the Crucible to upload a virus like the Geth heretics tried to do that would either shut the Reapers down or make them submissive to mankind (possibly with the Illusive Man offering to sacrifice himself to make the latter option a reality, if Shepard can Renegade/Paragon him from indoctrination for a moment like he did Saren).

Minimum war assets (or mostly dead crew from the previous games) let you succeed in stopping the Reapers, but the galactic community is pretty screwed after. Also, LI and/or friends die because Reapers overwhelmed them before the Crucible could upload the virus.

Medium war assets (and mostly living crew) let you stop the Reapers, civilization isn't well off but neither is it doomed, and perhaps your LI lives to grieve the loss of the rest of your friends with Shepard.

Max war assets let you stop the Reapers and, after a period of rebuilding, galactic civilization flourishes from backward engineering Reaper tech. Your LI and friends live (or at least most of them do. I wouldn't mind somebody else pulling a Mordin/Grunt if it was tastefully done and you got to choose who risked their life... Imagine Captain Kirrahe and Garrus holding the line against a Reaper army so Shepard could set off the Crucible) to help rebuild civilization and be treated like the heroes they are. Still a little bittersweet given all the destruction and death, but ultimately a happy ending.

Basically, an ending that takes into account your realistic readiness for the final push, the number and strength of your relationships, the Crucible that you've spent the game building, the Illusive Man's actions through ME2 and 3, and possible lets you punch the Harbinger in his stupid laser nose. Seriously. He needs to be the final boss. Punch. Him. In. His. Stupid. Laser. Nose.

Modifié par FlavChi, 30 mars 2012 - 07:10 .


#111
dallicant

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 I've already posted this a couple of times, but I guess it wouldn't hurt to do so again.

Shepard defeats the Illusive Man and is at the console.  He's informed that the Catalyst is now connected to the entire Reaper network.  Then, a VI (NOT the StarChild) appears to explain what the Catalyst is capable of doing.  Shepard can:

A) Destroy - With the flick of a switch s/he can cause all the Reapers to self-destruct.  This will destroy anything with Reaper technology, including the geth, EDI, and the mass relays.  The galaxy will enter a dark age, and billions will die.  However, it is the only sure way to eliminate the Reapers once and for all.

B) Control - Shepard can take control of the entire Reaper fleet.  Doing so will mean an immediate cessation of conflict, and will leave the relays untouched.  However, Shepard may end up Indoctrinated, or start to understand the Reaper perspective simply by the act of being mentally connected to them.  The VI says that it has never been done before, so there is no way to even predict the likelihood of such.  Thus, there's the risk of the Cycles resuming.

C) Synthesis - The energies in the Catalyst can be used to enhance the weapons and ships of the allied forces, giving them a fighting chance against the Reapers.  The VI will predict failure if the player's EMS is low, and will say that victory is a possibility if the EMS is high.  However, millions if not billions more will die in the ensuing conflict.  If successful, however, the Reapers will be destroyed.  This is the only ending in which Shepard continues to live as a human.

Cue appropriate ending cinematic.  Option A probably wouldn't be too different from what we already have.  Option B will show the Reapers leaving, and the various factions rebuilding, aware that the Reapers could return without warning.  Option C will have Shepard rallying the troops for the long war ahead; whether the tone is grim or hopeful will depend on the EMS level.

#112
Motherlander

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If I am going to play the trilogy through enthusiastically several times and buy DLC, I have got to feel that there are different endings that are different from each other.

STRUCTURE
As many said I believe there should be varied endings based on EMS. We should have the right to end Shepard's story the way we like once we understand the structure of the game. This should
ideally include:

For High/medium EMS
- Shepard lives and can be reuinited with his/her LI if he/she has one
- Shepard dies and is mourned by his/her LI or some other squad member/NPC if he doesn't have onw
- Opportunity to save the relays and the citadel with high-ish EMS
- Chabce to save Geth in destroy ending

For low EMS
- shepard succeeds but destroys the Mass Relays, destroying galactic civilisations, but not destroying Earth
- Shepard succeeds and destroys galactic civilisation including Earth

Very Low EMS
- Shepard fails. To be honest I don't regard this as a true ending, because i find it hard to believe that anyone would play the whole trilogy for this. It is right to have this possibility, but in reality it is another version of a critical mission failure.

DESTRUCTION OF REAPERS
I am quite happy only having one possibility here: Reapers are destroyed. Synthesis and Control does not really interest me.

Of course, the other endings can be kept for those who wish to go that way. More choice is only a good thing. But destroy should be made an appealing option with no immediate drawbacks (like the death of all synthetics)..

NATURE OF REAPERS
In the current ending it is more or less suggested that the Reapers are a good thing.

I think thw Repeapers should be represented as unambiguously evil so we get satisfation from defeating them. Thy could be described as creatures that may have started out having a noble purpose, but who ended up becoming a perverted version of their original vision, being corrupted and evil through their own arrogance and hunger for power.

Frankly, we want to see an arrogant evil representatives of the Reaper who deserves to die. That is frankly what I expected

Modifié par Motherlander, 30 mars 2012 - 07:37 .


#113
MOELANDER

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Finding out it was the dog-bot on the Normandy who controllrd thr Reapers, all along!

#114
Hogge87

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If you gather enough war assets, there'll be a conventional victory.
Also, there should be a boss fight against Harbinger.

#115
Kanub

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At this point, I'd honestly just let them keep the basics of what they've done but show signs that those left alive work together to re-establish galactic travel and stuff, instead of the current bleak 'they all fight over earth and the Quarians and Turians starve' scenario we've all extrapolated from the current ending.

#116
bryan12112

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I would settle for an ending that provides closure and finality, even if that means I will be stuck with the crappy Crucible/Catalyst ending that we already have. I still wouldn't like the ending(s) very much, but at least I would have a feeling of accomplishment and would be able to move on. As it stands right now, I don't feel like I can move on. But, since you're asking, I would like to see:

- The Earth mission handled in a similar way to the ME2 Suicide Mission; making decisions, our assets in action, etc.

- If the Catalyst remains, I would like to see an earlier DLC mission that fleshes it and the Crucible out. If I have some information to go on prior to seeing the AI at the Citadel, maybe I will be able to stomach it.

- An epilogue that gives us a better idea of the state of things post-Reapers. I'm not saying we need something like the Dragon Age: Origins epilogue, or that we need to know all of the details. Just something for us to hang our hat on at the end of the day. Even if it's bad, tell us. I want my Shepard's journey to have actual meaning. Right now I feel like I'm just speculating about everything.

Edit: I put prologue instead of epilogue. :whistle:

Modifié par bryan12112, 30 mars 2012 - 08:12 .


#117
dallicant

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MOELANDER wrote...

Finding out it was the dog-bot on the Normandy who controllrd thr Reapers, all along!


Nice, I lol'd.  Now I'm envisioning a Silent Hill/Mass Effect crossover game, which would probably be the most disastrous thing ever.

#118
inusannonn

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never was lifted up into the citadel.

the blast should have killed me but left me unconcious and barely alive

the encounter on the citadel was in the mind fighting indoctrination influence.

star child catalyst was last attempt to influence indoctrinate me, to prevent me from fufilling my destiny.

strong willed the indoctrination failed to influence me, still focused to destroy stop the reapers.

relays connected explosion (symbol/vision of reaper threat cycle broken), normandy on planet with crew( hope for new begining)

..........credits............

Harbingers attempt to indoctrinate me failed, I wake up - gasp for air, i am still alive.

..........dlc.................

citadel was never destroyed, normandy never crash landed, anderson did survive (high ems/paragon rating) wounded badly but lived. Anderson and Sanders reunite but his wounds are to great and later dies. Teamates who were with me before the blast also barely alive (high ems/paragon). - anderson and teamates dead if very low "ems".

Reapers for a few brief moment stopped attacking (after sheps near death experience fighting indocrination influence from harbinger)

Hackett siezes that opportunity to unleash hell upon the reapers.

Shep this time does reach the beam of light is lifted up to the citadel, there is no more star child but illusive man is definatley there. Confrontation battle with illusive man, Shep makes it to the reaper control pillars and destroys them.

The blast from destroying the reaper control pillars leaves shep unconcious. Mass relays, the remaing reaper ships, the crucible are deactivated. The keepers are also now no longer under the catalyst control.

Illusive man back on his feet makes his way to shepard then raises his gun the barrel right at Shepards head (shep still unconcious) but before Tim pulls the trigger......Aria makes it to the scene to stop him.

Aria seriously injurs Tim, cerberus shuttle appears and illusive man escapes. Tim parting words to Aria before he escapes......... "Im not done yet"

Shep wakes up a few days later on a ship (not the normandy). When Sheps eyes open Aria is the first person he/she sees.

Shepard then hears a familiar male voice in the background saying "We have slipped thru cerberus security undetected" ......and then another familiar voice saying "The commander is remarkably strong willed, vital signs are stable. The voices heard is Kal'Reegar and Maelon.

Next? (DLC) Stop illusive man and take back omega.

Illusive mans objective? Flip the switch to Omega and sieze reactivate Reaper control. Omega is a dormant crucible.

shuttles land on earth and search party looking for Shep and team. They find the team but not Shep.
(team mates alive is very high ems/paragon rating)

Shep is believed to be dead, but corpse can not be found.

Gallaxy picking up the pieces, recovery, rebuilding. Scenes (many many rewarding quality scenes) of a gallaxy finally working together to rebuild.

Mass relays now inactive but not destroyed. Travel still possible but limited.

The keepers now no longer under the catalyst control, also help to rebuild where they can.

A new begining, a new future, but much has been destroyed.

Shepards and Andersons influence to never give up on hope, inspires the gallaxy to pick up the pieces and move forward.

Khalisah al-Jilani or Diane Allers Report depending on which one you supported during the war.

In my game it would be Khalisah al-Jilani and this time messege released is honest and proactive reguarding commander shepard a powerful message about cooperation, unity and hope for peace among all galatic species.

Diane Allers of the AAN network, is reported to have been Captured by a band of volus pirates and crash landed somewhere in the terminus systems. Where abouts no one knows and no one really has the time to go lookin for it.

Memorial scene for Shep and Anderson, whats left of the normandy crew (whoever is still alive) from the three games is there giving thier respects.

Shepards influence in ALL 3 games Does influence what each remaining crew member says about you during the memorial.

After the memorial service has ended, a small quiet scene plays where Shepards romance love is found alone kneeling at the tombstone. Tears falling she confesses many things, but most important she reveals that she is now carrying your child, shes pregnant. And how she so wishes you were here. (pure paragon reward = twins)


.....more dlc.

**i know my brief ideas are probably stupid but to me its part of what id like to see. Im just an old person who recently bought mass effect 1 and 2 about two months ago really enjoyed both games bought all the dlc that was there for them which inpired me to also purchase mass effect 3. And for the record there are EA shareholders that do infact enjoy gaming, im one of them.

#119
ambroseaz

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blue babies.

#120
Hogge87

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 My ending in detail:

social.bioware.com/forum/1/topic/355/index/10783915

#121
kyg_20X6

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Well, I think we all want to see (in general) the same things.

1. The confusing parts of the ending cleared up.
2. Our choices to have a greater impact on the outcome of the war.
3. Some closure and resolution with Shepard and the characters we've come to know and love.

Personally, for me the bare minimum is #3. I can play through with the rest intact, and still enjoy the rest of the game. I CAN'T enjoy the rest of the game when I know there's no resolution to nearly everything I'm doing. I can't repeatedly tell people things will be alright, make promises, hear squaddies say they've got my back, etc, and it never happens.

So I'd like closure. I don't think I need to specify what would logically constitute closure for each character/race/situation. BioWare did a good job of pushing these plot arcs, hinting at futures, they just didn't make good on them. I mean, seriously, is the end of every single character's story a 'goodbye' to Shepard on Earth? Is that the final note in the stories of Liara, Tali, Garrus & co? It better not be!

I have a little faith, since BioWare did such a commendable job with these characters before the end, that if they acknowledge their mistake and bring these tales to a close, that we'll get the closure we've expected and deserved.

That being said, I'd personally be very happy to see my FemShep retire from the military with her ex-Shadow Broker boo and raise some little blue children in peace and quiet. She's more than earned it. =]

Modifié par kyg_20X6, 30 mars 2012 - 09:52 .


#122
philippe willaume

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same macro result.
citadel and mass releay destroyed
the EMS should mesure the level of destruction of the galaxy and the damage to the reapers.

The 3 ending as they stand
with better explantion and matching the choice of the playthrough
fate of the fleets and alien races
fate of the crew

two/3 new option
say no to he catlyst deal

go and fight with you team mates on earth=> reapers win new cycle (paragon ending)
(may be if EMS is enough and paragon high enough repears leave after they destroy enough of the civilisation and the mass realy to let a few survive)

Go and leave via normandy with what ever team menbers that chose to come.
reapers wins (paragon ending

#123
Guest_Snake91_*

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Jessica1995 wrote...

  Currently there are 16 endings in ME3, however there are only 3Image IPB main endings. What would you want to happen that would qualify as one of the other 13 endings? (L/D) means Live/Die
_______________________________________________________________________________________ 
[1]-Control Ending (D)
[2]-Destroy Ending (L?/D)
[3]-Synthesis Ending (D)
[4]-Reapers Shut Down (L/D)
[5]-
[6]-
[7]-
[8]-
[9]-
[10]-
[11]-
[12]-
[13]-
[14]-
[15]-
[16]-

_______________________________________________________________________________________
Overall Suggestions from posts

Morinth Ending
Omega Ending
Marauder Shields Succeeding
Reapers Shut down
"Renegade" the catlyst
L.I Ending
_______________________________________________________________________________________ 
Your Idea can be serious, stupid, or comedic. What would be YOUR ending?

Include what happens if you live/die
If I see a trend or multiple people agree'ing on a certain ending I'll add this.

Sorry if my English isn't the best, but I thought this would be a neat way to get other's ideas


Now i got it the other endings are locked that means that things i have read from other games sites are true after all:D:D:D

#124
Luzarius

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Jessica1995 wrote...

  Currently there are 16 endings in ME3, however there are only 3Image IPB main endings. What would you want to happen that would qualify as one of the other 13 endings? (L/D) means Live/Die
_______________________________________________________________________________________ 
[1]-Control Ending (D)
[2]-Destroy Ending (L?/D)
[3]-Synthesis Ending (D)
[4]-Reapers Shut Down (L/D)
[5]-
[6]-
[7]-
[8]-
[9]-
[10]-
[11]-
[12]-
[13]-
[14]-
[15]-
[16]-

_______________________________________________________________________________________
Overall Suggestions from posts

Morinth Ending
Omega Ending
Marauder Shields Succeeding
Reapers Shut down
"Renegade" the catlyst
L.I Ending
_______________________________________________________________________________________ 
Your Idea can be serious, stupid, or comedic. What would be YOUR ending?

Include what happens if you live/die
If I see a trend or multiple people agree'ing on a certain ending I'll add this.

Sorry if my English isn't the best, but I thought this would be a neat way to get other's ideas


To see Shepard in a struggle for pure survival then forced to trust in a constructed weapon based upon ancient technology.  To see Shepard realize that not even a united galactic force could stop the reapers without help from the past.

To see Shepard take a single breathe of life after it all happens.

(To understand WTF happened to the normandy and how Shepard got back down to the surface followed by a beautiful emotionally driven epilogue).

Luzarius
www.twitch.tv/luzarius
"no death ruleset"

#125
Flextt

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As cheesy as it sounds: What I was used to from ME 1 and 2.

Shepard going in, ironman-Spectre half-god he is, destroy the Reapers by some sort of infiltration and subsequent plot twist. Several EMS steps from easiest to hardest:
- Able to save the fleet. Normandy will be lost.
- Able to save the Normandy. Immediate squadmates will be lost.
- Able to save your immediate squad mates. Shepard still dies.
- Able to save yourself

Narrative complexity: zero
Mass Effect-esque action: 100%

Modifié par Flextt, 30 mars 2012 - 10:40 .