Do you think Lockpicking should be a skill, not a talent?
#1
Posté 02 décembre 2009 - 03:35
I hope they correct this, cause as much as I like Leliana, adding access to this as a skill for the main PC would make it easier to have a more diverse roster. Opening chests and gaining loot is important and only having one party memeber for most of the game that can do it, is a weak spot, IMO.
#2
Posté 02 décembre 2009 - 03:39
#3
Posté 02 décembre 2009 - 03:41
(My current character is a cunning rogue and I have been able to unlock everything so far with only 1 rank in lockpicking)
The game doesn't require you to lockpick anything. I like that they added something special for rogues.
#4
Posté 02 décembre 2009 - 03:44
similarly the combat mastery and combat tactics skills feel out of place. they're combat related and thus different than other skills.
in my opinion lockpicking should be made a skill available to all characters. rogues should automatically start with level 1 lockpicking though. (and level 1 stealing as well).
combat mastery and combat tactics should be removed from the game in my opinion. they wouldn't be appropriate as talents either. basically you should just gain the benefit of them automatically as you level up. level 1 gives you automatic level 1 combat mastery. level 4 automatic level 2 combat mastery. level 8 gives automatic level 3 combat mastery. level 12 gives automatic level 4 combat mastery.
combat tactics should also just be rolled into the levelling process. you should just gain 1 talent slot every 2 levels. period. start the game with 2 spots, 3rd spot at 4, 4th at 6, etc. a level 20 character in the endgame could hvae like 10 or 11 tactic slots. would be very nice and let you set some cool tactics that could include some low level scripting stuff.
#5
Posté 02 décembre 2009 - 03:45
DarrenHollywood wrote...
Zevren does not have lockpicking because he doesn't need it. He is built to be a Cunning Rogue, so his Cunning score will make up for his lack of Lockpicking talents.
(My current character is a cunning rogue and I have been able to unlock everything so far with only 1 rank in lockpicking)
The game doesn't require you to lockpick anything. I like that they added something special for rogues.
And yet the guy can't pick a locks at all because he has NO ranks in lock picking at all when you get him (at least when I picked him up in my last game). Yeah Zevran lied to me when he boasted about how useful he was at picking locks.
In a previous playthough I had high cunning as well but obviously didn't read enough about it as I also put 3 ranks in lock picking. I was able to pick most things. I think there were a few later in the game I could not pick.
#6
Posté 02 décembre 2009 - 03:48
#7
Posté 02 décembre 2009 - 04:52
And to Ekyri, its the point that that rougue has to be Leliana or you have to be a rogue as your PC. Not alot of options. I would also argue that it is critial if you want to earn any money to buy armour,potion receipes, etc. It is important enough and I'm just saying move it to the skill section, which isn't a huge request for the benifits to choices it would offer.
#8
Posté 02 décembre 2009 - 05:07
#9
Posté 02 décembre 2009 - 05:15
Or give Dog have a "tear lock" ability similar to this, perhaps with a success rate more comparable to lockpicking, so that one doesn't feel quite so gimped by bringing him along.
#10
Posté 02 décembre 2009 - 05:29
#11
Posté 02 décembre 2009 - 05:35
#12
Posté 02 décembre 2009 - 06:08
#13
Posté 02 décembre 2009 - 06:14
#14
Posté 02 décembre 2009 - 11:50
#15
Posté 03 décembre 2009 - 12:09
Sylvius the Mad wrote...
I like it as a talent. I'd probably make Stealth a talent, too.
It is a talent.
#16
Guest_Lemonio_*
Posté 03 décembre 2009 - 12:17
Guest_Lemonio_*
i completely agree.
talents should be combat related.
i hate spending talent points on utilities, which should be skills
#17
Posté 03 décembre 2009 - 12:19
#18
Posté 03 décembre 2009 - 12:39
#19
Posté 03 décembre 2009 - 12:41
#20
Posté 03 décembre 2009 - 01:11
Wonderllama4 wrote...
yeah. all classes should be able to open locks... "easy" locks at least. rogues can be useful for opening the "hard" locks with the best treasure
If there were actually chests with "treasure". As it stands, there's nothing beyond vendor loot in there. I can see the argument for making it a skill, but I think it should still be exclusive to rogues. Maybe give warriors the 'lock bash' thing people are talking about, but at a risk of damaging the contents of the chest (I remember KotOR had this, and it seemed fair). That way, rogues don't feel any less special, and you don't have to sink talent points into the deft hands tree.
#21
Posté 03 décembre 2009 - 01:24
Modifié par Gliese, 03 décembre 2009 - 01:25 .
#22
Posté 03 décembre 2009 - 02:37
I know my first play through I kept track of every chest I couldn't unlock and went back with a max'd out Leliana(my rogue was more combat related), and after 20 or so chests, I gave up and never found a reason to have the skill, other than to "feel" like a D&D rogue.
So yeh, it should be a skill, not take up combat talents. I'd be perfectly fine with any class being able to unlock stuff. This isn't D&D anymore, a warrior doesn't need to destroy the chest or desk with a huge over hand swing, he could pry it open with a hefty pry bar. A mage could use magic or her brains and some tools.A rogue really doesn't need to be the ONLY person able to pry the hinges of a chest anymore, with some basic tools and common sense.
#23
Posté 03 décembre 2009 - 03:12
its not like it would even be hard to balance. Have a random chance that burning through a locked chest will destroy items inside. For doors, perhaps something that alerts nearby creatures, or even summons creatures to fight you. (I am thinking that the door had a demon bound in it for protection, you bust the door, the demon busts out and busts you.)
#24
Posté 03 décembre 2009 - 04:48
#25
Posté 03 décembre 2009 - 08:48
as for the rogue pc's: i have not seen a single standard rogue in game yet. they're always missing a base talent and bragging about how they'll succeed in rogue things but fail miserably every time lol. i ended up making my own rogue ... which has advantages of its own storywise.
Modifié par menasure, 03 décembre 2009 - 08:48 .





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