I don't get your ppl who that lockpicking has to remain rogue and introduce ways to work around it?
From an RP standpoint your character is closer to special-ops than foot-soldier. It makes no sense at all that they would not be able to open locked doors... Moreover bashing/melting would require some cunning when it comes to steel boxes with build-in locks. On the other hand a warrior or mage (or dwarven noble for that matter) picking the pockets of every NPC in the game is absurd...
I still think that lockpicking as a talent is the most elegant solution...
To be able to open all locks in the game you HAVE to spend at least around 15 points in an attribute you can do without on top of spending about HALF of the skill points you get.
All for stuff you probably don't need anyways? This is a big enough incentive not to use your warden as your primary lockpicker while allowing the warden to open most of the chests in the origin story.
Modifié par VidiVici, 23 janvier 2010 - 04:07 .