My first thought of what I
DON'T want in DA3, was MMO. But then I thought back to one of my favorite games, NwN1. It had multiplayer from the beginning. Some people never even played the Official Campaign. Soooo....
I could bring myself to accept MMO
IF:
The Official DA3 solo campaign is completely stand alone, from the MMO. Meaning, that nothing that happens in the MMO affects the solo campaign. No equipment or followers are available in the MMO that are not available in the Solo Campaign. Future DLC for the MMO would not be canon for the solo campaign. Everything that happens in MMO's, would be considered "alternate realities", that have nothing to do with the Official Solo Campaign. If Bioware/EA wants to make money by marketing to an MMO crowd, that's fine. But do not make players of the solo campaign take a back seat to them in anyway.
Second thought of what I
DON'T want (remember, this is a wish list), is for Bioware to create this game to make it perform uniformly on all consoles.
A) Make the game for the PC first, adding all the bells and whistles that you can to enhance the game to make it the best individual gaming experience that can be imagined.

After step A) is accomplished, then make it fit other platforms. If a certain game console's features do not allow some of the PC features to work... too bad. There are plenty of games out there that are marketed to the consoles primarily, or exclusively, that cannot be played on the PC.
Third thought of what I
DON'T want to see in DA3; NPC's that were killed in DA O (and DA2). I killed Zevron the first time I had the chance in DA O (before I learned he was gay.) In a later playthrough, I let him join the party after realizing there was a lot of material in the game intended for him. Had to kill him again, when he turned on me. So, I was royally pi$$ed off, when he appeared in DA2. I am guessing others felt the same way when they saw Alistair or Leliana in DA2.
Fourth, and probably most importantly, I
DON'T want Bioware to keep moving far away from the multi-options, multi-choice, multi-ending games that it made in the past. I can do without some of the flashy, hi-tech animations, theatrics, voice-acting, and any other contraptions that are turning modern rpg's into cinematic play alongs, that make players watch the game, instead of play it. I actually like a slower paced combat system, that allows you to make decisions both strategically and tactically. I abhor the arcade style combats, that are turning crpgs into nothing more than button-mashing, shooter style arcade games. The combat system in DA2 actually offered fewer choices, than the 1998 Baldur's Gate. DA2 was flashier, but you had a limited amount of "combat moves" and spells, and basically you learned the few moves that worked best, and did them over and over. DAO had many more spell choices, and more options for building your character. But even DAO, in some ways, offered less choices in combat, than the old games like BG and NwN1, when it came to tactical combat. There are plenty of other games out there with arcade style combats, please Bioware, stay true to your roots and offer a true rpg game, and not a hybrid arcade/rpg/shooter.
Something I would
LIKE to see, is only a small amount of essential NPC's, two to four, that are essential to the plot, and will remain with the Hero/Heroine throughout the game. A larger amount of lesser NPC's, that may die, or leave the Hero, that not every person that plays the campaign, would feel essential to have join their party. Each NPC would have plotlines devoted to them. However, if you chose to have NPC A with you, NPC B may never join you, and you would have to wait for a future playthrough to find out what that story would have been.
This leads to my final point of what I would
LIKE to see, and that is a game that has multiple paths to reach the end. Because of your choices, you are unable to play every path, on just one (or two) play throughs of the game. That was one of my biggest problems with DA2. When I tried to play a "different" Hawke through the game, I already knew most of the conversation choices, and play options. By the time I tried my "third" Hawke, I felt I had the conversations memorized. Please, add some diversity, so that we can have different experiences on multiple play throughs.
Modifié par Dakota Strider, 14 avril 2012 - 06:16 .