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What's the worst thing BioWare could do with DA III?


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#276
Iakus

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Allan Schumacher wrote...

Is it an issue against ALL Day 1 DLC, or is something like Shale/Stone Prisoner acceptable, and it's only the idea of something like From Ashes that really bothered people?


The latter mainly.  Stone Prisoner was free with all new copies and is seen as an acceptable means to combat used sales. From Ashes forces people to either purchase a CE or pay extra for it.  And since it's available at the same time the game is made available, it gives off an appearance of a cynical money grab.  Perhaps not intentionally, since you're more familiar with the production schedule for these things than we are.  But from our end, it looks like chopping off pieces of the game to sell serparately.

#277
Iakus

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For me:

continued "middle volume syndrome"

That's when the story has to stay on a narrow set of rails so the ending can't diverge too much or risk screwing up potential sequels. 

#278
Dessalines

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Allan Schumacher wrote...

Is it an issue against ALL Day 1 DLC, or is something like Shale/Stone Prisoner acceptable, and it's only the idea of something like From Ashes that really bothered people?

I am in minority here, because I don't mind day 1 DLC.  I saw the character unlocked, but I did not see the inital story being unlcoked for Javik. *shrugs*   I am not rich by any means, but I have never cared about losing anything under $15, since I was ten.  Honestly, it is not a lot of money. If you think about the stupid stuff that you have wasted money, and brought you less joy that costs the same as a DlC, you would see this is not a real issue.

The worse thing they can do is take away the character customization for the protaganist and go the Fable III route, or go the Origins route when your family did not change their appearance either.

#279
Takamori The Templar

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Oh forgot about one thing
NEVER, EVER DO THIS ****TY JOB AGAIN
http://t3.gstatic.co...j2CsnInPlkmxvtQ

or this
Posted Image

#280
Icinix

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Exclusive DLC to particular retailers or countries.

I generally don't like DLC, but don't mind it as long as its accessible to everyone.

The second DLC is only available if you purchase from a particular store or what not, then I have issue.

Worst thing though would be the art direction. I really did not like DA2s art direction. I loved DAO, would love it to go back to a grittier more realistic style than the cartoony Fable look they had going.

#281
Nighteye2

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Allan Schumacher wrote...
Is it an issue against ALL Day 1 DLC, or is something like Shale/Stone Prisoner acceptable, and it's only the idea of something like From Ashes that really bothered people?


Day 1 DLC that is free for first-hand purchasers is fine - charging extra money for added content that feels like part of the main story is not. When I buy a game, I expect to buy a complete game, without having to pay extra for anything related to the main story.
Additional side-quests are acceptable as DLC, but those as well should not be released on day 1 - doing so would give the same impression of the game not being sold complete. It's better to wait 1 or 2 months before releasing any paid DLC...

#282
Gilmadel

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I quite frankly have no issue with day one DLC. I want as much content as possible for the game, and if you have more you've been able to finish since the game went gold, bring it on. Free is always better of course, but I'll happily pay as long as it looks like a worthwhile extension to the game. I like getting small updates along the way rather than waiting a year for an entire expansion pack.

#283
Eudaemonium

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Allan Schumacher wrote...

Is it an issue against ALL Day 1 DLC, or is something like Shale/Stone Prisoner acceptable, and it's only the idea of something like From Ashes that really bothered people?


For me, I think the Day-1 DLC Companions should always be includes as the 'free' DLC for new copies. I don't have a problem with them per-say, but  do have a problem with having to pay extra if I buy the game new.

#284
Anaeme

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 I WANT THE OLD GOD BABY!

I want to watch him expand in power

I want him to put an end to the machinations of Flemeth...someone needs to match that witch toe to toe


When he becomes a deity, I want him to enter the black city and cleanse it of its corruption

Modifié par Anaeme, 14 avril 2012 - 08:29 .


#285
Dragoonlordz

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The worst thing for me is doing exact opposite of everything I suggested in my review and discussions on here as to what I would like. But it is only worst for me as there will always be others who enjoy what I do not.

#286
GarethJShep

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The worst thing for me would be.... if bioware didn't release DA3 and if there were bad threads about dragon age 3, for example like that stupid mass effect reetake.

#287
Giltspur

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Allan Schumacher wrote...

Is it an issue against ALL Day 1 DLC, or is something like Shale/Stone Prisoner acceptable, and it's only the idea of something like From Ashes that really bothered people?


The problem with video games sales for EA/Bioware are stores that sell used games or end-users that pirate games--not people that buy new or buy used.  Stone Prisoner hurts people that buy used.  From Ashes hurts people that buy used and people that buy new.  So From Ashes is worse than Stone Prisoner, but neither is optimal.

The problem with selling used is that the store is creating wealth for themselves by shuffling plastic and jewel cases.  Consumers that buy used don't want more plastic and jewel cases--they want content at a discounted price, and that content happens to exist on plastic (blu-rays, dvds, etc).  However, content publishers/developers (the ones producing what the consumer wants) don't get anything.   That's the problem.  It's the stores (the middleman) that are getting too big of a cut over doing something trivial.

In other words, Day 1 DLC tries to correct a problem of lost revenue (caused by the content delivery system for games) in a manner that hurts the wrong people.  The brick-and-mortar store (middleman) is parasitic on the publisher, and the publisher then lashes out and does economic harm (through price inflation caused by Day 1 DLC) to the end user over the middleman's behavior.

I think the day 1 DLC is just an interregnum solution for publishers until everything is sold through app stores run by EA, Activision, Valve, Sony, Microsoft and Apple, which will be the death of brick-and-mortar stores in regions (like the US) that have the bandwidth to support app store delivery of large games.

Modifié par Giltspur, 14 avril 2012 - 02:02 .


#288
The Elder King

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Anaeme wrote...

 I WANT THE OLD GOD BABY!

I want to watch him expand in power

I want him to put an end to the machinations of Flemeth...someone needs to match that witch toe to toe


When he becomes a deity, I want him to enter the black city and cleanse it of its corruption


The problem with the OGB is that it's not canon. A lot of people didn't choose the DR. If they're going to do this, a lot of people will be pissed.

#289
CaribWarrior J

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Make it first person perspective.

#290
Myth Razer

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hhh89 wrote...

Anaeme wrote...

 I WANT THE OLD GOD BABY!

I want to watch him expand in power

I want him to put an end to the machinations of Flemeth...someone needs to match that witch toe to toe


When he becomes a deity, I want him to enter the black city and cleanse it of its corruption


The problem with the OGB is that it's not canon. A lot of people didn't choose the DR. If they're going to do this, a lot of people will be pissed.




That's actually too bad, because it would be an epic tale.

#291
LolaLei

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Takamori The Templar wrote...

Oh forgot about one thing
NEVER, EVER DO THIS ****TY JOB AGAIN
http://t3.gstatic.co...j2CsnInPlkmxvtQ

or this
Posted Image


WTF are they? Seriously... did the textures not load properly or something??

#292
Takamori The Templar

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Im pretty serious Lola,
as for DA2 if you want I can open my game and take several Screenshots for you.

#293
biomag

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ProfessionalPirate wrote...

Have a little, ghostly Spiritchild show up at the end and screw over the entire point of choices we made


...this and the mmorpg-nightmare...

#294
Dakota Strider

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My first thought of what I DON'T want in DA3, was MMO.  But then I thought back to one of my favorite games, NwN1.  It had multiplayer from the beginning.  Some people never even played the Official Campaign.   Soooo....

I could bring myself to accept MMO  IF:
The Official DA3 solo campaign is completely stand alone, from the MMO.  Meaning, that nothing that happens in the MMO affects the solo campaign.  No equipment or followers are available in the MMO that are not available in the Solo Campaign.  Future DLC for the MMO would not be canon for the solo campaign.  Everything that happens in MMO's, would be considered "alternate realities", that have nothing to do with the Official Solo Campaign.  If Bioware/EA wants to make money by marketing to an MMO crowd, that's fine.  But do not make players of the solo campaign take a back seat to them in anyway.

Second thought of what I DON'T want (remember, this is a wish list), is for Bioware to create this game to make it perform uniformly on all consoles.
A)  Make the game for the PC first, adding all the bells and whistles that you can to enhance the game to make it the best individual gaming experience that can be imagined.
B) After step A) is accomplished, then make it fit other platforms.  If a certain game console's features do not allow some of the PC features to work...  too bad.  There are plenty of games out there that are marketed to the consoles primarily, or exclusively, that cannot be played on the PC. 

Third thought of what I DON'T want to see in DA3; NPC's that were killed in DA O (and DA2).  I killed Zevron the first time I had the chance in DA O (before I learned he was gay.)  In a later playthrough, I let him join the party after realizing there was a lot of material in the game intended for him.  Had to kill him again, when he turned on me.  So, I was royally pi$$ed off, when he appeared in DA2.  I am guessing others felt the same way when they saw Alistair or Leliana in DA2.

Fourth, and probably most importantly, I DON'T want Bioware to keep moving far away from the multi-options, multi-choice, multi-ending games that it made in the past.  I can do without some of the flashy, hi-tech animations, theatrics, voice-acting, and any other contraptions that are turning modern rpg's into cinematic play alongs, that make players watch the game, instead of play it.  I actually like a slower paced combat system, that allows you to make decisions both strategically and tactically.  I abhor the arcade style combats, that are turning crpgs into nothing more than button-mashing, shooter style arcade games.    The combat system in DA2 actually offered fewer choices, than the 1998 Baldur's Gate.  DA2 was flashier, but you had a limited amount of "combat moves" and spells, and basically you learned the few moves that worked best, and did them over and over.  DAO had many more spell choices, and more options for building your character.  But even DAO, in some ways, offered less choices in combat, than the old games like BG and NwN1, when it came to tactical combat.  There are plenty of other games out there with arcade style combats, please Bioware, stay true to your roots and offer a true rpg game, and not a hybrid arcade/rpg/shooter.

Something I would LIKE to see, is only a small amount of essential NPC's, two to four, that are essential to the plot, and will remain with the Hero/Heroine throughout the game.  A larger amount of lesser NPC's, that may die, or leave the Hero, that not every person that plays the campaign, would feel essential to have join their party.  Each NPC would have plotlines devoted to them.  However, if you chose to have NPC A with you, NPC B may never join you, and you would have to wait for a future playthrough to find out what that story would have been.

This leads to my final point of what I would LIKE to see, and that is a game that has multiple paths to reach the end.  Because of your choices, you are unable to play every path, on just one (or two) play throughs of the game.   That was one of my biggest problems with DA2.  When I tried to play a "different" Hawke through the game, I already knew most of the conversation choices, and play options.  By the time I tried my "third" Hawke, I felt I had the conversations memorized.   Please, add some diversity, so that we can have different experiences on multiple play throughs.

Modifié par Dakota Strider, 14 avril 2012 - 06:16 .


#295
Mike_Neel

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Takamori The Templar wrote...

Oh forgot about one thing
NEVER, EVER DO THIS ****TY JOB AGAIN
http://t3.gstatic.co...j2CsnInPlkmxvtQ

or this
Posted Image



They have to do that because of console limitations. It's either a lifeless city with very few detailed NPCs standing around or a bunch of low texture and sprite models to give the city a feel of being alive and active. It's corner cutting but one I can understand. Other wise the game would either be empty or perform horribly for console users, especially PS3 users. (not trying to start a console war or come off as pc elitist, I myself am a PS3 user after all. It's just the cold facts of the hardware and its limitations). 

This won't be as big of an issue for the next generation when better tech comes around but we're going to just have to accept that this stuff is going to be in our games for now. 

#296
Chromie

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Mike_Neel wrote...
They have to do that because of console limitations.


What about on PC?

#297
Takamori The Templar

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Skelter192 wrote...

Mike_Neel wrote...
They have to do that because of console limitations.


What about on PC?


Thats why I mentioned bad porting as the worst thing that Bioware could do, because they did on DA2 and ME3.
If I see the demo and its not ported properly , Im going to pull the PC elitist master race card and refuse to buy it.

Oh and btw embrace your safe for console player tears they are coming since I made this statement.:huh:

Modifié par Takamori The Templar, 14 avril 2012 - 08:39 .


#298
Ramza_1

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Allan Schumacher wrote...

Is it an issue against ALL Day 1 DLC, or is something like Shale/Stone Prisoner acceptable, and it's only the idea of something like From Ashes that really bothered people?


I was okay with shale because all it did was increase the odds that people would buy new, so people who buy new anyway, like me, weren't punished.  I think the backlash with from Ashes came from punshing a much larger spectrum of people.

#299
Demx

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Mike_Neel wrote...

Takamori The Templar wrote...

Oh forgot about one thing
NEVER, EVER DO THIS ****TY JOB AGAIN
http://t3.gstatic.co...j2CsnInPlkmxvtQ

or this
Posted Image



They have to do that because of console limitations. It's either a lifeless city with very few detailed NPCs standing around or a bunch of low texture and sprite models to give the city a feel of being alive and active. It's corner cutting but one I can understand. Other wise the game would either be empty or perform horribly for console users, especially PS3 users. (not trying to start a console war or come off as pc elitist, I myself am a PS3 user after all. It's just the cold facts of the hardware and its limitations). 

This won't be as big of an issue for the next generation when better tech comes around but we're going to just have to accept that this stuff is going to be in our games for now. 


Ostagar never had that low quality. It was also fairly large and decently populated.

#300
LolaLei

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Takamori The Templar wrote...

Im pretty serious Lola,
as for DA2 if you want I can open my game and take several Screenshots for you.


LOL please do! That's hilarious! I wonder why that never happened in my game?