I'd have to say making it a sandbox-style game in the vein of Bethsda games. I actually wouldn't object to a KOA style open world, however.
What's the worst thing BioWare could do with DA III?
Débuté par
Maria Caliban
, mars 29 2012 11:45
#51
Posté 30 mars 2012 - 06:44
#52
Posté 30 mars 2012 - 07:03
- Transform it into something else (MMO, sandbox, action-adventure, hack&slash...): party-based games are a rare thing these days
- Go back and make it exactly like DA:O
- Adding multiplayer
I'm not too worried about the rest: I believe the DA team understands what went wrong with DA2 and what was done well.
- Go back and make it exactly like DA:O
- Adding multiplayer
I'm not too worried about the rest: I believe the DA team understands what went wrong with DA2 and what was done well.
#53
Posté 30 mars 2012 - 07:14
Sylvius the Mad wrote...
Mandatory multiplayer.
+1
#54
Posté 30 mars 2012 - 08:31
There are already guns in the setting. Well, cannons. The Qunari have them.Maria Caliban wrote...
Introduce guns into the setting?
And I'd love to see them in the setting.
I was going to say the worst thing they can do is stick with paraphrasing as the dialogue system, but the mandatory multiplayer mentioned earlier is probably a more flagrant issue.
I don't mind optional multiplayer, but mp and sp should be completely divorced.
#55
Posté 30 mars 2012 - 09:10
Mess something up to the same extent as Mass Effect 3's ending.
#56
Posté 30 mars 2012 - 09:23
Sandbox world, multiplayer that affects the single player campaing (that includes the ME3 version), forcing us to play a seeker...
#57
Posté 30 mars 2012 - 09:53
Mandatory MP (and saying during development that it's optional and not necessary to unlock some ending).
#58
Posté 30 mars 2012 - 10:02
Make the PC a mime literally though figuratively is pretty bad too.
Whats that PC.. you're pulling an elephant? Graargh.
Whats that PC.. you're pulling an elephant? Graargh.
#59
Posté 30 mars 2012 - 10:20
Lets see... making it an mmo is one of the worst things they could do and also going back on mute hero dialogue system (as in DAO) is also in my list of worst things. Not letting your character interact with your companion unless in specific areas or occasions is also in that list. Making it as epic-feel-lacking as in Skyrim (I keep my fingers crossed, that in DA3 I will not see much of Skyrim on that score) is probably the very worst thing they could come up with.
#60
Posté 30 mars 2012 - 10:25
*points at signature*
#61
Posté 30 mars 2012 - 10:29
Probably the worst thing for me would be goign back to the whole hero + companion system they had in NWN and Jade Empire (and, of course, in games like Skyrim). Ther eis a reason I was never able to play those games. I like my party, godammit.
Mandatory multiplayer is up there too. I wouldn;t mind optional mulitplayer, but it has to be *completely* optional: not required for an ending or any in-game bonuses, not for trophies/achievements, not for anything other than the pure fun of it. Honestly, if they want PVP I'd create Battle Arena that has both online and offline battles, allowing you to test your builds against enemies and/or other players, whichever you prefer. Maybe also win in-game prizes.
Mandatory multiplayer is up there too. I wouldn;t mind optional mulitplayer, but it has to be *completely* optional: not required for an ending or any in-game bonuses, not for trophies/achievements, not for anything other than the pure fun of it. Honestly, if they want PVP I'd create Battle Arena that has both online and offline battles, allowing you to test your builds against enemies and/or other players, whichever you prefer. Maybe also win in-game prizes.
#62
Posté 30 mars 2012 - 10:46
Any step away from me controlling an entire party would make me very disappointed. That's currently DA's strongest signature feature and I'd be very sad to see it diminished. Anything short of full party control during combat with a pause button would make my interest for this game plummet.
#63
Posté 30 mars 2012 - 10:50
The worst thing? Setting launch date for early 2013, probably. Their track record so far shows two years simply isn't enough to complete sufficiently a game with scope as large as they try to tackle.
#64
Posté 30 mars 2012 - 10:50
Pulling a Diana Allers-esque cameo character. I've never felt such an immersion-breaking moment in a BioWare game as badly as that... though I'll admit there are a few runners up. Anything from MDK2 doesn't count, as it wasn't really taking itself that seriously in the first place
6-armed puppies and mad scientists are coolio with me.
#65
Posté 30 mars 2012 - 10:54
Introduce your first companion with the line "Mesa is moi moi glads to be meetin ya! Mesa bein Jar Jar Binks!"
#66
Posté 30 mars 2012 - 10:58
MP
#67
Posté 30 mars 2012 - 10:58
Having guns isn't out of the realm of possibility with the level of technology available in the game though. The Qunari have their own powder (non-lyrium, according to Javaris) and you help Dworkin develop explosive power made from lyrium sand in DAA. While I think guns are out of place in a fantasy setting, it's not too much of a stretch for DA.Maria Caliban wrote...
I know you want to share.
What thing would you absolutely hate for the devs to do?
Make it an MMO?
Canonize the Old God Baby?
Bring Anders back from the dead even if you killed him in DA II?
Introduce guns into the setting?
If we're going with the single worst thing, this would be it for me. If I want to group (with other people), there are games for that. Dragon Age doesn't have to be one of those games. There doesn't have to be multi-player in everything, especially if it's required to see some aspect of the story.Sylvius the Mad wrote...
Mandatory multiplayer.
#68
Posté 30 mars 2012 - 11:28
I think I'll have to agree with that one. Mind, there's so many things they could do I'd hate them to do (many of which are sadly sure to be included) and also many that would absolutely keep me from buying it (some of which I'm afraid will be done), but that would be the absolute single worst thing ever.nightscrawl wrote...
If we're going with the single worst thing, this would be it for me. If I want to group (with other people), there are games for that. Dragon Age doesn't have to be one of those games. There doesn't have to be multi-player in everything, especially if it's required to see some aspect of the story.Sylvius the Mad wrote...
Mandatory multiplayer.
Oh well, I suppose I'll have to make do with crowd-funded RPG's between CDPR and Bethesda releases in the future. I can think of worse fates in life.
#69
Posté 30 mars 2012 - 12:05
While I think rushing it out is the worst thing they can do, I'd just like to give my 5 cent about Origin stories. DAO was a huge game with a very long development period, and it included Origin stories, but even with all that time AND a non-voiced player character, they didn't have the time to really make the Origin stories matter much.
When I played an Aeducan, I was extremely disappointed that coming back to Orzammar I had basically no recognition. I couldn't usurp Bhelen and become sovereign, or even start a case against him. The best option was to support the regency of a guy who should have been supporting mine.
Similarly, I didn't feel very much like the child of the second/third most powerful noble in Ferelden when I played a human noble. I could, for example, not become the king of Ferelden by having Anora and Loghain executed and not revealing/exiling/killing Allistair, which should be possible since you're the only High Noble left in the country except Fergus (who inherits Highever I guess.)
I'm rambling, but the point is that even in a massive game like DAO they weren't able to make the origins truly count, so for me, I think a voiced, human protagonist like Hawke or Shepherd would be fine, if it's done well (i.e. isn't linked to a tedious, bland narrative like in DA2).
When I played an Aeducan, I was extremely disappointed that coming back to Orzammar I had basically no recognition. I couldn't usurp Bhelen and become sovereign, or even start a case against him. The best option was to support the regency of a guy who should have been supporting mine.
Similarly, I didn't feel very much like the child of the second/third most powerful noble in Ferelden when I played a human noble. I could, for example, not become the king of Ferelden by having Anora and Loghain executed and not revealing/exiling/killing Allistair, which should be possible since you're the only High Noble left in the country except Fergus (who inherits Highever I guess.)
I'm rambling, but the point is that even in a massive game like DAO they weren't able to make the origins truly count, so for me, I think a voiced, human protagonist like Hawke or Shepherd would be fine, if it's done well (i.e. isn't linked to a tedious, bland narrative like in DA2).
#70
Posté 30 mars 2012 - 12:12
Rushing the game and removing any kind of tangible connection with classical RPGs in the name of "innovation".
You're so cruel: I won't sleep tonight. I will be haunted by buttons and awesomes.
Btw, is it not what's happening allready
? Just joking but I would like to know what kind of relation exist between the marketing guys and the creative guys in reality during the creation of a game like DA3. Who decides what? What kind of feedback and controll does marketing have on the project?
I mean, I remember that one of the reason for the removal of the Origins feature was linked to marketing (it's easier to sell a game with a clear protagonist).
CrustyBot wrote...
Johnny Jaded wrote...
Have David Silverman make it.
Now that's a scary thought.
Scratch that, I'd wanna see a game made by him.
You're so cruel: I won't sleep tonight. I will be haunted by buttons and awesomes.
Btw, is it not what's happening allready
I mean, I remember that one of the reason for the removal of the Origins feature was linked to marketing (it's easier to sell a game with a clear protagonist).
#71
Posté 30 mars 2012 - 12:13
Autodialogs. Apart from MMORG staff, of course.
#72
Posté 30 mars 2012 - 12:23
The worst thing they can do is have another DA2 ending, it would kill the game forever.
The worst ending ever made.
The worst ending ever made.
#73
Posté 30 mars 2012 - 12:39
The worst thing? Let’s see? Expand the DA:2 approach! Set PC, single city, with no exploration at all, more button smashing, more spawning enemies, more underwhelming textures, more annoying companions, more Hack&Slash, more trash and so on.
#74
Posté 30 mars 2012 - 12:51
The worest possible thing they could do is make DA2 with DAO's slow combat.
#75
Guest_sjpelkessjpeler_*
Posté 30 mars 2012 - 01:13
Guest_sjpelkessjpeler_*
Not wrapping up loose ends in the story that aren't needed as a cliffhanger for DA4.
Not having a story that has logic and consistancy.
And not giving a solid ending for the new protaganist because there will be a new one in the sequel
.
Not having a story that has logic and consistancy.
And not giving a solid ending for the new protaganist because there will be a new one in the sequel
Modifié par sjpelkessjpeler, 30 mars 2012 - 03:05 .





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