FedericoV wrote...
Rushing the game and removing any kind of tangible connection with classical RPGs in the name of "innovation".CrustyBot wrote...
Johnny Jaded wrote...
Have David Silverman make it.
Now that's a scary thought.
Scratch that, I'd wanna see a game made by him.
You're so cruel: I won't sleep tonight. I will be haunted by buttons and awesomes.
Btw, is it not what's happening allready? Just joking but I would like to know what kind of relation exist between the marketing guys and the creative guys in reality during the creation of a game like DA3. Who decides what? What kind of feedback and controll does marketing have on the project?
I mean, I remember that one of the reason for the removal of the Origins feature was linked to marketing (it's easier to sell a game with a clear protagonist).

Now your dreams can haunt you while you're awake too. You can thank me later.
As for the removal of Origin Stories, considering Dragon Age 2's story and considering it's short development time, it's not surprising they were removed.
I think marketing probably has some influence over the game's development, but I can't imagine them "forcing" anything over the creative team that the creative don't either: already support or are ambivalent about. For example, the lego chunking of enemies in combat definitely seemed to me a marketing driven design decision. Origin Stories just seemed to be a natural cut considering the development time frame they were given.
Of course, none of us are privy to the development process, so all I'm doing is giving LOTS OF SPECULATION.
In either case, I wish we had Origins back. From my perspective, it was easily the most innovative or unique aspect of the franchise and I wished that the concept was expanded to become more relevant in the story, not removed altogether.
Modifié par CrustyBot, 30 mars 2012 - 01:19 .





Retour en haut





