CrustyBot wrote...
FedericoV wrote...
Rushing the game and removing any kind of tangible connection with classical RPGs in the name of "innovation".
CrustyBot wrote...
Johnny Jaded wrote...
Have David Silverman make it.
Now that's a scary thought.
Scratch that, I'd wanna see a game made by him.
You're so cruel: I won't sleep tonight. I will be haunted by buttons and awesomes.
Btw, is it not what's happening allready
? Just joking but I would like to know what kind of relation exist between the marketing guys and the creative guys in reality during the creation of a game like DA3. Who decides what? What kind of feedback and controll does marketing have on the project?
I mean, I remember that one of the reason for the removal of the Origins feature was linked to marketing (it's easier to sell a game with a clear protagonist).

Now your dreams can haunt you while you're awake too. You can thank me later.

As for the removal of Origin Stories, considering Dragon Age 2's story and considering it's short development time, it's not surprising they were removed.
I think marketing probably has some influence over the game's development, but I can't imagine them "forcing" anything over the creative team that the creative don't either: already support or are ambivalent about. For example, the lego chunking of enemies in combat definitely seemed to me a marketing driven design decision. Origin Stories just seemed to be a natural cut considering the development time frame they were given.
Of course, none of us are privy to the development process, so all I'm doing is giving LOTS OF SPECULATION.
In either case, I wish we had Origins back. From my perspective, it was easily the most innovative or unique aspect of the franchise and I wished that the concept was expanded to become more relevant in the story, not removed altogether.
I personally do think that marketing has a major impact in the design of the game, If you look at some of the things they changed in DA2 you can see marketings influence on it.
The change to companion armours was so they could have iconic characters for adverts and for fans to dress as at conventions, I dont see one gameplay reason to change the companion customisation other than marketing saying to do it.
The whole art style was changed to make the world more reconisable in magazines or in trailers, was changing the way the Elves looked a developer decision or marketing so it could be Hot Rod Samurai.
You had David Silverman in interviews saying hoe the mages circle was too detailed with lots of books in it, or how the Brecilian forest was too different style too a cave etc, so in DA2 we have bland looking areas and not much detail in the different parts you go too.
Why the change to the Mass Effect style dialogue wheel, was it for a better game or so Mass Effect fans and media outlets could reconise it.
You also have the sped up combat with over the top animations and buckets of blood with each hit. This seems more a marketing decision then a developer one, Iam not sayind Origins was perfect but with some tweaking it could of been made better. All we heard in interviews was about the shuffle to get into position so the change to that was good but why the other changes to the combat, The old style of combat was more believable in the Dragon Age universe.
Even the start of the game being exagerated was in my opinion pointless and just there to so they could release it in the demo to encourage the more casual players to the game.