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What's the worst thing BioWare could do with DA III?


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#151
Realmzmaster

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Dejajeva wrote...

Dumb question from a drooling console player: Technically, shouldn't controlling your party during combat be breaking immersion from playing your character? Because you didn't create your companions and you don't play them or make decisions for them throughout the rest of the game. I mean it's an honest question. Do classic rpg's even have party based combat? I've never played a game besides DA that has party based combat, so I don't know.


Not a dumb question! In some of the older crpgs like wizardry, might and magic, TOEE, ICEwind Dale 1 & 2 and others you created the entire party. So all of the characters where your PCs. Bioware crpgs like BG1, 2, NWN, DAO, DA2 are different in that you create only one character or have one PC. The other NPCs in the party are there to help the PC and carry part of the story.
So no many of the early crpgs were not immersion breaking in that regard since the player created the entire party.

Modifié par Realmzmaster, 31 mars 2012 - 04:32 .


#152
AkiKishi

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Dejajeva wrote...

Dumb question from a drooling console player: Technically, shouldn't controlling your party during combat be breaking immersion from playing your character? Because you didn't create your companions and you don't play them or make decisions for them throughout the rest of the game. I mean it's an honest question. Do classic rpg's even have party based combat? I've never played a game besides DA that has party based combat, so I don't know.


Probably. But CRPGs were originally about translating the party experence and making it playable by 1 person. As the technology gets better they try out different ways of doing things.Controlling only 1 person in turn based combat for instance would be very boring. But in real time it works.

#153
William91

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An ending similar to the Mass Effect 3 one...that would suck! like...a lot

#154
nightscrawl

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lx_theo wrote...

Those are rumors... Apparent "Leaks". Which are not reliable.

Not nearly 100% confirmation. Not even close to most likely. Not to mentoion, at the stage of development DA3 would have been at that point, even if they were considering it, it could have easily have been scrapped by now or by launch. Like many other features they will inevitably have to do.

Not to mention that the whole "playable dragon" thing is just absurd. I think I did see someone address the playable dragon thing at one point. So really, if part of the rumor is unfounded, it puts the whole "insider" source into question.

Here is an entire thread talking about that "article." And here is pretty much the only Bioware person I've seen even address it at all. Sites like Kotaku are NOT helping by releasing garbage information that 1) either excites the fanbase about an option that is not coming, or 2) enrages the fanbase about an option that is not coming. And no, I don't care if they disguise it by putting it under a "rumor" tag just to cover their asses, because the damage is clearly done when people repost it as fact when it is not.

Modifié par nightscrawl, 31 mars 2012 - 05:08 .


#155
Luckywallace

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Make a multi-player mode which has an impact on the single player campaign and which you virtually have to play to get the best ending. Luckily (?) with ME3 all the endings sucked so it didn't matter but the mechanic in principal is horrific.

Ugh... there were big problems with ME3 but that was one of the biggest.

#156
bEVEsthda

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Realmzmaster wrote...

Dejajeva wrote...

Dumb question from a drooling console player: Technically, shouldn't controlling your party during combat be breaking immersion from playing your character? Because you didn't create your companions and you don't play them or make decisions for them throughout the rest of the game. I mean it's an honest question. Do classic rpg's even have party based combat? I've never played a game besides DA that has party based combat, so I don't know.


Not a dumb question! In some of the older crpgs like wizardry, might and magic, TOEE, ICEwind Dale 1 & 2 and others you created the entire party. So all of the characters where your PCs. Bioware crpgs like BG1, 2, NWN, DAO, DA2 are different in that you create only one character or have one PC. The other NPCs in the party are there to help the PC and carry part of the story.
So no many of the early crpgs were not immersion breaking in that regard since the player created the entire party.


But this thing has nothing to do with immersion breaking.

Proof: The idea that it could be immersion breaking was nonexistent through decades, all the way up to the point when the 'defend-DA2-with-all-means-but-particularly-by-attacking-those-games-DA2-critics-like' type of forumite surfaced.

#157
Xewaka

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Maria Caliban wrote...

Xewaka wrote...
There are already guns in the setting. Well, cannons. The Qunari have them.
And I'd love to see them in the setting.

I don't see guns in the setting to be the same as cannons mentioned in the codex.

One follows the other. Guns became prevalent in battlefields because if you were going to research a way to carry all that volatile stuff safely and operatively into a battlefield, might as well squeeze that effort for all its worth.
Hence cannons > gunpodwer handling > guns.
Plus, c'mon, there's nowhere near enough settings with low-tech gunpodwer weaponry available. It's either bows or steam-powered gatling guns. No in-between.

#158
Maria Caliban

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Xewaka wrote...

One follows the other. Guns became prevalent in battlefields because if you were going to research a way to carry all that volatile stuff safely and operatively into a battlefield, might as well squeeze that effort for all its worth.
Hence cannons > gunpodwer handling > guns.
Plus, c'mon, there's nowhere near enough settings with low-tech gunpodwer weaponry available. It's either bows or steam-powered gatling guns. No in-between.

The topic is 'What's the worst thing BioWare could do with DA III?' not 'What possible technological advances might happen in Thedas?' Yes, guns might happen at some point. Railroads, telephones, and atomic bombs might happen at some point.

Right now, there are no guns in the setting. The qunari have cannons that we've never used or seen.

Modifié par Maria Caliban, 31 mars 2012 - 07:50 .


#159
SafetyShattered

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NO more recycles areas. Please....I can't stand to see the exact same house a hundred times again. Also no more facebook integration or crap like that. It's just drives me crazy. I don't want facebook I have a life(I'm just kidding facebook users).

#160
Xewaka

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Maria Caliban wrote...

Xewaka wrote...
One follows the other. Guns became prevalent in battlefields because if you were going to research a way to carry all that volatile stuff safely and operatively into a battlefield, might as well squeeze that effort for all its worth.
Hence cannons > gunpodwer handling > guns.
Plus, c'mon, there's nowhere near enough settings with low-tech gunpodwer weaponry available. It's either bows or steam-powered gatling guns. No in-between.

The topic is 'What's the worst thing BioWare could do with DA III?' not 'What possible technological advances might happen in Thedas?' Yes, guns might happen at some point. Railroads, telephones, and atomic bombs might happen at some point.
Right now, there are no guns in the setting. The qunari have cannons that we've never used or seen.

Apart from the paraphrases issue not being solved (i.e. not having an alternative to incomplete, obfuscatory, misleading or outright lying paraphrases), the mandatory multiplayer mentioned earlier, another terrible thing that could happen to the game is to stick to the "talk. Fight. Talk. Fight" formula that has become prevalent in later Bioware titles, not allowing pacebreakers to fall naturally into place and to engage the player in new, creative ways.

#161
Lord Gremlin

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Maria Caliban wrote...

I know you want to share.

What thing would you absolutely hate for the devs to do?

Make it an MMO?
Canonize the Old God Baby?
Bring Anders back from the dead even if you killed him in DA II?
Introduce guns into the setting?

Make it an MMO is probably the worst think, aka insta-kill for the franchise. Other stuff... I don't mind old god baby, Anders should be replaced by a new NPC if he's dead in your game.
But really the worst thing is - make it a 8 hour action-RPG with no follower customization, fixed character and same story regardless of your actions/choices. And paraphrases. Basically, DA2 part 2 is the worst thing.

And shoe-horned multiplayer.

Modifié par Lord Gremlin, 31 mars 2012 - 09:23 .


#162
Clover Rider

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Maria Caliban wrote...

Some Geth wrote...

Maria Caliban wrote...

Here's your PC:


Yes, it's the Old God Baby.
No, you cannot customize him.

You know? Playing as Dante in DA3 would not be that bad.=]

I'd probably grow to like it.

Think of the combos! And everytime you get a new weapon, he will show it off like he always does.. even if you don't ever use that weapon.=]

 

#163
Lord Gremlin

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Brockololly wrote...

Kinect/Move controls
Facebook/Twitter integration
Microtransactions
Day One DLC
Origin exclusive
No tactical camera
Dialogue wheel with worthless paraphrases
Multiplayer that sucks resources away from single player
No mod support
Making combat more real time, thereby further marginalizing full party tactical control
Not beefing up the graphics on a technical level
Mage/Templar War with one note cardboard cutouts like Orsino and Meredith
Rushing the game out
Not including some kind of narrative dénouement
Import bugs
Pointless cameos and/or bugged cameos
Uncanny Valley plastic faces like DA2
Recycled dungeons/maps
and probably more...

Damn, I haven't noticed the Prophet here. There's your answer, future and end of the thread.

#164
Rachey187

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The worst things they could do? Not listen to the fans, not go back to their roots, make it like DA2, voice the protagonist, not bring back Alistair, make it an MMO... in fact pretty much everything that is mentioned in this post.

It needs to be amazing.... i'm sceptical... i've read it will be more like DA2 than origins and this gives me a sad face. If that's the case i probably won't buy it as DA2 was the biggest waste of hours of my life. I will never get those back!

#165
Satyricon331

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Maria Caliban wrote...
Right now, there are no guns in the setting. The qunari have cannons that we've never used or seen.


Off-topic a bit - since it's more about what I don't want to see than what would be the worst - but I'm hoping they're more like pot-de-fer or culverin than bombards or cannons, but I'm not optimistic.

#166
corporate-slave

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Learn the wrong lessons from the Dragon Age 2 debacle. For example:

Bioware: "Hmm, we lost half our audience in the transition from DAO to DA2, and if it weren't for pre-orders that figure would probably look even worse. What did we do wrong? Couldn't possibly be due to the fact that we changed the series into fantasy-themed Mass Effect clone, dialog wheel and all... Nope, couldn't be that. Must have been the wave combat and the lack of variety. Or maybe the Awesome Button just wasn't awesome enough. I'm sure if we fix those things, DA3 will be a runaway success!"

Modifié par corporate-slave, 02 avril 2012 - 07:45 .


#167
Guest_simfamUP_*

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You were guessing. That you guessed right doesn't change that you were guessing.

The only good decisions are informed decisions. The player needs certainty.

Furthermore, the interrupts in ME2 relied on the player being aware of the narrative. In your Krogan example, you (the player) know that the fuel tank is relevant to the interrupt because the designers wouldn't have the interrupt right then otherwise. But your character isn't aware of the authored narrative. So the ME2 interrupts only worked if the player broke character to interpret them.

Asking the player ever to break character is unacceptable.


The player and the character are one. Or since when has roleplaying ever NOT been about the player's imagination? What I predict, my character predicts. I can make it as simple as that.

Plus, I just recently replayed ME2, and Shepard seems as aware as I am.

Batarian + Electircal Stick thing = ZAPPP!

#168
Guest_simfamUP_*

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corporate-slave wrote...

Learn the wrong lessons from the Dragon Age 2 debacle. For example:

Bioware: "Hmm, we lost half our audience in the transition from DAO to DA2, and if it weren't for pre-orders that figure would probably look even worse. What did we do wrong? Couldn't possibly be due to the fact that we changed the series into fantasy-themed Mass Effect clone, dialog wheel and all... Nope, couldn't be that. Must have been the wave combat and the lack of variety. Or maybe the Awesome Button just wasn't awesome enough. I'm sure if we fix those things, DA3 will be a runaway success!"


I absolutley hate this term. It's so overused and just plain wrong! It makes my insides turn :sick: I'm not even going to explain where it goes wrong because hell! It's right infront of you!

#169
Guest_simfamUP_*

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BobSmith101 wrote...

Mr Fixit wrote...

Izsera wrote...

And in that scenario basically the entire premise of a roleplaying computer game is thrown out of the window, in the first ever dialogue I can just say "What the hell?! I had assumed my character didn't know how to speak or walk and crawled around naked everywhere! This is completely out of character for what I had assumed was the situation. I refuse this experience!"


That is an interesting point to make. Original Fallout made it possible to create a character with low intelligence that could only speak in grunts, more or less. The entire dialogue tree changed based on his intelligence.

So it surprises me that to some BG is an unparalleded roleplaying experience, when it was severely limiting compared to, for instance, Fallout. Not to me, mind you, I adore both games, but it's interesting to note how arbitrary some of those points are.


Fallout 3 starts you off as a baby.


Some people forget that things are done in turn to other things... bad sentance structure, but let me explain hehe.

Fallout One... and amazing game. Probably the best roleplaying experience there is for a character driven game. But see those aweomse dialouge grunts for low intelligence? Maybe if that wasn't there, the game would last longer than fifteen hours xD it's a really short game :-)

#170
Super.Sid

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Please do not give any ideas especially after what happened with ME3.

#171
Guest_simfamUP_*

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Super.Sid wrote...

Please do not give any ideas especially after what happened with ME3.


If ME3 was anywhere near as mediocre in quality as DA2 I would be inclined to agree with you. But ME3's failing was the end, the game before that was still solid. Don't judge the whole thing by just ten crappy minutes, it was still a great ride.

#172
AkiKishi

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Mass Effect 3 - A log flume that ends in a cess pit.

#173
fchopin

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Maria Caliban wrote...

Seagloom wrote...

Maria Caliban wrote...

I support paragon interrupt kisses.

Only if there are renegade interupt stabbings.

Dragon Age without the murder knife is Dragon Age in name only. ^_^

the_one_54321 wrote...

Because you don't know what the character is gong to actually do when you select it.

That can be solved by putting a small note by the icon. [kiss her], [punch her], [shoot them], [defend self].



No icons and no notes. We can find out after selecting. :)

#174
Xewaka

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fchopin wrote...
No icons and no notes. We can find out after selecting. :)

That precisely is the problem.
Or rather, that we don't find out until after selecting. The character acting at what is effectively a random manner is not a good thing in an RPG.

Modifié par Xewaka, 02 avril 2012 - 12:26 .


#175
Cyne

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Maria Caliban wrote...

I know you want to share.

What thing would you absolutely hate for the devs to do?

Make it an MMO?
Canonize the Old God Baby?
Bring Anders back from the dead even if you killed him in DA II?
Introduce guns into the setting?


The absolute worst thing they could do is cancel it. I don't want dragon age to end just yet.

Other than that, have the entire game in one tiny room, with brown walls, brown ceiling and a brown floor. And call it something ridiculous like Isoceles' Hut. Turn Alistair into a donkey and have him return as a traveling companion, following you around the corners of the tiny room as ninjas leap from the ceiling at random times of the day.

I'd hate if they turned the whole thing into a multiplayer consolized shooter, removed the codex, turned the UI into a black and white excel spreadsheet, took out all music,  added MORE choice-less cinematics, put an actual railroad track right in the middle of the tiny room and made you walk along it, and introduced the end boss 5 seconds before the ending. Or worse, had the credits roll before you even shot a single bullet - er, cast a single bolt of fire.

I want a lengthy game, with plot-changing choices and a truly diverse world.

Modifié par Cyne, 02 avril 2012 - 12:33 .