What's the worst thing BioWare could do with DA III?
#201
Posté 05 avril 2012 - 01:30
#202
Posté 05 avril 2012 - 01:48
The twitter event was awesome.Mad-Max90 wrote...
Tell what happens to key characters via twitter...or anything with twitter
#203
Posté 05 avril 2012 - 02:13
#204
Posté 05 avril 2012 - 05:12
#205
Posté 05 avril 2012 - 12:17
#206
Posté 05 avril 2012 - 02:29
Mad-Max90 wrote...
Maria, are you serious? Why tell half the story via twitter
I don't think Emily Wong was a major character per se, and I do think that sort of marketing event is kind of neat.
It was a sad end for Emily Wong though - and sad for players because it would have been great if we had been able to recruit either her or Khalisa rather than...Allers, who is up there as one of the bigger wtfs of ME3.
#207
Posté 05 avril 2012 - 04:26
Seriously though they have to look really hard at the market and see what works and what doesn't with regards to fantasy RPGs. They do need to learn from the mistakes of the ME team with regards to their rather poor handling the ending issue. Ending wise look towards what made DAO work so well.
Other than that look at what makes games like Elder Scrolls and Witcher such immersive games. Not bringing that experience into DA3 would be a huge mistake.
#208
Posté 05 avril 2012 - 04:33
Why tell stories via books, comics, and webseries?Mad-Max90 wrote...
Maria, are you serious? Why tell half the story via twitter
Dragon Age and Mass Effect aren't only games.
#209
Posté 05 avril 2012 - 04:45
Brockololly wrote...
Kinect/Move controls
Facebook/Twitter integration
Microtransactions
Day One DLC
Origin exclusive
No tactical camera
Dialogue wheel with worthless paraphrases
Multiplayer that sucks resources away from single player
No mod support
Making combat more real time, thereby further marginalizing full party tactical control
Not beefing up the graphics on a technical level
Mage/Templar War with one note cardboard cutouts like Orsino and Meredith
Rushing the game out
Not including some kind of narrative dénouement
Import bugs
Pointless cameos and/or bugged cameos
Uncanny Valley plastic faces like DA2
Recycled dungeons/maps
and probably more...
All this
Make it an MMO
Make my main the god baby of Morrigan
Kill of Flemeth
Make it more animee-ish
Give mages, crappy robes, again
Take away mage fighting with staff
Make it an MMO
Give the female main a gruesome vioce
Not fix the Darkspawns looks if they are in the story
Not bring Nathaniel, Cullen and Sebastian and Cassandra as party members
Make it An MMO
Not tie up any of the questions from previous games...
#210
Posté 05 avril 2012 - 05:17
VampOrchid wrote...
Brockololly wrote...
Kinect/Move controls
Facebook/Twitter integration
Microtransactions
Day One DLC
Origin exclusive
No tactical camera
Dialogue wheel with worthless paraphrases
Multiplayer that sucks resources away from single player
No mod support
Making combat more real time, thereby further marginalizing full party tactical control
Not beefing up the graphics on a technical level
Mage/Templar War with one note cardboard cutouts like Orsino and Meredith
Rushing the game out
Not including some kind of narrative dénouement
Import bugs
Pointless cameos and/or bugged cameos
Uncanny Valley plastic faces like DA2
Recycled dungeons/maps
and probably more...
All this
Make it an MMO
Make my main the god baby of Morrigan
Kill of Flemeth
Make it more animee-ish
Give mages, crappy robes, again
Take away mage fighting with staff
Make it an MMO
Give the female main a gruesome vioce
Not fix the Darkspawns looks if they are in the story
Not bring Nathaniel, Cullen and Sebastian and Cassandra as party members
Make it An MMO
Not tie up any of the questions from previous games...
You forgot Kinect, because you know its better with Kinect.
#211
Posté 05 avril 2012 - 05:53
Gnoster wrote...
The funny (sarcastic) answer: Ending DA3 with a Darkspawn Starchild informing you, that you can end the Templar-Mage-Quenari war only by destroying the entire world of Thedas.
Seriously though they have to look really hard at the market and see what works and what doesn't with regards to fantasy RPGs. They do need to learn from the mistakes of the ME team with regards to their rather poor handling the ending issue. Ending wise look towards what made DAO work so well.
Other than that look at what makes games like Elder Scrolls and Witcher such immersive games. Not bringing that experience into DA3 would be a huge mistake.
+1
But it could even be better: with all your allies fleeing from Thedas on a semi dead horse.
#212
Posté 05 avril 2012 - 09:55
#213
Posté 05 avril 2012 - 10:05
Most qunari are born with horns, but a few are not.VampOrchid wrote...
I don't understand why the Qunari had horns...Did Sten have his pulled off?
As for the out-of-game reason, in DA:O, they didn't want to create a completely different set of helmets for Sten and the other qunari.
#214
Posté 05 avril 2012 - 10:07
Maria Caliban wrote...
Most qunari are born with horns, but a few are not.VampOrchid wrote...
I don't understand why the Qunari had horns...Did Sten have his pulled off?
As for the out-of-game reason, in DA:O, they didn't want to create a completely different set of helmets for Sten and the other qunari.
Some reason I got the impression that Sten was a human who was part of the Qunari, (SPOILER< SPOILER< SPOILER, SPOILER... SPPPPOOOOIIIILLEEERRRRRR ALERT) like Tallis as an Elf (end spoiler alert) except he lived his life there enough to not see the difference in race, but in those who follow the Qun or not.
#215
Posté 05 avril 2012 - 11:37
lx_theo wrote...
Some reason I got the impression that Sten was a human who was part of the Qunari, (SPOILER< SPOILER< SPOILER, SPOILER... SPPPPOOOOIIIILLEEERRRRRR ALERT) like Tallis as an Elf (end spoiler alert) except he lived his life there enough to not see the difference in race, but in those who follow the Qun or not.
Sten had bronze skin and purple eyes They lost both in 2. None even had red or yellow eyes. I protest! Purple was cool.
I suppose to the topic at hand would be if Bioware didn't make any more DA games. Would leave these forums with nothing to talk about except da2...forever.
#216
Posté 06 avril 2012 - 12:14
1.) Call it Dragon Age 3. If they are smart, they'll add in a colon followed by another subtitle as in Dragon Age: Origins. It's not a linear progression, the stories are only loosely linked and the gameplay isn't even the same.
2.) Keep the classes stagnant. The three architypes class structure is limiting and boring to me. The cleaned up skill trees were nice but it just showcased how basic the classes became. Mages can't use anyting besides a staff? Warriors can't use bows? Rogues flip around like monkeys on drugs? The very concept of classes is a backwards notion and a limiting one in creating characters. DA:O was bad enough in it's class building system, but DA 2 was more basic and constrained than first edition Dungeons and Dragons.
3.) Voiced Protagonist. It limits story, character development and player options. It can help cutscenes, sure, but when it hurts everything else I don't want it. If I want something to be "cinematic" I'll watch a movie, I'd rather have freedoms in character creation and how I play the story in a CRPG than a limited "cinematic" experience.
4.) Reused areas, underdeveloped areas. Returning to an area once is okay, returning to an area eight times...gets a bit old, especially when said area doesn't change over many years between traveling to it. Also, if a plot keeps a player in an area over years and year, change the environment in some way at least. Keep buildings but have some painted differently, have some shops boarded up years later(maybe the businesses failed?), maybe a building caught fire or fell over, put trash on the streets of a bad part of town, there's alot of things that can be done. Also, make a city look populated. Kirkwall was a ghost town, which is really comedic since initially they won't let Hawke in because of "all the refugees" flooding in.
5.) Limit NPC party control. I understand NPCs having their own look but would they really turn down putting on a better set of armor your party just found which could probably save their life in the coming battles because it's not their favorite color, style...whatever. Hell, I would put on a pink bunny suit if it was fireproof and would keep dragon teeth from biting through it. I think DA:O did it best giving characters unique outfits but also the possibility to change them.
#217
Posté 06 avril 2012 - 01:02
element eater wrote...
id say voiced protagonist and paraphrasing but well that would be pointless
Indeed.
Modifié par Lucy_Glitter, 06 avril 2012 - 01:02 .
#218
Posté 06 avril 2012 - 03:00
lx_theo wrote...
Some reason I got the impression that Sten was a human who was part of the Qunari, (SPOILER< SPOILER< SPOILER, SPOILER... SPPPPOOOOIIIILLEEERRRRRR ALERT) like Tallis as an Elf (end spoiler alert) except he lived his life there enough to not see the difference in race, but in those who follow the Qun or not.
This is pretty much what I headcanoned as well. I imagine he's descended from the humans who lived on Par Vollen before the kossith and Qunari came and conquered them. According to the codex, they were assimilated by the Qunari very early - something like 300 years before the events of DAO, right after the Qunari first appeared in Thedas. Assuming this is the case, it fits pretty much perfectly without any retcons.
Modifié par TommyServo, 06 avril 2012 - 03:03 .
#219
Posté 06 avril 2012 - 03:12
Modifié par Zzulu2, 06 avril 2012 - 03:13 .
#220
Posté 06 avril 2012 - 03:15
TommyServo wrote...
lx_theo wrote...
Some reason I got the impression that Sten was a human who was part of the Qunari, (SPOILER< SPOILER< SPOILER, SPOILER... SPPPPOOOOIIIILLEEERRRRRR ALERT) like Tallis as an Elf (end spoiler alert) except he lived his life there enough to not see the difference in race, but in those who follow the Qun or not.
This is pretty much what I headcanoned as well. I imagine he's descended from the humans who lived on Par Vollen before the kossith and Qunari came and conquered them. According to the codex, they were assimilated by the Qunari very early - something like 300 years before the events of DAO, right after the Qunari first appeared in Thedas. Assuming this is the case, it fits pretty much perfectly without any retcons.
Sten is a hornless kossith. They are born, but so rare that they are thought destinied for great things, and are usally used as those they send into other contries. This was already in the codex for either da:o or da:a. Tal-vashot usally saw? their hors down/off - unless a Hawke comes by an brutally murder them before they have time to proberly settle in the tal-vashot role.
#221
Posté 06 avril 2012 - 03:29
esper wrote...
Sten is a hornless kossith. They are born, but so rare that they are thought destinied for great things, and are usally used as those they send into other contries. This was already in the codex for either da:o or da:a. Tal-vashot usally saw? their hors down/off - unless a Hawke comes by an brutally murder them before they have time to proberly settle in the tal-vashot role.
Zzulu2 wrote...
It's not. Sten is a regular Qunari
(Kossith) but with no horns. It is said he was born without horns. In
Qunari lore, one born without horns is destined for great things
Gotcha.
I do remember reading in the codex about the hornless kossith, and I saw how it could account for Sten's lack of horns, but I don't remember reading about that being the case with Sten of DAO. I honestly wasn't very interested in the Qunari (or Sten, for that matter) until DA2, and once I realized that it was a philosophy that the other races could embrace, and considering the way that the gray-skinned kossith looked overall in DA2, I think I just chalked it up to Sten being a human who was raised in that tradition. As I said, headcanon.
Thanks for the correction though!
Modifié par TommyServo, 06 avril 2012 - 03:40 .
#222
Posté 06 avril 2012 - 03:46
TommyServo wrote...
esper wrote...
Sten is a hornless kossith. They are born, but so rare that they are thought destinied for great things, and are usally used as those they send into other contries. This was already in the codex for either da:o or da:a. Tal-vashot usally saw? their hors down/off - unless a Hawke comes by an brutally murder them before they have time to proberly settle in the tal-vashot role.Zzulu2 wrote...
It's not. Sten is a regular Qunari
(Kossith) but with no horns. It is said he was born without horns. In
Qunari lore, one born without horns is destined for great things
Gotcha.
I do remember reading in the codex about the hornless kossith, and I saw how it could account for Sten's lack of horns, but I don't remember reading about that being the case with Sten of DAO. I honestly wasn't very interested in the Qunari (or Sten, for that matter) until DA2, and once I realized that it was a philosophy that the other races could embrace, and considering the way that the gray-skinned kossith looked overall in DA2, I think I just chalked it up to Sten being a human who was raised in that tradition. As I said, headcanon.
Thanks for the correction though!
Same headcanon stuff. I sort of would prefer the him being human, mainly because it would allow him to retain his look adn be recognizable if he ever has a role to play in upcoming games.
#223
Posté 06 avril 2012 - 04:09
#224
Posté 09 avril 2012 - 05:06
#225
Posté 09 avril 2012 - 07:35
Day one DLC
RGB ending...
Space Kid
No reusing areas
To name a few
Modifié par N0-Future, 09 avril 2012 - 07:36 .





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