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People complain about the ending, but... [NOT ABOUT THE ENDING]


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#1
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 Lets be honest folks, it was not just the ending of ME3 that was bad. The entire plot of ME3 was at the very least cheesy as hell. The build-up was bad, the Crucible is just a silly McGuffin, the way Cerberus is threated in ME3 is just plain horrible, the Citadel coup (Cerberus attacking the Citadel) was stupid and silly, the motivation behind the Reaper cycle is stupid, Shepard having those silly dreams was just cheesy as hell and the entire thing with the Citadel above planet Earth was also pretty silly. The horrible ending is just the final nail in the coffin.

Let me point out some facts on why the writing in Mass Effect 3 is just plain bad in general:


1. The Opening:
This is no way the worst part of ME3, but it certainly felt hush-hush. No proper character introduction for the newcomers and there wasn't even the promised trial/hearing. There is a huge gap between the ending of ME2 and the beginning of ME3 that isn't explained. Instead the game forces me to fill in the blanks myself, something I had to do a lot duing ME3 by the way. That's not good writing and it's not "mature" or whatsoever. No, "speculation for everyone" is not cool guys, it comes of as lazy, rushed, or uncreative (pick one).


2. The Crucible:
All of the sudden this McGuffen gets thrown in your face. So apperantly there are plans for some kind of super anti-reaper weapon buried in the prothean archives on Mars. How convenient that we just so happen to find this information right now at the beginning of the Reaper invasion! Those prothean data archives are around for how long exactly? 30 years at the very least? And we just so happen to find this Crucible data NOW while the Reapers are at our doorstep? Sorry, but this smells like an ass-pull to me.


3. The Coup:
Seriously, what's up with this coup? It didn't make sense at all. Why did Cerberus attack the Citadel? Why did Udina help Cerberus? Why was Cerberus trying to kill the Council while they tried to protect the very same Counci before? There was absolutely NOTHING about the whole coup that made sense. it didn't add anything of value to the plot, it didn't make Cerberus look cool (instead, it made Cerberus look even more like a joke than they already were).

Edit:
 Okay so it seems the coup is explained in the codex. I missed that. I still think the coup is silly though. The plot behind the coup is very weak. Why did TIM and Udina think it was a good plan to openly attack the Citadel and waste lots of forces on both sides (C-Sec and Cerberus) if in the end Udina simply wanted to command the C-Sec fleet to help Earth? Doesn't make any sense whatsoever. If TIM and Udina truly wanted to help Earth, they should have put more trust into Shepard and/or just send their Cerberus troop to help Earth. Wasting troops on a coup to gain more troups seems silly, unless the C-Sec force is significantly bigger than the Cerberus force, which seems unlikely based on how many Cerberus baddies we've slaughtered during ME3.


4. The Reapers' Motivation:
Do I even need to address this? I thin we all know their motivation behind the cycle is silly to say the least.


5. The Silly Dreams:
Seriously, why the hell are we all forced to watch these bad, over-the-top, silly, kiddy dreams about Shepard running after this kid like a f*cking moron in slow-motion? Some of Shepard's best crew members and best friends die, but does he have nightmares about them? Noooooo! So why in the world does Shepard keep dreaming about this stupid kid from the prologue that he hardly even knew? Sorry BioWare, but that's just dumb and cheesy. Just because I love cheese on my sandwich doesn't mean I love cheese in my Mass Effect.


6. The Citadel above planet Earth:
This was a huge WTF moment for me. What the hell is the Citadel doing above planet Earth? It seems like they're using a beacon like the Conduit to beam human corpes up to the Citadel, but for what? To build another Reaper? And why do they have to move the entire Citadel to planet earth for that? The prothean Conduit on Ilos worked just fine when the Citadel was chillin' at it's regular place. You'd think a Reaper conduit would work better than a prothean conduit, so why the f*ck bother moving the Citadel over to planet Earth?



And these are just a few obvious points from the ME3 story that are incredibly bad. I can make a much longer list, but I'm not going to bother you with that. I think these 6 points make it perfectly clear and obvious that the story and plot of ME3 is just a big joke.

I don't get it. wasn't BioWare supposed to be famous for their quality narrative and story-telling in their games? So why haven't I seen a single decent story from BioWare after ME1 and DA:O? BioWare, what's happening with you guys?:o

Modifié par Luc0s, 30 mars 2012 - 07:05 .


#2
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[shameless bump]

#3
Lankist

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The thing is, though, most of those things would fly under the suspension of disbelief had it not been shattered by Starkid and his technicolor dreamsplosion.

Modifié par Lankist, 30 mars 2012 - 12:31 .


#4
KingG528

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Well I was on the edge of my seat up until the final 10 minutes. I though some of the romance dialogue was a bit goofy, but thats about it.

#5
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Lankist wrote...

The thing is, though, most of those things would fly under the suspension of disbelief had it not been shattered by Starkid and his technicolor dreamsplosion. They would be minor "that was weird" moment, rather than now being "that was stupid" moments.


I disagree. Suspension of disbelief only goes so far. Without the Starchild, ME3's plot would still be mediocre at best. You can't blame EVERYTHING on the Starchild.

#6
cutegigi

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Well, you can clearly see old bioware's ability in their old games. This is what made me a fan.
The new bioware however.......

#7
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KingG528 wrote...

Well I was on the edge of my seat up until the final 10 minutes. I though some of the romance dialogue was a bit goofy, but thats about it.


Sure, I was also pretty excited during Mass Effect 3, but that's just because I enjoyed seeing all those little sub-plots being resolved (and I have to give it to BioWare, they did that quite nicely). I loved the whole Krogan/Turian/Salarian triangle. I even loved the whole quarian v/s geth deal (even though it was a bit cliché to be honest).

You see, this was exactly the point with ME2 and it's exactly the point with ME3: The sub-plots are nice and often written well, but the main plot is just plain rubbish. It was rubbish in ME2 and it's rubbish again in ME3.

Modifié par Luc0s, 30 mars 2012 - 12:36 .


#8
Dasha Dreyson

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The dreams were just index card scenes tossed in to justify the end.

* run in park
* paste recorded dialogue from other scenes
* ?
* profit

#9
gmboy902

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I think the Crucible was a little too convenient, but the way they set up this game there really didn't seem to be another option than a massive weapon against the Reapers. At least it was something with a little story behind it (being worked on by all the civilizations, etc.). Just poorly implemented. The Citadel being over planet Earth ties in with this.

I liked the coup, if only for it giving me a reason to shoot Anderson. It reminded us of the enemy we were facing - they were more than just a physical threat, but one to our very minds. Plus it made Cerberus look as strong as I guess they were.

The beginning was somewhat well done, the beginning needed explanation and the long talk with Anderson before takeoff just killed the effect. It could have been done better, but much worse as well.

#10
The Smitchens

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I thought it was fine.

#11
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gmboy902 wrote...

I liked the coup, if only for it giving me a reason to shoot Anderson. It reminded us of the enemy we were facing - they were more than just a physical threat, but one to our very minds. Plus it made Cerberus look as strong as I guess they were.



If you liked the coup than can you please explain me WHAT'S THE FRIGGIN' POINT of the entire coup? I mean what was the reason for Cerberus to attack the Citadel and kill the council (the same council that Ceberus tried to protect between ME1 and ME2!)?

The coup made no sense and it didn't make Cerberus look strong, it only made them look like damn fools.

Modifié par Luc0s, 30 mars 2012 - 12:41 .


#12
Hudathan

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I like the game just fine.

#13
byne

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Luc0s wrote...

 3. The Coup:
Seriously, what's up with this coup? It didn't make sense at all. Why did Cerberus attack the Citadel? Why did Udina help Cerberus? Why was Cerberus trying to kill the Council while they tried to protect the very same Counci before? There was absolutely NOTHING about the whole coup that made sense. it didn't add anything of value to the plot, it didn't make Cerberus look cool (instead, it made Cerberus look even more like a joke than they already were). Seriously, can someone explain this silly coup to me (without adding headcanon or fan-fic to it)?



Mass Effect 3 Codex - The Cerberus Coup


Councilor Udina's attempted coup will no doubt be analyzed for generations to come, but a clear picture is beginning to merge. Udina had contacted Cerberus to coordinate what was intended to be a bloodless takeover of the Citadel, in which he would force the other councilors to grant him emergency powers so that he could command the Citadel Fleet. He would then direct the fleet to liberate his homeworld, Earth.

The plan fell apart early when Executor Pallin and the salarian councilor caught wind of it. In defense of the plan, the Illusive Man dispatched his top assassins, commanded by Kai Leng, to kill them. Udina had little choice but to support the assassins with an armed force sufficient to hold the Citadel. Captured confidantes have indicated that Udina and Leng's alliance was relatively fragile:  Udina may have planned to turn on Cerberus once the fleet was his to  command, and Leng departed when he calculated that Udina would not  succeed.

Persistent rumors suggest that Udina might have been a high-functioning victim of Reaper indoctrination. His actions played right into the Reapers' plans: even if the coup failed, it would damage Citadel governance. If it succeeded, his plan to retake Earth would likely have turned into a military blunder that Council forces could ill afford. However, there is no direct evidence of his indoctrination, nor obvious opportunity. It is more likely that Udina acted out of desperation, and in doing so, cost humanity its councilor.



It's not the Codex's fault you choose not to read it. ;)

Modifié par byne, 30 mars 2012 - 12:44 .


#14
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I have to agree OP. Nice post. The game itself was awesome. The one shot gun that can kill every reaper.... yeah okay *rolls eyes* The coup thing on the citadel didn't make sense to me at all but it was a fun mission. Citadel moving....again let me say yeah...okay and roll me eyes.

Character dev these writers got it there, story writing is plain bad. ME1 was very coherent, and 2 kind of was a bridge which was most al character focused.

Also the coup being in codex is fine, I missed that, but is it really hard to have dialogue to explain to the player?  Wouldnt take that long.  Lazy. 

Modifié par vivaladricas, 30 mars 2012 - 12:44 .


#15
garf

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Lankist wrote...

The thing is, though, most of those things would fly under the suspension of disbelief had it not been shattered by Starkid and his technicolor dreamsplosion.


THIS.

They had me sold and the illusion was holding until they broke their own magic spell.

Reminds me of Robocop when he busts down the door to a drug lab... totally intimidating the badguys until he actually opens his mouth... "come with me or there will be.... trouble"

#16
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byne wrote...


Mass Effect 3 Codex - The Cerberus Coup


Councilor Udina's attempted coup will no doubt be analyzed for
generations to come, but a clear picture is beginning to merge. Udina
had contacted Cerberus
to coordinate what was intended to be a bloodless takeover of the
Citadel, in which he would force the other councilors to grant him
emergency powers so that he could command the Citadel Fleet. He would
then direct the fleet to liberate his homeworld, Earth.
The plan fell apart early when Executor Pallin
and the salarian councilor caught wind of it. In defense of the plan,
the Illusive Man dispatched his top assassins, commanded by Kai Leng,
to kill them. Udina had little choice but to support the assassins with
an armed force sufficient to hold the Citadel. Captured confidantes
have indicated that Udina and Leng's alliance was relatively fragile:
Udina may have planned to turn on Cerberus once the fleet was his to
command, and Leng departed when he calculated that Udina would not
succeed.
Persistent rumors suggest that Udina might have been a
high-functioning victim of Reaper indoctrination. His actions played
right into the Reapers' plans: even if the coup failed, it would damage
Citadel governance. If it succeeded, his plan to retake Earth would
likely have turned into a military blunder that Council forces could ill
afford. However, there is no direct evidence of his indoctrination, nor
obvious opportunity. It is more likely that Udina acted out of
desperation, and in doing so, cost humanity its councilor.



It's not the Codex's fault you choose not to read it. ;)


DERP! So I have to read the friggin' codex or else I'll miss VITAL plot points? That's not very good game-design. The codex should be OPTIONAL, but now it seems to be a VITAL part of the plot (because without it, the coup makes no sense).

I still think the coup plot is poorly written, even after reading the codex now (thanks for the tip), but at least it makes a little sense now.

#17
Gangsta914

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I thought the Citadel was moved to Earth to make it easier to protect? Or at least thats what I thought it said in the game.

#18
FabricatedWookie

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The crucible doesn't bother me, it actually feels sort of validating...like being welcomed to the long resistance.

#19
byne

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Luc0s wrote...

DERP! So I have to read the friggin' codex or else I'll miss VITAL plot points? That's not very good game-design. The codex should be OPTIONAL, but now it seems to be a VITAL part of the plot (because without it, the coup makes no sense).

I still think the coup plot is poorly written, even after reading the codex now (thanks for the tip), but at least it makes a little sense now.


Aww, you quoted me before I changed my formatting. I was too slow :(

#20
Mr.House

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Disagree. Also the Reapers motivations are part of the ending and make as much sense as the ending. Same with the beam, Both should have been answered but where not, thus more reasons the end sucks.

As for the crucible, it's no different then the Conduit. The difference was the Conduit was better done at the end of the game where the crucible's true function was facepalm worthy,

Coup makes sense if you read all the notepads in C-Sec, listen to the dialog carefully and take in every detail. Hell even the codex goes into detail about the coup. If you don't understand the coup, it's not the games fault, it's your fault for not paying attention when there is so much info.

Everything is fine, until Harby does his beam then I felt like was in a poor fan fiction.

#21
j78

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I agree the more you play it the more it becomes evident that a large part of what made masse effect so great was missing .some of the melodrama was so over the top .I think if the loss of our squad mates were removed this game could be any 3rd person shooter. I think a lot of the resolution to our relationship were flat the only ones who made any real impact were wrex ,mordin ,tali and thane . Every one else was just background.

#22
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Gangsta914 wrote...

I thought the Citadel was moved to Earth to make it easier to protect? Or at least thats what I thought it said in the game.


You know what would make it eve easier to protect? Shutting down the Mass Relays, just like they did in every previous cycle and just like Sovereign tried to do after the automated signal failed. Yeah sounds like ANOTHER PLOTHOLE. W00t! :wizard:

#23
Lankist

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garf wrote...

Lankist wrote...

The thing is, though, most of those things would fly under the suspension of disbelief had it not been shattered by Starkid and his technicolor dreamsplosion.


THIS.

They had me sold and the illusion was holding until they broke their own magic spell.

Reminds me of Robocop when he busts down the door to a drug lab... totally intimidating the badguys until he actually opens his mouth... "come with me or there will be.... trouble"


That was an awesome line.

You take that back.

You take that back right now.

#24
AlexXIV

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We have discussed much about all three games. Yes, alot of things make not much sense, and some things could have done alot better. But I think we didn't really expect everything to be perfect. The reason why people rage on the ending is simply that Bioware went too far over the line with their 'it doesn't need to make sense as long as it's pretty' strategy.

#25
Daerog

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1. Shepard finishes with ME2, turns him/herself in, await trial on earth... not much to say, but agree it could have been better by letting Shep have a dialogue with Vega before being summoned by Anderson.

2. Acceptable in my opinion, there were so many prothean artifacts before the humans even entered the galactic stage, but it is only when Shep runs into that 1 beacon is there a "oh snap, doom approaches" and is able to find out about the whole Reaper cycle just in time to stall the invasion. Also, the plans were on mars, human territory, and humans were "noobs" when it came to the protheans. Still, kind of silly to throw in last minute things.

3. The Coup... well, Cerberus was indoctrinated, the Illusive man wished to control the Reapers, the stance of the council was to destroy anything Reaper (there was that one upgrade that said the council will give a discount to stores if shep chose to destroy reaper remains instead of analyzing it), Udina was pro human and not really surprising he was in cerberus' pocket, Cerberus never wished to protect the council, only humans. When did cerberus protect the council? I don't remember anything about that.

4. They maintain order in the galaxy from the chaos of organic evolution and development, keep restarting to keep everything in line. That is the reason, why they choose to do this is a mystery, ignore everything the starchild says.

5. Scenes to cause emotional attachment and meaning... like Jenkins dying in ME1. I liked them, but the slow motion was annoying.

6. I have no idea. Reapers are very large and strong... maybe 100 Reapers just lifted it, moved to a Relay, charge it up to move such a giant structure... eh... Ya, this is weird... still I didn't consider it gamebreaking and forgivable with how it just moved the story along... eh...


My responses, I find it all passable if BW just removes the starchild, the Journal I found to be the worst gameplay wise, but the way the story moved along was fine until the sudden halt at the end.

Have fun and remember to laugh and smile!