[quote]Luc0s wrote...
1. The Opening:This is no way the worst part of ME3, but it certainly felt hush-hush. No proper character introduction for the newcomers and there wasn't even the promised trial/hearing. There is a huge gap between the ending of ME2 and the beginning of ME3 that isn't explained. Instead the game forces me to fill in the blanks myself, something I had to do a lot duing ME3 by the way. That's not good writing and it's not "mature" or whatsoever. No, "speculation for everyone" is not cool guys, it comes of as lazy, rushed, or uncreative (pick one).
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The trial would have been dumb. Seriously, there would have been lots of exposition that wouldn't have told anybody anything they didn't already know and just slowed the beginning down immensely. I'm glad they cut it. And that isn't what "LOTS OF SPECULATION FROM EVERYONE" is even in reference to. Plus, there's this thing called the Codex that fills in most of the blanks (besides Ashley's promotion to Lt. Commander) nicely. Reading it will educate you.
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2. The Crucible:All of the sudden this McGuffen gets thrown in your face.[/quote]
The Crucible is not a McGuffin. It is a plot device, but it's properties are foreshadowed early and are directly relevant to the plot. If it was interchanged with something else, the entire plot of the game would have to change as well.
[quote]So apperantly there are plans for some kind of super anti-reaper weapon buried in the prothean archives on Mars. How convenient that we just so happen to find this information right now at the beginning of the Reaper invasion! Those prothean data archives are around for how long exactly? 30 years at the very least? And we just so happen to find this Crucible data NOW while the Reapers are at our doorstep? Sorry, but this smells like an ass-pull to me.[/quote]
I can't actually argue with that.
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3. The Coup:Seriously, what's up with this coup? It didn't make sense at all. Why did Cerberus attack the Citadel?[/quote]
Presumably, to control the Citadel. Considering that the Illusive Man states his goal is to control the Reapers, you can assume everything he does in the game is about that. Oh Snap.
[quote]Why did Udina help Cerberus?[/quote]
He's a power hungry dickface. Always has been.
[quote]Why was Cerberus trying to kill the Council while they tried to
protect the very same Counci before?[/quote]
Things change. The obvious answer is that before, protecting the council (I assume you're talking about Jacob's mission that I don't know that much about) served the interests of human dominance and now it doesn't.
[quote]There was absolutely NOTHING about the whole coup that made sense. it didn't add anything of value to the plot, it didn't make Cerberus look cool (instead, it made Cerberus look even more like a joke than they already were). Seriously, can someone explain this silly coup to me (without adding headcanon or fan-fic to it)?[/quote]
I thought shooting Udina was awesome. The Codex has some speculation written into it, but it is left mysterious.
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4. The Reapers' Motivation:Do I even need to address this? I thin we all know their motivation behind the cycle is silly to say the least.[/quote]
Yes, it's very very silly. If Bioware deliberately wanted us to think it's silly, they're geniuses. Sadly, I don't think that's what they wanted. Either way, Bioware's intent was unclear for the majority of the player base, so I agree this is a writing fail.
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5. The Silly Dreams:Seriously, why the hell are we all forced to watch these bad, over-the-top, silly, kiddy dreams about Shepard running after this kid like a f*cking moron in slow-motion? Some of Shepard's best crew members and best friends die, but does he have nightmares about them? Noooooo! So why in the world does Shepard keep dreaming about this stupid kid from the prologue that he hardly even knew? Sorry BioWare, but that's just dumb and cheesy. Just because I love cheese on my sandwich doesn't mean I love cheese in my Mass Effect.[/quote]
It's even worse when some of us have Shepards who are established to be complete psychopaths that enjoy killing, or who underwent more horrific things than being blown up by a laser beam on Mindoir. But maybe those Indoctrination Theorists have something to say about that (which, sadly, is headcannon).
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6. The Citadel above planet Earth:This was a huge WTF moment for me. What the hell is the Citadel doing above planet Earth? It seems like they're using a beacon like the Conduit to beam human corpes up to the Citadel, but for what? To build another Reaper? And why do they have to move the entire Citadel to planet earth for that? The prothean Conduit on Ilos worked just fine when the Citadel was chillin' at it's regular place. You'd think a Reaper conduit would work better than a prothean conduit, so why the f*ck bother moving the Citadel over to planet Earth?[/quote]
They said that they moved it to Earth because that's where Reaper forces were strongest, to prevent you from using it with the Crucible.
The Reapers building another Reaper inside the Citadel is pure speculation on Shepard and Anderson's part; they could have any number of other reasons to build this teleporter beam and other crap. This isn't really explained at all, so yeah, I agree the teleporter beam is lame.
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And these are just a few obvious points from the ME3 story that are incredibly bad. I can make a much longer list, but I'm not going to bother you with that. I think these 6 points make it perfectly clear and obvious that the story and plot of ME3 is just a big joke.
I don't get it. wasn't BioWare supposed to be famous for their quality narrative and story-telling in their games? So why haven't I seen a single decent story from BioWare after ME1 and DA:O? BioWare, what's happening with you guys?

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So yeah... don't agree with you 100% but you do bring up some decent points.
EDIT: Fixed a bunch of broken tags.
Modifié par Orthodox Infidel, 30 mars 2012 - 12:56 .