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Insanity... to easy so far


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#1
nicki92

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My first run I did normal on my main-shep.

Did a couple more runs on other saves and came back to my main to do my insanity run...

So, I star my "Insanity" run with my paragon, soldier, male Shep. All survived ME2, all my weapons are now "V" from my previous ME3 playthrough.

So, I go through Earth, easy. Now I get to Mars with James and Ash. James is packing a Falcon V, Ash a Widow V, me a Revenant V and we are lvl.57.

Why is this rediculously easy? This is Insanity! Nobody even has armor or sheilds. I notice enemies do more damage but they die so easy.

Is this intentional? 

Does the difficulty ratchet up after Mars?

#2
Malanek

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The difficulty spikes around Grissom IMO, which is quite a bit tougher than Mars but still not really tricky. After that it actually gets easier for most of the game until it picks up a little at the end.

#3
nicki92

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But, I guess I expected Insanity to be really tougher.

Just saying, considering I was lvl.57 with all weaps and all lvl.V.... I figured it would be a tough run even then but so far its like a noob "normal" run.

#4
MegumiAzusa

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Malanek999 wrote...

The difficulty spikes around Grissom IMO, which is quite a bit tougher than Mars but still not really tricky. After that it actually gets easier for most of the game until it picks up a little at the end.

Grissom was "hard" on my first playthrough (insanity imported from me2) but in playthrough+ you don't notice anything hard. And the only thing what was hard at Grissom were the grenades that made you go out of your cover.

Enemies don't really scale with your level anymore...

Modifié par MegumiAzusa, 30 mars 2012 - 02:51 .


#5
ashwind

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If you are lv57, it wont get any harder cept for maybe a few fights because in NG+ your weapons can be upgraded to level 10; ie Widow X etc. Since you are a Soldier... well... umm... few enemies can last long enough to actually do any damage to you...

Not all Enemies in ME3 has protection, actually most of them do not. Maybe tis due to complains in ME2 where Biotic powers are gimp in Insanity because of all the protection.

#6
sartt

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nicki92 wrote...

My first run I did normal on my main-shep.

Did a couple more runs on other saves and came back to my main to do my insanity run...

So, I star my "Insanity" run with my paragon, soldier, male Shep. All survived ME2, all my weapons are now "V" from my previous ME3 playthrough.

So, I go through Earth, easy. Now I get to Mars with James and Ash. James is packing a Falcon V, Ash a Widow V, me a Revenant V and we are lvl.57.

Why is this rediculously easy? This is Insanity! Nobody even has armor or sheilds. I notice enemies do more damage but they die so easy.

Is this intentional? 

Does the difficulty ratchet up after Mars?

Say this when you get on Tuchanka, where the weak are killed and the slow are crushed by a Giant Reaper Leg.:lol:

#7
MegumiAzusa

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Uh you know if you just got a bit of shield left the Reaper leg only kills off the shield even on insanity? That part is just pushing sprint+forward+minor steering+2x press-action-button anyway.

Modifié par MegumiAzusa, 30 mars 2012 - 02:59 .


#8
l3ol3o

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I've played ME3 twice so far. First time was on normal and then second was on insanity. I never played insanity in the other games before so I didn't know what to expect. There were a few spots where I died a lot but once you learn you really need to take cover more, it becomes easy.

After I beat ME3 a second time I started a renegade femshep from ME1 on insanity. I got destroyed at first in ME1 on Insanity. Had to turn the difficulty down until half way through the game. I forgot how different the gameplay from ME1 to ME3 was. ME2 Insanity was very hard at some places. Overall ME3 is the easiest of all 3 games on insanity IMO.

The biggest difference between ME3 and ME2 Insanity is that in ME2 ALL the enemies started with either shields or armor. Even husks and varren. This forced you to strip their defenses before you could use half your powers. In ME3, many of the enemies don't have shields or armor, even on insanity.

There is room for another difficulty level in ME3 which I think they should add. It could be done quite easily just by adding shields and armor to more enemies.

#9
llllshadowllll

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HOLD ON WE GOT A BADASS OVER HERE!

#10
Moofy76

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Umm.. you are not only playing it again with an import with heaps of talent point but you and your squadmates also have access to any weapon and all the upgrades and you're complaining it's not hard enough?? lol

I'm playing with a ME2 import and found the waves of Cerberus with turrets on Eden Prime where you get Javik quite frustrating! The only way I could get all the troops and big mech at the end was to go up the top of the building with my squadmates! I've done only about 7 missions total but that's the hardest so far..

#11
cerberus1701

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Really, if it were not for the map areas that deliberately bottleneck you, and those stupid grenadez, insanity would be almost casual.

#12
godlike13

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Gets harder as soon as those damn turrets start to come into play.

#13
Ishiken

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See the problem was that you started the game on Normal and found all the nooks and places to go, have level 5 weapons especially with the Falcon and Widow, and level 57 talents. If you had started the game on Insanity, ran with an Avenger and was only level 30 with no bonus talents, then you would be singing a different tune. ME2 Insanity was easy as well if you imported a ME2 character with bonus powers and weapons unlocked on a second playthrough and you knew exactly what to expect and where to expect the enemies to come from. The problem with ME3 is that there are no boss fights in the game at all and I wish that Cerberus or the Reapers would send more bosses against you in missions.

Modifié par Ishiken, 30 mars 2012 - 03:46 .


#14
Nosforit

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I'm all the way through curing the Genophage, and the ONLY place I've had trouble so far was the Atrium at Grissom Academy, the room with the Atlas, and even then only because there are like 5 Combat Engineers with Turrets. Insanity just isn't that insane.

#15
Doom Lich

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Maybe its because your using endgame equipment and playing newgame plus.

/thread

#16
ashwind

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Ishiken wrote...

See the problem was that you started the game on Normal and found all the nooks and places to go, have level 5 weapons especially with the Falcon and Widow, and level 57 talents. If you had started the game on Insanity, ran with an Avenger and was only level 30 with no bonus talents, then you would be singing a different tune. ME2 Insanity was easy as well if you imported a ME2 character with bonus powers and weapons unlocked on a second playthrough and you knew exactly what to expect and where to expect the enemies to come from. The problem with ME3 is that there are no boss fights in the game at all and I wish that Cerberus or the Reapers would send more bosses against you in missions.


Not really, in ME2, you lose all your upgrades in NG+, so the game is tougher until post-horizon. ME3 however, you only lose minor upgrades from Liara's terminal. You keep all your weapons, armor and MODs; plus you can upgrade them pretty quickly to VII ~ X. 

So, ME2's NG+ is more difficult for the 1st half.

#17
Ishiken

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ashwind wrote...

Ishiken wrote...

See the problem was that you started the game on Normal and found all the nooks and places to go, have level 5 weapons especially with the Falcon and Widow, and level 57 talents. If you had started the game on Insanity, ran with an Avenger and was only level 30 with no bonus talents, then you would be singing a different tune. ME2 Insanity was easy as well if you imported a ME2 character with bonus powers and weapons unlocked on a second playthrough and you knew exactly what to expect and where to expect the enemies to come from. The problem with ME3 is that there are no boss fights in the game at all and I wish that Cerberus or the Reapers would send more bosses against you in missions.


Not really, in ME2, you lose all your upgrades in NG+, so the game is tougher until post-horizon. ME3 however, you only lose minor upgrades from Liara's terminal. You keep all your weapons, armor and MODs; plus you can upgrade them pretty quickly to VII ~ X. 

So, ME2's NG+ is more difficult for the 1st half.

NG + always seem easier for me since I tend to remember exactly who spawns and where they spawn, so I instinctively lay down Singularities and have faster reaction time. It's not really the weapons upgrade that matters, it's the element of surprise that makes you die more on Insanity.

#18
TODave

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Ishiken wrote...

See the problem was that you started the game on Normal and found all the nooks and places to go, have level 5 weapons especially with the Falcon and Widow, and level 57 talents. If you had started the game on Insanity, ran with an Avenger and was only level 30 with no bonus talents, then you would be singing a different tune. ME2 Insanity was easy as well if you imported a ME2 character with bonus powers and weapons unlocked on a second playthrough and you knew exactly what to expect and where to expect the enemies to come from. The problem with ME3 is that there are no boss fights in the game at all and I wish that Cerberus or the Reapers would send more bosses against you in missions.

Correction: there is a single "boss" that you fight twice - Kai Leng. However, you don't fight him directly in either case. In the first case, you just keep trying to pull down his shields. In the second, you pull down his shields which summons adds for you to kill.

#19
ashwind

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Ishiken wrote...
NG + always seem easier for me since I tend to remember exactly who spawns and where they spawn, so I instinctively lay down Singularities and have faster reaction time. It's not really the weapons upgrade that matters, it's the element of surprise that makes you die more on Insanity.


I am comparing ME3's NG+ difficulty curve to ME2's NG+ difficulty curve. Element of surprise is a common factor so it need not be taken into consideration.

If you are laying down Singularities, you are an Adept that does not rely on guns as much as soldiers and vanguards. While weapon upgrades means little to an Adept, it means a lot for some other classes, it is the difference between OSOK or otherwise.

#20
MegaSovereign

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It's definitely not easy but with a level 60 character it does feel less challenging than ME2 on insanity

#21
PixelMurder

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A good Insanity dificulty is one, that i can't play.
NG+ on Insane is a joke and my engineer is near unstoppable. As vanguard, i feel some difficulty and die a lot in some places, because i don't use any other tactics, than charge the biggest enemy on place, even in the Grissom Academy.

In ME2, i thougt, that finally we have a difficulty, that shooter kiddies can't laugh about you, when you say, that you play ME on Insanity.
It's a big error, that most ememys don't have protection anymore, because some casuals whined about it in ME2. Now, it's to easy, and you don't even need your brain anymore.

#22
lazuli

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NG+ was generally regarded as more difficult than starting a new character in ME2, at least until around Horizon (say a third into the game), due to enemies possessing upgrades you don't yet have access to.

It seems to be quite the opposite in ME3, with NG+ or at least a solid ME2 import being a huge advantage.

#23
lazuli

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MegaSovereign wrote...

It's definitely not easy but with a level 60 character it does feel less challenging than ME2 on insanity


I haven't tried all of the classes yet, but I can say that there really is no comparison between ME2's Vanguard and ME3's Vanguard on Insanity.  For a game that was supposed to be more challenging than its predecessors, ME3 really dropped the ball on balancing Insanity.  Vanguards went from being a class with a steep learning curve to an absolutely abusable walk in the park.

#24
iAmWhitey

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Insanity was not difficult at all. ME2 was harder.

#25
Dodgeman

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i predict there will be a reloading or two at the final boss