Sabrestrikealpha wrote...
I think that was a great post OP. I don't even know if what I have to say is even responsive, but:
Personally, I think that what is sinking the most recent Bioware games is their constant attempts to "broaden" their audience. In doing so, I think that they have started to lose sight of why a lot of people play their games in the first place - the story. Looking back at older Bioware games (KOTOR, Jade Empire, ME1, etc.), I might term the actual gameplay "inoffensive." Those games didn't have so many problems that it was frustrating to play them, but they were nowhere near best in class either. The thing was, I was always so caught up in the story that I didn't really care about the middling gameplay elements.
I think the more recent Bioware titles have lost sight of that. DA2 is a perfect example of this. Yes, I found the gameplay to be slightly more engaging than DA:O, but all the effort put into improving the combat really seemed to take away from the quality of the story elements - and I definitely notice that.
I felt the same way about ME3. Personally, I could care less about better cover mechanics or heavy melee or combat rolls. Yes, they make the combat slightly more fun, but Bioware needs to realize that those things are not why I'm playing the game in the first place. If all the effort put into improving the combat is taking away from the quality of the story, I'd rather they not try to improve it in the first place.
That's part of what I found to be so irritating about multiplayer. I definitely felt that Bioware had used resources on it that could have been spent on the main campaign. The real heck of it is that despite the effort, I found multiplayer to be the very same type "inoffensive" I find most of Bioware's gameplay. It certainly isn't awful, but it isn't Gears or COD either. If they wanted to spend time doing it, they should have made sure it was some of the best multiplayer available. Instead, we got middling multiplayer and a story that, IMHO, was the weakest of the trilogy (weakest might not be the best word. There were some great moments in there, but I certainly found it the most uneven).
For me to trust Bioware again, they are going to need to produce a game during which I don't hear the words "accessibility," "streamlining," or "simplification" used in the marketing process. Just give me a good story and put enough effort into gameplay to make it "inoffensive." That's enough for me.
The dumbing down of games for mass appeal is a growning trend with game studios these days. Epic did this by trying to turn the multiplayer of Gears of War 3 into a more casual friendly experience. GoW multiplayer used to require a great deal of skill, but the addition of multiple life game modes and weapons that require no skill to get kills with took away what was different, special, and the reason why multiplayer was loved so deeply by those who took the time to learn it. BioWare has done it to Mass Effect piece by piece throughout the series, although more aggressively with ME3. As soon as the demo came out and we saw there was an entire playthrough option with no dialogue choices we should have known we were in trouble. BioWare claimed that this wouldnt spill over to the classic playthrough option, but it is clearly evident that there was a lot of spill over here.
The scariest example, however, is Square-Enix's decision to bastardize one of the most iconic gaming franchises we have ever seen. When SE decided to take the bulk of decision making out of FFXIII they just ripped the soul out of the series. I mean, up until then, Final Fantasy games were the definition of RPG's of that style. RPG players dont mind micro-managing their characters in FF, in fact, its why they play it in the first place. To see that aspect removed in favor of a more "everyone" friendly approach killed the game for anyone who loved all of the FF games up until that point. It's like taking supplemental equipment, i.e., hookshot or boomerang out of The Legend of Zelda, or "jumping" out of Mario games. The fact that FF has been neutered like this is the loudest argument supporting the fact that nothing is sacred in the video game industry.
Funny thing is, the people who they are trying to attract to their games arent really biting anyways. All of these games still have too many of the elements that kept them away in the first place, and not enough of these same elements that their dedicated fanbase fell in love with to be intested anymore. Here is a fact. I've played and completed every FF game until FFXIII, which I stopped playing midway through. I havent even tried FFXIII-2, nor do I intend to. I know I am only one person, but where there is one, usually there are more. Looks like BioWare is on board with this approach and I'm fine not buying there next game. I got ever Final Fantasy, I'll get over BioWare
Modifié par tenojitsu, 02 avril 2012 - 05:33 .