Was ME3 overall a little too depressing
#1
Posté 30 mars 2012 - 03:41
And I know, it's supposed to seem this way. The repears are causing an appocalyspe, yada yada. And it's one thing that the game needs to be darker and feel more hopeless, and that most of your favorite characters that you put effort into saving get killed without you having any control over it. I get it, but still...damn, it just seems like the entire game was a little too bleak and harsh.
I guess my main problem was that ME1 and 2 didn't really prepare me for it. It's like watching Men and Black 1, 2, and then I Am Legend. But that's simply my opinion.
#2
Posté 30 mars 2012 - 03:50
#3
Posté 30 mars 2012 - 03:52
#4
Posté 30 mars 2012 - 04:07
The ending was a little too bleak, but the dark and 'hopeless' feel of most of the game is entirely appropriate. The civilizations of the galaxy were fighting the bloodiest war in all of their collective histories, against a technologically superior foe that was in the process of destroying their homeworlds and annihilating their colonies. By the time Shepard fights the final battle, billions are dead and the galactic economy (and civilization itself) is nearing collapse. Considering the backdrop, there could be no other atmosphere but 'dark.'
Anything less would have cheapened the story and removed any emotional impact that it might have otherwise had.
Modifié par Han Shot First, 30 mars 2012 - 04:08 .
#5
Posté 30 mars 2012 - 04:08
They could have put in a lot more dark, and I think it would have made it better.
#6
Posté 30 mars 2012 - 04:15
I disagree. Prior to the ending, I felt the amount of triumph and loss they give you was pretty much pitch perfect. I lost Legion and Mordin, but I did it to achieve better, happier outcomes, and it felt right. I saved Palaven and Tuchanka, but lost Thessia. Nice amount of give and take. Believable, but with enough victories that I wasn't mired in depression.BiancoAngelo7 wrote...
I think it wasnt dark enough. They talked so much about ME2 being the "dark" installment, but they never really went into it. They just kind of reference things like reaper concentration camps and millions dying etc, but you never actually see stuff beyond the reapers blowing up buildings etc, but don't get me wrong that was pretty frigin awesome.
They could have put in a lot more dark, and I think it would have made it better.
#7
Posté 30 mars 2012 - 04:19
#8
Posté 30 mars 2012 - 04:21
#9
Posté 30 mars 2012 - 04:30
I have mixed emotions. I did have an overall depressed feeling while playing the game, but also thought it was appropriate. The game struck the perfect balance between the darkness and hope (hope was a constant message throughout). Now the ending we received did not offer much hope, however I've become a pretty strong proponent of the indoc theory, so I'm waiting on the real ending to come out.
#10
Posté 30 mars 2012 - 04:31
What surprised me about the game is how, despite that, the game felt, up until the ending, really optimistic, and funny. I laughed really hard a bunch of times, and practically cheered when I succeeded on Rannoch, despite the losses.
#11
Posté 30 mars 2012 - 04:32
#12
Posté 30 mars 2012 - 04:36
Mass Effect 3 is like sunshine, rainbows and ponies compared to the dozens of grimdark games I have played throughout the years.
#13
Posté 30 mars 2012 - 04:36
#14
Posté 30 mars 2012 - 04:49
Leaving the Citadel, I always had to prepare myself for the deluge of ALL LIFE EVERYWHERE IS COMING TO AN END FOR REAL WE MEAN IT.
Yeah, I get that these are the end times. Maybe shut up about it and let me enjoy the game, at least every once in a while.
The ending, however, is not really bleak or depressing. It's just terrible. It was hard to feel anything but incredulity after the elevator ride.
Modifié par devSin, 30 mars 2012 - 05:54 .
#15
Posté 30 mars 2012 - 05:12

The ending was depressing beyond words.
Modifié par RocketManSR2, 30 mars 2012 - 05:14 .
#16
Posté 30 mars 2012 - 05:15
The game showed us losing steadily, billions dying...but there was always, in the words of the Asari counselor, a small thread of light/hope. The ending killed that though.
#17
Posté 30 mars 2012 - 05:20

but so dumb rather tragic.
#18
Posté 30 mars 2012 - 05:24
Nightwriter wrote...
I disagree. Prior to the ending, I felt the amount of triumph and loss they give you was pretty much pitch perfect. I lost Legion and Mordin, but I did it to achieve better, happier outcomes, and it felt right. I saved Palaven and Tuchanka, but lost Thessia. Nice amount of give and take. Believable, but with enough victories that I wasn't mired in depression.
#19
Posté 30 mars 2012 - 05:29
Jedi Sentinel Arian wrote...
It was sad like:
but so dumb rather tragic.
Yeah, except that you dont have the option of killing Jar-jar Binks.
#20
Posté 30 mars 2012 - 05:31
Calbeb wrote...
What surprised me about the game is how, despite that, the game felt, up until the ending, really optimistic, and funny. I laughed really hard a bunch of times, and practically cheered when I succeeded on Rannoch, despite the losses.
I thought the writers did a fine job overall, and got the balance right. While the tone was appropriately dark for most of the story, it certainly also had its light or hopeful moments. But I wouldn't go so far as to say the atmosphere was one of optimism. While there were some humorous moments there were also plenty of conversations with squad mates where Shepard and his team echoed the dark tone of the story in their dialogue. Two examples would be Garrus talking about the 'brutal calculus' of war, or Liara's project. While the scene with Liara's project may have been touching, it also had a bleak tone. It was a preparation for if they failed, and her description of Shepard sounded like a eulogy. The characters may not have let despair rule them, but they also knew that win or lose their individual chances of survival were slim. Shepard of course, also is suffereng from PTSD and survivor's guilt, and often makes references to it (or has squad mates reference it) in conversation.
Modifié par Han Shot First, 30 mars 2012 - 05:32 .
#21
Posté 30 mars 2012 - 05:44
#22
Posté 30 mars 2012 - 05:47
Well wrote...
I kept thinking of the game as Mass Execution going thru it.As far as losing hope and such.Well I didn't think that way.It is pixels.Pixels can do anything.Since this is no spoilers I can't say why I think this was setting up for future content.Besides I have go pick up my copy of The Catcher In The Right.
Isn't it called, 'The Catcher in the Rye'?
#23
Posté 30 mars 2012 - 05:59
Depressing game + Depressing ending = Loose.
They really should have realised this.
#24
Posté 30 mars 2012 - 05:59
#25
Posté 30 mars 2012 - 06:00
Precisely.Nightwriter wrote...
I disagree. Prior to the ending, I felt the amount of triumph and loss they give you was pretty much pitch perfect. I lost Legion and Mordin, but I did it to achieve better, happier outcomes, and it felt right. I saved Palaven and Tuchanka, but lost Thessia. Nice amount of give and take. Believable, but with enough victories that I wasn't mired in depression.BiancoAngelo7 wrote...
I think it wasnt dark enough. They talked so much about ME2 being the "dark" installment, but they never really went into it. They just kind of reference things like reaper concentration camps and millions dying etc, but you never actually see stuff beyond the reapers blowing up buildings etc, but don't get me wrong that was pretty frigin awesome.
They could have put in a lot more dark, and I think it would have made it better.





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