Changes for ranged weapons:
- Shortbows: full damage from dexterity, high ROF, medium AP, high Critical Chance, low base damage, low attribute modifier.
- Longbows: half damage from dexterity/strength, medium ROF, low AP, low Critical Chance, medium base damage, high attribute modifier.
- Crossbows: full damage from dexterity, low ROF, high AP, medium Critical Chance, high base damage, medium attribute modifier.
- Some unique ranged weapons now can have runes added
Changes for archery talents (plus Precise Striking of Warrior):
- Changed aim time on activated talents to respec the bow equipped and the sustained abilities activated. A Shortbow will fire activated talents much faster than a Crossbow, and Aim will fire them slower than Rapid Shot. Rapid Aim on a bow also reduces time to activate talents.
- Master Archer: increased bonuses using Aim varied on attributes (strength - or cunning with Lethality - for damage, dexterity for critical chance, cunning for armor penetration), increased damage of Critical Shot, increased damage of Arrow of Slaying, increased AP of Shattershot, increased immobilization time of Pinning Shot, increased defense and attack penalty of Crippling Shot, increased stun time using Scattershot.
- Aim: major reduction in aim time, increased base damage bonus, increased base AP bonus, increased base Critical Chance Bonus.
- Defensive Fire: greatly reduced aim speed to be effective now.
- Arrow of Slaying: reduced cooldown to 30 seconds, increased damage to boss creatures.
- Critical Shot: increased damage and armor penetration bonuses, increased base critical damage.
- Shattershot: reduced cooldown to 10 seconds, changed the knockdown effect to affect ANY creatures not passing a physical resistance check based on strength. This means that also boss creatures will be knockdown if they don't pass it.
- Scattershot: reduced cooldown to 30 seconds.
- Pinning Shot: changed resistance check from Cunning to Dexterity.
- Precise Striking: now works FULLY with archery, with vanilla only some bonuses/penalties did apply (for example +attack was applied but not +critical chance).
For those interested these are the links:
http://www.dragonage...file.php?id=216
http://social.biowar...m/project/1083/
Hope somebody will enjoy.
(Thanks goes naturally to Georg that helped me with the talent's activation time reduction).
Modifié par Amioran, 02 décembre 2009 - 04:35 .





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