I know you said this doesn't apply specifically to DA, but I'll point out that you're misrepresenting our position there.Kileyan wrote...
Devs: Sorry, the want for these features was unexpected, we don' t have the time or the technology in place to add those features in. Maybe post release!
The want for those features is not unexpected. But the fact that people want these things does not translate into them being cheap -- especially when they don't align with the goal of the game we're making. Should we make an RPG focused around riding horses? Maybe you think we should... but if we aren't, where does that leave plans for mounts? As soon as you have mounts you have the need for wide open spaces in which to use them, as well as plots where they are important. You need to consider what happens to the mounts when you're in spaces where they aren't used, how they affect combat, how your party members use them and pathfind with them (unless you don't have a party, at which point that's not an issue). Regardless, it is not a trivial feature. It's something that's going to need to be taken into consideration at every level of design in the game.
Maybe you really think we should do that even so. We don't, but us not thinking that it's worth the resources it would take is not the same as us saying, "gee we didn't know anybody wanted it. Maybe next time!"
Insofar as ambient horses go -- we could have done that, yes. The only objection to that idea is the kind of short-sighted attitude that would lead people to go, "Well you have horses in the game already! Geez, what's the problem with letting us ride them?!" It's like dangling that carrot in front of them and then snatching it away. Most people, after all, don't consider the fact that putting a character on a horse model is not a matter of simply picking the model up and dropping it on their back. Naturally mounted models can be done -- it's not a question of technology. It's a question of benefit for the time spent. One can compare horses to ambient chickens if they like, but that's sort of missing the point.





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