Heather Cline wrote...
You're going around in circles Razman. I put forth a logical argument to your accusation that having a happy ending precludes the sad ending. I proved to you that a game can have multiple different endings ranging from sad to happy. I proved that you can have both and not have one preclude the other.
Fact is you're argument of 'find me an article' is meaningless. You have nothing to prove that a game can have multiple endings and have a range from sad to happy that the happy precludes the sad.
No, you simply said "It can happen ... Dragon Age: Origins did it!"
Dragon Age: Origins
tried it, and failed to create an ending with any significant emotional impact. When I have time I'll go find some links to show you if you want how basically all of the saddest moments in video-game history
depend on you not having an alternative option to prevent them, from Aerith's death in Final Fantasy VII to the end of Red Dead Redemption, to Eli Vance's death in HL2:EP2. But for now ... you need to understand that your argument is centred around Dragon Age: Origins, and when I ask for you to provide an article, I'm trying to show you that your lack of ability to provide one is evidence that Dragon Age: Origins is an example of it
failing, not that it's evidence to the contrary.
Please, you need to provide me with an article which proves that wrong, otherwise you have no argument. And we're wasting our time here.