The Razman wrote...
Dragon Age: Origins tried it, and failed to create an ending with any significant emotional impact. When I have time I'll go find some links to show you if you want how basically all of the saddest moments in video-game history depend on you not having an alternative option to prevent them, from Aerith's death in Final Fantasy VII to the end of Red Dead Redemption, to Eli Vance's death in HL2:EP2. But for now ... you need to understand that your argument is centred around Dragon Age: Origins, and when I ask for you to provide an article, I'm trying to show you that your lack of ability to provide one is evidence that Dragon Age: Origins is an example of it failing, not that it's evidence to the contrary.
DAO did quite well at it, imo.
And if sad moments depend on not being able to alterthem, then why the frak does choice matter in Mass Effect to begin with?





Retour en haut




