It is if it directly goes against publicly stated promises. The endings were directly promised to be impacted by player choice in significant and meanigful ways ." forgive the copy and paste" but thats pretty much my point.BeefoTheBold wrote...
The Razman wrote...
That isn't wrong. In fact, done well, taking away choice at the right moment wherein you've had choice up to that point is an extremely effective narrative tool.Nicky 192 wrote...
Your missing my point, i have NEVER said that bioware does not have a right to decide how there game end's.I believe i am "entittled to an opinon" if they listen to my opion that is there choice. i believe its wrong however to build an illusion of choice and then remove it. I could go on as to why i feel that the ending was badly written but that is out of context within this discussion.The Razman wrote...
Actually, no it isn't.Nicky 192 wrote...
This ^^^ And its wrong to try and take away a persons right to choose in a game that is built around choice.
You don't have some entitled right to have choice in every situation in the game's narrative. That would make Sheperd (and you, by extension) a God. The very fact that you have no choice as to the final fate of Sheperd is fitting for a game where Sheperd is facing the ultimate enemy ... sometimes you have no choice if you want to stop the Big Bad. That's why Buffy had to kill Angel in whatever season of Buffy the Vampire Slayer she did that in. That's why Kirk sacrificed himself in Star Trek: Generations. And that's why Sheperd sacrificed himself in Mass Effect. The noble death is a long held sci-fi tradition, and us being in a video-game doesn't change its validity.
Bioware chose it. That's their right.
Whether Bioware succeeded in this with Mass Effect 3 is highly debatable. But I take issue with the statement that merely taking choice away at any point in a game which is built around choice is "wrong" in any way.
It is if it directly goes against publicly stated promises. The endings were directly promised to be impacted by player choice in significant and meaningful ways.
This isn't a difficult concept.
Modifié par Nicky 192, 30 mars 2012 - 11:48 .





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