The Razman wrote...
My argument is based on the merits of writing for tragedy in a non-linear narrative environment. Game genre has nothing to do with it.ile_1979 wrote...
iakus wrote...
The Razman wrote...
Tragedy with an off-switch is utterly meaningless. That's what we've been saying.BeefoTheBold wrote...
If someone want so target an ending where everybody dies and the galaxy goes to ****, then by all means, let them have that as one of the ending OPTIONS.
But the rest of us would like to have endings, OPTIONAL endings, wherein all of our efforts and all of our time and completion zeal doesn't result in being utterly meaningless.
You can't have your happy ending option without destroying the sad ending option. And Bioware chose to make a sad ending. Live with it.
How is an optional ending you have to work for an on/off switch?
This is a role playing game. You create Shepard's story, decide how he/she proceeds, and deal with the consequences. Casey Hudson even said the players are teh "cocreators" of Shepard's story, there is no canon.
No one's ending invalidates anyone else's. So why can't we have more options in how to end it?
I don't think they, or at least he, wants an RPG. Not in the way we want it that is. He likes a story based shooter with role playing elements i guess. I wonder if playing ME3 in action mode has any viable difference to these people
And just because a game is an RPG doesn't mean you automatically have to be given the option to "win" the game in the stereotypical narrative sense, or it somehow isn't an RPG anymore. That's rubbish, quite frankly.
Precisely what i am trying to say. Your prime interest is the narative regardless of the genre. If MEs were any other genre, regardless of the narative, how many of the people here on these forums would actually play it? The key aspect of the WRPG was choice. Take away the choice you take away the reasons to play it as such.





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