The Razman wrote...
DeinonSlayer wrote...
I for one will never do a playthrough in which the **** is destroyed. I don't think I could even stomach watching it happen on YouTube. The fact that it's optional in no way detracts from my belief that it would be an extremely emotional moment.
Would be ... but isn't. Because you can just avoid it in favour of the happier version, like youare doing. If the writers want to make you feel those emotions ... thenthey have to force them on you. You're not going to pick the one you find so heart-wrenching voluntarily, are you? Nobody would. That's why its tragedy.
It's not necessary to make people feel those emotions, but if the writers feel that they want to make their audience
feel tragedy, then that's their artistic license.
I don't think that's a particularly good example. The outcome of the event you're talking about is not something that you "can just avoid", because it is dependent on your decisions in previous games. I want to save both, and the fact that I would pick the same somebodies every time doesn't detract from the fact that you can't necessarily save evreyone. I don't want to have to sacrifice either of them, and I don't want to betray either of my friends.
Being able to get a really good outcome comes back to player choice, how your decisions in previous games play out to affect the final conflict. If you made the wrong call, it will ultimately have bad consequences, but the game shouldn't force you into inevitable bad outcomes - if you made good decisions you should be rewarded with good
outcomes. If you made the right decisions in previous games, you have earned your reward.
With this specific situation, obviously most player's emotions will prefer saving the one particular side, but this should have a much greater effect on the endgame. Ultimately if you sacrifice one side, the far more effective ground combat forces of the other side should provide much greater assistance in the final combat missions. Therefore choosing to go with emotions might make things far more difficult for you in the endgame. Here's hoping for an improved final battle DLC.
I'm not saying there should be roses for every ending; the existing character deaths were appropriate and satisfying. There should be some emotional choices that can't be avoided, but you performance in previous games should be taken into account,
Player choice.
It should matter.Edit: Formating fixed.
Modifié par DigitalAvatar, 31 mars 2012 - 02:06 .