Rafe34 wrote...
The Razman wrote...
If it's going to stay with you ... it has to be unavoidable.
And this is where you are projecting your feelings onto others.
This is simply not true for most of us on here.
Yeah, this is where you're fundamentally wrong. It was exactly that kind of unavoidability that ended up ruining every sense of emotional investment for me in DA2. There was one part of the game that actually had me on the edge of my seat, I was constantly thinking that if I might not be able to stop certain things from happening it might be very well my own fault because of past actions. But as soon as as I realized there was never anything I could have done to save a certain character and nothing I did had any influence on it I simply stopped caring.
Pure, unavoidable tragedy might work well in a game on which story the player doesn't have much influence. To a certain degree it might also work well in a game that works with more player input, but it's getting tricky there. Having little to no influence at all on the outcome of things in a game that is supposed to be heavily affected by player choice is just plain bad.
I hate to use accusatory "people like you" speeches, but I'm afraid I need to make an exception here. It's people like you, Razman, who prevent people like me from getting the gaming experience we want. In the aforementioned DA2 case the once planned "happy" solution was cut, because Bioware devs said that if a "good ending" existed, players would do everything to get it, instead of just naturally going on with the game. You seem to be one of the players they address with these decisions.
I call BS on that. Imo Games like DA and ME shouldn't be treated as games that are meant to be played to "win", meant to be played to be "beaten". They are, first and foremost, stories you help shape through the actions of your character. Should options for more diverse stories be cut because some people can't stand the thought of not getting the perfect result if presented with the possibility of both failure and success? If they are so overly concerned with "winning", well, let them load their last save, let them set things right. It's a valid course of action.
But punish
everyone with just bad results? No good, not in games like DA and ME.
Modifié par TheRealJayDee, 31 mars 2012 - 03:38 .