What's with the happy ending hate. (possible spoilers... though not made by me)
#476
Posté 31 mars 2012 - 04:48
#477
Posté 31 mars 2012 - 04:48
DeinonSlayer wrote...
Shepard waking up in a hospital with their LI's hand on their shoulder and their "second closest relation" from the "marooned" ending somewhere nearby in a twenty-second cutscene with no dialogue would probably satisfy most of the "happy ending" crowd.JBONE27 wrote...
Han Shot First wrote...
PiEman wrote...
I don't think the happy-ending haters will be satisfied with anything short of both making the endings turn out worse, and for the game to come with the discs pre-sharpened so they have something to cut themselves with.
To be honest tha is what sort of has me worried with the whole retake Mass Effect movement. I hate the existing endings and was on board initially for DLC that provides a more satisfying conclusion, but I'm starting to see a greater push to make any ending correction a butterflies & rainbows type fairy tale conclusion. As that would be just as horrible as the existing endings as far as I'm concerned, I'd rather see the whole retake Mass Effect movement derail *if* that is the end goal.
A bittersweet tone to the endings was appropriate. Bioware just executed it very poorly.
Would you please stop using the butterflies and rainbows strawman? What the majority of this thread is saying is that we want our Shep, LI, and maybe a few other crew members and friends, to survive and help rebuild the galaxy or retire. That's the happiest ending possible.
I don't think anyone is asking for Shepard to wake up next to Liara in a beautiful apartment and say, "Damn, ever since we saw that giant robot movie I've been having the weridest dreams."
Back in bead Shepard says, "I think we should invite Tali and Garrus over for dinner tomorrow."
Liara responds, "Alright, I'll see if the Vegas look after the kids. Oh does your cousin Jeff still have that sexbot?" "Yeah, why?"
"I was thinking of inviting them too, but honestly she creeps me out. Oh, I got a call from Professor Anderson."
"Oh yeah, what's new with him?"
"Apparently he met a lovely blonde woman, and their getting serious."
"Wow, good for him, what does she do?"
"She recently got a job at the university as a dataminer."
They kiss, and Shepard turns out the light.
I think most of us would still want an explaination about WTF just happened.
#478
Posté 31 mars 2012 - 04:49
JBONE27 wrote...
Han Shot First wrote...
Would you please stop using the butterflies and rainbows strawman? What the majority of this thread is saying is that we want our Shep, LI, and maybe a few other crew members and friends, to survive and help rebuild the galaxy or retire. That's the happiest ending possible.
If by 'maybe a few other crew members and friends' you mean that not everyone on the squad survives, then we are on the same page. I just don't think there should be any ending DLC where not a single person dies.
There are plenty of people who've died already, so there cannot be an ending in which nobody dies. While I would like to have an ending with my entire squad surviving, and Wrex, and maybe a few others, I can honestly be happy if it's just Liara, Garrus, Wrex, Tali, and EDI who I know survive... well of course Joker, but that's just so that I can have someone pick me up.
None of the people who die along the way are on your squad this time around.
If there is any DLC that provides a more satisfying conclusion (galactic civilization saved), it should come at the price of a casualty or two on the team, whether or not that includes Shepard.
#479
Posté 31 mars 2012 - 04:51
What I don't like about the endings, is the fact, that you don't actually have any choice.
I for one, would like my Shepard to live, perhaps reunite with his crew etc.
Now, all the way since the beam hits and you "take the lift", you really don't have much choice how the game is going to proceed. Meeting with TIM for starters, no matter what you do, you can't really effect the end result, meeting "Starchild"/ whatever, doesn't have any significance either, because everything has been decided already.
You have no choice how the story unfolds, because you are basically told, by "him" that you have to choose one of the options, that really don't appeal to me the slightest, if considering from freedom to choose point-of-view.
ME series has always been about choices, whether good ones or bad, whole ME2 was about doing your hardest not get your crew killed in the suicide mission (you could also choose not to give a crap), and now you're telling me, right in the end, that I can't choose properly, what I want to do?
Like said, I do not want my Shepard to die, at least not in my continuous play through. Sacrificing my character is not proper ending for me, and I felt a bit cheated to be honest.
I don't want an overly happy ending by any means, but some choice, that feels like I made them, not the "game". And if you had worked to preserve yourself, your crew etc., why should you have to give it away, if you didn't want to?
I also don't want the Mass relays to be destroyed etc., it just ain't working for me, how it is.
#480
Posté 31 mars 2012 - 04:51
Yeah, I said in my other post that the only people at this point who don't are the "artistic integrity" purists who didn't want Bioware to do anything at all.JBONE27 wrote...
DeinonSlayer wrote...
Shepard waking up in a hospital with their LI's hand on their shoulder and their "second closest relation" from the "marooned" ending somewhere nearby in a twenty-second cutscene with no dialogue would probably satisfy most of the "happy ending" crowd.
I think most of us would still want an explaination about WTF just happened.
Modifié par DeinonSlayer, 31 mars 2012 - 04:52 .
#481
Posté 31 mars 2012 - 04:51
#482
Posté 31 mars 2012 - 04:52
Nightwriter wrote...
I believe the fellow on the previous page stated that any option for a better ending turns Shepards who choose worse endings into fools.JBONE27 wrote...
I'm sorry if I came off that way. Honestly, I don't think they're too grimdark... I'm firmly in the number two camp. I just don't understand why people hate the idea of having an option for a funlight ending.
It really doesn't need to play out that way, of course. BioWare has given us multiple examples of sacrifice endings, for instance, that did not make the player look like a fool -- while still providing other players with the option to survive.
Agreed. Look at Dragon Age: Origins or Knights of the Old Republic. DA:O, I honestly felt a beautiful kind of sadness when the HoF sacrificed herself... she died a hero. But, what really made me ball like I was kicked in the nuts, was whe Alistar did it. I actually really liked Alistar and didn't want him to die, even heroicly.
#483
Posté 31 mars 2012 - 04:53
iakus wrote...
Fleshdress wrote...
I hope you can all move away from this "happy ending" path. A better explained ending, a less confusing ending all are acceptable complaints. Not having the ability to kick back with you crew after the game, that argument, I believe, will lose you this tug-of-war with Bioware. It's your weak link. War isn't happy, in most situation although winning a war can feel like a relief and an accomplishment it is rarely happy, and thats an actual war, where losses are taken on both sides. Up until the very last battle the reapers aren't even waging war, from the looks of things they are exterminating.
Coming out of a thing like that... "happy" would be Shepard retaining a shred of sanity, "happy" would be anyone at all surviving. I am not going to bring up realism cause... it's a space game, but anyone walking away at the end with a smile on their face is a slap in the face to the monumental losses taken. I could do with some explanations but a scene with you, your spacelover and some space babies would be very out of place in this game and would detract from the theme.
IMHO
Guess that makes ME1 and ME2 slaps in the face too...
But Shepard surviving is a hopeful ending. It means it's possible for Shepard to recover and find happiness, especially where Shepard has a LI and therefore something to live for.
"It's easy to find something worth dying for. Do you have anything worth living for"?
Nope ME1 was about pulling together and creating enough goodwill alliances to bring down a Reaper. One. ME2 was themed as preparing yourself and giving closure to you and your squad to bring down a race of drones. ME3 is clearly themed "Try and beat the odds" Every mission is a chance to beat very, very poor odds. Your team doesn't need closure, the species are ready (for the most part willing) to unite Legion and Tali want peace at last. The Turians are willing to finally release the death grip they placed on the Krogan. The air of desparation is absent in very few scenes. Me1 and ME2 needed the chance for a full victory because that was the mood of the games "win" the mood of ME3 is "Survive" and since Shep can survive... there is hope I guess.
#484
Posté 31 mars 2012 - 04:53
Lol, I should have looked more closely to who is posting.DeinonSlayer wrote...
Yeah, I said in my other post that the only people at this point who don't are the "artistic integrity" purists who didn't want Bioware to do anything at all.JBONE27 wrote...
DeinonSlayer wrote...
Shepard waking up in a hospital with their LI's hand on their shoulder and their "second closest relation" from the "marooned" ending somewhere nearby in a twenty-second cutscene with no dialogue would probably satisfy most of the "happy ending" crowd.
I think most of us would still want an explaination about WTF just happened.
#485
Posté 31 mars 2012 - 04:56
Han Shot First wrote...
If there is any DLC that provides a more satisfying conclusion (galactic civilization saved), it should come at the price of a casualty or two on the team, whether or not that includes Shepard.
I don't think anyone here particularly disagrees with that.
But I do think that part of the "closure" that people want is the option to have that sacrifice not be Shepard.
#486
Posté 31 mars 2012 - 04:57
Han Shot First wrote...
JBONE27 wrote...
Han Shot First wrote...
Would you please stop using the butterflies and rainbows strawman? What the majority of this thread is saying is that we want our Shep, LI, and maybe a few other crew members and friends, to survive and help rebuild the galaxy or retire. That's the happiest ending possible.
If by 'maybe a few other crew members and friends' you mean that not everyone on the squad survives, then we are on the same page. I just don't think there should be any ending DLC where not a single person dies.
There are plenty of people who've died already, so there cannot be an ending in which nobody dies. While I would like to have an ending with my entire squad surviving, and Wrex, and maybe a few others, I can honestly be happy if it's just Liara, Garrus, Wrex, Tali, and EDI who I know survive... well of course Joker, but that's just so that I can have someone pick me up.
None of the people who die along the way are on your squad this time around.
If there is any DLC that provides a more satisfying conclusion (galactic civilization saved), it should come at the price of a casualty or two on the team, whether or not that includes Shepard.
As long as you get to chose in some way who the casualty is, I would be happy with that. I understand what you are saying, but as long as my Shepard has her life, a few friends and her signifigant other, I would consider that a happy ending... well as happy as possible considering damn near the entire galaxy and quite a few of her close friends are dead.
Modifié par JBONE27, 31 mars 2012 - 04:58 .
#487
Posté 31 mars 2012 - 05:00
Nightwriter wrote...
I believe the fellow on the previous page stated that any option for a better ending turns Shepards who choose worse endings into fools.
It really doesn't need to play out that way, of course. BioWare has given us multiple examples of sacrifice endings, for instance, that did not make the player look like a fool -- while still providing other players with the option to survive.
If anything but the one perfect option makes the character look like a fool then the writers did a poor job. If the player feels like a fool if he doesn't get the happiest outcome available that's really his problem, which he can overcome by metagaming and/or use of the beautiful save/load feature.
If a player (successfully?) demands to cut story options because of his inability to roleplay and to differentiate between "games you can and therefore must win" and "games that tell you a story and let you influence it through your charater's actions and decisions" I call him... I don't know, "entitled" as well as bad names, I guess.
And that's as pissed off as I'll get, off to bed now.
Modifié par TheRealJayDee, 31 mars 2012 - 05:03 .
#488
Posté 31 mars 2012 - 05:02
Fleshdress wrote...
Nope ME1 was about pulling together and creating enough goodwill alliances to bring down a Reaper. One. ME2 was themed as preparing yourself and giving closure to you and your squad to bring down a race of drones. ME3 is clearly themed "Try and beat the odds" Every mission is a chance to beat very, very poor odds. Your team doesn't need closure, the species are ready (for the most part willing) to unite Legion and Tali want peace at last. The Turians are willing to finally release the death grip they placed on the Krogan. The air of desparation is absent in very few scenes. Me1 and ME2 needed the chance for a full victory because that was the mood of the games "win" the mood of ME3 is "Survive" and since Shep can survive... there is hope I guess.
Tens of thousands died in ME1: Eden Prime, the attack on Feros, the Battle of the Citadel, even Virmire, though many of those were Heretic geth and krogan. Shepard walked (well, limped) away from that.
ME2 tens, even hundreds of thousands of human colonists were abducted. Shepard was recruiting for a Suicide Mission to "Fight for the Lost" and once again beat the odds and got through that.
If ME3 is about "Survive" Shouldn't Shep, well be able to survive? Without resorting to multiplayer and having to headcanon him not bleeding out in the rubble?
#489
Posté 31 mars 2012 - 05:09
AlanC9 wrote...
Han Shot First wrote...
I'm not sure why some people who want a butterflies and rainbows ending keep insisting in this thread that those of us who don't, like the existing endings.
Well, the whole Retake -- movement, I guess? -- has worked by not bothering to distinguish why people are dissatisfied with the endings. As Il Divo pointed out over in OT, it's easier to mobilize by pointing out what people have in common rather than worrying about specifics interests that very well might differ.
Think of yourself as a pro-life Democrat. Or a pro-legalization Republican. Etc.
Agreed. And to an extent, here we can see what happens when the sides start breaking down: alot of us want a "better" ending, with very different perceptions on what that constitutes, to the point where the desires can be mutually exclusive.
#490
Posté 31 mars 2012 - 05:16
AlanC9 wrote...
But Nightwriter's missed the point. Grimdark doesn't work if the player has to affirmatively has to choose that fate. That's just Shepard being a fool. People who think everyone can get what they want are deluding themselves.
Without a doubt, it's a crossroads kind of issue. And everyone getting what they want on this does strike me as difficult, if not impossible. It's the differentation between playing an incompetent Shepard and an exceptional Shepard. It's why I like to bring up the Virmire Survivor situation so often. If Bioware had included an option for the player to somehow save both characters, you didn't really make a hard decision- you played badly. Sequences like the ME3 genophage arc and DA:O's handling of the Ultimate sacrifice (with minor reservations) I think demonstrate better how to handle the decision-making process. Quid pro quo - the Warden lives, you had to give up something in return.
Grim dark/bittersweet endings are themselves artificial if the player is required to choose them. As Shepard, the goal is to succeed with as few casualties as possible, something which applies across any version of the character. Choosing to give yourself more casualties is itself forcing the ending. That's why Jade Empire's "neutral" ending, where you let Master Li murder you, and ME2's "Shepard dies" ending are throw aways, in my opinion.
Edit: And to be clear, I'm not suggesting that people shouldn't be allowed to ask for a happy ending, that's their perogative and I myself do enjoy bittersweet endings. I'm just making clear that to implement a happy ending is itself to negate the concept of hard decisions in an RPG.
Modifié par Il Divo, 31 mars 2012 - 05:19 .
#491
Posté 31 mars 2012 - 05:19
Asch Lavigne wrote...
I for one don't care for a happy ending. I rather them to explain/fix/clear up the current endings. A fourth ending (of any kind) won't solve the problems with the current three endings.
Yeah, I guess there's 3.
The Earth is destroyed.
The Earth is saved, but Shepard dies.
The Earth is saved, and Shepard lives.
#492
Posté 31 mars 2012 - 05:21
iakus wrote...
Fleshdress wrote...
Nope ME1 was about pulling together and creating enough goodwill alliances to bring down a Reaper. One. ME2 was themed as preparing yourself and giving closure to you and your squad to bring down a race of drones. ME3 is clearly themed "Try and beat the odds" Every mission is a chance to beat very, very poor odds. Your team doesn't need closure, the species are ready (for the most part willing) to unite Legion and Tali want peace at last. The Turians are willing to finally release the death grip they placed on the Krogan. The air of desparation is absent in very few scenes. Me1 and ME2 needed the chance for a full victory because that was the mood of the games "win" the mood of ME3 is "Survive" and since Shep can survive... there is hope I guess.
Tens of thousands died in ME1: Eden Prime, the attack on Feros, the Battle of the Citadel, even Virmire, though many of those were Heretic geth and krogan. Shepard walked (well, limped) away from that.
ME2 tens, even hundreds of thousands of human colonists were abducted. Shepard was recruiting for a Suicide Mission to "Fight for the Lost" and once again beat the odds and got through that.
If ME3 is about "Survive" Shouldn't Shep, well be able to survive? Without resorting to multiplayer and having to headcanon him not bleeding out in the rubble?
No s/he shouldn't. Sorry. I don't hate happy ending but it's my opinion that letting Shepard walk away from the last I don't even know how long fight, with his/her boyfriend/girlfriend would make the game feel ridiculous to me. I know where your coming from, truely I do, I want my Shepard to have happiness with her Garrus, I love her, I created her... why wouldn't I want the very best for her. But try to see it from my point of view, how that epic battle would end, Shep destroying the reapers and the next scene is her walking away hand in hand with garrus and their adopted turian kiddo. I just can't honestly believe that you feel like that belongs in this game, that it in any way fits. I can headcanon my way out of sevral saddness bubbles, but to do so in ME3, with everything that does or can happen, I wouldn't even want to try.
We probably won't agree. That's fine
#493
Posté 31 mars 2012 - 05:28
"what do you mean you can make different characters? what do you mean "roleplay" differently? why would you have different playthroughs?? replayability, what is this I don't even?"TheRealJayDee wrote...
Nightwriter wrote...
I believe the fellow on the previous page stated that any option for a better ending turns Shepards who choose worse endings into fools.
It really doesn't need to play out that way, of course. BioWare has given us multiple examples of sacrifice endings, for instance, that did not make the player look like a fool -- while still providing other players with the option to survive.
If anything but the one perfect option makes the character look like a fool then the writers did a poor job. If the player feels like a fool if he doesn't get the happiest outcome available that's really his problem, which he can overcome by metagaming and/or use of the beautiful save/load feature.
If a player (successfully?) demands to cut story options because of his inability to roleplay and to differentiate between "games you can and therefore must win" and "games that tell you a story and let you influence it through your charater's actions and decisions" I call him... I don't know, "entitled" as well as bad names, I guess.
And that's as pissed off as I'll get, off to bed now.
/irony
#494
Posté 31 mars 2012 - 05:30
Han Shot First wrote...
Shepard *and* every single member of his crew suriving would absolutely be a butterflies and rainbows ending. It is a fairy tale ending, not one grounded in any sense of realism, and completely devoid of any emotional impact. To have Shepard and his crew go into the final battle against a technologically superior foe that has annihilated every civilization it has ever faced in battle, only to come out completely unscathed, is so ridiculously implausible that it would be as unsatisfying a conclusion as the exisiting endings. The sweetest victories are dearly bought ones.
By that logic, Lord of the Rings has an ending that's completely devoid of any emotional impact simply because all of the main characters aside from Boromir and Theoden survive, and that's nowhere near the case. Frodo should've died, that would've been grounded in realism. But he didn't. And the last half hour of the film version is IMO one of the most emotionally satisfying endings in media. Why can't Mass Effect have a conclusion like that, or at least an optional perfect-ending-type-deal?
On another note, you think an ending where the characters survive WOULDN'T be bittersweet. Have you been paying attention to what Earth looks like in the game AND in EVERY SINGLE ad?? Or Thessia? Or Palavan? What do you think the casualty rate would be in something like that?
#495
Posté 31 mars 2012 - 05:32
James_Raynor wrote...
I think the reason that a completely happy ending is hated is because it becomes anti-climatic just like how the completely bad ending is anti-climatic.
I think it wouldn't be anti-climatic....just so long as it was incredibly hard to get.
Modifié par Viyu, 31 mars 2012 - 05:33 .
#496
Posté 31 mars 2012 - 05:38
Way to jump to extremes... *rolls eyes* why does everyone does this kind of assumption? Being alive or having a reunion equals wedding party??? my mind, it boggles XDFleshdress wrote...
iakus wrote...
Fleshdress wrote...
Nope ME1 was about pulling together and creating enough goodwill alliances to bring down a Reaper. One. ME2 was themed as preparing yourself and giving closure to you and your squad to bring down a race of drones. ME3 is clearly themed "Try and beat the odds" Every mission is a chance to beat very, very poor odds. Your team doesn't need closure, the species are ready (for the most part willing) to unite Legion and Tali want peace at last. The Turians are willing to finally release the death grip they placed on the Krogan. The air of desparation is absent in very few scenes. Me1 and ME2 needed the chance for a full victory because that was the mood of the games "win" the mood of ME3 is "Survive" and since Shep can survive... there is hope I guess.
Tens of thousands died in ME1: Eden Prime, the attack on Feros, the Battle of the Citadel, even Virmire, though many of those were Heretic geth and krogan. Shepard walked (well, limped) away from that.
ME2 tens, even hundreds of thousands of human colonists were abducted. Shepard was recruiting for a Suicide Mission to "Fight for the Lost" and once again beat the odds and got through that.
If ME3 is about "Survive" Shouldn't Shep, well be able to survive? Without resorting to multiplayer and having to headcanon him not bleeding out in the rubble?
No s/he shouldn't. Sorry. I don't hate happy ending but it's my opinion that letting Shepard walk away from the last I don't even know how long fight, with his/her boyfriend/girlfriend would make the game feel ridiculous to me. I know where your coming from, truely I do, I want my Shepard to have happiness with her Garrus, I love her, I created her... why wouldn't I want the very best for her. But try to see it from my point of view, how that epic battle would end, Shep destroying the reapers and the next scene is her walking away hand in hand with garrus and their adopted turian kiddo. I just can't honestly believe that you feel like that belongs in this game, that it in any way fits. I can headcanon my way out of sevral saddness bubbles, but to do so in ME3, with everything that does or can happen, I wouldn't even want to try.
We probably won't agree. That's fine, but I stick to my guns that the outcry for a "happy" ending will only hinder the larger majorities outcry for an ending that makes more sense. I don't think BW will be forthecoming with a "wedding scene DLC" or a "Shepard walks away for the most part unscathed with a couple friends, and LI DLC" I can see news outlets and PR using you as a "see their just pissy about how they can't keep their bf/gf" strategy which could really damage any outside support because it makes the movment look like immature gamers.
Anyway, no I don't think a happy ending without a fix or explanation would make anyone satisfied. Great to see people still don't want anyone to have options though, it's another healthy day at a RPG game forum!
And I had to head canon so much of ME3, not because it was sad (I don't take ME that seriously, don't cry etc, I enjoy adventure and friendship and humor and romance in it), because I was bored and annoyed at so many death scenes. I'm like that though, I see too much drama I get bored, and many deaths, none of them shocked me anymore by the end of the game. "blah, just another death, next"
#497
Posté 31 mars 2012 - 05:40
Fleshdress wrote...
No s/he shouldn't. Sorry. I don't hate happy ending but it's my opinion that letting Shepard walk away from the last I don't even know how long fight, with his/her boyfriend/girlfriend would make the game feel ridiculous to me. I know where your coming from, truely I do, I want my Shepard to have happiness with her Garrus, I love her, I created her... why wouldn't I want the very best for her. But try to see it from my point of view, how that epic battle would end, Shep destroying the reapers and the next scene is her walking away hand in hand with garrus and their adopted turian kiddo. I just can't honestly believe that you feel like that belongs in this game, that it in any way fits. I can headcanon my way out of sevral saddness bubbles, but to do so in ME3, with everything that does or can happen, I wouldn't even want to try.
That specific scene? No. That would be ridiculous. But how about a battered and broken Shepard leaning on Garrus as they survey a devasted London? Or gazing sadly upon Anderson's body? Or some other reminder that the war wasn't without cost.
We probably won't agree. That's fine
, but I stick to my guns that the outcry for a "happy" ending will only hinder the larger majorities outcry for an ending that makes more sense. I don't think BW will be forthecoming with a "wedding scene DLC" or a "Shepard walks away for the most part unscathed with a couple friends, and LI DLC" I can see news outlets and PR using you as a "see their just pissy about how they can't keep their bf/gf" strategy which could really damage any outside support because it makes the movment look like immature gamers.
It's about options. Not everyone likes the current choices of "what shade of space magic do you walk into"? People want more and more varied endings. That by definition implies endings where Shepard doesn't do the Suicide-by-Crucible thing. I suppose people naturally like happy endings more, or otherwise we'd be arguing in a thread advocating an ending where the Reapers win
#498
Posté 31 mars 2012 - 05:41
TJ_Mullet wrote...
Han Shot First wrote...
Shepard *and* every single member of his crew suriving would absolutely be a butterflies and rainbows ending. It is a fairy tale ending, not one grounded in any sense of realism, and completely devoid of any emotional impact. To have Shepard and his crew go into the final battle against a technologically superior foe that has annihilated every civilization it has ever faced in battle, only to come out completely unscathed, is so ridiculously implausible that it would be as unsatisfying a conclusion as the exisiting endings. The sweetest victories are dearly bought ones.
By that logic, Lord of the Rings has an ending that's completely devoid of any emotional impact simply because all of the main characters aside from Boromir and Theoden survive, and that's nowhere near the case. Frodo should've died, that would've been grounded in realism. But he didn't. And the last half hour of the film version is IMO one of the most emotionally satisfying endings in media. Why can't Mass Effect have a conclusion like that, or at least an optional perfect-ending-type-deal?
On another note, you think an ending where the characters survive WOULDN'T be bittersweet. Have you been paying attention to what Earth looks like in the game AND in EVERY SINGLE ad?? Or Thessia? Or Palavan? What do you think the casualty rate would be in something like that?
Were we watching the same movie? I'm sorry, I thought it should have ended with Aragorn being crowned.
I can think of other movies that were emotionally satisfying that had endings where all or most of the main characters survived. Star Wars Episode IV, Dogma, Ghost Busters, The Muppet Movie, The Neverending Story, Goonies, Much Ado About Nothing, Henry the Fifth, X-Men, X-Men 2, X-Men First class, There are numerous others.
#499
Posté 31 mars 2012 - 05:41
That's where the conflict stems from. There are "grimdarkers" who want the "best ending" to be their ending, nothing less. "Happy enders," by contrast, aren't demanding exclusivity.Viyu wrote...
James_Raynor wrote...
I think the reason that a completely happy ending is hated is because it becomes anti-climatic just like how the completely bad ending is anti-climatic.
I think it wouldn't be anti-climatic....just so long as it was incredibly hard to get.
#500
Posté 31 mars 2012 - 05:41
Han Shot First wrote...
JBONE27 wrote...
Han Shot First wrote...
Would you please stop using the butterflies and rainbows strawman? What the majority of this thread is saying is that we want our Shep, LI, and maybe a few other crew members and friends, to survive and help rebuild the galaxy or retire. That's the happiest ending possible.
If by 'maybe a few other crew members and friends' you mean that not everyone on the squad survives, then we are on the same page. I just don't think there should be any ending DLC where not a single person dies.
There are plenty of people who've died already, so there cannot be an ending in which nobody dies. While I would like to have an ending with my entire squad surviving, and Wrex, and maybe a few others, I can honestly be happy if it's just Liara, Garrus, Wrex, Tali, and EDI who I know survive... well of course Joker, but that's just so that I can have someone pick me up.
None of the people who die along the way are on your squad this time around.
If there is any DLC that provides a more satisfying conclusion (galactic civilization saved), it should come at the price of a casualty or two on the team, whether or not that includes Shepard.
So what? What does it matter if the people were actually available to select on a screen? They were your comrades none the less. Your stance that the people who die must be available for missions is rediculous. If Liara was, for whatever reason, not made availiable to actually take with you on missions, would her death suddenly loose meaning for that reason only?
Also, I might point out, that SPOILER Tali and Ashley/Kaiden ARE in fact, on your team and can both die.





Retour en haut




