But what you don't seem to understand is that variety is just a symptom of what I actually wanted, and not the end goal.LordCrux wrote...
If ME3's ending isn't meaningful to you, what other ending would you have preferred? A happy ending? An incompetent Shepard ending? Presenting either one of those diminishes the bitter sweet one. And if you want a different bittersweet ending, how different can it be? In the end, what you're really saying is you want variety because you expected variety.
The end goal -- what I really wanted -- is the opportunity to define my game experience, as I have defined it in every moment up until now.
The final game choice isn't one I own. The Catalyst lets me pick an option from three choices it deigns to give me. They all lead to roughly the same icky outcome.
I think you are confusing "open to self-interpretation" with "upsetting and nonsensical." I cannot "interpret" that my Shepard lived. I cannot "interpret" that the mass relays were not destroyed.LordCrux wrote...
Metagaming is a constant in all games that offer player choice and choice consequence. It seems like you are saying, "BioWare needed to take freedom of choice away from the player in order to prevent metagaming."
The developer is not obligated to scotchgard the game against metagaming. Whether or not you want to metagame or roleplay has always been the player's affair.
And that's exactly why the ending is made to be deliberately open to self-interpretation.
Modifié par Nightwriter, 31 mars 2012 - 06:41 .





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