kalle90 wrote...
ile_1979 wrote...
The Razman wrote...
So ... video-games shouldn't be able to make us feel emotions we don't want or choose to, like other artistic mediums?ile_1979 wrote...
IF the writers want to force me to feel such an emotion they should go and make a movie about it. Or write a book. Or maybe even a tunnel shooter! Oh wait, they already did that <_<
Read my post again. RPGs are at their very core about choice and roleplaying. Take away this and you are left with what we got at the moment. Story based shooter. You might even get an oscar for it.
But there has to be some scripting. We aren't allowed to just walk away and build a home on some random planet, nor can we try to romance everyone... Developers have to force certain stuff. It would be just bland if at any given moment you had infinite possibilities.
Still not defending the endings. There was no reason to simply force a color on us.
Some scripting. And we should definitely not be in total controll og other NPC's actions. But for the PC? The more you script the PC the more you take away the role play aspect. Take the dreams Shep has for example. Superb story telling. If it wasn't for the thousands of Shepards that would not give much damn about some random death. Force the junctions if you must (i'd argue even against this) but never the turns. Never give the player the motive. Give the player a reason. Live it to every individual to find their own motives. This is fundemental differenc in the medium. You want to know what makes gaming unique form of art? One that distinguishes it from movies and books? This is mate. The role of the player. At least for the RPG games. Take away out role and the distinction is gone. In stead of defining a new form of art, some people push for blending the games with the other art forms.





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