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What's with the happy ending hate. (possible spoilers... though not made by me)


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#76
Artemis_Entrari

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Han Shot First wrote...

In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO..


But even if people who want to see Shepard/LI/crew live at the end, they'd get no more a happy ending than either ME1 or ME2.

Mordin?  Legion?  Thane?  Potentially Tali and Wrex?

Even if the rest survived, it's not a "everyone lives" scenario because of the above.

Modifié par Artemis_Entrari, 30 mars 2012 - 06:51 .


#77
Edrick1976

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What is so bad with happy endings???? I can understand if its hard to get, but to have it not ever happening no matter what you do that is in my opinion total BS.

#78
Koju737

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Han Shot First wrote...

Vaktathi wrote...

Han Shot First wrote...


Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.

They managed to make that work in ME1 and ME2, even with such a "happy" ending, the galaxy is in ruins, billions are dead, and there's vultures aplenty picking over the ruins. 


In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO.


Agreed. I actually didnt like the ending to ME2 that much for that exact reason, as epic as it was. Cheapened the hell out of the suicide mission imo.
This is also why I cracked a smile on my face when the relays were destroyed. Best part of the ending honestly. And its also why I liked the stargazer scene even more. You realize you were never meant to save the current civilizations... atleast not on a galactic scale.... but you were meant to save the galaxy, and free it of the reaper threat forever, letting future civilizations live the way they want. Giving a way to prevent the relays destruction would just make any other ending obsolete. You would no longer be making a "choice" rather you would just be "working". Simpy put, there should be no fully good or fully bad endings, just variations of inbetween.

#79
Guest_iVitriol_*

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Edington wrote...

What is so bad with happy endings???? I can understand if its hard to get, but to have it not ever happening no matter what you do that is in my opinion total BS.

Thank you! The logic is strong with this one.Image IPB

#80
AlienWolf728

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RocketManSR2 wrote...

This is the internet. People must hate something, even if it doesn't affect them in the least.


^... also a lot of people that don't want an optional happy ending are people that like the ending, so it invalidates their argument anyway.

Modifié par AlienWolf728, 30 mars 2012 - 06:53 .


#81
Guest_iVitriol_*

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Koju737 wrote...

Han Shot First wrote...

Vaktathi wrote...

Han Shot First wrote...



Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.

They managed to make that work in ME1 and ME2, even with such a "happy" ending, the galaxy is in ruins, billions are dead, and there's vultures aplenty picking over the ruins. 


In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO.


Agreed. I actually didnt like the ending to ME2 that much for that exact reason, as epic as it was. Cheapened the hell out of the suicide mission imo.
This is also why I cracked a smile on my face when the relays were destroyed. Best part of the ending honestly. And its also why I liked the stargazer scene even more. You realize you were never meant to save the current civilizations... atleast not on a galactic scale.... but you were meant to save the galaxy, and free it of the reaper threat forever, letting future civilizations live the way they want. Giving a way to prevent the relays destruction would just make any other ending obsolete. You would no longer be making a "choice" rather you would just be "working". Simpy put, there should be no fully good or fully bad endings, just variations of inbetween.

Not sure is serious or just plain crazy.Image IPB

#82
Guest_iVitriol_*

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AlienWolf728 wrote...

RocketManSR2 wrote...

This is the internet. People must hate something, even if it doesn't affect them in the least.


^... also a lot of people that don't want an optional happy ending are people that like the ending, so it invalidates their argument anyway.

I second this notion. Moving along...

#83
Bfler

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You should also consider that a lot of people play games to escape the daily tristesse of their real life (work, school etc.)

If you only present them apocalyptic ends or a lot of drama they get the exact opposite of what they try to find in the game.

#84
Redrose2727

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Happiness is a part of life just like tragedy so I see nothing wrong with a happy ending. RPG’s are supposed to have choices anyway so I don’t see why we can’t have as many options as possible. More options =more people happy and there is nothing wrong with that.

I only want the chance to be with my love interest in the end anyway and with all the loss and death throughout the series I fail to see how that means its all sunshine and rainbows.

But hey that’s just my opinion. Image IPB

Modifié par Redrose2727, 30 mars 2012 - 06:57 .


#85
JBONE27

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Han Shot First wrote...

Vaktathi wrote...

Han Shot First wrote...




Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.

They managed to make that work in ME1 and ME2, even with such a "happy" ending, the galaxy is in ruins, billions are dead, and there's vultures aplenty picking over the ruins.


In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO.



Or it should be included so that everyone can get an ending they deserve.


Here is the problem with an 'everyone lives' ending, as most people want it:

They want to have their cake and eat it too. Besides getting everyone on their team out alive, they also want that ending to have the best possible outcome as far as the fate of the galaxy is concerned. That by default, makes every other ending a lesser ending. And as such, less desirable. It in effect, kills the possibility of having a bittersweet ending that still manages to be satisfying.

In short, in a game with multiple endings a butterflies and rainbows ending (everyone lives, everything saved) cannot exist on a equal level with one where people die. ME2 is a perfect example of this. Unlike Virmire, people only die if Shepard makes tactical or strategic blunders, which automatically makes those endings less desirable than one where everyone lives. An ending where people die only occurs if Shepard is undermined as a combat leader.

So this really only leaves two options: Either the everyone lives ending also comes with a price (greater galactic damage), or one of the two (butterflies & rainbows vs bittersweet) should be scrapped all together. 

Of course this is all speculative. Chances are we are stuck with the existing endings.



Hulu - Saturday Night Live: Lothar of the Hill People

#86
Nadya2

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I think only a hardcore Emo can like this game endings as they are right now.

#87
Han Shot First

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AlienWolf728 wrote...

RocketManSR2 wrote...

This is the internet. People must hate something, even if it doesn't affect them in the least.


^... also a lot of people that don't want an optional happy ending are people that like the ending, so it invalidates their argument anyway.


Not true.

I don't like the existing endings, and neither do many people who like me, also don't want a butteflies and rainbow ending. A butterflies and rainbows ending would be as bad as one that is too bleak, IMO.

#88
JBONE27

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Artemis_Entrari wrote...

Han Shot First wrote...

In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO..


But even if people who want to see Shepard/LI/crew live at the end, they'd get no more a happy ending than either ME1 or ME2.

Mordin?  Legion?  Thane?  Potentially Tali and Wrex?

Even if the rest survived, it's not a "everyone lives" scenario because of the above.


Damnit, I don't want to include spoilers, but you missed one.

Modifié par JBONE27, 30 mars 2012 - 07:01 .


#89
Guest_iVitriol_*

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Nadya2 wrote...

I think only a hardcore Emo can like this game endings as they are right now.

Image IPB

That made my freakin' day.

Modifié par iVitriol, 30 mars 2012 - 07:01 .


#90
Rhiens VI

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Please stop asking for "happy" endings. You undermine your precious Retake movement by doing so.

"Spoiled kids just want to win the game" I've heard this repeated by mainstream gaming media again and again. And you are not helping.

Having a happy ending is completely against the tone of the 3rd game.

#91
Guest_iVitriol_*

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Rhiens VI wrote...

Please stop asking for "happy" endings. You undermine your precious Retake movement by doing so.

"Spoiled kids just want to win the game" I've heard this repeated by mainstream gaming media again and again. And you are not helping.

Having a happy ending is completely against the tone of the 3rd game.


Cry moar?

#92
Rhiens VI

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iVitriol wrote...

Rhiens VI wrote...

Please stop asking for "happy" endings. You undermine your precious Retake movement by doing so.

"Spoiled kids just want to win the game" I've heard this repeated by mainstream gaming media again and again. And you are not helping.

Having a happy ending is completely against the tone of the 3rd game.


Cry moar?


No u.

#93
Koju737

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iVitriol wrote...

Koju737 wrote...

Han Shot First wrote...

Vaktathi wrote...

Han Shot First wrote...



Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.

They managed to make that work in ME1 and ME2, even with such a "happy" ending, the galaxy is in ruins, billions are dead, and there's vultures aplenty picking over the ruins. 


In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO.


Agreed. I actually didnt like the ending to ME2 that much for that exact reason, as epic as it was. Cheapened the hell out of the suicide mission imo.
This is also why I cracked a smile on my face when the relays were destroyed. Best part of the ending honestly. And its also why I liked the stargazer scene even more. You realize you were never meant to save the current civilizations... atleast not on a galactic scale.... but you were meant to save the galaxy, and free it of the reaper threat forever, letting future civilizations live the way they want. Giving a way to prevent the relays destruction would just make any other ending obsolete. You would no longer be making a "choice" rather you would just be "working". Simpy put, there should be no fully good or fully bad endings, just variations of inbetween.

Not sure is serious or just plain crazy.Image IPB



Maybe a bit of both :P

How come everyone always acts as if I came from an alien planet when I post on here?? lol

#94
Nadya2

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Rhiens VI wrote...

Please stop asking for "happy" endings. You undermine your precious Retake movement by doing so.

"Spoiled kids just want to win the game" I've heard this repeated by mainstream gaming media again and again. And you are not helping.

Having a happy ending is completely against the tone of the 3rd game.



actually i give a damn what they do at this point,  i know i won't ever waste a single dime buying another Bioware game.

#95
Guest_iVitriol_*

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Rhiens VI wrote...

iVitriol wrote...

Rhiens VI wrote...

Please stop asking for "happy" endings. You undermine your precious Retake movement by doing so.

"Spoiled kids just want to win the game" I've heard this repeated by mainstream gaming media again and again. And you are not helping.

Having a happy ending is completely against the tone of the 3rd game.


Cry moar?


No u.

Good ol' BSN. Were one ****'s opinion overides eveyone else's.

Good to be home.Image IPB

Modifié par iVitriol, 30 mars 2012 - 07:06 .


#96
Guest_iVitriol_*

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Koju737 wrote...

iVitriol wrote...

Koju737 wrote...

Han Shot First wrote...

Vaktathi wrote...

Han Shot First wrote...




Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.

They managed to make that work in ME1 and ME2, even with such a "happy" ending, the galaxy is in ruins, billions are dead, and there's vultures aplenty picking over the ruins. 


In ME1 Kaidan or Ashley died. Image IPB

Only in ME2 was there an 'everyone lives' option, which was a mistake IMO.


Agreed. I actually didnt like the ending to ME2 that much for that exact reason, as epic as it was. Cheapened the hell out of the suicide mission imo.
This is also why I cracked a smile on my face when the relays were destroyed. Best part of the ending honestly. And its also why I liked the stargazer scene even more. You realize you were never meant to save the current civilizations... atleast not on a galactic scale.... but you were meant to save the galaxy, and free it of the reaper threat forever, letting future civilizations live the way they want. Giving a way to prevent the relays destruction would just make any other ending obsolete. You would no longer be making a "choice" rather you would just be "working". Simpy put, there should be no fully good or fully bad endings, just variations of inbetween.

Not sure is serious or just plain crazy.Image IPB



Maybe a bit of both :P

How come everyone always acts as if I came from an alien planet when I post on here?? lol



You are certainly a tiny minority.

#97
EHondaMashButton

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This is the essence of Mass Effect in 30 seconds:



The game is about hard choices. Its way too easy to paint-by-numbers and go full autopilot Paragon/Renegade or make everybody get along. It cheapens the story. Aside from the epic music, the suicide mission falls flat once you know you've got all your loyalties & you know everyone is safe.

Its war. Its not gonna be happy. A good story should test the limits of how far Shepard is willing to go. How strong is his/her conviction? What are his/her priorities? Is it his/her ideals?(Illusive Man) Self-Preservation?(Legion/Wrex) Logic?(Mordin) Friendship/Love?(Liara) Duty?(Tali) Do the ends justify the means?(Javik) Do the means justify the ends?(Samara) Do the needs of the many outweigh those of the few?(Garrus)

Look at Mordin's renegade genophage scene. He's reached a place where he's moved beyond logic, and is doing what he thinks is "right." He doesn't bend to shepard's will. It's completely selfless. The one ending where you game the system to avoid the situation is just cheap. It robs him of his moment to show what he's truly made of. And it robs you of a chance to see what YOU are really made of.

Tali defers to Shepard in her moment of truth. Samara defers to her code. Both of them skirt the issue and take the easy way out. I actually left with a lot more respect for Ash (in one ending) & Legion.

I don't think Shep has to die, but Shep should have some HARD decisions. Compared to everyone else, Shep gives asks for everything and sacrifices nothing in ME3.
-Choose between self and others (Mordin)
-Choose between the homeworld and the fleet (Primarch)
-Choose between LI and race (Liara/Tali/Garrus)
-Choose between saving indoctrinated friends vs killing them to stop them from killing others/giving secrets to the reapers(Javik)

Maybe not the ones I listed, but watch this again and tell me this should seriously wrap up nice and neat like Star Wars.



#98
Gosia

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JBONE27 wrote...

I've seen a lot of people on this board who either say, "Don't change the ending to something happy," or "I hope the ending DLC doesn't have a happy ending."  I say, if you have to work for it, why not have a happy ending.

I'm sure I'm not the only one who has grown to love these characters, and I do want to see them happy.  Do I think the happy ending should be easy to achieve... HELL NO!  I believe that what ever is worth having, it's worth working hard for, and a happy ending with everyone you care about surviving, is worth having. 


Agreed:)

#99
Guest_MissNet_*

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Edington wrote...

What is so bad with happy endings???? I can understand if its hard to get, but to have it not ever happening no matter what you do that is in my opinion total BS.

qft
B)

#100
stormloader

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life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually