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What's with the happy ending hate. (possible spoilers... though not made by me)


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#101
stormloader

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i wouldnt dare ask "where are the parents" lolololololol

#102
Ryven

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At first I didn't care if the ending was happy or not. I went into the last one sure that Shepard had a very little chance of making it, since all the cool kids kill their characters off at the end of series nowadays.

But, the more I think about it, the angrier I get. I didn't spend 5 years and about 300-400 hours (and about the same in money) in this series to feel depressed, confused or to speculate about the end.

Now, I'm not ashamed to admit it. I would have loved a happy ending or at least one with a feeling of victory and overcoming the odds.

But Hell, I would have settled for one that made sense.

#103
Guest_iVitriol_*

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stormloader wrote...

life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually

Arn't you ****ing hilarious?Image IPB

Modifié par iVitriol, 30 mars 2012 - 07:19 .


#104
Gosia

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stormloader wrote...

life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually


Well you obviously forget that ME 3 isn't life, it's a game, fiction, i have enought of real life every day. Games aren't supose to be reality for 'lil kids', they will have their fair share of life soon when they grow up, games are for fun.

#105
DJBare

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Wow, sorry guys, I've missed a lot of what folk said because I had to CLIMB OVER THE HUGE PYRAMIDS.
"breaths"

I want a happy ending, I want to be walking through the rubble of London amongst the dead, I want to look at the survivors with pride while feeling sorrow for the lost, that's my commander Shepard.

#106
Sharn01

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I dont need a happy ending, I want a coherent one.

Of course if the writers idea of bittersweet is mass extinction on a galactic scale, maybe I should tell them I want a happy ending, then it actually will be bittersweet.

#107
StephanieBengal

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Sharn01 wrote...

I dont need a happy ending, I want a coherent one.

Of course if the writers idea of bittersweet is mass extinction on a galactic scale, maybe I should tell them I want a happy ending, then it actually will be bittersweet.


Bingo, just have an ending that makes some sense, some legitmate sense. 

Because that ONE ending (and it really is truthfully one ending) we got doesn't make a lick of sense. 

Modifié par StephanieBengal, 30 mars 2012 - 07:20 .


#108
Rhiens VI

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Nadya2 wrote...

Rhiens VI wrote...

Please stop asking for "happy" endings. You undermine your precious Retake movement by doing so.

"Spoiled kids just want to win the game" I've heard this repeated by mainstream gaming media again and again. And you are not helping.

Having a happy ending is completely against the tone of the 3rd game.



actually i give a damn what they do at this point,  i know i won't ever waste a single dime buying another Bioware game.


Which is sad, but of course it's your decision to make.

I'm still optimistic, I believe we can influence Bioware to do something about their godawful endings. Winning wide public sympathy would help tons.

#109
Han Shot First

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What is so bad with happy endings???? I can understand if its hard to get, but to have it not ever happening no matter what you do that is in my opinion total BS.


I think it is a case of people having a different definition of what a happy ending is.

I want a happy ending, but my definition of a happy ending is not the same as yours. I don't see it as necessary for everyone to survive for an ending to be happy. A good example is Mass Effect 1, where Kaidan or Ashley dies but you stop Saren and the Reapers. There are also plenty of films where the protagonist (or people close to him) die while still having  happy ending: Gladiator, Braveheart, Armageddon, Saving Private Ryan, Star Wars: A New Hope, Terminator 2, A Perfect World, Gran Torino, ect.

Modifié par Han Shot First, 30 mars 2012 - 07:20 .


#110
Nadya2

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stormloader wrote...

life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually


Roll eyes,     

#111
Guest_iVitriol_*

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Nadya2 wrote...

stormloader wrote...

life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually


Roll eyes,     

*drinks bleach*

#112
AlienWolf728

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stormloader wrote...

life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually


nice attempt at trolling, just too bad it was too obvious. you should work on that. B)

#113
Sealy

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Sharn01 wrote...

I dont need a happy ending, I want a coherent one.

Of course if the writers idea of bittersweet is mass extinction on a galactic scale, maybe I should tell them I want a happy ending, then it actually will be bittersweet.


This, happy I need not. Explanations? Sure, thanks. Not that I wouldn't mind an ending with little Turian/human adopted war orphans and retiring to a bar. Or even meeting at the bar everyone you lost along the way and waiting for the rest of your people.

#114
DJBare

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stormloader wrote...
life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually

At 52 years old, I'm going to take that as a compliment, cheers my dear fellow.

#115
Nadya2

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AlienWolf728 wrote...

stormloader wrote...

life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually


nice attempt at trolling, just too bad it was too obvious. you should work on that. B)


he is iether a Hardcore Danish Emo,   or a Troll.    nothing in between!Image IPB

#116
Nadya2

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DJBare wrote...

stormloader wrote...
life cannot be controlled
this is the REAL problem that you lil kids have
if ME3 didnt teach that to you, cops will eventually

At 52 years old, I'm going to take that as a compliment, cheers my dear fellow.



38 year old Mom with 2 kids and  2  jobs,   i could teach him one of two things about LifeImage IPB

#117
Ryven

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stormloader wrote...

i wouldnt dare ask "where are the parents" lolololololol


You keep referring to everyone who dislikes the ending as children (in uncapitalized, unpunctuated and sometimes misspelled sentence fragments I might add).

Could you be a troll or possibly projecting?

Modifié par Xydorn, 30 mars 2012 - 07:34 .


#118
DJBare

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Xydorn wrote...

stormloader wrote...
i wouldnt dare ask "where are the parents" lolololololol

You keep referring to everyone who dislikes the ending as children (in uncapitalized, unpunctuated and sometimes misspelled sentence fragments I might add).
Could you be a troll or possibly projecting?

Not to mention the lengthy "lol"; I mean no offense in general, but when I see that, I think of a kid making up a joke with no punch line and then laughing forcefully.

Modifié par DJBare, 30 mars 2012 - 07:40 .


#119
ile_1979

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Quietness wrote...

Dark, Bleak, Depressing endings are Artsy, Hip, And Cool. Didn't you get that memo /rolleyes


THIS!
At each and every given moment in time the ratio between people who get their kicks from happy endings and people that gets theirs from tragedies is different and it usually follows social trends. Right now, the social norm is sad, downer endings. Deep thoughtfull musings on the meaningless of existance. Note that the people favoring this stuff ware always here, only now they are a significant majority. Worry not through, in a decade or so we'll get another turn over.  

#120
DeadLetterBox

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I think that since you already killed Shepard once there is no need to kill Shepard again. Shepard has a habit of survival. Having Shepard survive the end is perfectly acceptable. Plenty has been sacrificed as it is. I read somewhere that someone (Casey Hudson?) had said something to the effect that Shepard had to die in order to validate all the hard choices that were made.

WTF? How exactly does that work? How does death, and only death, validate what Shepard has done thus far?

Shepard is not a tragic hero in the literary sense. There's no fatal flaw there that you know from the beginning is likely to be the hero's undoing. Shepard deserves to survive because Shepard was one of a very, very few who were willing to believe in and fight the threat the galaxy faced. In a literary sense, that's usually a battered, broken, but alive hero at the end.

Everyone at BioWare who writes so much as one line of dialogue should watch the movie Stranger than Fiction. It's all I have to say.

#121
Direwolf0294

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Because some people feel a story is only worth experiencing if it's filled with death and tragedy and the ending is downright depressing. Anything short of that just isn't deep or artsy enough to be interesting and can't possible be good in any way.

#122
ile_1979

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Han Shot First wrote...

Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.


Also this. After seing all the possible alternatives on youtube, i think the best way to solve this would be the genophage choice. Wanna go paragon, die and save millions. Wanna go renegade, let the millions die and live. It would even be within the moral bounds of the game. 

But i don't agree with you on the ME2 endings. Everybody lives should be a viable option, the only thing i could say against it is that it was a little easier then expected to achiave. I am still willing to bet that most pople didn't get it on their first playthrough though (i didn't, in my canon play, Thaine bought it in the ducts).

I am against the Virmire choice too. Scripting is never a good way to collapse the Shroedinger equasion. I have always been a proponent (sadly in minority) of the invisible counter/timer solution. Yes, make it well near impossible to save both Ash and Alenko, but if someone is THAT fast or THAT good killing machine, they why not prey tell?

As to my solution to the final race to the *spoiler*? Make every second count. And when the *spoiler* commes to intevene, it whould not be always at the same distance from the *spoiler*. Even when it commes, you should be able to dig in and wait for reinforcements, ever minute resulting in more and more casuities for the fleet and the civilians. Especially if you decide to redirect some fleet assets to support your charge.  

#123
DigitalAvatar

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I don't mind no-win scenarios. I don't mind inevitable (or nearly inevitable) character deaths, including Shepard. I might not even mind if we lost an entire civilisation - as long as it is done well. And as long as it means something, as long as it makes a difference. There are a number of characters who might die based on your actions in this game - and those are all done well. Every character death I encountered throughout the game left me satisfied with the fact that it had a purpose, either as a worthwhile sacrifice or a direct consequence of a decision that the player made. By contrast the ending had none of that.

While I wouldn't mind a well-done bitter sweet ending, I don't think fans of Mass Effect should be lumped with any inevitable outcome. This game deserves an ending where the outcome is affected by the choices that you made and the effort you put into the game (sidequests etc) along the way. This game deserves an ending where your sacrifice and that of your friends is meaningful and appropriate to your efforts throughout all three games.
If we made the effort through three entire games to get 100% completion and made good decisions, you know what - I do think we deserve a pretty darn good ending. 
And yeah, I think we deserve to have the option, the possibility, of getting an ultimate good ending where Shepard survives and gets to chill on the beach with his/her love interest and everyone's best mate Garrus. It might be difficult to reach every one of the "ultimate" conditions, but if you've put in the massive effort to meet those conditions then I think you have earned the right to get your happy ending.
Player choice. That's what Mass Effect has always been about. And the developers know that's what it's about, otherwise they wouldn't have made all the false promises about the multiple varied endings that the epic tale of Mass Effect deserves.

Modifié par DigitalAvatar, 30 mars 2012 - 09:09 .


#124
0rthod0x

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I don't know...I was kind of hoping to see the gruesome deaths of some of my squad mates, my LI mauled by husks, or even Garrus impaled and turned into a marauder...I don't know, something with some semblance of emotional value. Something brighter would've been alright too. My ship destroyed, but my friends alive; Anderson turned into a husk that actually looks like Anderson; LI indoctrinated (same as Anderson husk idea I guess). Still a little dark, but galactic civilization can chalk this one up as a win. And best of all, I have reason to care about my decisions in the end

Modifié par 0rthod0x, 30 mars 2012 - 10:06 .


#125
Rob Sabbaggio

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Han Shot First wrote...


What is so bad with happy endings???? I can understand if its hard to get, but to have it not ever happening no matter what you do that is in my opinion total BS.


I think it is a case of people having a different definition of what a happy ending is.

I want a happy ending, but my definition of a happy ending is not the same as yours. I don't see it as necessary for everyone to survive for an ending to be happy. A good example is Mass Effect 1, where Kaidan or Ashley dies but you stop Saren and the Reapers. There are also plenty of films where the protagonist (or people close to him) die while still having  happy ending: Gladiator, Braveheart, Armageddon, Saving Private Ryan, Star Wars: A New Hope, Terminator 2, A Perfect World, Gran Torino, ect.


You're absolutely right. You can have a happy ending when some make it out, some dont. Aliens was a great movie with a relatively happy ending - even though most of the squad dead, the threat was destroyed and key squad mates+LI survived. The Harry Potter ended on a very happy note despite deaths and sacrifices of many of his "squad". I think this would have been the right note for the series to end on.

Mass Effect hasnt to date been about the depressing nihilism of existence and the futility of hope, its been about working together against impossible odds and winning. ME3 jarrs with this by enforcing an ending that is not only logically incoherent and impossible, but is also at odds with the character and themes we have become familiar with. Sacrifice and hard choices, making impossible decisions and living with the consequences we can do, but not when we're told none of it matters and its all going to s**t at te end.

I think whats been forgotten is that a happy ending doesnt necessarily mean that a piece of work is artistically useless. Homer's Odyssey for a start. It was a tough journey to get home, 10 years of war and 10 years on the road, but at the end Odysseus shacks up with LI and son and becomes King. Does that make it a sell out or less good? Pride and Prejudice, David Copperfield, much of Shakespeare etc all had happy endings.

But an enforced happy ending would be just as jarring as an enforced bleak ending. Mass Effect 3 was unusual in that it had an opportunity to give players an ending based on 3 entire games worth of choices, not just about people but whole races and planets. Based on what you decided and how you played the game, an entire gamut of choices could have been reflected in wildly different, player customised endings. P****d off everyone, sacrificed half the galaxy and screwed the aliens and you could have had an ending where the Reapers are stopped but the renegade Shep considered his job done and just strode off into the sunset, or you could have had a paragon shep helped by allies all stopping the reaper threat together, then a medal presented by the council. If the game had a series of cutscenes, text+pics etc that showed what happened for everyone (Racchni, Geth, Quarians, Palaven, Earth, Krogan, Citadel, characters and main squadmates) based on your actions I think that would have been great. While some people might have preferred ambiguity, at least it would have been an ending, one that showed you what you did.

As it is, so many choices, so many impacts, all washed away.