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What's with the happy ending hate. (possible spoilers... though not made by me)


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#126
Prince of Kemet

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JBONE27 wrote...

I think that there should have been 5 possible endings.

1. Reapers win, and the only sentient species left are the Yahg.
2. Reapers lose, but Shepard and crew sacrifice the Earth and themselves to achieve it.
3. Reapers lose, but Shepard and crew sacrifice themselves to achieve it.
4. Reapers lose, but Some of Shepard's crew (possibly including Shepard) sacrifice themselves to achieve it.
5 Reapers lose, and Shepard a crew survive to rebuild the galaxy.



This would be perfect!!!Image IPB

If Bioware did this, I would never, EVER complain about anything that they did EVER again!!!

Modifié par Prince of Kemet, 30 mars 2012 - 09:56 .


#127
LordMarrick

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JBONE27 wrote...

I've seen a lot of people on this board who either say, "Don't change the ending to something happy," or "I hope the ending DLC doesn't have a happy ending."  I say, if you have to work for it, why not have a happy ending.

I'm sure I'm not the only one who has grown to love these characters, and I do want to see them happy.  Do I think the happy ending should be easy to achieve... HELL NO!  I believe that what ever is worth having, it's worth working hard for, and a happy ending with everyone you care about surviving, is worth having. 


i found this and am completely shocked that there are people defending the poor ending's

but i agree i came to love the mass effect universe with the same childish passion that started my love of game's back when i was playing sonic the hedgehog on my sega megadrive to see how bio endded ME3 so poorly made me feel so bad that nothing i did in game could change the ending from death death and more death only with diffrent colours was something i whole heartedly want changed for the better so we have choice we can actualy have endings that have meaning not crap that was force fed to us like we was 4years old being told this is the way the world works<_<

#128
chevyguy87

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i agree with the OP the fact that a happy ending is not achievable is blasphemous in a game like mass effect i mean why did i bother maxing out paragon bars in all three games why did i bother saving everybody i possibly could collect every war asset gain all my squad members loyalty only to see that in the end no matter how much good i did i still was not able to live through the affair

the part that bothers me is that people say that Shepard "has to" die well that is not true at all in this series where we have the choice to see him/her live or die and also not having the choice to obtain a good ending is quite bothersome

#129
0rthod0x

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ile_1979 wrote...

Han Shot First wrote...

Deaths should be the action of player choice, not scripted. If I wanted to play a linear shoot 'em up, I would play something else. The choice aspect of Mass Effect is what appeals to me. Taking choice away is what BioWare did wrong with the ending.


If there were deaths in the end game I think player choice should have a role. But one of those choices shouldn't be "everyone gets to live." Not unless an everyone lives ending results in the galaxy being hammered harder than an ending where some sacrifices are made.


Also this. After seing all the possible alternatives on youtube, i think the best way to solve this would be the genophage choice. Wanna go paragon, die and save millions. Wanna go renegade, let the millions die and live. It would even be within the moral bounds of the game. 

But i don't agree with you on the ME2 endings. Everybody lives should be a viable option, the only thing i could say against it is that it was a little easier then expected to achiave. I am still willing to bet that most pople didn't get it on their first playthrough though (i didn't, in my canon play, Thaine bought it in the ducts).

I am against the Virmire choice too. Scripting is never a good way to collapse the Shroedinger equasion. I have always been a proponent (sadly in minority) of the invisible counter/timer solution. Yes, make it well near impossible to save both Ash and Alenko, but if someone is THAT fast or THAT good killing machine, they why not prey tell?

As to my solution to the final race to the *spoiler*? Make every second count. And when the *spoiler* commes to intevene, it whould not be always at the same distance from the *spoiler*. Even when it commes, you should be able to dig in and wait for reinforcements, ever minute resulting in more and more casuities for the fleet and the civilians. Especially if you decide to redirect some fleet assets to support your charge.  


You are not alone on the timer idea. It adds (to the frustration of some) more player immersion. A sense of urgency and, in some cases, helplessness would be paramount in achieving a feeling of accomplishment or sorrow in players. Success and failure would add emotional weight to conversations with squadmates and other NPCs with similar experiences.

#130
tobiasks

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I definitely want a possible happy ending.

#131
ile_1979

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0rthod0x wrote...

ile_1979 wrote...

.............


You are not alone on the timer idea. It adds (to the frustration of some) more player immersion. A sense of urgency and, in some cases, helplessness would be paramount in achieving a feeling of accomplishment or sorrow in players. Success and failure would add emotional weight to conversations with squadmates and other NPCs with similar experiences.


Yeah, i mean imagine your Shepard ducked behind cover, or dodging bullets, while C&C keeps feeding him data on casulties. And suddenly getting the report that the Destiny Assention was lost. Or better yet, cut to Ashly as she reports her position is overwealmed. And after a few minutes, if you don't get to the objective, you get one final report interrupted mid sentance.... Stuff like this give me the sence of urgency and despair far better then any phantom/apparition imposed by the storyteller. 

#132
Robhuzz

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chevyguy87 wrote...

i agree with the OP the fact that a happy ending is not achievable is blasphemous in a game like mass effect i mean why did i bother maxing out paragon bars in all three games why did i bother saving everybody i possibly could collect every war asset gain all my squad members loyalty only to see that in the end no matter how much good i did i still was not able to live through the affair

the part that bothers me is that people say that Shepard "has to" die well that is not true at all in this series where we have the choice to see him/her live or die and also not having the choice to obtain a good ending is quite bothersome


It is pretty ridiculous people keep claiming Shepard has to die. It really makes no sense in a game where the outcome is based on your actions and you basically play a hero who's built a career on achieving the impossible. Mandatory sacrifice ending = not cool.

Also with the amount of people that already died (billions of soldiers and civilians alike) and the dozens upon dozens of planets that have been reduced to ruins, as well as the inevitable loss of Thane, Legion and Mordin (most of the time) I think we've got the 'bitter' part of the game covered already. The sweet part would be an ending (that'd be difficult to achieve of course) in which Shepard and crew survives, with no galactic dark age to put a downer on the ending.

#133
dsl08002

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A happy ending should at least be an option like if you have high EMS

#134
chris fenton

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I don't get it either. Even if Shepard survives with his entire squad, that is in no way a disney ending.
Half of the galaxy (at least) is dead. 

Modifié par chris fenton, 30 mars 2012 - 11:16 .


#135
chevyguy87

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Robhuzz wrote...

chevyguy87 wrote...

i agree with the OP the fact that a happy ending is not achievable is blasphemous in a game like mass effect i mean why did i bother maxing out paragon bars in all three games why did i bother saving everybody i possibly could collect every war asset gain all my squad members loyalty only to see that in the end no matter how much good i did i still was not able to live through the affair

the part that bothers me is that people say that Shepard "has to" die well that is not true at all in this series where we have the choice to see him/her live or die and also not having the choice to obtain a good ending is quite bothersome


It is pretty ridiculous people keep claiming Shepard has to die. It really makes no sense in a game where the outcome is based on your actions and you basically play a hero who's built a career on achieving the impossible. Mandatory sacrifice ending = not cool.

Also with the amount of people that already died (billions of soldiers and civilians alike) and the dozens upon dozens of planets that have been reduced to ruins, as well as the inevitable loss of Thane, Legion and Mordin (most of the time) I think we've got the 'bitter' part of the game covered already. The sweet part would be an ending (that'd be difficult to achieve of course) in which Shepard and crew survives, with no galactic dark age to put a downer on the ending.


agreed if we do good the whole way through i believe that we should get a good ending in return 

#136
chevyguy87

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chris fenton wrote...



I don't get it either. Even if Shepard survives with his entire squad, that is in no way a disney ending.
Half of the galaxy (at least) is dead. 


would you rather the whole galaxy gets destroyed instead of half? 

and by the way the whole mentality of a good ending being "disney" and "fairytale" is so one sided that i do not want to touch it 

Modifié par chevyguy87, 30 mars 2012 - 11:25 .


#137
Nadya2

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well i hate to be the one to say it. but what we got now is what we gonna have.

i don't think Bioware is gonna change a single thing. they got too much pride and arrogance to admit screwing up the whole series! they give a damn about their fans, as long you are willing to pour your money in.


is best we forget about happy endings , because that simply ain't gonna happen.

all we gonna get is some DLC with more armor or weapons.

#138
Estelindis

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If I could have a happy ending that makes sense, is consistent with the themes of the series to this point, and properly reflects both Shepard's character and the choices she had made along the way, I would love it. I wouldn't want a happy ending at the cost of logic... But if I could have both, then please, please, yes!

#139
Dirty2007

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Well, because killing main character twice is so much more original

#140
JenMaxon

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MaestroX101 wrote...

Wes Mordine wrote...
The galaxy will still be mourning their billions! It's sad enough.

But Shepard (and by extension, the player) may have a happy ending by winning the war and reuniting with his/friends and LI.

Why not?

Whatever way you look at it, people shouldn't expect Shepard to survive, whether he wins or loses the war. In fact, the game would have a perfect ending if Shepard didn't defeat the Reapers. There are warnings starting from ME1 telling Shepard that he only continues to delay the enevitable.

Well, in that case it's not much of a story is it? 

"You cannot defeat us!"
<Shepard loses>

Gripping stuff.

Actually, I agree with you it's just that that particular version doesn't do a lot for me.

Modifié par JenMaxon, 30 mars 2012 - 11:55 .


#141
MaestroX101

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Nadya2 wrote...

MaestroX101 wrote...

BeefoTheBold wrote...

MaestroX101 wrote...

Wes Mordine wrote...

The galaxy will still be mourning their billions! It's sad enough.

But Shepard (and by extension, the player) may have a happy ending by winning the war and reuniting with his/friends and LI.

Why not?


Whatever way you look at it, people shouldn't expect Shepard to survive, whether he wins or loses the war. In fact, the game would have a perfect ending if Shepard didn't defeat the Reapers. There are warnings starting from ME1 telling Shepard that he only continues to delay the enevitable.


You call that a perfect ending? Seriously? Your thought is that the best possible ending is that the entire galaxy should be annihilated and everything you've done should be pointless?

Man, you must be a lot of fun at parties.


I meant perfect as far as storytelling goes. Sure, a lot of people wouldn't like it, but I'm sure that kind of ending would be more appreciated than the current ending to most people. I mean, with as little spoilers as possible, how many people expected anything after Harbinger appeared?


when you say, alot of people you refer to yourself mostly.   so no  i don't think alot of people likes to get screwed after investing so much time and money with this series.

perhaps you should try some Bondage,  i think it fits your personality well.
 


Image IPB 

#142
MaestroX101

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JenMaxon wrote...

MaestroX101 wrote...

Wes Mordine wrote...
The galaxy will still be mourning their billions! It's sad enough.

But Shepard (and by extension, the player) may have a happy ending by winning the war and reuniting with his/friends and LI.

Why not?

Whatever way you look at it, people shouldn't expect Shepard to survive, whether he wins or loses the war. In fact, the game would have a perfect ending if Shepard didn't defeat the Reapers. There are warnings starting from ME1 telling Shepard that he only continues to delay the enevitable.

Well, in that case it's not much of a story is it? 

"You cannot defeat us!"
<Shepard loses>

Gripping stuff.

Actually, I agree with you it's just that that particular version doesn't do a lot for me.


Of course there would be more to it. If everything else in the story stayed the same, then at the conclusion, Shepard doesn't just die, but dies dramatically, with the rest of the squad looking on in defeat, montages of Reapers destroying colonies, flashbacks of past relationships (depending on what you've done in the past games), stuff like that. It's not the only option, but I think it's a damn good one.

Disclaimer: It's only opinion, so nobody needs to get all riled up about it. Geez. lol

#143
AlanC9

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JBONE27 wrote...

I've seen a lot of people on this board who either say, "Don't change the ending to something happy," or "I hope the ending DLC doesn't have a happy ending."  I say, if you have to work for it, why not have a happy ending.


Because then I have to either get the happy ending or deliberately screw up my game to avoid getting it. This really is a zero-sum game. You getting your happy ending means I get one crammed down my throat or deliberat4ely make mistakes to avoid it.

Unless, that is, Bio makes a DLC with only a happy ending in it. Then people DL it or they don't; it's like Javik, who either exists or doesn't exist. What I'm worried about is that they'll do clarification/expansion stuff and add a happy ending in the same package.

Modifié par AlanC9, 30 mars 2012 - 05:36 .


#144
JBONE27

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AlanC9 wrote...

JBONE27 wrote...

I've seen a lot of people on this board who either say, "Don't change the ending to something happy," or "I hope the ending DLC doesn't have a happy ending."  I say, if you have to work for it, why not have a happy ending.


Because then I have to either get the happy ending or deliberately screw up my game to avoid getting it. This really is a zero-sum game. You getting your happy ending means I get one crammed down my throat or deliberat4ely make mistakes to avoid it.

Unless, that is, Bio makes a DLC with only a happy ending in it. Then people DL it or they don't; it's like Javik, who either exists or doesn't exist. What I'm worried about is that they'll do clarification/expansion stuff and add a happy ending in the same package.


You completely misconstrued what I said.  I said that the happy ending should be something you have to work hard for.  Someone on an earlier part of this mentioned a timing system, which I think could work well, if implemented correctly.

#145
Subject M

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I don't want to repeat myself overly much. So let me just say that I agree with those who do not want to have a decontextualized ending. Such an ending is no better then the current one, regardless in what form it comes. But new endings that fits the overall narrative and is coherent with it, can both include a "survival-and-reunion-ending" as well as "reaper-victory-ending". Indeed, new endings should span between these end-scenarios .-just as so many have already pointed out.

Modifié par Subject M, 30 mars 2012 - 06:02 .


#146
JBONE27

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Subject M wrote...

I don't want to repeat myself overly much. So let me just say that I agree with those who do not have a decontextualized ending. Such an ending is no better then the current one, regardless in what form it comes. But new endings that fits the overall narrative and is coherent with it, can both include a "survival-and-reunion-ending" as well as "reaper-victory-ending". Indeed, new endings should span between these end-scenarios .-just as so many have already pointed out.


Completely agree.  In fact, I've written on this board 5 ending scenarios that I think would actually work within the narrative of the game.

#147
Subject M

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JBONE27 wrote...

Subject M wrote...

I don't want to repeat myself overly much. So let me just say that I agree with those who do not have a decontextualized ending. Such an ending is no better then the current one, regardless in what form it comes. But new endings that fits the overall narrative and is coherent with it, can both include a "survival-and-reunion-ending" as well as "reaper-victory-ending". Indeed, new endings should span between these end-scenarios .-just as so many have already pointed out.


Completely agree.  In fact, I've written on this board 5 ending scenarios that I think would actually work within the narrative of the game.


Please share the links!

I myself made this monster: social.bioware.com/forum/1/topic/355/index/9961224/

Modifié par Subject M, 30 mars 2012 - 05:56 .


#148
AlanC9

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JBONE27 wrote...

AlanC9 wrote...

JBONE27 wrote...

I've seen a lot of people on this board who either say, "Don't change the ending to something happy," or "I hope the ending DLC doesn't have a happy ending."  I say, if you have to work for it, why not have a happy ending.


Because then I have to either get the happy ending or deliberately screw up my game to avoid getting it. This really is a zero-sum game. You getting your happy ending means I get one crammed down my throat or deliberat4ely make mistakes to avoid it.

Unless, that is, Bio makes a DLC with only a happy ending in it. Then people DL it or they don't; it's like Javik, who either exists or doesn't exist. What I'm worried about is that they'll do clarification/expansion stuff and add a happy ending in the same package.


You completely misconstrued what I said.  I said that the happy ending should be something you have to work hard for.  Someone on an earlier part of this mentioned a timing system, which I think could work well, if implemented correctly.


And why wouldn't any Shepard work hard? A tragic ending that can be avoided with better play isn't a tragedy, it's a mistake.

Now, if a timing system makes it explicit that getting Shepard's happy ending means hundreds of millions more people getting killed, I don't have a big problem with that.

Modifié par AlanC9, 30 mars 2012 - 06:02 .


#149
Subject M

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AlanC9 wrote...

JBONE27 wrote...

AlanC9 wrote...

JBONE27 wrote...

I've seen a lot of people on this board who either say, "Don't change the ending to something happy," or "I hope the ending DLC doesn't have a happy ending."  I say, if you have to work for it, why not have a happy ending.


Because then I have to either get the happy ending or deliberately screw up my game to avoid getting it. This really is a zero-sum game. You getting your happy ending means I get one crammed down my throat or deliberat4ely make mistakes to avoid it.

Unless, that is, Bio makes a DLC with only a happy ending in it. Then people DL it or they don't; it's like Javik, who either exists or doesn't exist. What I'm worried about is that they'll do clarification/expansion stuff and add a happy ending in the same package.


You completely misconstrued what I said.  I said that the happy ending should be something you have to work hard for.  Someone on an earlier part of this mentioned a timing system, which I think could work well, if implemented correctly.


And why wouldn't any Shepard work hard? A tragic ending that can be avoided with better play isn't a tragedy, it's a mistake.

Now, if a timing system makes it explicit that getting Shepard's happy ending means hundreds of millions more people getting killed, I don't have a big problem with that.


What is a "happy ending"?
And Why should more people die because you do better in accordance with Shepards interests (given he or she is interested in surviving and retiering with the LI or whatever)?
I can definatly see Shepard go down captain Ahab style, if he is more focused on death then life (which would make him or her a "tragc hero"), but I see no reason why Shepard must die (or be denied a future with the LI or whatever) in all endings.

Modifié par Subject M, 30 mars 2012 - 06:09 .


#150
NKKKK

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My happy ending is my renegade Shepard sitting on the throne of the Citadel, ruling the galaxy.

I liked the concept of the Synthesis ending, but it was still crap.