I created a Feat that shows up in the class menu. It is a Flight ability. I gave it to some custom familiars and PCs can use the custom feat to enable their crow or bat to fly over obstacles etc...
However, then a DM possesses a creature that has this feat they are unable to access it.
Is there a way to give a feat based ability to a creature so that a DM can use it? Or does this need to be a "Special Ability" or some other thing so that a DM can use it in game?
Setting up a creature so that custom feats are useable by DM
Débuté par
henesua
, mars 30 2012 06:56
#1
Posté 30 mars 2012 - 06:56
#2
Posté 19 avril 2012 - 12:00
Is that a full possesion? or just possesion? Not sure if it matters. And when you say custom feat was it scripted? if so as a DM you could use the ~ key and execute script.
So soay DM posses fam... wants to use custom feat. you would press ~ type...ExecuteScript("customfeat1_example", oTarget); oTarget would be the DM
Not 100% sure if it would work haven't been able to test it. Sometimes what a DM cant do can be done with the ~ you would want to use the safety setting described in lexicon that mentions running script from the ~
I am curious what comes of this let me Know
So soay DM posses fam... wants to use custom feat. you would press ~ type...ExecuteScript("customfeat1_example", oTarget); oTarget would be the DM
Not 100% sure if it would work haven't been able to test it. Sometimes what a DM cant do can be done with the ~ you would want to use the safety setting described in lexicon that mentions running script from the ~
I am curious what comes of this let me Know
#3
Posté 19 avril 2012 - 12:43
The issue is that some of these custom feats can target objects or locations. The work around as I see it is to create special, undroppable widgets that are created in the creature's inventory on spawn.
or will oTarget work with anything that you select as a DM?
or will oTarget work with anything that you select as a DM?
Modifié par henesua, 19 avril 2012 - 12:44 .





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