Dragon age MMO would be epic
#226
Posté 17 décembre 2009 - 09:14
#227
Posté 17 décembre 2009 - 09:15
RageGT wrote...
Watch Southpark - Make Love not Warcraft - EP 1008!
We need The Sword of a Thousand Truths!!!! (and a pinico, whatever it's called in english, for our mom, wives, hubbies, dogs, sons, neighbours, to hold for us while we poop from our computer seats because "we must level up" to go kill that "fatso with No Life" that has reached the "incredible level" and kills everyone in every server)
heh I'm gonna post a movie of that part...!
That South Park episode is the only good thing WoW brought to this world
#228
Posté 17 décembre 2009 - 09:16
#229
Posté 17 décembre 2009 - 09:34
#230
Posté 17 décembre 2009 - 09:58
UBER GEEKZILLA wrote...
YES IT WOULD KILL WORLD OF WARCRAFT because it would be world of warcarft WITH GORIER BATTLES HARDCORE PVP and plus ferelden is not some beutiful fantasy land...ITS A VILE WORLD OF LUST,VIOLENCE,AND DARK SIEGES
Perhaps that's just not what people dig?
#231
Posté 17 décembre 2009 - 11:08
And I can't help but wonder why everyone hates WoW.
#232
Posté 17 décembre 2009 - 11:55
#233
Posté 18 décembre 2009 - 09:03
TehDertex wrote...
And I can't help but wonder why everyone hates WoW.
I'll bite.
I suspect everybody hates WoW because despite the prospect of a fun, never-ending game of progression, you get funnelled into a timesink i.e. the repetitive raiding system where it takes a lot of hard work and coodination and to gain especially desirable in-game items in order to gain 1-up on your peers but which are reduced to worthlessness each time new paid content becomes available while the devs cover up this fact with other shinies such as new graphics and flying mounts.
In summary : it's a big vacuum-cleaner-like fraud that sucks up your time (and money) and feels like a job rather than a game.
Appendum: I don't actually hate WoW, but I can see why people do. I had a great time playing, but when the first expansion hit and they said all the raided items I had would be useless, I quit.
#234
Posté 18 décembre 2009 - 09:23
Modifié par Lohe, 18 décembre 2009 - 09:24 .
#235
Posté 18 décembre 2009 - 10:50
Most well said. Cannot say it better myself.SheffSteel wrote...
MMOs are not doomed to failure. It is we who are doomed by their success.
#236
Posté 18 décembre 2009 - 11:02
I still somewhat have an open-mind. I await SWtOR to give us some answer to that. But until then, according to given examples and my personal experiences, RPG and MMO, oil and water.hero 2 wrote...
Kerilus wrote...
I see where you are getting and you only prove that MMO CANNOT be a good RPG, nor the other way around.
People said that computers couldn't do good RPGs 20 years ago. Time will prove you wrong.
Modifié par Kerilus, 18 décembre 2009 - 11:13 .
#237
Posté 18 décembre 2009 - 11:15
The 3 years that followed were mostly about spending time with those people since the game itself became really repetative after hitting the max level. This was kind of alleviated by the arrival of the 1st expansion but shortly after that Bliz began changing the core experience of the game and I started to really dislike where it was headed. Instead of creating some really fun PVP or updating the very aged battlegrounds they added the Arena, which for me, was the death of PVP in the game. The Arena sucked if you weren't hooked up with an elite team. The elite teams farmed the arenas for gold basically making them no fun at all. Gone were the great battleground experiences as Blizzard reworked them into meaningless quickies that offered no challenge or meaningful rewards. The Arena became the only way to get top PVP gear and the Arena, as I mentioned, sucked for all but the few, the proud, the farmers.
Bliz also started to impliment the dreaded daily quests to the game. They were a nice way to earn some quick cash, earn rep with certain groups, or end up with a nice reward. However it became obvious over time that the dailys were simply a way to keep the gamers playing so Bliz could keep the $$$ rolling. Most of the daily quests were unimaginative and absolutely boring to do but once you hit the top there wasn't much else to do to keep busy outside of the time spent raiding. Raiding itself had become quite a drag to me personally. Attending regular weekly raids for 2 or 3 months without coming away with even one piece of gear was taking its toll on me. I enjoyed spending time with my friends, but let's face it, the main reason for raiding is to get nice equipment and if that stops happening then raiding is pointless. I guess I just got sick of it.
I tried new characters but nothing was working for me so I quit playing. I have no hard feelings towards WoW and the time I spent playing was really fun. Not sure why people hate it so much. I was mostly just disappointed in the direction Blizzard ultimately went with the game. Even so it was really difficult to leave all my friends and I was very sad the day I deleted my toons and quit.
As for a Dragon Age MMO, they would need to create a much, much larger virtual world and not have so many load zones that take minutes to get past. It may or may not work. Creating a successful MMO is no small feat.
#238
Posté 18 décembre 2009 - 11:18
#239
Posté 18 décembre 2009 - 11:45
Yes, expand it like a piece of gum. Chew it until it's so bitter in your mouth that you have to spit it out.Girchou wrote...
i dont really want it but it would be a good way to expand on the lore.
#240
Posté 18 décembre 2009 - 11:56
Dasim4 wrote...
Bliz also started to impliment the dreaded daily quests to the game. They were a nice way to earn some quick cash, earn rep with certain groups, or end up with a nice reward. However it became obvious over time that the dailys were simply a way to keep the gamers playing so Bliz could keep the $$$ rolling. Most of the daily quests were unimaginative and absolutely boring to do but once you hit the top there wasn't much else to do to keep busy outside of the time spent raiding.
[..]
As for a Dragon Age MMO, they would need to create a much, much larger virtual world and not have so many load zones that take minutes to get past. It may or may not work. Creating a successful MMO is no small feat.
The problem MMOs face is that they have to remain fresh to old timers yet have content which remains for new players to experience. The daily quest seems like a disposable quest - tomorrow it will be replaced.
I would like to compare that daily quest idea with one I had earlier about introducing campaigns into MMOs. The problem that campaign content suffers is that it is single-use only. Perhaps this could be changed somehow... maybe there could be a way to maximise the potential of a campaign by having it created by an independent studio and bought by the various MMO companies who simply change some of the names and characters to suit? Clearly, the main problem is that content has to be worth the $$$s spent in creating it, and creating stuff from scratch seems to be very pricey.
Modifié par hero 2, 18 décembre 2009 - 11:57 .
#241
Posté 19 décembre 2009 - 12:57
The game would need a lot more depth.
I don't say this idly - and yes, I realize folks will point out the intricate voice acting, dialog, plot, etc. to refute my comment about 'depth'. It just lacks in land-mass, mechanics (skills, talents, spells, crafting, combat, character development and level progression, and a probably some other things that I could list if I spent more time on this reply). It lacks in UI, input and controls, and multi-player technology.
This game is not close to being able to serve as a foundation for an MMO game world. You could read the books and say, "Yabbot there are all these words that could lend themselves to an MMO back-story". Right. And you can draw up a rationale to play something other than the Grey Warden class, I suppose.
Not even close.
#242
Posté 19 décembre 2009 - 06:01
hero 2 wrote...
Dasim4 wrote...
Bliz also started to impliment the dreaded daily quests to the game. They were a nice way to earn some quick cash, earn rep with certain groups, or end up with a nice reward. However it became obvious over time that the dailys were simply a way to keep the gamers playing so Bliz could keep the $$$ rolling. Most of the daily quests were unimaginative and absolutely boring to do but once you hit the top there wasn't much else to do to keep busy outside of the time spent raiding.
[..]
As for a Dragon Age MMO, they would need to create a much, much larger virtual world and not have so many load zones that take minutes to get past. It may or may not work. Creating a successful MMO is no small feat.
The problem MMOs face is that they have to remain fresh to old timers yet have content which remains for new players to experience. The daily quest seems like a disposable quest - tomorrow it will be replaced.
I would like to compare that daily quest idea with one I had earlier about introducing campaigns into MMOs. The problem that campaign content suffers is that it is single-use only. Perhaps this could be changed somehow... maybe there could be a way to maximise the potential of a campaign by having it created by an independent studio and bought by the various MMO companies who simply change some of the names and characters to suit? Clearly, the main problem is that content has to be worth the $$$s spent in creating it, and creating stuff from scratch seems to be very pricey.
#243
Posté 19 décembre 2009 - 06:18
hero 2 wrote...
UBER GEEKZILLA wrote...
YES IT WOULD KILL WORLD OF WARCRAFT because it would be world of warcarft WITH GORIER BATTLES HARDCORE PVP and plus ferelden is not some beutiful fantasy land...ITS A VILE WORLD OF LUST,VIOLENCE,AND DARK SIEGES
Perhaps that's just not what people dig?
If you're Mormon of course not. But the rest of us do.
#244
Posté 19 décembre 2009 - 06:21
#245
Posté 19 décembre 2009 - 06:23
#246
Posté 19 décembre 2009 - 06:38
Some people prefer choice and standard, some don't. Not being a **** doesn't meant a woman does not enjoy sex.Trajan60 wrote...
Also, the fact that there are such negative opinions about MMOs in this thread confirms my theory that single player RPG types are anti-social loners and basement dwellers completely devoid of any form of inter-personal skills.
#247
Posté 19 décembre 2009 - 06:45
#248
Posté 19 décembre 2009 - 12:22
It's becomming apparent that there are several different endgames: Repetitive content, Extra content and PvP are the ones I can think of. The most interesting to me is usually PvP, but it depends how it's done. I love extra content, but repetitive stuff is the bore. The new PvPvE competitive PvE-style content is a great step which should help PvP competitive aspects appeal to the (sometimes understandably) PvP-phobic people.
[quote]Kerilus wrote...
You intended to make the idea sound fresh, only to do the opposite. To put names and characters in the same campaigns for $ only once again demostrates the repetitive nature of MMO.
[/quote]
[quote]hero 2 wrote...
[quote]Dasim4 wrote...
Bliz also started to impliment the dreaded daily quests to the game. They were a nice way to earn some quick cash, earn rep with certain groups, or end up with a nice reward. However it became obvious over time that the dailys were simply a way to keep the gamers playing so Bliz could keep the $$$ rolling. Most of the daily quests were unimaginative and absolutely boring to do but once you hit the top there wasn't much else to do to keep busy outside of the time spent raiding.
[..]
As for a Dragon Age MMO, they would need to create a much, much larger virtual world and not have so many load zones that take minutes to get past. It may or may not work. Creating a successful MMO is no small feat.[/quote]
The problem MMOs face is that they have to remain fresh to old timers yet have content which remains for new players to experience. The daily quest seems like a disposable quest - tomorrow it will be replaced.
I would like to compare that daily quest idea with one I had earlier about introducing campaigns into MMOs. The problem that campaign content suffers is that it is single-use only. Perhaps this could be changed somehow... maybe there could be a way to maximise the potential of a campaign by having it created by an independent studio and bought by the various MMO companies who simply change some of the names and characters to suit? Clearly, the main problem is that content has to be worth the $$$s spent in creating it, and creating stuff from scratch seems to be very pricey.[/quote]
[/quote]
#249
Posté 19 décembre 2009 - 02:39
Kealvis1 wrote...
RageGT wrote...
Watch Southpark - Make Love not Warcraft - EP 1008!
We need The Sword of a Thousand Truths!!!! (and a pinico, whatever it's called in english, for our mom, wives, hubbies, dogs, sons, neighbours, to hold for us while we poop from our computer seats because "we must level up" to go kill that "fatso with No Life" that has reached the "incredible level" and kills everyone in every server)
heh I'm gonna post a movie of that part...!
That South Park episode is the only good thing WoW brought to this world
QFT - I never played WoW but that episode is great.
#250
Posté 19 décembre 2009 - 03:42
No, not another mmo ever again.





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